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Thread: Byzantine mod for HOI2

  1. #1
    Lord of all mods Byzantine hammerfalls's Avatar
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    Byzantine mod for HOI2

    The most recent version is 3.0, Compatible with Doomsday, maybe on Armageddon, probably not with vanilla

    Download here

    Presenting version 3.0 of the Byzantine HoI2 mod. This is fully compatible with Doomsday and takes advantage of all of the new features. Because I havent updated the mod in almost two years, almost every file needed to be looked at and altered. This is a combined mod with two scenarios, for the Byzantines joining both the central powers and the allied powers. The allied version is under the title Allied Byzantine and the central version is under the title Byzantine Empire.

    Just run the install program and it should install into the default Doomsday directory, C:\Program Files\Paradox Interactive\Doomsday. You then load the modswapper and load Unified Byzantine. You will know if it works if the load screen changes.

    This mod, as I said before, is a major updating and changing of the files. So I apoligize to BritNavFan and anyone else who works on my mod.

    Below is the readme:

    Version 3.0
    This mod has been created for use with the JSGME modswapping utility. The default install file is designed for this utility.
    The mod includes the modswapper and will install in the default Doomsday folder.

    Version 3 actually comprises two scenarios, the first is the one I already created but updated, the second is based on the idea that the Byzantines join the Allies instead of the Central Powers in WWI and thus gain a larger share of the spoils and still retain control over large swaths of the Middle East

    Little note: Saudi Arabia is one of the chosable nations in the Allied Byzantine Scenario because it was the only way to include the description for only one of the two scenarios and I figured I should put the reason why the Saudis are puppets of the Byzantines.

    Version 3.0

    General
    Added Allied Byzantine scenario
    Made the mod compatible with Doomsday 1.3a
    While it already worked, I updated all the files to include the changes in Doomsday, this includes changes to almost every file in the game, because I never updated it for any of Doomsday.

    AI
    Greatly expanded the AI's diplomatic and military values toward the Byzantines
    Added spy data for several AI's

    Scenario
    *Greatly increased infrastructure development throughout the Empire
    *Greatly increased industrial development throughout the Empire
    *Increased the navy size to be comparable to Italy
    *Added a few planes to the air force
    *Added HQ unit in Pristina (415)
    *Adjusted the vp points for the Byzantines to make Constantinople worth 30 points and all other points in the empire worth 15. This is the show that the Empire will surrender after losing its capital. For Allied Byzantine, Constantinople is still worth 30 but it is not 2/3rd's.
    *Added a supply pool to Crete
    *Added Spies to all countries with them
    *Made the Byzantines Paternal Autocrat

    DB
    *Due to the expansion of the unitnames.csv file by several hundred entries, I removed several to make it all fit and not lose anything in the modding. So Tibet, Sinkiang, Tanna Tuva, Paraquay, Mongolia, Switzerland, Nepal, Kazakhstan, Turkmenistan, and Kyrgyzstan do not have naval entries anymore, if you need them you have bigger problems
    *Deleted Albania from the game (already theoretical and I needed the space)
    *Added 10 unit names for infantry, mecs, motorized, armor, and light armor, and 5 for marines, paratroopers, and garrisons, and militia and one new Battleship name
    *Byzantine ships now have the designation RNS (Roman Naval Ship) with a new naming system, battleships are for Emperors, carriers are for regions, battlecruisers are for cities, and cruisers are for partiarchs
    *Added half the Bulgarian leaders, four Albanian leaders, and all of the Turkish leaders to help with the leader shortage, in the file they are delimited by spaces
    *Added Greek Doomsday ministers to the Byzantines
    *Gave Communist Turkey leaders

    Events
    *changed albania event series so you dont join the allies anymore when you go to war with Italy
    *Gave the option to not join the axis in "Entering the War-Axis"
    *Modified several triggers for Byzantine events
    *Added the Byzantine victory event chain to cover its options after defeating Italy, This is basically what Plushie suggested but with a few modifications to the effects
    *Actually added the UK event that triggers the Byzantine "Post War Expansion" event
    *Expanded UK surrender event
    *Expanded US surrender event
    *Changed the description of the "The Purges of Metaxas" event slightly

    Config
    Changed some regional and area names



    Version 2.1a
    Upped leader skills
    Added forts to key cities
    Made the changes/corrections to the following events
    The Albanian series
    The Return of Imperialism
    Communist Civil War

    Version 2.1
    Updated AI switch files
    Added counter for U14
    Corrected errors in a couple events
    Added city graphics for major cities in the Byzantine Empire (also made them urban)

    Version 2.0

    Corrected Leader File
    Added Byzantine Skin
    Changed Byzantine Flag
    Created roughly 20 new events
    Added scenario selection graphic
    Updated Turkey in revolt file
    Refined Byzantine tech teams
    Added Communist Turkey tech teams
    Added more industry in province 411
    Updated Byzantine flag pallete
    Completed frontend graphics

    Version 1.0

    Created the scenario


    Credit for all graphics work (load screen, scenario screen, Byzantine flag, and the Byzantine counter) goes to T-Hiddeman

    Happy gaming
    Last edited by hammerfalls; 28-07-2007 at 16:07.
    My mods:
    EUII:
    Imperium Romanum: This mod is based on the idea that the Roman Empire never fell and survived into the 15th century.
    Discussion/download thread is located here

    Victoria:
    Byzantine Empire: The Byzantine Empire survives into the 19th century. Currently only available for Vanilla, working on VIP. It can be found HERE

    Doomsday:
    That mod is continued in HOI2, find it here

    Fascist France mod located here:
    http://forum.paradoxplaza.com/forum/...33#post4920033

    Fascinated in all mods Byzantine

  2. #2
    RIP jeffg006 Jayavarman's Avatar
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    Ugh. It should be called "Roman", not some 18th century French term. Anyhoo, I look forward to seeing this WWII premise.
    We are coming tonight. You will come out from inside. Prepare yourselves from tonight. We will find you in your closets.

  3. #3
    Lord of all mods Byzantine hammerfalls's Avatar
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    name

    Well the empire was called Basileía Romaíon in the end, once it had become Greek; derived from the Latin Imperium Romanorum. I decided to make the name Byzantine Empire simply because it was more commonly known that the previously named alternatives. Besides, its the name in my head.
    My mods:
    EUII:
    Imperium Romanum: This mod is based on the idea that the Roman Empire never fell and survived into the 15th century.
    Discussion/download thread is located here

    Victoria:
    Byzantine Empire: The Byzantine Empire survives into the 19th century. Currently only available for Vanilla, working on VIP. It can be found HERE

    Doomsday:
    That mod is continued in HOI2, find it here

    Fascist France mod located here:
    http://forum.paradoxplaza.com/forum/...33#post4920033

    Fascinated in all mods Byzantine

  4. #4
    Lord of all mods Byzantine hammerfalls's Avatar
    EU3 OwnerDeus Vult!Hearts of Iron 2: ArmageddonVictoria: RevolutionsEU3 Complete
    Rome GoldFor The GloryArsenal of DemocracyHeir to the ThroneVictoria 2
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    which moderator

    So who knows which moderator I need to contact to be able to post my mod on this thread?
    My mods:
    EUII:
    Imperium Romanum: This mod is based on the idea that the Roman Empire never fell and survived into the 15th century.
    Discussion/download thread is located here

    Victoria:
    Byzantine Empire: The Byzantine Empire survives into the 19th century. Currently only available for Vanilla, working on VIP. It can be found HERE

    Doomsday:
    That mod is continued in HOI2, find it here

    Fascist France mod located here:
    http://forum.paradoxplaza.com/forum/...33#post4920033

    Fascinated in all mods Byzantine

  5. #5
    Banned Ben Disraeli's Avatar

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    You could upload it at repidshare or something.

  6. #6
    Lord of all mods Byzantine hammerfalls's Avatar
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    hmm i see

    well ok then ill get on that, although i would prefer to simply have it uploaded here and be done with it.
    My mods:
    EUII:
    Imperium Romanum: This mod is based on the idea that the Roman Empire never fell and survived into the 15th century.
    Discussion/download thread is located here

    Victoria:
    Byzantine Empire: The Byzantine Empire survives into the 19th century. Currently only available for Vanilla, working on VIP. It can be found HERE

    Doomsday:
    That mod is continued in HOI2, find it here

    Fascist France mod located here:
    http://forum.paradoxplaza.com/forum/...33#post4920033

    Fascinated in all mods Byzantine

  7. #7
    Banned Ben Disraeli's Avatar

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    It was just a suggestion.

  8. #8
    Lord of all mods Byzantine hammerfalls's Avatar
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    Mod is here

    Ok first off thanks to Ben Disraeli for the upload website. I present the Byzantine Mod for HOI2.

    The easiest thing to do is just copy your default HOI2 folder and create a new directory called 'Byzantine Empire' and then install this mod there. However, if you don't want to take up that much space, then use Mod-dir. For anyone who doesn't know, you create a subdirectory and place your files inside it (maintaining the exact directory structure of HoI) and then launch the game via HoI2.exe followed by the name Byzantine Empire.

    In the next few days I will be releasing the next Victoria versions, correcting some errors in the events files and adding to stuff to bring the Victoria mod more chronological with this mod.

    edit:
    New version of the mod can be located below
    Last edited by hammerfalls; 19-12-2005 at 23:26.
    My mods:
    EUII:
    Imperium Romanum: This mod is based on the idea that the Roman Empire never fell and survived into the 15th century.
    Discussion/download thread is located here

    Victoria:
    Byzantine Empire: The Byzantine Empire survives into the 19th century. Currently only available for Vanilla, working on VIP. It can be found HERE

    Doomsday:
    That mod is continued in HOI2, find it here

    Fascist France mod located here:
    http://forum.paradoxplaza.com/forum/...33#post4920033

    Fascinated in all mods Byzantine

  9. #9
    Generalfeldmarschall JRShield's Avatar
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    oh no! my game crashes everytime i want to take Bulgaria by the event!!! wat to do, wat to do?!
    Een soldaat doet zijn plicht
    Generaal Winkelman
    Loving C.O.R.E.2

    The scale of Stalin's purging of Red Army officers was exceptional - 90% of all generals and 80% of all colonels were killed. This included 3 out of 5 Marshals, 13 out of 15 Army commanders, 57 of 85 Corps commanders, 110 of 195 divisional commanders and 220 of 406 brigade commanders as well as all commanders of military districts. (pg 195, Carell, P. (1964) Hitler's War on Russia - The Story of the German Defeat in the East. translated from German by Ewald Osers, B.I. Publications New Delhi, 1974 (first Indian edition).

  10. #10
    Lord of all mods Byzantine hammerfalls's Avatar
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    Quote Originally Posted by JRShield
    oh no! my game crashes everytime i want to take Bulgaria by the event!!! wat to do, wat to do?!
    The problem was a simple mistake I made in the programming

    and I found a solution:

    you have to open the Bulgarian event file and go to the last event, should be called "Byzantine Demands by Hammerfalls" and delete the three secedeprovince commands. Close and open the Byzantine event file. Find event 16020 "Conquest of Bulgaria - Boris III accepts" and add the command

    command = { type = inherit which = BUL }

    save and close, you should be all set.
    My mods:
    EUII:
    Imperium Romanum: This mod is based on the idea that the Roman Empire never fell and survived into the 15th century.
    Discussion/download thread is located here

    Victoria:
    Byzantine Empire: The Byzantine Empire survives into the 19th century. Currently only available for Vanilla, working on VIP. It can be found HERE

    Doomsday:
    That mod is continued in HOI2, find it here

    Fascist France mod located here:
    http://forum.paradoxplaza.com/forum/...33#post4920033

    Fascinated in all mods Byzantine

  11. #11
    Generalfeldmarschall JRShield's Avatar
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    Thank you, works like a charm! or am i supposed to get core's on the three terretories??? (couse now i dont. dont know what's supposed to happen ofcourse)
    Een soldaat doet zijn plicht
    Generaal Winkelman
    Loving C.O.R.E.2

    The scale of Stalin's purging of Red Army officers was exceptional - 90% of all generals and 80% of all colonels were killed. This included 3 out of 5 Marshals, 13 out of 15 Army commanders, 57 of 85 Corps commanders, 110 of 195 divisional commanders and 220 of 406 brigade commanders as well as all commanders of military districts. (pg 195, Carell, P. (1964) Hitler's War on Russia - The Story of the German Defeat in the East. translated from German by Ewald Osers, B.I. Publications New Delhi, 1974 (first Indian edition).

  12. #12
    Lord of all mods Byzantine hammerfalls's Avatar
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    Core's

    I have been going back and forth about the presence of cores in the Balkans. In this version there wasnt because I had a hard time justifying to myself the historical reason for Balkan core's, after all the Byzantines had been ejected some 50 years before, so I have not included them. However, I plan on releasing another version of the mod in the next few weeks (probably after finals) with more events during the war and with more graphics (skins and startup stuff) that may have events granting Byzantine core's to some area's of the Balkans. I am in the process of learning graphical modifications and once I finish that, I will apply and release the mod.
    My mods:
    EUII:
    Imperium Romanum: This mod is based on the idea that the Roman Empire never fell and survived into the 15th century.
    Discussion/download thread is located here

    Victoria:
    Byzantine Empire: The Byzantine Empire survives into the 19th century. Currently only available for Vanilla, working on VIP. It can be found HERE

    Doomsday:
    That mod is continued in HOI2, find it here

    Fascist France mod located here:
    http://forum.paradoxplaza.com/forum/...33#post4920033

    Fascinated in all mods Byzantine

  13. #13
    Generalfeldmarschall JRShield's Avatar
    Darkest HourCrusader Kings II

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    goody goody, can hardly wait
    Een soldaat doet zijn plicht
    Generaal Winkelman
    Loving C.O.R.E.2

    The scale of Stalin's purging of Red Army officers was exceptional - 90% of all generals and 80% of all colonels were killed. This included 3 out of 5 Marshals, 13 out of 15 Army commanders, 57 of 85 Corps commanders, 110 of 195 divisional commanders and 220 of 406 brigade commanders as well as all commanders of military districts. (pg 195, Carell, P. (1964) Hitler's War on Russia - The Story of the German Defeat in the East. translated from German by Ewald Osers, B.I. Publications New Delhi, 1974 (first Indian edition).

  14. #14

    wtf?

    wtf is this?
    everytime i try to play the mod it says theres some problem with the eventfiles specifically the AI-files with the command "land_percentage"?

    i havent seen that command in anevent before (although i have to admit i havent done any ai programming for HoI2)?

    whats up with that?

  15. #15
    Lord of all mods Byzantine hammerfalls's Avatar
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    Quote Originally Posted by X4N4X
    wtf is this?
    everytime i try to play the mod it says theres some problem with the eventfiles specifically the AI-files with the command "land_percentage"?

    i havent seen that command in anevent before (although i have to admit i havent done any ai programming for HoI2)?

    whats up with that?
    Well I just looked over every AI event file I included, truthfully I was just changing GRE and TUR to U13, nothing major. So try reinstalling the mod, also, could you give me any more information, like the filename or an event?
    My mods:
    EUII:
    Imperium Romanum: This mod is based on the idea that the Roman Empire never fell and survived into the 15th century.
    Discussion/download thread is located here

    Victoria:
    Byzantine Empire: The Byzantine Empire survives into the 19th century. Currently only available for Vanilla, working on VIP. It can be found HERE

    Doomsday:
    That mod is continued in HOI2, find it here

    Fascist France mod located here:
    http://forum.paradoxplaza.com/forum/...33#post4920033

    Fascinated in all mods Byzantine

  16. #16
    a quick search gives the results that 7 files named ai_xxx.txt (in folder ..\db\events\) have the command "land_percentage" in them.

    also i have found some other thing in the trigger for alot of events has "days = x"? the game dont seem to like that...

    The way i see it is that its probably just that you ported it directly from victoria, correct? maybe alot of victoria commands that HoI2 doesnt have?

  17. #17
    Lord of all mods Byzantine hammerfalls's Avatar
    EU3 OwnerDeus Vult!Hearts of Iron 2: ArmageddonVictoria: RevolutionsEU3 Complete
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    Mod data

    actually, i just copied from the default events. Victoria only has one ai file and I dont copy game to game. I looked over all seven files of my mod and couldnt find anything wrong with any code. Are you still having a problem with the mod?
    My mods:
    EUII:
    Imperium Romanum: This mod is based on the idea that the Roman Empire never fell and survived into the 15th century.
    Discussion/download thread is located here

    Victoria:
    Byzantine Empire: The Byzantine Empire survives into the 19th century. Currently only available for Vanilla, working on VIP. It can be found HERE

    Doomsday:
    That mod is continued in HOI2, find it here

    Fascist France mod located here:
    http://forum.paradoxplaza.com/forum/...33#post4920033

    Fascinated in all mods Byzantine

  18. #18
    yeah, and i have checked the original events from HoI2 and they do not have any commands that say "land_percentage"

    perhaps if you repost the mod?

  19. #19
    Lord of all mods Byzantine hammerfalls's Avatar
    EU3 OwnerDeus Vult!Hearts of Iron 2: ArmageddonVictoria: RevolutionsEU3 Complete
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    land_percentage

    I searched my copy of HoI2 and found it appearing identically in the vanilla version. Do you have the latest patch installed?
    My mods:
    EUII:
    Imperium Romanum: This mod is based on the idea that the Roman Empire never fell and survived into the 15th century.
    Discussion/download thread is located here

    Victoria:
    Byzantine Empire: The Byzantine Empire survives into the 19th century. Currently only available for Vanilla, working on VIP. It can be found HERE

    Doomsday:
    That mod is continued in HOI2, find it here

    Fascist France mod located here:
    http://forum.paradoxplaza.com/forum/...33#post4920033

    Fascinated in all mods Byzantine

  20. #20
    yes of both HoI2 and the byzantinemod

    but if you repost it with the files you have perhaps it could work?

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