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I will soon give you my views on events regarding Poland and Galicia, right now they seem to be very messed up and in need of reworking. Likewise the Polish-German relations in events aren't in good shape.
 
Gen.Schuermann said:
crashed for me too on Jan. 5th... yours too? well it's only a map to look at, nothing to play yet :)

Hmmm - I'd guess that these crashes could be down to two things:

* The mod is clashing with other things which are already installed eg. other mods, like 'All the Russias', 'SMEP', etc => I also haven't tested it with 1.3b yet, so there may be some problem with this as well. If this is the case, than a clean install, 1.3a patch, and JSGME utility should solve the problem...
* (More likely!) some sort of incompatibility in the mod files themselves -> Probably down to either events or OOBs...

So, either way I'll look into this today and report back!

EDIT: Okay, I believe I've found the problem!

Checked my version of 0.1a and it crashed at about 10:00am on 1st January (!), so went back to an earlier version I had without the new naval OOBs, and everything ran smoothly in a hands-off game which I left running for about a year.

So, I'll redo all of the naval setups by the next release - very carefully of course, and tested several times!

(As you can probably tell, OOBs are very nasty to implement, and they don't lead to proper error messages if you get the names or classifications wrong!)


Berlichingen said:
Every one of those BBs are ones from WWI, I think it is impossible you'd ever get Britian to surrender with the terms being the dismantling of her fleet, that is Britian's lifeline, without it she is nothing, maybe with the French, but not the British. Only ships I added was a few CVs and half a dozen CLs and 2-3 CAs, seems reasonable for 25 years or so of naval development and I'm sure that if the Royals moved to Canada much of the government, naval administration and the national treasury would be there as well. I don't know the specifics of Sarmatian's British civil war, but I was assuming most of old power had moved to Canada.

Perhaps we should ask Sarmatian on some more details.

Yes true, most of the British elite, infrastructure and money was moved to Canada, which would include a large portion of the navy, which was left pretty much intact. So, the Canadian naval strength looks plausible -> Although of course, if it turns out to be overpowered once the mod is finally playable, it should be toned down a bit!


laminustacitus said:
I can help mod events though I have almost no expiriance in the subject; though I do want to learn for my own modding. :)

Many thanks! If you look over the pre-existing event files (and instructions sheets in the 'db\events\' folder, these should give you a reasonable idea on how they work.


molobo said:
I will soon give you my views on events regarding Poland and Galicia, right now they seem to be very messed up and in need of reworking. Likewise the Polish-German relations in events aren't in good shape.

Many thanks - there are at present no real events regarding Poland and Galicia (except for the Ausgleich ones, which need tweaking, reworking and extending anyway...), so please suggest whatever you can!

Also, some ministers for Galicia would be great (they're currently predominantly the 'Gold Coast' ones from vanilla....) - maybe some suggestions could be made from the standard Polish Ministers file, based on who would have been born or lived in the region?

anti-commi said:
Uhh... austria would have demanded what is the milan territory ( i think )

Well, Venetia and Lombardy were historically extremely difficult for Austria to control when it had them in the first half of the nineteenth century - so, it's doubtful whether Austria would have felt capable (or Germany would have permitted it!) to exercise direct control over the whole of North-West Italy - particularly if there was already the option of giving it to a sub-vassal state.

On a related note, I didn't really even want to give Austria Venice -> The ownership of the province more reflects Austrian control over most Adriatic naval facilities and control over and expansion of Trieste (which for some odd reason doesn't seem to have its own province in HOI2!).
 
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Yes, balancing is a whole other bag of worms that isn't doable till we actually get some playtesting, for now its just going off what is plausible for every nation.

I got Communist France done more or less, and beginning of Nationalist France.

One question, Nationalist France isn't Monarchist is it? It has the Monarchy's Fluer-de-lies banner but no king, so I'm wondering if its just a right-wing reactionary country to metropolitan communism or a monarchy.
 
Berlichingen said:
Yes, balancing is a whole other bag of worms that isn't doable till we actually get some playtesting, for now its just going off what is plausible for every nation.

I got Communist France done more or less, and beginning of Nationalist France.

One question, Nationalist France isn't Monarchist is it? It has the Monarchy's Fluer-de-lies banner but no king, so I'm wondering if its just a right-wing reactionary country to metropolitan communism or a monarchy.

Yes, all good!

National France is a reactionary Republic (so no King at the start). But they've moved away from pretty much any sort of Republican/Revolutionary iconography - so the Tricolore (generally a source of political dispute and argument in 19th C. France!) has been replaced with something more in keeping with the 'True France' - as seen from Algiers...

Oh yes, I checked the naval OOBs in the new .inc files, but there doesn't seem to be anything obviously wrong with them which would cause crashes - so I'll need to look over and compare differences with all the files very carefully...

EDIT: Problem(s) located and solved, both in the 'Germany.inc.' file:

* SMS Graf Schwerin was a 'battlebattlecruiser'
* SMS Kulm's id had 'Level Type = battleship'

So, to get everything running past the first day or so, change these to 'battlecruiser' and 'type = battleship' and all should be in order!
 
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Sarmy, I'm not really sure if I promised too much with the events...school is going to keep me pretty occupied and I friend of mine is having pretty big troubles in her life... :(

This all is making thinking about event coding pretty hard for me...

But here are some general ideas...

The Granduchy events for Russians: I find it extremely unlikely that a national populist Finland would willingly become a Russian satellite/get annexed into Russia so the AI chances need to be checked...

Peace treaties: Provinces Finland gets needs to be readjusted...I'll check the exact provinces later on if I just can get myself around it...

Also, there could be a possibly peace treaty between Finland and Scandinavia/Sweden... For Finland it would be annexation of some provinces and making swedish/norwegian puppets... For Scandinavia/Sweden it could be leaving Finland sans some provinces (I'll check them later...) as a colonial appendage or annexing it all...perhaps they could also sell the "Greater Finnish" provinces back to Russians... ;) :p

Panic in Karelia... I had grand idea of replacing this with a "New Tribe Wars" event which would allow player to gradually claim some of the areas but with ever increasing risk... The russians might give up untill Kola but you won't get St. Petersburg without paying in blood. Essentially cutting some choices from the events and making them cost in MP and supplies as it simulates goverment support of various nationalist activists/finnic separatists.

Also, an event which gives Finland the "Greater Finland" claims when it gets in war with Russia. And some ATR-style "The Russians are at war!" opportunism-events.

I'll see if I can get back working on the actualy events but I don't know what near future will bring... :(
 
CCurio said:
Sarmy, I'm not really sure if I promised too much with the events...school is going to keep me pretty occupied and I friend of mine is having pretty big troubles in her life... :(

This all is making thinking about event coding pretty hard for me...

But here are some general ideas...



I'll see if I can get back working on the actualy events but I don't know what near future will bring... :(


:) - No problem at all - Real life must always come first!

For me doing this sort of stuff is simple, because I can fit the 'neccessary research' in with my 'real work', and I know how to code things already, but it is very tricky and time-consuming to learn how to do it in the first place - particularly if you have real things to do that don't involve reading about 19th c. history all the time!

So, just keep suggestions and vague expressions of interest coming in, which are always appreciated, and I can get most of the legwork done myself, when time permits of course!
 
I notice that in the 'To Do' column on the first post it does not mention the creation of new events. Is this because you are planning to do them mostly yourself, or because they are being left till after everything else is sorted out, or another reason entirely?
 
Timotheos said:
I notice that in the 'To Do' column on the first post it does not mention the creation of new events. Is this because you are planning to do them mostly yourself, or because they are being left till after everything else is sorted out, or another reason entirely?

Ummm - all the above, really! Because...

1) I'm a bit of a control freak when it comes to planning the general trajectory of the 'story' of the mod, so would actually prefer to at least organise them all myself.
2) I want to have the basic structural setup of the map, basic OOBs and countries all in order before the events (and associated play balancing issues) are worked out.
3) It's fairly self-evident that lots of events are going to be needed, and, of course, it's a potentially huge job, and I don't want to face it yet (and that's before we even start on AI issues - :eek: !)

Although having said this, any sort of help is always appreciated...!

EDIT: Oh yes, and just remembered that the 'To-Do' list on the first page is just for the next alpha version of the mod. So for this, reason (2) is pretty much crucial!
 
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Sarmatia1871 said:
:

* SMS Graf Schwerin was a 'battlebattlecruiser'

See? There you go again, overpowering navies with Battlebattlecruisers (BBCs?) when a simple Battlecruiser will do :D

Are the bug fixes done for the current aplha, cause I'd love to playtest! (Then I can offer more insightful/annoying suggestions :) )
 
O.k., I've taken a look through the pre-alpha release and have gathered various points as they came to me. They're rather haphazard and not all of them are too important but I thought I'd put them on here anyway:

1) Germany controls a vast number of Pacific islands. Would that happen though. A lot of the islands are not of great strategic or economic value. Considering they are effectively having to police the world and so are rather stretched I'd imagine they would choose to only directly control the more important ones - major naval bases and airfield and VP locations, while putting the rest under the control of one friendly power or another (maybe the AOG if you don't mind it spreading beyond China?).

2) I think Nationalist France and Royalist Britain should have the provinces in their old homelands as national provinces right from the start - they do have a very solid claim on them after all. I suppose the difficulty is that the AI might interfere with the rough timetable of events then.

3) How will Ireland fit into the clash between the two British factions. I can picture the Syndicalists in the UK trying for a revolution/coup in Ireland and the Royalists could see it as a potential jumping off point on their way home. Ireland might feel it needs a protector in that case. Germany is an obvious choice but once it starts to collapse who else can they turn to?

4) Similarly how will Mexico deal with the election problems in the US. I'm sure they would be particularly worried if a militarist faction took control as Mexico is an obvious route of expansion for an aggresive US. Likewise if a civil war occurs could Mexico ressurect its claim to California and Texas, or make a bid for the Panama Canal (which could anger Germany or a newly formed Union of Central America)

5) If Turkestan wants to take the Caliphate form the Ottomans Persia is stuck in the middle. I can picture a fun three way war going on here as Persia is invaded by two factions.

Thoughts anyone?
 
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Timotheos said:
O.k., I've taken a look through the pre-alpha release and have gathered various points as they came to me. They're rather haphazard and not all of them are too important but I thought I'd put them on here anyway:

1) Germany controls a vast number of Pacific islands. Would that happen though. A lot of the islands are not of great strategic or economic value. Considering they are effectively having to police the world and so are rather stretched I'd imagine they would choose to only directly control the more important ones - major naval bases and airfield and VP locations, while putting the rest under the control of one friendly power or another (maybe the AOG if you don't mind it spreading beyond China?).

2) I think Nationalist France and Royalist Britain should have the provinces in their old homelands as national provinces right from the start - they do have a very solid claim on them after all. I suppose the difficulty is that the AI might interfere with the rough timetable of events then.

3) How will Ireland fit into the clash between the two British factions. I can picture the Syndicalists in the UK trying for a revolution/coup in Ireland and the Royalists could see it as a potential jumping off point on their way home. Ireland might feel it needs a protector in that case. Germany is an obvious choice but once it starts to collapse who else can they turn to?

4) Similarly how will Mexico deal with the election problems in the US. I'm sure they would be particularly worried if a militarist faction took control as Mexico is an obvious route of expansion for an aggresive US. Likewise if a civil war occurs could Mexico ressurect its claim to Claifornia and Texas, or make a bid for the Panama Canal (which could anger Germany or a newly formed Union of Central America)

5) If Turkestan wants to take the Claiphate form the Ottomans Persia is stuck in the middle. I can picture a fun three way war going on here as Persia is invaded by two factions.

Thoughts anyone?

good :) At the very least you have some good event chains. AOG would likely get some of the islands perhaps? I like the idea with ireland myself. Ireland had a strong socialist background. Many of the Irish immigrants to Britain voted for the Liberals under Lloyd george when he was pushing for home rule; when that was sidelined they voted for the Labour or Independent Labour party which were more in line with their ideology. So I can see the poor Irish being aggitated by the British, while the powers that be in Ireland look for support. The Royalists may see Irleand as a jumping point, but likewise they would return through Scotland (hmmm the King landing in the highlands and fighting the ursurpers to London? nah it would never happen :rofl: )

Ayeshteni
 
Exterous said:
See? There you go again, overpowering navies with Battlebattlecruisers (BBCs?) when a simple Battlecruiser will do :D

Are the bug fixes done for the current aplha, cause I'd love to playtest! (Then I can offer more insightful/annoying suggestions :) )

Well, once you correct these two errors in the German OOB, the game won't crash once you get past early January. So, I suppose you could try a game as an interventionist power (eg. Russia - which actually still gets all of the 'All the Russias' events -, Japan, or Hungary...), and report back with any problems that the other countries have over the long-term.


Timotheos said:
O.k., I've taken a look through the pre-alpha release and have gathered various points as they came to me. They're rather haphazard and not all of them are too important but I thought I'd put them on here anyway:

1) Germany controls a vast number of Pacific islands. Would that happen though. A lot of the islands are not of great strategic or economic value. Considering they are effectively having to police the world and so are rather stretched I'd imagine they would choose to only directly control the more important ones - major naval bases and airfield and VP locations, while putting the rest under the control of one friendly power or another (maybe the AOG if you don't mind it spreading beyond China?).

2) I think Nationalist France and Royalist Britain should have the provinces in their old homelands as national provinces right from the start - they do have a very solid claim on them after all. I suppose the difficulty is that the AI might interfere with the rough timetable of events then.

3) How will Ireland fit into the clash between the two British factions. I can picture the Syndicalists in the UK trying for a revolution/coup in Ireland and the Royalists could see it as a potential jumping off point on their way home. Ireland might feel it needs a protector in that case. Germany is an obvious choice but once it starts to collapse who else can they turn to?

4) Similarly how will Mexico deal with the election problems in the US. I'm sure they would be particularly worried if a militarist faction took control as Mexico is an obvious route of expansion for an aggresive US. Likewise if a civil war occurs could Mexico ressurect its claim to Claifornia and Texas, or make a bid for the Panama Canal (which could anger Germany or a newly formed Union of Central America)

5) If Turkestan wants to take the Claiphate form the Ottomans Persia is stuck in the middle. I can picture a fun three way war going on here as Persia is invaded by two factions.

Thoughts anyone?

Many thanks - we like additional causes for thinking!

1) I quite like Germany's vast and useless Pacific Empire - it sort of reflects an over-preference for naval stations and possessions of little value! Imperial overstretch in action....

2) Very very possible, although this may cause complications with the way that the game plays (eg. with initial invasions and potential territorial demands). So, this is one which will have to wait for game balance issues and testing...

3) Very interesting point! I was actually thinking of creating a seperate 'Ulster' nation as a British Royalist springboard, with an Irish civil war leading to the likely showdown between the Syndicalists and Monarchists - but this is again a bit down the line!

4) If you look in the 'USA.txt' event files, I think there are plans outlined for foreign intervention in a Second American Civil War - and Mexico's reaction is going to be quite important...

5) Yes, very true! With the current setup (lifted from 'All the Russias'), Turkestan's conquest of Persia is pretty much a question of marching => So, possibly Persia could be beefed up a bit as well. And conflicts over the rightful Caliphate are going to be a major issue in the Middle East....


Ayeshteni said:
good :) At the very least you have some good event chains. AOG would likely get some of the islands perhaps? I like the idea with ireland myself. Ireland had a strong socialist background. Many of the Irish immigrants to Britain voted for the Liberals under Lloyd george when he was pushing for home rule; when that was sidelined they voted for the Labour or Independent Labour party which were more in line with their ideology. So I can see the poor Irish being aggitated by the British, while the powers that be in Ireland look for support. The Royalists may see Irleand as a jumping point, but likewise they would return through Scotland (hmmm the King landing in the highlands and fighting the ursurpers to London? nah it would never happen :rofl: )

Ayeshteni


Mmmm, all good! Plus, Ireland apparently had a reasonably strong syndicalist movement over the period:

http://www.wageslave.org/jcs/analysis/syndicalism_in_ireland.html

Although it seems that it would be more closely linked with radical groups in the United States than in Britain (which can be arranged).

And of course, the existence of the SCO tag means that many potentially interesting things can be done with the British sitution!
 
T-hiddemen said:
What about an independent Wales? There was a strong labor sentiment there and you have the events at Tonypandy to draw on . . .

You could steal the WAL (Wallonia) tag . . .

It's a good idea, but for some reason Wales only has one province - its survival as an indpendent country would not be easy...

Plus two of the starting British cabinet ministers (HoG and FM) are Welsh - And these took some serious finding!
 
Sarmatia1871 said:
Well, Venetia and Lombardy were historically extremely difficult for Austria to control when it had them in the first half of the nineteenth century - so, it's doubtful whether Austria would have felt capable (or Germany would have permitted it!) to exercise direct control over the whole of North-West Italy - particularly if there was already the option of giving it to a sub-vassal state.

On a related note, I didn't really even want to give Austria Venice -> The ownership of the province more reflects Austrian control over most Adriatic naval facilities and control over and expansion of Trieste (which for some odd reason doesn't seem to have its own province in HOI2!).
well i just thought ( i mean now ) that italy betrayed the Triple Alliance ( Central Powers ) in WWI and would have been severely punished
 
Sarmatia1871 said:
It's a good idea, but for some reason Wales only has one province - its survival as an indpendent country would not be easy...

Plus two of the starting British cabinet ministers (HoG and FM) are Welsh - And these took some serious finding!


maybe as a revolter, or some special event where the province goes Welsh if the GB player gets involved/careless :)

Wales just has such a cool flag :rofl:
 
anti-commi said:
well i just thought ( i mean now ) that italy betrayed the Triple Alliance ( Central Powers ) in WWI and would have been severely punished

True true - although having the country divided into two, the parliamentary political system scrapped, the last King deposed and his successor only permitted to have the title (and authority!) of 'Duke of Piedmont,' is quite severe punishment!


T-hiddemen said:
maybe as a revolter, or some special event where the province goes Welsh if the GB player gets involved/careless :)

Wales just has such a cool flag :rofl:

I'll see how things go at a later stage, and while it's definitely plausible to have Wales as a revolter (both here and in the vanilla game), its one not particularly rich province means an independant Wales wouldn't stand much more of a chance than the 'Wales' province controlled by partisans!