I suppose this is the best place to put this...
I started a 1897 game as France and quickly stumbled across a very annoying problem. France starts this scenario with 4 tech teams and 5 tech slots. I filled up the first slots, and let them get to work. After a while I clicked the empty 5th tech team slot to see if any new teams had activated. They hadn't, and the list of choices was empty. Problem was that with no options to select, I couldn't leave that menu. Nothing else I could click, on the tech menu or any other screen in the game, will get rid of that menu, which also blocks me from selecting any of the tech teams which finish a project. Basically, by trying to pick a tech team when all of the ones I start with are busy, I screw over research for the rest of the game.
I doubt this is a problem with the mod, probably an overall game bug, but does anybody know a way to correct this or prevent it (besides the incredibly obvious "don't click the empty slot")
I started a 1897 game as France and quickly stumbled across a very annoying problem. France starts this scenario with 4 tech teams and 5 tech slots. I filled up the first slots, and let them get to work. After a while I clicked the empty 5th tech team slot to see if any new teams had activated. They hadn't, and the list of choices was empty. Problem was that with no options to select, I couldn't leave that menu. Nothing else I could click, on the tech menu or any other screen in the game, will get rid of that menu, which also blocks me from selecting any of the tech teams which finish a project. Basically, by trying to pick a tech team when all of the ones I start with are busy, I screw over research for the rest of the game.
I doubt this is a problem with the mod, probably an overall game bug, but does anybody know a way to correct this or prevent it (besides the incredibly obvious "don't click the empty slot")