Tem_Probe said:
This is a minor, internal, easily-solved matter, and did not need someone to start knocking out people on the head over it.
No it is not easy to solve. In your previous post you proved that by displaying that you have still not even accepted the fundamental principle that what you had to do was to eliminate the existence of the condition that constituted your rule-break.
Tem_Probe said:
If you are suggesting whoever was the third to peace out(in this case Brandenburg) leaves the alliance after peacing, he can't: he was alliance leader. If you're suggesting that SWE-HOL white peace, that only creates a bigger problem than the one which was present.
1. The rule was max 2 per alliance
2. You were 3
3. Thus one must leave the alliance
It has nothing to with who is in the war. It has only to do with you being not more than two in the alliance.
(The fact you were more than 2 was the "condition" I referred to above. )
Whether you are in war or peace is as well nothing that concerns the rest of the players. As soon as you see someone calling attention to the rule you must solve the situation by one of you leaving the alliance. This may mean that one or more of you must ask for peace. (If your opponent disagrees we have another problem which however is easily soved. But a nation in war would more often than not be charmed if his opponents by mistake broke a rule and because of this one or two of them would have to call of the attack and perhaps leave a third alone and then the ones leaving the war had to pay 5 in stab for breking truce and get back into the war. How I would laugh!).
It may well turn out that this creates a "bigger problem" than the current one was, but only for you, not for the rest and n.b. I fail to see how it could create any other problem for you than that of a "less successful game play". I cannot fathom how it could create any practical problem to speak about. To make peace and leave an alliance is not difficult or burdensome to do. Thus, when you say it "creates bigger problems" you in fact appear trying to seduce the reader into believing there are practical problems, as this is how a casual reader will probably interpret it.
If you break the rules and it can be solved by ingame actions (especially if those are easy to do), rather than edits, then that is the preferred action and the one that as far as I know always have been applied in the games I have participated in. I believe that this kind of limitation on alliances is in fact the most common type of those errors that are fixed ingame. Before this incident I have never heard about anyone refusing to obey a rule about that. When people are reminded of the rule they solve it directly.
From post 1
Fredrik82 said:
Punishment
Breaking one of the few rules we got in the game will also be punished, you might even risk being banned from the game if it is serius enough. The GM will decide upon what punishment to use.
I am looking forward to see what punishment Fredrik will hand out. According to this, his own rule, it is mandatory.