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Ok, but there should be a b option. Perhaps something more along the lines of this?
Code:
 action_b = {
                          name = "Pay them off"
                          command = { type = pop_cash which = craftsmen value = 100 where = 214 }
                          command = { type = prestige value = -10 }
                          command = { type = treasury value = -7500}
                          }

This is for the Radical War
 
Suggestion for the Tithe Wars in Ireland

Code:
###############################################
# Irish Tithe war!
###############################################

event = {
        id = 109025
        random = no
        country = ENG

        name = "Tithe war!"
        desc = "Under the Penal Laws of the previous century, anybody working the land was required to pay an annual tithe (or religious tax) of 10% of the agricultural produce for the upkeep of official state church, the Anglican (Episcopal) Church of Ireland. This was the case despite the fact that the vast majority of the population were Catholic. Despite Daniel O’Connell’s achievement of having most remaining Penal Laws repealed in 1829 (Catholic Emancipation), the obligation to pay tithes remained. More often than not, tithes were collected in the form of goods, especially livestock, as opposed to payment of monies."
        style = 0

        date = { day = 3 month = march year = 1851 }

        action_a = {
                name = "Oh no! Not another rebellion, send in troops!"
		command = { type = revolt where = 246 }
		command = { type = revolt where = 250 }
                command = { type = pop militancy which = irish value = 3 where = 245 }
                command = { type = pop militancy which = british value = 3 where = 240 }
		command = { type = pop militancy which = irish value = 3 where = 240 }
                command = { type = pop militancy which = irish value = 3 where = 243 }
                command = { type = pop militancy which = irish value = 3 where 247 }
		command = { type = pop_cash which = irish value = -150 where = 245 }
		command = { type = pop_cash which = british value = -150 where = 240 }
		command = { type = pop_cash which = irish value = -150 where = 240 }
		command = { type = pop_cash which = irish value = -150 where = 243 }
		command = { type = pop_cash which = irish value = -150 where = 247 }
                }
	action_b = {
		name = "Lower the Taxes"
		command = { type = pop militancy which = irish value = 1 where = 245 }
                command = { type = pop militancy which = british value = 1 where = 240 }
		command = { type = pop militancy which = irish value = 1 where = 240 }
                command = { type = pop militancy which = irish value = 1 where = 243 }
                command = { type = pop militancy which = irish value = 1 where = 247 }
	}

##################################################  #######
# Bannishment of Tithe laws!
##################################################  #######

event = {
        id = 109026
        random = no
        country = ENG

        name = "End of the Tithe laws!"
        desc = "In 1861, after rebellions, strikes and uprisings the Tithe laws were bannished, which greatly pleased the population of Ireland considering they no longer had to pay special taxes."
        style = 0

        date = { year = 1861 }

        action_a = {
                name = "HooRay! Finally no more extra taxes!"
                command = { type = pop militancy which = irish value = -3 where = 245 }
                command = { type = pop militancy which = british value = -3 where = 240 }
		command = { type = pop militancy which = irish value = -3 where = 240 }
                command = { type = pop militancy which = irish value = -3 where = 243 }
                command = { type = pop militancy which = irish value = -3 where = 247 }
                }
	action_b = {
		name = "Keep the taxes"
		command = { type = pop_cash which = irish value = -150 where = 245 }
		command = { type = pop_cash which = british value = -150 where = 240 }
		command = { type = pop_cash which = irish value = -150 where = 240 }
		command = { type = pop_cash which = irish value = -150 where = 243 }
		command = { type = pop_cash which = irish value = -150 where = 247 }
		command = { type = pop militancy which = irish value = 3 where = 245 }
                command = { type = pop militancy which = british value = 3 where = 240 }
		command = { type = pop militancy which = irish value = 3 where = 240 }
                command = { type = pop militancy which = irish value = 3 where = 243 }
                command = { type = pop militancy which = irish value = 3 where 247 }
		}
	}
 
How about militancy and con gets increased by one, and your second suggestion. It needs to have two bad choices or everybody will pick B all the time. Can you tell me the mistake on colombia?

OT - Have you got MSN messenger or something, because post is way too slow for me.
 
Yes, I've MSN. It's the same as my email. The mistake in Columbia is that I reverted the where and the value. Those two need to be the other way around. I believe that is also the case for the Dutch events. As for the B option add a negative prestige value?
 
Regarding Belgian Revolution: could we have some Dutch Victory event? Just in case the Netherlands ara able to conquer Belgium.
 
Emp_Palpatine said:
Regarding Belgian Revolution: could we have some Dutch Victory event? Just in case the Netherlands ara able to conquer Belgium.

I believe there is already such an event. It was one of the things I hated about the regular game, no victory event. You've to capture some Belgian cities, and then Belgium will get an event. You've to control Gent, Antwerpen, Brussel and Namur.
 
That's fine. I do not know very well the Belgian Revolution (was it heavily supported by Belgians etc...), but why not some temporary RR in Belgium if the Dutch are victorious?
 
Yes I know i'm a bad event scripter but I built these events for the german unification but read this, they are

UNTESTED

Code:
############################################################################
# The Carlsbad Decrees I
############################################################################

event = {
        id = 115007
        random = no
        country = AUS
        picture = congress_vienna

        name = "The Carlsbad Decrees rejection"
        desc = "This is a flag event"
        style = 0

        action_a = {
                name = "What effect will this have?"
                command = { type = trigger which = 112006 }
                }
        }

###############################################
# Rejection of the Karlsbad Decrees
###############################################

event = {
        id = 112006
        random = no
        country = PRU
       
        #triggered by AUS115007

        name = "Rejection answer"
        desc = "The Austrians have refused in the Karlsbad decrees! What must we do? We could try to use this excuse to contest the Austrian leadership of Germany, so we can unify it. Of course this will be very unfavourable naturally."
        style = 0

        action_a = {
                name = "Never mind, the time will come!"
                command = { type = prestige which = 10 }
                command = { type = relation which = AUS value = 100 }
                }
        action_b = {
               name = "The time has come! Germany must be reunited!"
               command = { type = war which = AUS }#not good idea?
               }
        }

###############################################
# Failure in the Austro-Prussian war
###############################################

event = {
        id = 112007
        random = no
        country = PRU

        trigger = {
                event = 112006 #to ensure that the Karlsbad decrees event has occured
		won_war = { country = AUS country = PRU }

        }

        name = "We have lost!"
        desc = "The Karlsbad Decrees were rejected, and then we marched our proud armies into Bohemia, territory of our German brothers but despite victories and stalemates eventually we were worn down and exhausted so now we must surrender."
        style = 0

        action_a = {
                name = "To peace"
                command = { type = peace which = AUS }#friends again?
                }
        }

###############################################
# Victory in the Austro-Prussian war
###############################################

event = {
        id = 112008
        random = no
        country = PRU

        trigger = {
                 event = 112006 #to ensure that the Karlsbad decrees have occured
                 won_war = { country = PRU country = AUS }

        }

        name = "Victory for a German Reich!"
        desc = "Now that we have defeated our last line of opposition, we can finally reunite germany. As the saying goes, 'Ein Volk, Ein Reich'!"
        style = 0

        action_a = {
                name = "Victory for us!"
                command = { type = trigger which = 112009 }
                }
        }

#################################################
# Victory in the Austro-Prussian war I
#################################################

event = {
        id = 112009
        random = no
        country = PRU

        trigger = {
                 event = 112008 #german unification event chain

        }

        name = "Flag event for event chain"
        desc = "Flag event"
        style = 0
        
        action_a = {
                name = "< Flag Event >"
                command = { type = trigger which = 112010 } 
                }
        }

################################################################
# Annexation of German states
################################################################

event = {
        id = 112010
        random = no
        country = PRU

        trigger = {
                 event = 112009 #flag event

        }

        name = "Annexation of german states"
        desc = "Because we have defeated Austria crushingly in the war most recently had we can now reunite northern Germany, most of it."
        style = 0

        action_a = {
                name = "We must create Germania!"
                command = { type = inherit which = MEC }
                command = { type = inherit which = SAX }
                command = { type = inherit which = ANH }
                command = { type = inherit which = BRE }
                command = { type = inherit which = OLD }
                command = { type = inherit which = COB }
                command = { type = inherit which = MEI }
                command = { type = inherit which = WEI }
                }
         }
 
Emp_Palpatine said:
That's fine. I do not know very well the Belgian Revolution (was it heavily supported by Belgians etc...), but why not some temporary RR in Belgium if the Dutch are victorious?

Yes, of course! It should be added. Slight oversight of me.

Walter Model said:
There's a bug with the Mexico annexation event.

Wannabe, can you just add an { exists = MEX } command?

I took a look at the event, you mean event 100113 right?, then the trigger should be completely different. The problem now is it will fire if the SCW has happened and they control Mejico. But the posibility exists that Mexico doesn't even own Mejico. IIRC they have cores on California, at least for now, so they can revolt there.

Dagfinn said:
Iv said this in another thread, but Ill repeat it here:

Please make this mod VIP compatible

The plans are to make it compatible are there. However at this stage it's too early to determine if it is a viable option, and I agree, it would make the game a lot better if both mods were combined. However the problem will probably lay in tags for both countries and cultures. I guess we'll have to see what the new VIP will bring.
 
Code:
1823-05-09 : June 10, 1823 : We liberated the province of Barcelona from Catalonia

1823-05-13 : June 14, 1823 : We have lost control over Barcelona to Venezuela.

1823-05-14 : June 15, 1823 : Egypt sent 4th Corps as a loan to Ottoman Empire.

1823-05-19 : June 20, 1823 : Corruption afflicts San Miguel.

1823-05-19 : June 20, 1823 : We went with Here's to Peace in Royalist Victory in the Spanish Civil War.

1823-05-19 : June 20, 1823 : Catalonia is now a part of our nation!

1823-05-19 : June 20, 1823 : Republican Spain is now a part of our nation!

1823-05-19 : June 20, 1823 : We have engaged hostile armies in Pau.

1823-05-19 : June 20, 1823 : We have engaged hostile armies in La Coruña.

1823-06-00 : July 1, 1823 : Venezuela declares independence happened to us.

1823-06-00 : July 1, 1823 : We have lost control over Barrancas to Venezuela.

Here's the last few lines.
 
Wannabe Tatar said:
The plans are to make it compatible are there. However at this stage it's too early to determine if it is a viable option, and I agree, it would make the game a lot better if both mods were combined. However the problem will probably lay in tags for both countries and cultures. I guess we'll have to see what the new VIP will bring.

I must confess that Im not the grand master behind VIP, neither do I rank among those with the greatest knowledge of the details ;) :D

But regarding tag's I realy could not ATM come up with what nations you need that aint already a VIP nation :confused:
 
Download and see for yourself. :D

Seriously, Naples, Miguelite Portugal, 2 tags for the SCW, although 1 can be removed, added Abkhazia and Daghestan. Plus some new revolters for Russia and the Ottomans.

Also added 3 new cultures: Walloon (in VIP), Scottish and Sami.
 
Wannabe Tatar said:
Download and see for yourself. :D

Nope, I dont run vanilla Vic :D

Seriously, Naples, Miguelite Portugal, 2 tags for the SCW, although 1 can be removed, added Abkhazia and Daghestan. Plus some new revolters for Russia and the Ottomans.

Hmm, SCW :confused:

Russia realy needs more revolters anyhow, and I think there are a few "sleeping" tags that IMHO could be used for better purposes

Also added 3 new cultures: Walloon (in VIP), Scottish and Sami.

No problem in the first place, but there could be questions why you need Scottish and Sami...
 
Spanish Civil War, an event which will fire if you reject the Liberal Constitution. Hey who said it was easy to keep Mexico? I used one tag for Royalist Spain and one for Republican Spain. Although the tag for Royalist Spain can probably be recycled.

I added Azerbaijan, Caucasia and Belarus to the revolters for Russia. The Ottomans currently have Kurdistan, but I'm planning to create Iraq and Palestine aswell. They certainly don't need any revolters in Europe.

I admit Sami is probably useless, but it gives some more flavor, at least in my opionion. IIRC there was a discussion over at VIP a while ago if Scottish should be a seperate culture or keep with British. My preference was to include it, no real historical or any other reason, felt more like including it. Also it's used for the Radical War event. But if we would drop Scottish as culture, then why should we keep the SCO tag?

But seriously, give it a try. It's not like VIP, but it's not like vanilla either ;)