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Zuckergußgebäck said:
Tech teams for Mittelafrika. I just renamed the existing teams and changed centralized execution at the academy to decentralized ececution. The skills should be low, especially for the industrial teams, since the economy of Mittelafrika is deteriorating.

Since I am not too well familiar with german grammar, I descided to abbreviate the names of the two companies.
VMM = United Mining industry of Mittelafrika
VUIM = United Uranium Industry of Mittelafrika

Code:
10400;VMM;T10400;2;1930;1970;mechanics;general_equipment;industrial_engineering;management;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
10404;VUIM;T1004;3;1930;1970;industrial_engineering;general_equipment;management;nuclear_engineering;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
10403;Kaiserliche Werft Dar-es-Salaam;T3802;1;1930;1970;naval_engineering;naval_artillery;technical_efficiency;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
10405;Dar-es-Salaam Arsenal;T9800;3;1930;1970;artillery;mechanics;general_equipment;electronics;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
10401;Lettow-Vorbeck-Akademie;T10401;2;1930;1970;small_unit_tactics;decentralized_execution;individual_courage;infantry_focus;training;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
10402;Max Loof;T10402;1;1930;1970;small_taskforce_tactics;naval_training;centralized_execution;seamanship;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x

10406;Göring Institute of Aviation;23;3;1930;1970;bomber_tactics;aeronautics;aircraft_testing;electronics;centralized_execution;;;;;;;;;;;;;;;;;;;;;;;;;;;;x

;)
 
m45tion87 said:
I thought I told about it: Germany showed support to Austria (by event), but crossed them when hostilities with Hungary and Poland broke out. If I recall correctly, it went something like this:

1. Austria wanted more centralized empire (event)
2. Hungary refuses and demands complete independence (event)
3. Germany backed Austria diplomatically (event) -> War between Austria and Hungary!
4. Austria let Poland annex Galicia (event)
5. Croatia supported Austria (event)
6. Austria decided to declare war on Croatia (event) :confused:
7. Bohemia joins Hungary and Austria is left alone against other parts of the empire. (event) Croatia joins the anti-Austria alliance. (AI)
8. Poland declared war on Hungarian coalition (AI)
9. Germany declared war on Austria (AI) :confused:
10. Austria got annexed by Hungarian coalition and Germany (AI)
11. Germany declared war on Hungary (AI)
12. After a few months, the Hungarian armed forces were destroyed and so Germany and Poland split the former Austro-Hungarian empire (including Bohemia, Galicia, Croatia and Bosnia) half. (AI)

(event) = Event-based action
(AI) = Computer-controlled action

But, as I said before, I had a lot of fun! :D


:D Ah, that explains it - Poland is being too independant and aggressive!
 
Ayeshteni said:
You may wish to change this British tech team name...

Code:
313;Royal Small Arms Factory;T313;6;1930;1970;mechanics;general_equipment;training;artillery;chemistry;;;;;;;;;;;;;;;;;;;;;;;;;;;;x

may I suggest?

Code:
313;Union Small Arms Factory;T313;6;1930;1970;mechanics;general_equipment;training;artillery;chemistry;;;;;;;;;;;;;;;;;;;;;;;;;;;;x

Ayeshteni


Good idea! I was going to go through all the British and French tech-teams fairly shortly, and rename them after contemporary/pre-war trade unions - probably with some changed pictures too...
 
maybe at the beginning of the game Poland should be a puppet of Germany. Also great mod. I've won a civil war as the CSA and am running over Austria, Germany, Italian Federation, Poland, Lithuania and the Baltic Duchy. Ivanding Germany was a bit easy but my tanks don't do well in the Austria/Italian Alps.
 
Here are the updated versions of my various event chains for Liberia, the Philippines and Canada. I've corrected the various errors I mentioned previously, and have adjusted some of the triggers in the early Canada events as they weren't triggering properly. I've run a few hands-off tests but have not covered everything, especially regarding the Canada ones.

The event ids that you will see will need changing for later versions but for the current alpha they can be used and will work. If you want to put them in to test them then also add the following line to option d of event 90802:

command = { type = setflag which = CSA_ELECTION_VICTORY }

Anyway, first the Liberia events:

event = {
id = 91501
random = no
country = LIB
name = "America in Chaos"
desc = "Liberia has been under the economic and effective political dominance of the USA since its foundation as a colony for freed slaves in 1822. This dominance however has also helped to protect it from the European colonial powers. However now the USA is in chaos, as rival political factions make a bid for the Presidency. The conflict has now deepened to the point of war. No longer can they be relyed upon for protection. Now we must decide how we are to survive."
style = 0
trigger = {
OR = { atwar = USA
NOT = { exists = USA }
}
}
date = { day = 1 month = september year = 1936 }
offset = 30
deathdate = { day = 29 month = december year = 1940 }

action_a = {
name = "We will seek protection from Nationalist France"
ai_chance = 70
command = { type = trigger which = 91502 }
command = { type = end_puppet }
command = { type = relation which = USA value = -100 }
command = { type = relation which = VIC value = 50 }
command = { type = relation which = GER value = -50 }
}
action_b = {
name = "Germany is the only one strong enough to protect us now."
ai_chance = 20
command = { type = trigger which = 91506 }
command = { type = end_puppet }
command = { type = relation which = USA value = -100 }
command = { type = relation which = GER value = 50 }
command = { type = relation which = VIC value = -50 }
}
action_c = {
name = "We can protect ourselves!"
ai_chance = 10
command = { type = trigger which = 91511 }
command = { type = trigger which = 91512 }
command = { type = end_puppet }
command = { type = build_division which = infantry } # More for gameplay reasons - they atleast can have some sort of a fight
command = { type = relation which = USA value = -100 }
command = { type = relation which = VIC value = -50 }
command = { type = relation which = GER value = -50 }
}
}

event = {
id = 91502
random = no
country = VIC
name = "Liberia asks for protection"
desc = "The tiny nation of Liberia has approached us with a request for diplomatic and military protection, as they feel the US is no longer able to grant this. How shall we answer?"
style = 0
trigger = {
}

action_a = {
name = "Yes, they will be useful allies"
ai_chance = 80
command = { type = trigger which = 91503 }
command = { type = make_puppet which = LIB}
command = { type = relation which = LIB value = 100 }
command = { type = relation which = GER value = -50 }
command = { type = relation which = USA value = -50 }
}
action_b = {
name = "They are unprotected - seize their lands!"
ai_chance = 10
command = { type = trigger which = 91504 }
command = { type = war which = LIB }
command = { type = addcore which = 992 }
command = { type = belligerence value = 10 }
command = { type = dissent value = 5 }
command = { type = relation which = USA value = -100 }
command = { type = relation which = GER value = 100 }
command = { type = relation which = LIB value = -200 }
}
action_c = {
name = "We do not want them"
ai_chance = 10
command = { type = trigger which = 91505 }
command = { type = relation which = LIB value = -50 }
}
}

event = {
id = 91503
random = no
country = LIB
name = "The French agree to protect us"
desc = "The French nationalists have agreed to protect us, in return for certain diplomatic and economic concessions. Once again we are secure."
style = 0
trigger = {
}

action_a = {
name = "Hurray"
command = { type = dissent value = -5 }
}
}

event = {
id = 91504
random = no
country = LIB
name = "The French attack"
desc = "Not only have the French refused our request but now they seek to seize our lands for themselves. We have no choice but to fight for our survival."
style = 0
trigger = {
}

action_a = {
name = "Mobilise as many men as possible."
command = { type = build_division which = infantry }
}
}

event = {
id = 91505
random = no
country = LIB
name = "The French refuse our request"
desc = "Unfortunately the French have declined to protect us. Now we have only Germany to turn to if we want an ally."
style = 0
trigger = {
}

action_a = {
name = "We will have to be independent."
command = { type = trigger which = 91512 }
command = { type = build_division which = infantry }
command = { type = relation which = VIC value = -50 }
}
}

event = {
id = 91506
random = no
country = GER
name = "Liberia asks for protection"
desc = "The tiny nation of Liberia has approached us with a request for diplomatic and military protection, as they feel the US is no longer able to grant this. How shall we answer?"
style = 0
trigger = {
}

action_a = {
name = "Yes, they will be useful allies"
ai_chance = 50
command = { type = trigger which = 91507 }
command = { type = make_puppet which = LIB}
command = { type = relation which = LIB value = 100 }
command = { type = relation which = VIC value = -50 }
command = { type = relation which = USA value = -50 }
command = { type = relation which = CON value = -50 }
}
action_b = {
name = "Yes, but grant administration to Mittelafrika"
ai_chance = 40
command = { type = trigger which = 91508 }
command = { type = relation which = USA value = -50 }
command = { type = relation which = VIC value = -50 }
command = { type = relation which = LIB value = 50 }
command = { type = relation which = CON value = 100 }
}
action_c = {
name = "We do not want them"
ai_chance = 10
command = { type = trigger which = 91510 }
command = { type = relation which = LIB value = -50 }
}
}

event = {
id = 91507
random = no
country = LIB
name = "The Germans agree to protect us"
desc = "The Germans have agreed to protect us, in return for certain diplomatic and economic concessions. Once again we are secure."
style = 0
trigger = {
}

action_a = {
name = "Hurray"
command = { type = dissent value = -5 }
}
}

event = {
id = 91508
random = no
country = CON
name = "We are granted Liberia as a puppet."
desc = "The Kaiser has proposed making the nation of Liberia a satellite state of ours. This news is good as we control yet more of Africa."
style = 0
trigger = {
}

action_a = {
name = "Our power grows"
command = { type = trigger which = 91509 }
command = { type = make_puppet which = LIB }
}
}

event = {
id = 91509
random = no
country = LIB
name = "Germans turn us over to Mittelafrika"
desc = "The Germans have proposed putting us under the protection of Mittelafrika, their african colony administration. At least we have a protector now."
style = 0
trigger = {
}

action_a = {
name = "Hurray"
command = { type = dissent value = -5 }
}
}

event = {
id = 91510
random = no
country = LIB
name = "The Germans refuse our request"
desc = "Unfortunately the Germans have declined to protect us. We stand alone in the world."
style = 0
trigger = {
}

action_a = {
name = "We will have to be independent."
command = { type = trigger which = 91511 }
command = { type = build_division which = infantry }
command = { type = relation which = GER value = -50 }
}
}

event = {
id = 91511
random = no
country = VIC
name = "Liberia stands alone"
desc = "The tiny nation of Liberia has broken away from US protection and is now alone. We could try to seize the lands for ourselves, although this would not be a popular move amongst both allies and enemies."
style = 0
trigger = {
}

action_a = {
name = "We have no ambitions on Liberia"
ai_chance = 90
command = { type = belligerence value = -10 }
}
action_b = {
name = "They are unprotected - seize their lands!"
ai_chance = 10
command = { type = war which = LIB }
command = { type = trigger which = 91513 }
command = { type = addcore which = 992 }
command = { type = belligerence value = 20 }
command = { type = dissent value = 10 }
command = { type = relation which = USA value = -100 }
command = { type = relation which = GER value = -100 }
command = { type = relation which = CON value = -100 }
command = { type = relation which = LIB value = -200 }
}
}

event = {
id = 91512
random = no
country = CON
name = "Liberia stands alone"
desc = "The tiny nation of Liberia has broken away from US protection and is now alone. We could try to seize the lands for ourselves, although this would not be a popular move amongst both allies and enemies."
style = 0
trigger = {
}

action_a = {
name = "We have no ambitions on Liberia"
ai_chance = 80
command = { type = belligerence value = -10 }
}
action_b = {
name = "They are unprotected - seize their lands!"
ai_chance = 20
command = { type = war which = LIB }
command = { type = trigger which = 91514 }
command = { type = addcore which = 992 }
command = { type = belligerence value = 20 }
command = { type = dissent value = 10 }
command = { type = relation which = USA value = -100 }
command = { type = relation which = GER value = -100 }
command = { type = relation which = VIC value = -100 }
command = { type = relation which = LIB value = -200 }
}
}

event = {
id = 91513
random = no
country = LIB
name = "The French attack"
desc = "The greedy imperialist French have decided to attack us as we have no protector. We have no choice but to fight for our survival."
style = 0
trigger = {
}

action_a = {
name = "Mobilise as many men as possible."
command = { type = build_division which = infantry }
}
}

event = {
id = 91514
random = no
country = LIB
name = "The German-Afrikaans attack"
desc = "Taking advantage of our diplomatic isolation, the german administration in Mittelafrika has decided to attack us. We have no choice but to fight for our survival."
style = 0
trigger = {
}

action_a = {
name = "Mobilise as many men as possible."
command = { type = build_division which = infantry }
}
}
 
Next, the Philippines events:

event = {
id = 91601
random = no
country = JAP
name = "Dealing with the Phillipines"
desc = "In North America the US is in political turmoil as a result of its presidential elections and civil war seems likely. This leaves the Phillipines in a vulnerable position. Outright aggression against them would bring the German Empire down on us, although we could ask for their permission first. However some of our leaders have proposed sponsoring a pro-Japanese coup in the Phillipines, which would allow us to claim the region as a satellite."
style = 0
trigger = { # The event is triggered if any two of the US factions exists, as this is the sign that the USA is struggling to deal with its problems.
event = 90800
OR = {
AND = { exists = USA
exists = CAL
}
AND = { exists = USA
exists = TEX
}
AND = { exists = USA
exists = CSA
}
AND = { exists = TEX
exists = CAL
}
AND = { exists = TEX
exists = CSA
}
AND = { exists = CSA
exists = CAL
}
}
}

date = { day = 1 month = september year = 1936 }
offset = 30
deathdate = { day = 29 month = december year = 1940 }

action_a = {
name = "Support a coup"
ai_chance = 75
command = { type = money value = -300}
command = { type = supplies value = -500 }
command = { type = belligerence value = 5 }
command = { type = relation which = USA value = -50 }
command = { type = trigger which = 91602 }
}
action_b = {
name = "Ask the Germans for permission to intervene militarily"
ai_chance = 8
command = { type = dissent value = 5 }
command = { type = trigger which = 91611 }
}
action_c ={
name = "It is too risky"
ai_chance = 17
command = { type = relation which = PHI value = 50 }
command = { type = relation which = USA value = 50 }
command = { type = relation which = GER value = 50 }
}
}

event = {
id = 91602
random = no
country = PHI
name = "Japanese coup attempt"
desc = "With the political troubles in America Japan chose to support a coup in the Phillipines, hoping to assume power in the region through a puppet government."
style = 0
trigger = {
}

action_a = {
name = "The coup succeeds!"
ai_chance = 80
command = { type = end_puppet }
command = { type = leave_alliance }
command = { type = set_domestic which = democratic value = 4 }
command = { type = set_domestic which = political_left value = 3 }
command = { type = set_domestic which = free_market = 3 }
command = { type = set_domestic which = freedom value = 3 }
command = { type = domestic which = professional_army value = 1 }
command = { type = domestic which = defense_lobby value = 2 }
command = { type = domestic which = interventionism value = 2 }
command = { type = headofstate which = 50011 }
command = { type = headofgovernment which = 50012 }
command = { type = foreignminister which = 50045 }
command = { type = armamentminister which = 50050 }
command = { type = ministerofsecurity which = 50015 }
command = { type = ministerofintelligence which = 50080 }
command = { type = chiefofstaff which = 50068 }
command = { type = chiefofarmy which = 50018 }
command = { type = chiefofair which = 50020 }
command = { type = chiefofnavy which = 50082 }
command = { type = dissent value = -5 }
command = { type = set_relation which = JAP value = 200 }
command = { type = trigger which = 91603 }
}
action_b = {
name = "The coup is crushed by the government"
ai_chance = 20
command = { type = dissent value = 10 }
command = { type = relation which = JAP value = -100 }
command = { type = trigger which = 91610 }
}
}

event = {
id = 91603
random = no
country = JAP
name = "Coup succeeds!"
desc = "The coup in the Philippines has succeeded and they are now a semi-autonomous part of our Asian domains. Now we must see how the Germans respond."
style = 0
trigger = {
}

action_a = {
name = "Ok"
command = { type = make_puppet which = PHI }
command = { type = belligerence which = 5 }
command = { type = setflag which = JAP_PHI_SUCCEED }
command = { type = trigger which = 91604 }
}
}

event = {
id = 91604
random = no
country = GER
name = "Japanese coup in the Philippines"
desc = "Reports have reached us of a successful right-wing coup in the Philippines. Whats more it appears that the coup was backed by the Japanese, who have now made the Philippines a puppet. Only we have the strength to respond but even for us an Asian war could prove difficult. Perhaps it is best to let Japan go for now, possibly while including a demand for naval bases there as a pay-off for our coopoeration. Still, the threat of war could be enough for us to take control of the Philippines."
style = 0
trigger = {
}

action_a = {
name = "Demand naval bases in the Philippines"
ai_chance = 60
command = { type = trigger which = 91605 }
}
action_b = {
name = "Let Japan go."
ai_chance = 30
command = { type = relation which = JAP value = -50 }
command = { type = dissent value = 5 }
}

action_c = {
name = "We will threaten them with war."
ai_chance = 10
command = { type = belligerence value = 10 }
command = { type = relation which = JAP value = -100 }
command = { type = trigger which = 91608 }
}
}

event = {
id = 91605
random = no
country = JAP
name = "Germans demand naval bases"
desc = "The Germans have demanded naval bases in return for their agreement to our take-over of the Philippines. Most of the government agrees that we should accept this offer for now rather than risk war"
style = 0
trigger = {
}

action_a = {
name = "Agree to give them bases"
ai_chance = 80
command = { type = trigger which = 91606 }
command = { type = relation which = GER value = 25 }
command = { type = dissent value = 5 }
}
action_b = {
name = "Refuse and prepare for war"
ai_chance = 20
command = { type = dissent value = -5 }
command = { type = belligerence value = 5 }
command = { type = trigger which = 91607 }
}
}

event = {
id = 91606
random = no
country = PHI
name = "Germans demand naval bases"
desc = "The Germans have demanded naval bases in return for their agreement to our take-over of the Philippines. Japan has agreed to this and so we have no choice but to hand over several key bases across our islands."
style = 0
trigger = {
}

action_a = {
name = "Give them up"
command = { type = secedeprovince which = GER value = 1738 } # Batam
command = { type = secedeprovince which = GER value = 1735 } # Palawan
command = { type = secedeprovince which = GER value = 1748 } # Southern island
command = { type = secedeprovince which = GER value = 1749 }
command = { type = secedeprovince which = GER value = 1750 }
command = { type = setflag which = GERMAN_BASES_PHI }
}
}

event = {
id = 91607
random = no
country = GER
name = "The Japanese Refuse our Demands!"
desc = "The Japanese have refused to grant us bases on the Philippines. If we back down now we would appear weak and cowardly and other nations would start demanding concessions. Thus we shall have to force the issue by war."
style = 0
trigger = {
}

action_a = {
name = "So be it"
command = { type = war which = JAP }
}
}

event = {
id = 91608
random = no
country = JAP
name = "Germans threaten war"
desc = "The Germans have threatened war if we do not pass control of the Philippines over to them."
style = 0
trigger = {
}

action_a = {
name = "The hypocrites! To War!"
ai_chance = 70
command = { type = war which = GER }
command = { type = dissent value = 5 }
}
action_b = {
name = "We must back down."
ai_chance = 30
command = { type = dissent value = -5 }
command = { type = end_mastery which = PHI }
command = { type = trigger which = 91609 }
}
}

event = {
id = 91609
random = no
country = GER
name = "Japanese back down"
desc = "The Japanese have backed down and have agreed to relenquish control over the Philippines to us."
trigger = {
}

action_a = {
name = "Hurrah"
command = { type = relation which = JAP value = 50 }
command = { type = make_puppet which = PHI }
command = { type = clrflag which = JAP_PHI_SUCCEED }
command = { type = setflag which = GER_PHI_PUPPET }
}
}

event = {
id = 91610
random = no
country = JAP
name = "The coup has failed"
desc = "Unfortunately our sponsored coup has failed and been crushed by the Filippino government. We have lost much face in the international community and have no chance at the moment of successful military intervention."
style = 0
trigger = {
}

action_a = {
name = "Incompetent Fools!"
command = { type = setflag which = JAP_PHI_FAIL_1 }
command = { type = dissent value = 10 }
}
}

event = {
id = 91611
random = no
country = PHI
name = "Loss of US protection"
desc = "The Japanese and Germans are maneuvring over the question of our diplomatic position in the world. Whatever happens it is clear that we cannot rely on the US for protection any longer."
style = 0
trigger = {
}

action_a = {
name = "We can only pray."
command = { type = end_puppet}
command = { type = leave_alliance }
command = { type = trigger which = 91612 }
}
}

event = {
id = 91612
random = no
country = GER
name = "Japanese request for intervention"
desc = "The Japanese have asked us if they could intervene in the Philippines, where US control is fading in light of their problems at home. If we refuse the Japanese, we will have to be prepared to back it up by war, though they will probably back down. Granting permission could strengthen Japan enough for them to challenge us though. Finally we could make a move on the Philippines ourselves."
style = 0
trigger = {
}

action_a = {
name = "Refuse them permission"
ai_chance = 70
command = { type = relation which = JAP value = -50 }
command = { type = dissent value = -5 }
command = { type = trigger which = 91613 }
}
action_b = {
name = "Grant them permission to march in."
ai_chance = 20
command = { type = dissent value = 10 }
command = { type = trigger which = 91614 }
}
action_c = {
name = "Take the Philippines ourselves"
ai_chance = 10
command = { type = dissent value = 5 }
command = { type = belligerence value = 10 }
command = { type = war which = PHI }
command = { type = trigger which = 91616 }
}
}

event = {
id = 91613
random = no
country = JAP
name = "We are refused permission"
desc = "The Germans have refused to allow us to involve ourselves in Filippino affairs. If we are to expand into the Philippines we will have to go to war with Germany, and they are the dominant world power at the moment."
trigger = {
}

action_a = {
name = "Back down"
ai_chance = 80
command = { type = setflag which = JAP_BACK_DOWN_1 }
command = { type = dissent value = 5 }
}
action_b = {
name = "The Philippines are ours!"
ai_chance = 20
command = { type = war which = PHI }
command = { type = war which = GER }
}
}

event = {
id = 91614
random = no
country = JAP
name = "Permission granted"
desc = "The Germans have accepted our right to intervene in the Philippines. Should we merely move in to set up a puppet government or should we try to annex the nation entirely?"
style = 0
trigger = {
}

action_a = {
name = "Set up a puppet government"
ai_chance = 80
command = { type = make_puppet which = PHI }
command = { type = dissent value = -5 }
command = { type = trigger which = 91615 }
command = { type = setflag which = JAP_PHI_SUCCEED }
}
action_b = {
name = "Annex their lands"
ai_chance = 20
command = { type = dissent value = 5 }
command = { type = war which = PHI } # Direct annexation would be disliked even by pro-Japanese Filippinos so opposition is probable - hence the war.
}
}

event = {
id = 91615
random = no
country = JAP
name = "Creation of Japanese puppet government"
desc = "Japanese troops have marched into our nation, supported by our pro-Japanese countrymen. A new puppet government has been created to rule in Japan's name."
style = 0
trigger = {
}

action_a = {
name = "A new goverment"
command = { type = set_domestic which = democratic value = 4 }
command = { type = set_domestic which = political_left value = 3 }
command = { type = set_domestic which = free_market = 3 }
command = { type = set_domestic which = freedom value = 3 }
command = { type = domestic which = professional_army value = 1 }
command = { type = domestic which = defense_lobby value = 2 }
command = { type = domestic which = interventionism value = 2 }
command = { type = headofstate which = 50011 }
command = { type = headofgovernment which = 50012 }
command = { type = foreignminister which = 50045 }
command = { type = armamentminister which = 50050 }
command = { type = ministerofsecurity which = 50015 }
command = { type = ministerofintelligence which = 50080 }
command = { type = chiefofstaff which = 50068 }
command = { type = chiefofarmy which = 50018 }
command = { type = chiefofair which = 50020 }
command = { type = chiefofnavy which = 50082 }
command = { type = dissent value = 5 }
command = { type = set_relation which = JAP value = 200 }
}
}

event = {
id = 91616
random = no
country = JAP
name = "The Germans have their own ambitions in the area."
desc = "The Germans have not only refused to allow us to involve ourselves in Filippino affairs, they have also made their own attempt to take the Philippines! Should we attempt to beat them too it, though this will mean war, or simply accept German dominance for now?"
trigger = {
}

action_a = {
name = "Back down"
ai_chance = 50
command = { type = setflag which = JAP_BACK_DOWN_2 }
command = { type = dissent value = 10 }
}
action_b = {
name = "The Philippines are ours!"
ai_chance = 50
command = { type = war which = PHI }
command = { type = war which = GER }
command = { type = dissent value = -5 }
}
}

event = {
id = 91617
random = no
country = GER
name = "The fate of the Philippines."
desc = "The Philippines is now a German puppet state. However our resources are already stretched and many of our nation's leaders believe that to relieve some of this, the governance of the Philippines, except for a few key naval bases, should be handed over to the Allgemeine Ostasiatische-Gesellschaft. The only worry is that the companies may start acting even more independently if they are granted more territories."
trigger = {
flag = GER_PHI_PUPPET
puppet = { country = PHI country = GER }
exists = CGX
}
date = { day = 1 month = september year = 1936 }
offset = 30
deathdate = { day = 29 month = december year = 1941 }

action_a = {
name = "Yes, give them to the AOG"
ai_chance = 65
command = { type = end_mastery which = PHI }
command = { type = relation which = CGX value = 25 }
command = { type = trigger which = 91618 }
command = { type = trigger which = 91619 }
command = { type = clrflag which = GER_PHI_PUPPET }
command = { type = setflag which = AOG_PHI_PUPPET }
}
action_b = {
name = "The Philippines can remain as our satellite"
ai_chance = 35
command = { type = relation which = CGX value = -25 }
command = { type = supplies value = -1000 } # This represents the overstretched resources that result
command = { type = money value = -300 }
}
}

event = {
id = 91618
random = no
country = CGX
name = "Philippines turned over to us"
desc = "The German government has agreed to turn over the administration of the puppet government in the Philippines to us."
style = 0
trigger = {
}

action_a = {
name = "Hurray"
command = { type = make_puppet which = PHI }
command = { type = dissent value = -5 }
command = { type = set_relation which = PHI value = 200 }
}
}

event = {
id = 91619
random = no
country = PHI
name = "Germans seize naval bases"
desc = "The Germans have put us under the control of the AOG, but have decided to directly control certain naval bases as well."
style = 0
trigger = {
}

action_a = {
name = "Give them up"
command = { type = secedeprovince which = GER value = 1738 } # Batam
command = { type = secedeprovince which = GER value = 1735 } # Palawan
command = { type = secedeprovince which = GER value = 1748 } # Southern island
command = { type = secedeprovince which = GER value = 1749 }
command = { type = secedeprovince which = GER value = 1750 }
command = { type = setflag which = GERMAN_BASES_PHI }
}
}

event = {
id = 91620
random = no
country = GER
name = "The fate of the Philippines."
desc = "The Philippines is now occupied by German forces. However our resources are already stretched and many of our nation's leaders believe that to relieve some of this, control of the Philippines, except for a few key naval bases, should be handed over to the Allgemeine Ostasiatische-Gesellschaft. The only worry is that the companies may start acting even more independently if they are granted more territories."
trigger = {
owned = { province = 1737 data = GER } # Manila
exists = CGX
NOT = {
exists = PHI
war = { country = JAP country = GER }
}
}
date = { day = 1 month = september year = 1936 }
offset = 30
deathdate = { day = 29 month = december year = 1941 }

action_a = {
name = "Yes, give the Philippines to the AOG"
ai_chance = 65
command = { type = secedeprovince which = GER value = 1736 }
command = { type = secedeprovince which = GER value = 1737 }
command = { type = secedeprovince which = GER value = 1739 }
command = { type = secedeprovince which = GER value = 1740 }
command = { type = secedeprovince which = GER value = 1741 }
command = { type = secedeprovince which = GER value = 1742 }
command = { type = secedeprovince which = GER value = 1743 }
command = { type = secedeprovince which = GER value = 1744 }
command = { type = secedeprovince which = GER value = 1745 }
command = { type = secedeprovince which = GER value = 1746 }
command = { type = secedeprovince which = GER value = 1747 }
command = { type = relation which = CGX value = 25 }
command = { type = trigger which = 91621 }
command = { type = setflag which = AOG_PHI_CONTROL }
}
action_b = {
name = "The Philippines can remain ours"
ai_chance = 35
command = { type = relation which = CGX value = -25 }
command = { type = supplies value = -1000 } # This represents the overstretched resources that result
command = { type = money value = -300 }
}
}

event = {
id = 91621
random = no
country = CGX
name = "Philippines turned over to us"
desc = "The German government has agreed to turn over control of most of the Philippines to us, with only a few strategic bases remaining in German control"
style = 0
trigger = {
}

action_a = {
name = "Hurray"
command = { type = dissent value = -5 }
}
}
 
Lastly, the Canada events:

event = {
id = 91701
random = no
country = CAN
name = "Syndicalist secessions in the US"
desc = "The presidential elections in our neighbour, the USA, have been turbulent. So much so in fact that civil war seems imminent as a syndicalist uprising has occurred in the north. Considering our opposition to the syndicalists back in the Home Islands we can ill afford having a strong syndicalist faction on our own southern border. Perhaps we should aid the US government in destroying them."
style = 0
trigger = {
exists = CSA
exists = USA
NOT = { exists = CAL }
NOT = { war = { country = USA country = CAN }}
}

date = { day = 1 month = november year = 1936 }
offset = 30
deathdate = { day = 29 month = december year = 1940 }

action_a = {
name = "Yes, support the US government"
ai_chance = 90
command = { type = relation which = USA value = 50 }
command = { type = relation which = CSA value = -25 }
command = { type = setflag which = CAN_SUPPORT_USA_1 }
}
action_b = {
name = "Remain neutral"
ai_chance = 10
command = { type = relation which = USA value = -25 }
}
}

event = {
id = 91702
random = no
country = CAN
name = "Syndicalist secessions in the US"
desc = "The presidential elections in our neighbour, the USA, have been turbulent. So much so in fact that civil war seems imminent as a syndicalist uprising has occurred in the north. Considering our opposition to the syndicalists back in the Home Islands we can ill afford having a strong syndicalist faction on our own southern border. We could aid the US government but they are rather extremist in some respects. Instead we could support the secessionists in California."
style = 0
trigger = {
exists = CSA
exists = USA
exists = CAL
NOT = { war = { country = USA country = CAN }
war = { country = CAL country = CAN }
}
}

date = { day = 1 month = november year = 1936 }
offset = 30
deathdate = { day = 29 month = december year = 1940 }

action_a = {
name = "Support the Californians"
ai_chance = 70
command = { type = relation which = USA value = -25 }
command = { type = relation which = CSA value = -25 }
command = { type = relation which = CAL value = 50 }
command = { type = setflag which = CAN_SUPPORT_CAL_1 }
}
action_b = {
name = "Support the US government"
ai_chance = 20
command = { type = relation which = USA value = 50 }
command = { type = relation which = CSA value = -25 }
command = { type = setflag which = CAN_SUPPORT_USA_1 }
}
action_c = {
name = "Remain neutral"
ai_chance = 10
command = { type = relation which = CAL value = -25 }
}
}

event = {
id = 91703
random = no
country = CAN
name = "Syndicalist victory in the US elections"
desc = "The presidential elections in our neighbour, the USA, have been turbulent. Unfortunately the Syndicalist faction has won the elections. Considering our opposition to the syndicalists back in the Home Islands we can ill afford having a strong syndicalist faction on our own southern border. some respects. However secessionists have broken away in California and we could provide diplomatic and economic support to them in the hopes of overthrowing the synidcalist regime."
style = 0
trigger = {
flag = CSA_ELECTION_VICTORY
exists = CAL
NOT = { war = { country = CAL country = CAN }}
}

date = { day = 1 month = november year = 1936 }
offset = 30
deathdate = { day = 29 month = december year = 1940 }

action_a = {
name = "Support the Californians"
ai_chance = 90
command = { type = relation which = USA value = -25 }
command = { type = relation which = CAL value = 50 }
command = { type = setflag which = CAN_SUPPORT_CAL_2 }
}
action_b = {
name = "Remain neutral"
ai_chance = 10
command = { type = relation which = USA value = 25 }
command = { type = relation which = CAL value = -25 }
}
}

event = {
id = 91704
random = no
country = CAN
name = "Syndicalist victory in the US elections"
desc = "The presidential elections in our neighbour, the USA, have been turbulent. Unfortunately the Syndicalist faction has won the elections. Considering our opposition to the syndicalists back in the Home Islands we can ill afford having a strong syndicalist faction on our own southern border. some respects. The only faction to oppose them are the right wing America First group. We could support them in the hopes of overthrowing the syndicalist government."
style = 0
trigger = {
flag = CSA_ELECTION_VICTORY
NOT = { exists = CAL }
exists = TEX
NOT = { war = { country = TEX country = CAN }}
}

date = { day = 1 month = november year = 1936 }
offset = 30
deathdate = { day = 29 month = december year = 1940 }

action_a = {
name = "Support America First"
ai_chance = 80
command = { type = relation which = USA value = -25 }
command = { type = relation which = TEX value = 50 }
command = { type = setflag which = CAN_SUPPORT_TEX_1 }
}
action_b = {
name = "Remain neutral"
ai_chance = 20
command = { type = relation which = USA value = 25 }
command = { type = relation which = TEX value = -25 }
}
}

######## Canada supports US government chain ################################

event = {
id = 91705
random = no
country = CAN
name = "Civil war in the USA"
desc = "The US government has now gone to war with the secessionist syndicalists. If we are to support them then now is the time to do so. Many of our nations leaders propose demanding Canadian occupation of Alaska in compensation, though others see Alaska as a worthless piece of land and say we should instead use our support now to bargain for US support in a future war against the syndicalists back in the Home Islands."
style = 0
trigger = {
flag = CAN_SUPPORT_USA_1
war = { country = USA country = CSA }
}

date = { day = 1 month = december year = 1936 }
offset = 30
deathdate = { day = 29 month = december year = 1940 }

action_a = {
name = "Demand Alaska in return for our support"
ai_chance = 55
command = { type = trigger which = 91706 }
}
action_b = {
name = "Get US support for future campaigns"
ai_chance = 40
command = { type = trigger which = 91709 }
}
action_c = {
name = "Remain neutral after all"
ai_chance = 5
command = { type = relation which = USA value = -50 }
command = { type = relation which = CSA value = 25 }
command = { type = clrflag which = CAN_SUPPORT_USA_1 }
}
}

event = {
id = 91706
random = no
country = USA
name = "Canadian demands"
desc = "The Canadian government has offered us supplies and even volunteer troops to aid us against the Syndicalists, but only if we surrender control of Alaska to them. While Alaska is not very valuable land it is still US land and not everyone would be happy to see it go."
style = 0
trigger = {
}

action_a = {
name = "Agree to their demands"
ai_chance = 75
command = { type = trigger which = 91707 }
command = { type = relation which = CAN value = 50 }
command = { type = secedeprovince which = CAN value = 545 }
command = { type = secedeprovince which = CAN value = 546 }
command = { type = secedeprovince which = CAN value = 547 }
command = { type = secedeprovince which = CAN value = 548 }
command = { type = secedeprovince which = CAN value = 549 }
command = { type = secedeprovince which = CAN value = 550 }
command = { type = secedeprovince which = CAN value = 551 }
command = { type = secedeprovince which = CAN value = 553 }
command = { type = removecore which = 545 }
command = { type = removecore which = 546 }
command = { type = removecore which = 547 }
command = { type = removecore which = 548 }
command = { type = removecore which = 549 }
command = { type = removecore which = 550 }
command = { type = removecore which = 551 }
command = { type = removecore which = 553 }
command = { type = supplies value = 1000 }
command = { type = oilpool value = 200 }
command = { type = add_division which = "Canadian Exp. Force 1st Corps" value = infantry when = 1 }
command = { type = add_division which = "Canadian Exp. Force 2nd Corps" value = infantry when = 1 }
command = { type = add_division which = "Canadian Exp. Force 3rd Corps" value = infantry when = 1 }
}
action_b = {
name = "No! Deal with the Syndicalists by ourselves."
ai_chance = 25
command = { type = trigger which = 91708 }
}
}

event = {
id = 91707
random = no
country = CAN
name = "US agrees to our terms"
desc = "The US government has agreed to secede Alaska in return for our support in the civil war"
style = 0
trigger = {
}

action_a = {
name = "Good. We have a deal."
command = { type = addcore which = 545 }
command = { type = addcore which = 546 }
command = { type = addcore which = 547 }
command = { type = addcore which = 548 }
command = { type = addcore which = 549 }
command = { type = addcore which = 550 }
command = { type = addcore which = 551 }
command = { type = addcore which = 553 }
command = { type = supplies value = -1000 }
command = { type = oilpool value = -200 }
command = { type = manpower value = -50 }
}
}

event = {
id = 91708
random = no
country = CAN
name = "US turns us down"
desc = "The US government refuses our requests. We now have two choices - stay neutral in the civil war or send some limited support anyway, depsite their refusal of our request."
style = 0
trigger = {
}

action_a = {
name = "Provide limited support"
ai_chance = 50
}
action_b = {
name = "Take a neutral role henceforth"
ai_chance = 50
command = { type = clrflag which = CAN_SUPPORT_USA_1 }
}
}

event = {
id = 91709
random = no
country = USA
name = "Canadian demands"
desc = "The Canadian government has offered us supplies and even volunteer troops to aid us against the Syndicalists. In return for this they want a guarantee that we will similarly support them in any future war between Canada and thesyndicalist controlled Republic of Britain. Such a guarantee limits our options but could be worth it for Canadian support now."
style = 0
trigger = {
}

action_a = {
name = "Agree to support them in future"
ai_chance = 75
command = { type = trigger which = 91710 }
command = { type = setflag which = USA_SUPPORTS_CAN }
command = { type = guarantee which = USA where = CAN }
command = { type = relation which = CAN value = 50 }
command = { type = supplies value = 1000 }
command = { type = oilpool value = 200 }
command = { type = add_division which = "Canadian Exp. Force 1st Corps" value = infantry when = 1 }
command = { type = add_division which = "Canadian Exp. Force 2nd Corps" value = infantry when = 1 }
command = { type = add_division which = "Canadian Exp. Force 3rd Corps" value = infantry when = 1 }
}
action_b = {
name = "No! Deal with the Syndicalists by ourselves."
ai_chance = 25
command = { type = trigger which = 91708 }
}
}

event = {
id = 91710
random = no
country = CAN
name = "US agrees to our terms"
desc = "The US government has agreed to support us in our efforts to retake Britain."
style = 0
trigger = {
}

action_a = {
name = "Good. We have a deal."
command = { type = supplies value = -1000 }
command = { type = oilpool value = -200 }
command = { type = manpower value = -50 }
command = { type = dissent which = -5 }
}
}

event = {
id = 91711
random = no
persistent = yes
country = CAN
name = "Supplies shipment to USA"
desc = "In accordance with our agreement with the US government another load of supplies and oil has been sent to aid them in their war effort against the syndicalists"
style = 0
trigger = {
war = { country = USA country = CSA }
NOT = { war = { country = USA country = CAN }}
flag = CAN_SUPPORT_USA_1
}

date = { day = 1 month = december year = 1936 }
offset = 30
deathdate = { day = 29 month = december year = 1940 }

action_a = {
name = "Send the supplies"
command = { type = supplies value = -200 }
command = { type = oilpool value = -50 }
command = { type = trigger which = 91712 }
}
}

event = {
id = 91712
random = no
persistent = yes
country = USA
name = "Supplies shipment from Canada"
desc = "The Canadian government continues to aid our war effort against the Syndicalists and yet another shipment of supplies has arrived."
style = 0
trigger = {
}

action_a = {
name = "More supplies have arrived"
command = { type = supplies value = 200 }
command = { type = oilpool value = 50 }
}
}


#################### Canada supports California events ######################################

event = {
id = 91713
random = no
country = CAN
name = "Supporting California - the Seattle Treaty"
desc = "It is becoming increasingly clear that the rival American factions are not going to resolve their differences peacefully. It is time we made negotiations with the Californians. The plan many of our leaders support involves a military occupation of Alaska. California must go to war with the CSA and recognise our authority in Alaska, in return for which we recognise their independence and send supplies and volunteer expeditions to aid them."
style = 0
trigger = {
flag = CAN_SUPPORT_CAL_1
exists = CAL
exists = CSA
}

date = { day = 1 month = january year = 1937 }
offset = 30
deathdate = { day = 29 month = december year = 1940 }

action_a = {
name = "Begin the negotiations"
ai_chance = 80
command = { type = trigger which = 91714 }
}
action_b = {
name = "Merely send supplies and don't demand Alaska"
ai_chance = 15
command = { type = guarantee which = CAN where = CAL }
command = { type = relation which = CAL value = 10 }
command = { type = trigger which = 91719 }
command = { type = supplies value = -500 }
}
action_c = {
name = "Remain neutral after all"
ai_chance = 5
command = { type = relation which = CAL value = -50 }
command = { type = relation which = CSA value = 25 }
command = { type = clrflag which = CAN_SUPPORT_CAL_1 }
}
}

event = {
id = 91714
random = no
country = CAL
name = "The Seattle Treaty"
desc = "Canada has offered us a deal, in which they supply us with men, arms and other necessities, as well as recognising us as a sovereign nation in return for us declaring war on the CSA and recognising their occupation of Alaska. How shall we reply?"
style = 0
trigger = {
}

action_a = {
name = "Accept the terms of the Treaty"
ai_chance = 45
command = { type = trigger which = 91715 }
command = { type = trigger which = 91716 }
command = { type = war which = CSA }
command = { type = supplies value = 1000 }
command = { type = oilpool value = 200 }
command = { type = add_division which = "Canadian Exp. Force 1st Corps" value = infantry when = 1 }
command = { type = add_division which = "Canadian Exp. Force 2nd Corps" value = infantry when = 1 }
command = { type = add_division which = "Canadian Exp. Force 3rd Corps" value = infantry when = 1 }
}
action_b = {
name = "Limited Treaty - we will not go to war but do not ask for any men."
ai_chance = 45
command = { type = trigger which = 91717 }
command = { type = trigger which = 91716 }
command = { type = supplies value = 1000 }
command = { type = oilpool value = 200 }
}
action_c = {
name = "We do not need foreign aid. Refuse the treaty."
ai_chance = 10
command = { type = relation which = CAN value = -25 }
command = { type = relation which = CSA value = 10 }
command = { type = clrflag which = CAN_SUPPORT_CAL_1 }
command = { type = trigger which = 91718 }
}
}

event = {
id = 91715
random = no
country = CAN
name = "Treaty of Seattle"
desc = "The Californians have agreed to our terms and we can begin to supply them with arms and men, while at the same time occupying Alaska."
style = 0
trigger = {
}

action_a = {
name = "The Treaty is signed"
command = { type = guarantee which = CAN where = CAL }
command = { type = belligerence value = 10 }
command = { type = addcore which = 545 }
command = { type = addcore which = 546 }
command = { type = addcore which = 547 }
command = { type = addcore which = 548 }
command = { type = addcore which = 549 }
command = { type = addcore which = 550 }
command = { type = addcore which = 551 }
command = { type = addcore which = 553 }
command = { type = supplies value = -1000 }
command = { type = oilpool value = -200 }
command = { type = manpower value = -50 }
}
}

event = {
id = 91716
random = no
country = USA
name = "Canadian occupation of Alaska"
desc = "Taking advantage of our divided nation the Canadian government has sent troops to occupy the state of Alaska. In our current position we are unable to do more than send diplomatic protests."
style = 0
trigger = {
}

action_a = {
name = "Curse them!"
command = { type = secedeprovince which = CAN value = 545 }
command = { type = secedeprovince which = CAN value = 546 }
command = { type = secedeprovince which = CAN value = 547 }
command = { type = secedeprovince which = CAN value = 548 }
command = { type = secedeprovince which = CAN value = 549 }
command = { type = secedeprovince which = CAN value = 550 }
command = { type = secedeprovince which = CAN value = 551 }
command = { type = secedeprovince which = CAN value = 553 }
command = { type = relation which = CAN value = -100 }
command = { type = setflag which = CAN_OCCUPIES_ALASKA }
}
}

event = {
id = 91717
random = no
country = CAN
name = "Treaty of Seattle"
desc = "The Californians have refused to go to war with the CSA but have made other concessions regarding our supplying of them. While not ideal, the Treaty does still allow for the occupation of Alaska and who know - war may break out anyway."
style = 0
trigger = {
}

action_a = {
name = "The Treaty is signed"
command = { type = guarantee which = CAN where = CAL }
command = { type = belligerence value = 10 }
command = { type = addcore which = 545 }
command = { type = addcore which = 546 }
command = { type = addcore which = 547 }
command = { type = addcore which = 548 }
command = { type = addcore which = 549 }
command = { type = addcore which = 550 }
command = { type = addcore which = 551 }
command = { type = addcore which = 553 }
command = { type = supplies value = -1000 }
command = { type = oilpool value = -200 }
}
}

event = {
id = 91718
random = no
country = CAN
name = "Treaty of Seattle refused"
desc = "The Californians say they do not wish to rely on foreign aid and so have turned down our treaty proposals. We could still occupy Alaska but it is going to be an unpopular move."
style = 0
trigger = {
}

action_a = {
name = "Occupy Alaska regardless."
ai_chance = 75
command = { type = belligerence value = 20 }
command = { type = dissent which = 5 }
command = { type = addcore which = 545 }
command = { type = addcore which = 546 }
command = { type = addcore which = 547 }
command = { type = addcore which = 548 }
command = { type = addcore which = 549 }
command = { type = addcore which = 550 }
command = { type = addcore which = 551 }
command = { type = addcore which = 553 }
command = { type = trigger which = 91716 }
command = { type = relation which = CAL value = -50 }
}
action_b = {
name = "Stay out of Alaska, and the US as a whole."
ai_chance = 25
command = { type = relation which = USA value = 25 }
}
}

event = {
id = 91719
random = no
country = CAL
name = "Canadians send aid"
desc = "The Canadian government has recognised our independence and agreed to send supplies to bolster our nation."
style = 0
trigger = {
}

action_a = {
name = "Hurray"
command = { type = supplies value = 500 }
}
}

event = {
id = 91720
random = no
persistent = yes
country = CAN
name = "Supplies shipment to California"
desc = "In accordance with our agreement with the Californian government another load of supplies and oil has been sent to aid them in their war effort against the syndicalists"
style = 0
trigger = {
war = { country = CAL country = CSA }
NOT = { war = { country = CAL country = CAN }}
flag = CAN_SUPPORT_CAL_1
}

date = { day = 1 month = january year = 1937 }
offset = 30
deathdate = { day = 29 month = december year = 1940 }

action_a = {
name = "Send the supplies"
command = { type = supplies value = -200 }
command = { type = oilpool value = -50 }
command = { type = trigger which = 91721 }
}
}

event = {
id = 91721
random = no
persistent = yes
country = CAL
name = "Supplies shipment from Canada"
desc = "The Canadian government continues to aid our war effort against the Syndicalists and yet another shipment of supplies has arrived."
style = 0
trigger = {
}

action_a = {
name = "More supplies have arrived"
command = { type = supplies value = 200 }
command = { type = oilpool value = 50 }
}
}



########################## Canada supports America First events ###############################################

event = {
id = 91722
random = no
country = CAN
name = "Supporting America First - the Treaty of Minneapolis"
desc = "It is becoming increasingly clear that the rival American factions are not going to resolve their differences peacefully. It is time we made negotiations with the America First faction. The plan many of our leaders support involves a military occupation of Alaska. America First must go to war with the CSA and recognise our authority in Alaska, in return for which we recognise their legitimacy and send supplies and volunteer expeditions to aid them."
style = 0
trigger = {
flag = CAN_SUPPORT_TEX_1
exists = TEX
exists = CSA
}

date = { day = 1 month = january year = 1937 }
offset = 30
deathdate = { day = 29 month = december year = 1940 }

action_a = {
name = "Begin the negotiations"
ai_chance = 80
command = { type = trigger which = 91723 }
}
action_b = {
name = "Merely send supplies and don't demand Alaska"
ai_chance = 10
command = { type = guarantee which = CAN where = TEX }
command = { type = relation which = TEX value = 10 }
command = { type = trigger which = 91727 }
command = { type = supplies value = -500 }
}
action_c = {
name = "Remain neutral after all"
ai_chance = 10
command = { type = relation which = CAL value = -50 }
command = { type = relation which = CSA value = 25 }
command = { type = clrflag which = CAN_SUPPORT_TEX_1 }
}
}

event = {
id = 91723
random = no
country = TEX
name = "The Minneapolis Treaty" # Is Minneapolis in the America First controlled region?
desc = "Canada has offered us a deal, in which they supply us with men, arms and other necessities, as well as recognising our legitimate rights, in return for us declaring war on the CSA and recognising their occupation of Alaska. How shall we reply?"
style = 0
trigger = {
}

action_a = {
name = "Accept the terms of the Treaty"
ai_chance = 55
command = { type = trigger which = 91724 }
command = { type = trigger which = 91716 }
command = { type = war which = CSA }
command = { type = supplies value = 1000 }
command = { type = oilpool value = 200 }
command = { type = add_division which = "Canadian Exp. Force 1st Corps" value = infantry when = 1 }
command = { type = add_division which = "Canadian Exp. Force 2nd Corps" value = infantry when = 1 }
command = { type = add_division which = "Canadian Exp. Force 3rd Corps" value = infantry when = 1 }
}
action_b = {
name = "Limited Treaty - we will not go to war but do not ask for any men."
ai_chance = 35
command = { type = trigger which = 91725 }
command = { type = trigger which = 91716 }
command = { type = supplies value = 1000 }
command = { type = oilpool value = 200 }
}
action_c = {
name = "We do not need foreign aid. Refuse the treaty."
ai_chance = 10
command = { type = relation which = CAN value = -25 }
command = { type = relation which = CSA value = 10 }
command = { type = clrflag which = CAN_SUPPORT_TEX_1 }
command = { type = trigger which = 91726 }
}
}

event = {
id = 91724
random = no
country = CAN
name = "Treaty of Minneapolis"
desc = "The America First leaders have agreed to our terms and we can begin to supply them with arms and men, while at the same time occupying Alaska."
style = 0
trigger = {
}

action_a = {
name = "The Treaty is signed"
command = { type = guarantee which = CAN where = TEX }
command = { type = belligerence value = 10 }
command = { type = addcore which = 545 }
command = { type = addcore which = 546 }
command = { type = addcore which = 547 }
command = { type = addcore which = 548 }
command = { type = addcore which = 549 }
command = { type = addcore which = 550 }
command = { type = addcore which = 551 }
command = { type = addcore which = 553 }
command = { type = supplies value = -1000 }
command = { type = oilpool value = -200 }
command = { type = manpower value = -50 }
}
}

event = {
id = 91725
random = no
country = CAN
name = "Treaty of Minneapolis"
desc = "America First's leaders have refused to go to war with the CSA but have made other concessions regarding our supplying of them. While not ideal, the Treaty does still allow for the occupation of Alaska and who know - war may break out anyway."
style = 0
trigger = {
}

action_a = {
name = "The Treaty is signed"
command = { type = guarantee which = CAN where = TEX }
command = { type = belligerence value = 10 }
command = { type = addcore which = 545 }
command = { type = addcore which = 546 }
command = { type = addcore which = 547 }
command = { type = addcore which = 548 }
command = { type = addcore which = 549 }
command = { type = addcore which = 550 }
command = { type = addcore which = 551 }
command = { type = addcore which = 553 }
command = { type = supplies value = -1000 }
command = { type = oilpool value = -200 }
}
}

event = {
id = 91726
random = no
country = CAN
name = "Treaty of Minneapolis refused"
desc = "America First informs us that they do not wish to rely on foreign aid and so have turned down our treaty proposals. We could still occupy Alaska but it is going to be an unpopular move."
style = 0
trigger = {
}

action_a = {
name = "Occupy Alaska regardless."
ai_chance = 75
command = { type = belligerence value = 20 }
command = { type = dissent which = 5 }
command = { type = addcore which = 545 }
command = { type = addcore which = 546 }
command = { type = addcore which = 547 }
command = { type = addcore which = 548 }
command = { type = addcore which = 549 }
command = { type = addcore which = 550 }
command = { type = addcore which = 551 }
command = { type = addcore which = 553 }
command = { type = trigger which = 91716 }
command = { type = relation which = TEX value = -50 }
}
action_b = {
name = "Stay out of Alaska, and the US as a whole."
ai_chance = 25
command = { type = relation which = USA value = 25 }
}
}

event = {
id =91727
random = no
country = TEX
name = "Canadians send aid"
desc = "The Canadian government has recognised our independence and agreed to send supplies to bolster our nation."
style = 0
trigger = {
}

action_a = {
name = "Hurray"
command = { type = supplies value = 500 }
}
}

event = {
id = 91728
random = no
persistent = yes
country = CAN
name = "Supplies shipment to America First"
desc = "In accordance with our agreement with the leaders of the America First faction another load of supplies and oil has been sent to aid them in their war effort against the syndicalists"
style = 0
trigger = {
war = { country = TEX country = CSA }
NOT = { war = { country = TEX country = CAN }}
flag = CAN_SUPPORT_TEX_1
}

date = { day = 1 month = january year = 1937 }
offset = 30
deathdate = { day = 29 month = december year = 1940 }

action_a = {
name = "Send the supplies"
command = { type = supplies value = -200 }
command = { type = oilpool value = -50 }
command = { type = trigger which = 91729 }
}
}

event = {
id = 91729
random = no
persistent = yes
country = TEX
name = "Supplies shipment from Canada"
desc = "The Canadian government continues to aid our war effort against the Syndicalists and yet another shipment of supplies has arrived."
style = 0
trigger = {
}

action_a = {
name = "More supplies have arrived"
command = { type = supplies value = 200 }
command = { type = oilpool value = 50 }
}
}

################### Oil discovered in Alaska ###############################

event = {
id = 91730
random = no
persistent = yes
country = CAN
name = "We have found oil in Alaska"
desc = "After our occupation of Alaska several of our industries moved in to exploit the area. One of these has, after an intensive survey, managed to discover a large oil field at Prudhoe Bay on the northern coastline. Unfortunately the tundra climate of the region means extensive pipelaying and other work is needed to exploit this find. However an oilfield like this, if successfully exploited, could really boost our economy and military."
style = 0
trigger = {
owned = { province = 549 data = -1 }
owned = { province = 550 data = -1 }
owned = { province = 551 data = -1 }
owned = { province = 553 data = -1 }
}

date = { day = 1 month = may year = 1939 }
offset = 10
deathdate = { day = 29 month = december year = 1941 }

action_a = {
name = "Fund the exploitation of the oilfield"
command = { type = supplies value = -2000 }
command = { type = money value = -1000 }
command = { type = oilpool where = 550 value = 60 }
}
action_b = {
name = "We cannot afford all the necessary work"
command = { type = oilpool where = 550 value = 10 }
}
}
 
GeneralHannible said:
maybe at the beginning of the game Poland should be a puppet of Germany. Also great mod. I've won a civil war as the CSA and am running over Austria, Germany, Italian Federation, Poland, Lithuania and the Baltic Duchy. Ivanding Germany was a bit easy but my tanks don't do well in the Austria/Italian Alps.

Yeah, I think Germany actually does need to be beefed up a bit militarily, or at least get a better AI!

I'm a bit reluctant about making Poland a German puppet (I believe I had a bit of a debate about this near the beginning of the thread), as it would reflect a degree of German domination that I didn't really want, and puppets tend to have problems doing much, due to the obvious restrictions on their activity...
 
Evans said:
I'm going to start another game on 0.3, anyone you want tested out specifically?
I'm no Sarmatia but...

- AOG/Legation cities have some intresting events now
- The Serbia-Romania-Greece Axis has events now... ;)
- Ausgleich and the stuff involved
- US civil war

Those would be my recommendations...
 
CCurio said:
I'm no Sarmatia but...

- AOG/Legation cities have some intresting events now
- The Serbia-Romania-Greece Axis has events now... ;)
- Ausgleich and the stuff involved
- US civil war

Those would be my recommendations...

I'll try the US civil war then Ausleich ;)
 
Evans said:
I'll try the US civil war then Ausleich ;)


There's nothing that needs testing especially, although America, Russia, Austria, and the two new Chinese minors have events now (and I quite like the Legation Cities ones!). Just report back with anything that causes crashes or looks weird.

And, if you're playing as the US, then before you start, go into the 'db\events\kaiserreich\usa.txt.' and change (as per Anticommi's suggestions):

WAR - CSA, TEX or USA VICTORY

Into...

###### WAR - CSA, TEX or USA VICTORY

... to see if this eliminates the crash-bugs around these events.
 
Hey guys. Wanted to test some stuff as Japan, see what will go on in the states and so on. What i always wanted is perpetual war. I have yet to see a party to survive for more than 6-9 months in the US. In this game (i am so angry that i did not save before the election) i wanted to see if the US elections finally work out in favor of a nice, bigscale war- but no. The elections went ahead, nothing happened too much, the CSA revolted and created it's own nation, the californians were lazy and did nothing, and i was quite annoyed. finally there was an event for CSA: No, we must end this strife and submit to the government - in "the end of the USA" <- so what i understand is CSA gives up, but the tag says The USA is weak? is there supposed to be war or not?

Oh, the US annexes the CSA and all is nice, everybody eats his cookies and the game is boring as hell. Now i seem to be very harsh to you and all you efforts guys, and i am sorry. But i want to submit constructive criticism, and this is what i intend to do. I just saw a american civil war once in 3 games. What the heck? i hoped there would be a a war in 99% of the cases. Well, i think this acts just to add some flavor to the game, for about 6 months and everything is back to normal again. Now i have to admit that now the US is Fascist and there might evolve some interesting things, but i believe there will be no thing like that.

Are there events or are you planning any events to further deal with that kind of things? like a backup when all works out fine and nothing happens, so that there will be war? I really think there can be done a lot via events.

The balkans are also i thing that bugs me a bit. I also have seen war there in only 2 cases of the 4 games.

You might just heighten the chances of a world set in flames rather a boring "all is fine" game. This only seems to be true in very few games.

I really like the idea of the mod and there has been a lot of work done, and i admit it is still in an alpha stage, but this is my way to help you improve the experience!!

/exit rant mode :D

EDIT1: loaded the last mentioned save where on march 20th, 1937 the CSA was annexed by the USA. Now, on march 2nd, there was a "the USA is weak" event and the CSA just downright annexed the US. war was declared, but immediately the annexaton followed. UMmm?? this is the kind of stuff i mean. INteresting results on the one side, no war on the other... frustrating.

Will load that one up again, see what it brings!

EDIT2: Umm, nice try with the next game as Burma - the soviets declared independence and all hell broke loose. Siberia in Japan's alliance, germany at war with japan, that will bring ultimate fun i hope - however, iwas waiting for the american civil war. BUT: there is no thing like that! The elections (or any other thing regarding the elections) fired! supposed to fire in September 15th, 1936, or am i mistaken?
 
Last edited:
Gen.Schuermann said:
Hey guys. Wanted to test some stuff as Japan, see what will go on in the states and so on. What i always wanted is perpetual war. I have yet to see a party to survive for more than 6-9 months in the US. In this game (i am so angry that i did not save before the election) i wanted to see if the US elections finally work out in favor of a nice, bigscale war- but no. The elections went ahead, nothing happened too much, the CSA revolted and created it's own nation, the californians were lazy and did nothing, and i was quite annoyed. finally there was an event for CSA: No, we must end this strife and submit to the government - in "the end of the USA" <- so what i understand is CSA gives up, but the tag says The USA is weak? is there supposed to be war or not?

Oh, the US annexes the CSA and all is nice, everybody eats his cookies and the game is boring as hell. Now i seem to be very harsh to you and all you efforts guys, and i am sorry. But i want to submit constructive criticism, and this is what i intend to do. I just saw a american civil war once in 3 games. What the heck? i hoped there would be a a war in 99% of the cases. Well, i think this acts just to add some flavor to the game, for about 6 months and everything is back to normal again. Now i have to admit that now the US is Fascist and there might evolve some interesting things, but i believe there will be no thing like that.

Are there events or are you planning any events to further deal with that kind of things? like a backup when all works out fine and nothing happens, so that there will be war? I really think there can be done a lot via events.

The balkans are also i thing that bugs me a bit. I also have seen war there in only 2 cases of the 4 games.

You might just heighten the chances of a world set in flames rather a boring "all is fine" game. This only seems to be true in very few games.

I really like the idea of the mod and there has been a lot of work done, and i admit it is still in an alpha stage, but this is my way to help you improve the experience!!

/exit rant mode :D

:D - Relax - it isn't finished yet!

The idea behind all the events is that there's a chance that each major country is going to start or become involved in a major conflict. However, each of these isn't going to be inevitable and will be dependant on a range of choices and decisions made by each of the countries. This way, the mod can actually take advantage of the alternate history premise, where you're not bound by historical events and sequences, and be as replayable as possible. And, the game environment can be much more dynamic than regular HOI2, where you know exactly what is going to happen in each country and at what time.

Of course, at the moment, these large-scale events are only done for three or four situations (USA, Balkans, Austria-Hungary, former Russian Empire), and the AIs and a lot of the event descriptions aren't in place. As such, it's quite likely that not much is going to happen in most of the world. So, if one of the currently completed event chains doesn't develop into a major conflict, it will seem like there's a big gap. However, with 15-20 potential global disasters, as there are likely be in the 'finished' product, things should be a bit different.

Also, what were the situations where the Balkan wars occured?
(Two out of four times is actually much higher than what I've seen!)

And as always, the quickest way to change the situation is to send stuff that can be immediately used!
 
I have a suggestion, why not have an already established radical socialist Scandinavia in the game?
The history could be something along the lines of this:

In September 1916, as the Great War was raging, turmoils broke out in Denmark, as King Christian X suspended the Social Liberal government led by C.H. Zahle because of personal disagreements. The political parties declared the action a gross violation of the constitution and it came to demonstrations and as the demands were not met, a general strike was initiated. Denmark descended into chaos, but the Radical Socialist Aksel Larsen rallied socialists, syndicalists and communists under his banner, and Swedish and Norwegian leftish movements threw their support behind Larsen, and revolts broke out in all major Scandinavian cities. As the major powers were engaged in heavy fighting The revolution spanded three months but remained relatively unbloody, only about two thousand pepole were killed. From the fires emerged a unified radical socialist Scandinavia, and on the 19th of December, the Socialist Republic of Scandinavia was declared from the capital city of Stockholm. In the wake of the Great War, Scandinavia was iced out by Germany, which saw the socialist devolpment as harmful, but support from the fellow socialist Union of Britain prevented a war. The two nations have very good relations and a strong trade agreement, where the agricultual products which Scandinavia produces very much of, is shipped westward in exchange of industrial goods and technology. After 20 years of rebuilding, Scandinavia is now a relatively powerful nation, and also a prime example of socialism. Workers in Scandinavia enjoys a living standard topped by no other nation and pepole south of the border looks jealously at the welfare in Scandinavia. Military expansion is limited, as the Scandinavian government has adopted a more moderate line than many other foreign movements, and thus the Scandinavian Army is centered around elite divisions with advanced equipment. The air force counts some three hundreds planes and the navy, which is currently the weakest branch of the Armed Forces, employs a group of obsolete warships from the Great War, but protection from Britain has nullified this shortcoming for the time being.


Is this useable?
 
Sarmatia1871 said:
:D - Relax - it isn't finished yet!

The idea behind all the events is that there's a chance that each major country is going to start or become involved in a major conflict. However, each of these isn't going to be inevitable and will be dependant on a range of choices and decisions made by each of the countries. This way, the mod can actually take advantage of the alternate history premise, where you're not bound by historical events and sequences, and be as replayable as possible. And, the game environment can be much more dynamic than regular HOI2, where you know exactly what is going to happen in each country and at what time.

Of course, at the moment, these large-scale events are only done for three or four situations (USA, Balkans, Austria-Hungary, former Russian Empire), and the AIs and a lot of the event descriptions aren't in place. As such, it's quite likely that not much is going to happen in most of the world. So, if one of the currently completed event chains doesn't develop into a major conflict, it will seem like there's a big gap. However, with 15-20 potential global disasters, as there are likely be in the 'finished' product, things should be a bit different.

Also, what were the situations where the Balkan wars occured?
(Two out of four times is actually much higher than what I've seen!)

And as always, the quickest way to change the situation is to send stuff that can be immediately used!

Hehe, in the balkans i cannot remember what exactly happened, but two times there was absolutely nothing going on. Sorry i cannot remember exatcly, however, read my Edit #2, this is actually quite interesting - but why didn't the US elections happen? will keep you informed!

EDIT1: Interesting, the elections seemingly got postponed, or am i completely wrong there? 4th or 3rd of Nov. 1936 the elections happened. Very strange!
 
twiddling my thumbs as America, I was not surprised to see a revolt in one of my provinces. I rushed the Cavalry Corp up to meet the rebels and rebased two of my Tac units to bomb them into submission. However I was surprised to get a helping hand....

kaiser13us.jpg


Awfully nice chaps those Aussies. :D

OK, seriously though. Russian events. The Soviets form, Moscow remains in Russian hands but the capital moves to Novosibirsk!!! :confused:

2 Days later Finland invades the Soviet and annexes them...

kaiser28fd.jpg


kaiser33ib.jpg


Ayeshteni