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Thread: 1815 mod

  1. #481
    Sergeant SwedishEmperor's Avatar
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    Question

    I have downloaded the revoutions compatible version of this mod, (I have revolutions) but when I have choosen one country it keep comng up an error text: "pops in abu dubhai not found' something like that I think... what's the problem?

  2. #482
    Partying 1699 Wenceslaus II's Avatar
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    Quote Originally Posted by SwedishEmperor View Post
    I have downloaded the revoutions compatible version of this mod, (I have revolutions) but when I have choosen one country it keep comng up an error text: "pops in abu dubhai not found' something like that I think... what's the problem?

    Wow, you are having quite a problem with that
    In this world nothing can be said to be certain, except EU3 and a really awesome mod to go with it. Thanks lukew and contributors.


    I never had much of a tolerance for rebels or revolutionaries.

  3. #483
    Is there no artillery infantry or have I downloaded it wrong

  4. #484
    So I'm pretty sure that this thread is dead but on the off chance someones on here I was wondering why you can't create satellites and why non of the Naples events will fire?

  5. #485
    Quote Originally Posted by hiigara128 View Post
    So I'm pretty sure that this thread is dead but on the off chance someones on here ...
    Luckily the download is still active.

    Quote Originally Posted by hiigara128 View Post
    I was wondering why you can't create satellites ... ?
    You can create a satellite if this nation is marked as selectable for you, i.e. you've to own at least one of the provinces listed as minimum in the db/revolt.txt file. If a nation is missing check this file first, but be warned: the vanilla revolt.txt file has huge gaps, so that your preferred satellite might simply be missing.

    ... and why non of the Naples events will fire?
    Well, Naples is U11 (see also its scenario file U11_Naples.inc), while the four Naples events are using U00, which is the tag of the Piratini Republic. A good starting point would be to make a backup copy of the file and replace all U00 with U11. (the nation tags are defined in config/worldnames.csv (i.e. the name of the country) and in db/revolt.txt)

    I've also checked the files of Carlist Spain and the Piratini Republic, which are also using a different tag. What a mess. Piratini uses U01 instead of U00, while the Carlists use U02 instead of U01. Their events are interlaced with several other countries, e.g. Spain, which have to be revised, too.

    After checking the country.csv file, which defines the colours of the political map & sprites and the usage of nation specific sprites, I can tell you that the Uxx tags are assigned slightly different than in the worldnames.csv file... There are no party.csv files for U00-U20, so these will have to be added, too.
    Adaptation of the E3 Map to AOD -- December 22, 2012

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  6. #486
    Quote Originally Posted by Wannabe Tatar View Post
    However, I've had a quick look at what was converted and some that Wenceslaus had changed the ID tags of several nations, but forgot to do the same in the event files, so a lot of events won't fire. Also he removed Brazil, IIRC, from the start.
    ...
    Adaptation of the E3 Map to AOD -- December 22, 2012

    armynames/navynames/airnames XXL -- December 09, 2012

    hotkeys+ AOD

    my VIP:R naval mod -- to be published

  7. #487
    Partying 1699 Wenceslaus II's Avatar
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    Probably because Revolutions adds new countries, that will have their own tags, and don't need to rely on user defined tags.
    In this world nothing can be said to be certain, except EU3 and a really awesome mod to go with it. Thanks lukew and contributors.


    I never had much of a tolerance for rebels or revolutionaries.

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