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CCurio said:
Yes, yes.... ;)

sanusi2.jpg


The order at it's largest, in 1916...notice how they have even attacked France... :p

Interesting - probably better to give the whole of the coast to the Ottomans (and a bit more IC, infrastructure and resources to the Libyan interior!).

And therefore maybe put the whole of the Sudan under direct Egyptian control, rather than have it as a puppet - it's a bit of a pointless independant country at the moment, and this way bits of it can start defecting....
 
Sarmatia1871 said:
Interesting - probably better to give the whole of the coast to the Ottomans (and a bit more IC, infrastructure and resources to the Libyan interior!).

And therefore maybe put the whole of the Sudan under direct Egyptian control, rather than have it as a puppet - it's a bit of a pointless independant country at the moment, and this way bits of it can start defecting....

Sounds like a plan to me, and it gives Statthalter Göring a possibility to stick his fingers into the mess. ;)
 
Sarmatia1871 said:
Interesting - could lead to another reasonably playable country in Africa!

If it took Italy until 1937 to completely destroy them, I doubt that the weakened Ottmans would have managed to do much against them. So, could be an idea to use the LBY tag to model these people, and give either the Ottomans or Egypt direct control over the Libyan coastal areas - which they're only managing to currently hold onto with German support...


I did a Senussi skin for Allenby's 1914 mod, so if Yo are thinking playable . . .well, here it is in any case :)

senusi_topbar.bmp


senussi_sidebar_a.bmp


senussi_fullscreen.bmp
 
Mate that skin is gorgeous! :D Definately gets my own seal of approval. The question is now balancing the Sanusians between being pathetically weak and too strong for their neighbours. Is Egypt going to have much of it's own army or are they effectively Ottoman land with an Egyptian name?
 
Evans said:
Mate that skin is gorgeous! :D Definately gets my own seal of approval. The question is now balancing the Sanusians between being pathetically weak and too strong for their neighbours. Is Egypt going to have much of it's own army or are they effectively Ottoman land with an Egyptian name?

Yes, 'tis a fine skin!

Egypt is going to be pretty strong, and the focus for secularist pan-Arab nationalism, so may actually block off the Ottomans from defending their North African territory.

As far as balancing is concerned - Senussi would probably be about 6-11 IC (some of it might need to be off-map...), with 3-4 units (mostly cavalry), but with the 'German-style' land doctrines (like the Cossacks and Mongolia have, to reflect the similar style of elite cavalry based warfare). This should hopefully mean that they'd be doomed in a long-drawn out war with a regional power, but, should Nationalsit France, Mittelafrika or Egypt decide to support them, they'd be able to do some damage.
 
I've been actually tinkering with new doctrines that would replace some of the old ones for the mod lately, but it's in the faaaar future of the mod and so far there is little concrete work done...

But so far ideas include...

Infantry Adaption

A tree of doctrines focusing on terrain/weather bonuses, Delay, Encirclement and Ambush. There are separate Northern/Tropic/Desert Tactics but the player can have only one of them. In real life terms this would be for guerilla-ish armies and I especially had Finland and possible SE asian revolters in mind with this. The terrain bonuses can be useful, very so, but this tree of doctrines is at disadvantage when attacking a mechanized army on plain terrain. :p

Schwerpunkt Attacks

This is essentially refinement and eventual mechanization of the German WWI tactics. Minor night attack bonuses, focus on Assault and Breakthrough. Less panzers, more combined arms than in the vanilla game.

Levee en Masse

The French human wave. ;) But with earlier techdates so they could perhaps pose some danger to the germans. Focus on combined arms actions, Assault and Counter-Attack. Good morale bonuses.

Lightning War

...Blitzkrieg without the cool german names. :p
 
Lightning War

...Blitzkrieg without the cool german names.

Brilliant :p
 
CCurio said:
I've been actually tinkering with new doctrines that would replace some of the old ones for the mod lately, but it's in the faaaar future of the mod and so far there is little concrete work done...

But so far ideas include...

Infantry Adaption

A tree of doctrines focusing on terrain/weather bonuses, Delay, Encirclement and Ambush. There are separate Northern/Tropic/Desert Tactics but the player can have only one of them. In real life terms this would be for guerilla-ish armies and I especially had Finland and possible SE asian revolters in mind with this. The terrain bonuses can be useful, very so, but this tree of doctrines is at disadvantage when attacking a mechanized army on plain terrain. :p

Schwerpunkt Attacks

This is essentially refinement and eventual mechanization of the German WWI tactics. Minor night attack bonuses, focus on Assault and Breakthrough. Less panzers, more combined arms than in the vanilla game.

Levee en Masse

The French human wave. ;) But with earlier techdates so they could perhaps pose some danger to the germans. Focus on combined arms actions, Assault and Counter-Attack. Good morale bonuses.

Lightning War

...Blitzkrieg without the cool german names. :p

Interesting - not sure how neccessary the last two would be - eg. you can probably just rename the 'human wave' doctrine and change the dates/requirements, and blitzkrieg is good with the German names!

I definitely like the terrain/weather bonuses for guerilla type armies (and Finland of course!) - but I think you can actually get this working via events, and don't need the very big task of redesigning the tech-tree to do it!

:D Anyway, if we're going to be adding new techs, the number one priority are Zeppelins!
 
Sarmatia1871 said:
Interesting - not sure how neccessary the last two would be - eg. you can probably just rename the 'human wave' doctrine and change the dates/requirements, and blitzkrieg is good with the German names!

I definitely like the terrain/weather bonuses for guerilla type armies (and Finland of course!) - but I think you can actually get this working via events, and don't need the very big task of redesigning the tech-tree to do it!

:D Anyway, if we're going to be adding new techs, the number one priority are Zeppelins!
Yes, well, in general, this isn't exactly an urgent matter, so we'll have time to think about this stuff.

Oooh, Zeppelins! Can't wait to see them! :)
 
And if you want a cavalry-based doctrine tree it could probably be arranged....

But yeah, definately change Blitzekrieg to english :p
 
For future doctrines I had some (vague) Ideas that was kicking around while I was making sandwhiches:

Basically one "Mobility Focus" doctrine, that splits off into "Armoured Focus" (essentially focuses on arm, mot & mec to the exclusion of everything else, good for the canadians) and a "cavalry focus" (for poor guerilla-nations, movement improvement for most troops in bad terrain, bonus to cavalry.... Basically it focuses on making the most out of the cheap troops eg. Kossacks or Sanousi might have without actually making them formidable in set-piece battles)

One "Great War inheritance" doctrine that splits of inot "Combined Arms Focus" (the german doctrine, which gives moderate bonuses to basically everything: Jack of all trades but Master of None...) and one "Inflitration Assault" (basically the japanese vanilla doctrine)

Then we have the terrain-focused doctrine for the finns and SE-Asian revolters, and the "Mass Assault" doctrine for the french and any other you might pick (Chinese millenarists?)

Admittedly this is all in the future :p
 
CCurio said:
Meanwhile, here is three vexilogicaly less chaotic suggestions for Nationalist French flag...

....

Also, I got ideas for the UOB/FC flag but...how much national symbolism should remain there and what is "Industrial Democracy" in french? ;)

I quite like the chaotic flag, but the top one of your suggestions is quite good - particularly if the fleur-de-lis were made a bit bigger (or maybe if it just contained one big one in the middle, rather than the three...).

There should probably be quite a lot of nationalist imagery in the Communard flag/iconography - mixed with socialist stuff as well! I actually also want some sort of general symbol for syndicalists to use in this timeline, which could feature in a similar way that the hammer and sickle represented Soviet style communism in real life - so any ideas for this would be good!

My French is currently being corroded by life in Germany, but the literal translation would be 'La démocracie industrielle.'

However, that's not really a very French term - Probably better would be something like 'Démocracie travailliste' and/or 'Régime populaire de la Commune de France' (or 'des Communes de France' - depending on the precise constitutional setup!). I think I've already got a new 'Comité de Salut Public' in charge as well...
 
Arilou said:
For future doctrines I had some (vague) Ideas that was kicking around while I was making sandwhiches:

Basically one "Mobility Focus" doctrine, that splits off into "Armoured Focus" (essentially focuses on arm, mot & mec to the exclusion of everything else, good for the canadians) and a "cavalry focus" (for poor guerilla-nations, movement improvement for most troops in bad terrain, bonus to cavalry.... Basically it focuses on making the most out of the cheap troops eg. Kossacks or Sanousi might have without actually making them formidable in set-piece battles)

One "Great War inheritance" doctrine that splits of inot "Combined Arms Focus" (the german doctrine, which gives moderate bonuses to basically everything: Jack of all trades but Master of None...) and one "Inflitration Assault" (basically the japanese vanilla doctrine)

Then we have the terrain-focused doctrine for the finns and SE-Asian revolters, and the "Mass Assault" doctrine for the french and any other you might pick (Chinese millenarists?)

Admittedly this is all in the future :p

Sounds reasonable, and may make fighting slightly more interesting and balanced than the vanilla game, where the German doctrines are designed to wipe the floor with everyone - Although redesigning the tech-tree is definitely something I'd prefer to delegate rather than actually try to do myself!
 
I love the idea of Infantry adaptation! It would really allow for specialisation in local troops giving them the edge over a foreign influence in their home territory or similar climate. An absolutely genius idea! :eek:
 
Here is my ravenous re-organization of the German Air Force:
----------------
Luftstreitkräfte [German Air Force] [All Model 0]
Jagdgeschwader 'Freiherr von Richthofen' I - Interceptors
Jadgeschwader II - Int
Jadgeschwader III - Int
Marine Jagdgeschwader - Escort Fighters

Kampfgeschwader I - Tac
Kampfgeschwader II - Tac
Kampfgeschwader III - Tac
Kampfgeshwader IV - Tac

Gross-Kampfgeshwader I - Str

Transportgeschwader I - Tra

Schlachtgeschwader I - CAS
Schlachtgeschwader II - CAS

Küstenaufklarungsgruppe - Nav

Order of Battle:

Oberkommando der Luftwaffe [Berlin]
Transportgeschwader I - Ta
Gross-Kampfgeshwader I - Str

Luftflotte I [Breslau]
Jadgeschwader III - Int
Kampfgeschwader I - Tac
Kampfgeschwader II - Tac

Luftflotte II [Munich]
Jagdgeschwader 'Freiherr von Richthofen' I - Interceptors
Schlachtgeschwader I - CAS
Kampfgeschwader III - Tac

Luftflotte III [Frankfurt]
Jadgeschwader II - Int
Schlachtgeschwader II - CAS
Kampfgeshwader IV - Tac

Luftflotte Nord [Kiel]
Marine Jagdgeschwader - Escort Fighters
Küstenaufklarungsgruppe - Nav


German Air Manufracturers:
(With historical major WWII German manufracturers and where they reside)
Gothaer Waggonfabrik - Skill 7 - Aeronautics, Technical Efficiency, Electronics, Chemistry (Ernst Heinkel)
Fokker-Junkers - Skill 9 - Aeronautics, Technical Efficiency, Artillery (Anthony Fokker, Hugo Junkers)
Albatros-Flugzeugwerke - Skill 7 - Aeronautics, chemistry, electronics, technical efficiency (Willy Messerschmidt)
Siemens-Schuckert - Skill 8 - Aeronautics, Electronics, Artillery, Technical Efficiency, Rocketry (Henrich Focke, Georg Wulf and Dr. Werner Neumann)

These companies stats are based off the already exsistant techteams for Germany.

Tech photos:

Gotha
gotha2zw.png


Albatros
albatros9tr.png


Fokker-Junkers
fokkerjunkers8be.png


Siemens-Schuckert
siemensschuckert4cv.png