sonicsuicide said:
I startet the 1897 and I have the feeling, that I am the only one building something else than infantry. (Also I am the only one without the new navy and flying experiments-event).
Hhmm, I can't say what
everybody else is actually building, but regarding the British Empire I have the feeling that they concentrate to build Infantry rather than ships: playing Germany 1897, I've won the Battleships race with British Empire within 3 years just sticking to the historical ships. It's 1906 in my Game and I've the the largest fleet around, 'though the British and Russians have ridiculous large Armies (~170 Divisions for the British, ~220 Divisions for the Russians).
Speaking of New Navy Designs and Flying Experiments, it seems that the AI can research them without having the events to unlock them.
It is known that the Flying Experiments Tech Tree is buggy, so the events won't fire at all for the Player, but afaik this will be changed in the next release 0.41.
The New Navy Desings seems to me to be erroneous, too:
Code:
event = {
id = 500018
random = no
invention = yes
#date = { day = 1 month = january year = 1908 }
trigger = {
[COLOR=Red] technology = 3090 #Basic Light Cruiser[/COLOR]
technology = 3250 #Improved pre-Dreadnought
NOT = { is_tech_active = 9440 }
}
name = "New Naval Designs"
desc = "Should we extend research into naval technology?"
picture = "dreadnought"
style = 0
action_a = {
name = "OK"
command = { type = activate which = 9440 }
}
}
The Basic Light Cruiser Tech is 1914 Technology, while New Naval Designs is dated to 1908 and following this the Early Battlecruiser Tech is dated to 1910.
Therefore I conclude that it shouldn't be the Basic Light Cruiser Tech (1914) as prerequisite for the New Naval Desgins tech but Early Light Cruiser (1905).
The Event would look like this then:
Code:
event = {
id = 500018
random = no
invention = yes
#date = { day = 1 month = january year = 1908 }
trigger = {
[COLOR=YellowGreen] technology = 3080 #Early Light Cruiser[/COLOR]
technology = 3250 #Improved pre-Dreadnought
NOT = { is_tech_active = 9440 }
}
name = "New Naval Designs"
desc = "Should we extend research into naval technology?"
picture = "dreadnought"
style = 0
action_a = {
name = "OK"
command = { type = activate which = 9440 }
}
}
Although this doesn't solve the problem that the AI can research both secret weapon techs without having events to unlock them...