Juv,
Seconded. Unless anybody objects, and assuming that's the way it still stands when I run a test with it, I'll take care of the edit.
And minimal forts would be hugely better, except in certain areas of Germany and northern Italy and in various key provinces. It's too late to do it now-since some of us went through the pain of capturing a lot of them and it'd be unfair to lose the afer the fact-but I should've paid more attention and fixed it before we started. I apologize for the lapse.
Nor, Valas, Mulli, Daniel and, I'm afraid, our dear moderator,
Only one of you is actually playing this game, and while I much enjoy comments from all of you on game matters and interesting points of history, the correctness or incorrectness of an obscure Swedish port is neither.
And your posts take up this entire page with one exception, the day after our first session. So I'd appreciate it if you took this to the mod or history forum, where it belongs.
And just to make it worse, Daniel is right.
The historical construction of warships is not and has never been the standard for placing ports in this game. The nearest thing is simply where large harbors existed somewhere along a province's coast (a province being a sizable area) or could be/were manufactured. But even that's too constricted-from looking at the map it appears there
isn't any logic to the ports at all. There are way too many of them.
And please do let that be the last word. Venice has all but unified Italy in the first session, Spain has vassalized it, the Ottomans have started an impressive but by all appearances fruitless luxury cruise line, etc., etc. That's sort of what this thread is for.