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arc3371 said:
I´ve tried out the game as Austria which leads me to the Ausgleich events. I decided to annex all the puppets, all submited exept Croatia which leads to my questions.

1) shouldn´t Austria inherit the armed forces of those puppets that submits? I had an enormous territory and almost no army

2) Croatia choose "we will fight", so why wasn´t there a state of war between Austria and Croatia?

And finally isn´t it time to have counters made for all the new states?

The Ausgleich events need checking quite a bit (and proper descriptions!), so keep testing these!

1) Yep, probably a good idea! I'll check and edit the event effects so this happens.
2) This might be because the descriptions aren't written or are messed up a bit - will check this again...
3) Possibly! I don't use counters so I don't really notice, but which ones are needed?
 
lifeless said:
another potential chinese minster

Dr. He Fengshan. chinese consul in vienna. could be a benevolent gentleman or something... maybe put him in that german company thing...

Aha, many thanks! Possibly a Foreign minister as well...?
 
Sarmatia1871 said:
The Ausgleich events need checking quite a bit (and proper descriptions!), so keep testing these!

3) Possibly! I don't use counters so I don't really notice, but which ones are needed?

Didn´t check all but Germany,Bohemia and Galizia were those that i reacted to
 
I'm currently enjoying a game as the British, however three things have caught my attention.

There are no events for Britain yet! They should be encouraged to stir trouble in Spain or America. Thinking America, the British can't actually get their transports across the Atlantic at this present range- could they retain control of say, Bermuda to allow intervention, or do you want them kept out?

Californian lands are held by the American State as they were occupied by the USA at the point of diplo-annex (the cowards in the USA submitted to their will without a fight) - land distributions like this will need events to return them.

The Carlists in Spain (other than having a rather commie Red colour on the map...) chose to do nothing about CNT general strike, the CNT should push harder after a few months or an event should crop up about the success of the strikes- atm the Carlists seem to be sitting comfortably (early 1939) though their IC is only just above the level of Portugal... is this WAD? Or an affect of the strike?
 
Evans said:
I'm currently enjoying a game as the British, however three things have caught my attention.

There are no events for Britain yet! They should be encouraged to stir trouble in Spain or America. Thinking America, the British can't actually get their transports across the Atlantic at this present range- could they retain control of say, Bermuda to allow intervention, or do you want them kept out?

Californian lands are held by the American State as they were occupied by the USA at the point of diplo-annex (the cowards in the USA submitted to their will without a fight) - land distributions like this will need events to return them.

The Carlists in Spain (other than having a rather commie Red colour on the map...) chose to do nothing about CNT general strike, the CNT should push harder after a few months or an event should crop up about the success of the strikes- atm the Carlists seem to be sitting comfortably (early 1939) though their IC is only just above the level of Portugal... is this WAD? Or an affect of the strike?

:D Yep, it's well known that there are no events for Britain at the moment, apart from the Spanish Civil War intervention ones. Wait for the next alpha for some domestic events, which will let the British player choose its government type and foreign policy stance (eg. stay peaceful and isolationist or do something more exciting....).

And it's probably good that Britain can't reach the Americas - they're not particularly expansionist at the scenario start, and this will give them an excuse to try to grab Bermuda during the game...

California not declaring independence is very possible with the current event setup, as is the CNT General Strike coming to nothing -> These are both governed by similar random flag based events, so there's a 50/80 chance (I think...) of either the CNT-FAI or California breaking free once things get to crisis point.

And I am open to suggestions on what colour the Carlists should be!
 
Further circuitboardness:

armor_artillery.jpg


Okay, some explanations:

Mech recon is essentially armored cars, halftracks, light tanks, tankettes and whatever grouped together and used for recon role. Research goes from rickety pre-WWI armored thingamajiggies to late WWII autocannon armed machines of death! :eek:

Tankettes are are light armor divisions that isn't a must to research. Some nations researched these things, some just laughed at them. They give a BP to the mech recon because they were later on shifted to recon roles.

Advanced light armor is also a division as L-A brigade is cannibalized for assault guns. Also, some poorer nations might want to group them in to divisional combat formations. Gives BP to mech recon because light tanks can be used readily in that role.

Great War Heavy tank is the firs one in the heavy tank brigades. Infantry tanks are slow tanks for infantry support (doh), heavy tanks are just that, heavy tanks. Like KV and IS in real history.

Land battle-things are those superheavy tanks. They give fort attack bonuses and of course the typical attack hardness etc. bonii while eating supplies and oil.

Assault guns are, well, assault guns. They're cheap and give modest bonuses. The heavy ones are stuff like Sturmtiger (drolling here) and A-95. Replaces light armor.

SPA is pretty much 'just' artillery that doesn't slow you down.

Heavy artillery is heavy artillery, lobbing those 300mm shells on it's poor victims. fort attack bonuses, replaces SP R Art.

Oh and I totaly forgot the rocket artillery! Curses! :eek:
 
Carlists should be yellow or white imho :) Atm I've invaded and occupied Eire and am waiting for my next slider change towards interventionism before attacking the Carlists in Spain. Hopefully that will kick off WW2, if not then I'll ally with France and move on to the north of Italy :cool: If *that* doesn't work, I'll just have to invade Germany myself :wacko:
 
Had a quick game as Austria (only into early 1938 I think) just to try out the Ausgleich events. Chose to try and create a centralised monarchy, because I'm greedy. During the first part of the negotiations I annexed Galicia and gave Bosnia to Croatia (bad strategy but it made the borders look nice).

QUESTION 1: Should Galicia and Bosnia have the option to resist said annexation, because they didn't.

Shortly afterwards war broke out - me vs. Hungary and Croatia, while Bohemia fought both sides. I was outnumbered but Hungary sent many units to seize my Galician lands and that allowed me to sweep into much of Croatia. The lines began to stabilise when an event came up for me regarding Austrian policy towards Bohemia. I chose to demand all their lands and they gave in, so I annexed them.

QUESTION 2: Considering we were at war, should Bohemia really have given in like that?

The annexation helped me and I reached Budapest and started retaking parts of Galicia, while pinning Croatia in. Once again though I was getting bogged down as I was still outnumbered. Still I was hopeful that I could finish off Croatia and so mass my army against Hungary.

At that point the Belgrade Conference occurred and a Balkans alliance formed. Romania promptly declared war, presumably due to the new aggressive AI it had just recieved. Even though it couldn't reach me Serbia could and I was driven back in Croatia. To cut the story short I was eventually made peace with Hungary, using my conquests in Croatia to demand hungarian land. Then I seized Rumania in order to force Serbia to a white peace. At that point I stopped.

One other problem that occured two or three times was when I ordered units to attack but they didn't. When I reselected the units the bit that normally shows their estimated arrival time was blank. I reloaded and the problem disappeared. This might by mod related but could be related too to the fact that I also installed patch 1.3b as well.
 
Minor tweak

This commander has a clone in the Russian leader staff:
Lt. General Nazarov (Logistic Wizard, Old Guard) Skill 1

btw. What are the conditions in which you can claim the former Russian lands (Baltic States, Finland, Poland, Turkmenistan etc.)?
 
I suppose you're very well aware of this - but the tech files need to be changed. Austria, for one, starts with pretty pathetic naval techs for a country with a - in comparison to the country's size - pretty big navy.
 
CCurio said:
Further circuitboardness:

...

Okay, some explanations:

Mech recon is essentially armored cars, halftracks, light tanks, tankettes and whatever grouped together and used for recon role. Research goes from rickety pre-WWI armored thingamajiggies to late WWII autocannon armed machines of death! :eek:

Tankettes are are light armor divisions that isn't a must to research. Some nations researched these things, some just laughed at them. They give a BP to the mech recon because they were later on shifted to recon roles.

Advanced light armor is also a division as L-A brigade is cannibalized for assault guns. Also, some poorer nations might want to group them in to divisional combat formations. Gives BP to mech recon because light tanks can be used readily in that role.

Great War Heavy tank is the firs one in the heavy tank brigades. Infantry tanks are slow tanks for infantry support (doh), heavy tanks are just that, heavy tanks. Like KV and IS in real history.

Land battle-things are those superheavy tanks. They give fort attack bonuses and of course the typical attack hardness etc. bonii while eating supplies and oil.

Assault guns are, well, assault guns. They're cheap and give modest bonuses. The heavy ones are stuff like Sturmtiger (drolling here) and A-95. Replaces light armor.

SPA is pretty much 'just' artillery that doesn't slow you down.

Heavy artillery is heavy artillery, lobbing those 300mm shells on it's poor victims. fort attack bonuses, replaces SP R Art.

Oh and I totaly forgot the rocket artillery! Curses! :eek:

:D - Seems very complicated (almost up to CORE levels)! Which techs are going to lead to actual units, and which are going to be brigade attachments?
 
Evans said:
Carlists should be yellow or white imho :) Atm I've invaded and occupied Eire and am waiting for my next slider change towards interventionism before attacking the Carlists in Spain. Hopefully that will kick off WW2, if not then I'll ally with France and move on to the north of Italy :cool: If *that* doesn't work, I'll just have to invade Germany myself :wacko:

I'll see what can be done with the Carlists so the colour doesn't match or clash any major or neighbouring country. White might be problematic, as its Austria's at the moment, and they can get quite large, but bright yellow could be okay (at the moment only with Japan and the Cossacks).

And good luck in your assault against the currently extremely stable global order!
 
Timotheos said:
Had a quick game as Austria (only into early 1938 I think) just to try out the Ausgleich events. Chose to try and create a centralised monarchy, because I'm greedy. During the first part of the negotiations I annexed Galicia and gave Bosnia to Croatia (bad strategy but it made the borders look nice).

QUESTION 1: Should Galicia and Bosnia have the option to resist said annexation, because they didn't.

Shortly afterwards war broke out - me vs. Hungary and Croatia, while Bohemia fought both sides. I was outnumbered but Hungary sent many units to seize my Galician lands and that allowed me to sweep into much of Croatia. The lines began to stabilise when an event came up for me regarding Austrian policy towards Bohemia. I chose to demand all their lands and they gave in, so I annexed them.

QUESTION 2: Considering we were at war, should Bohemia really have given in like that?

The annexation helped me and I reached Budapest and started retaking parts of Galicia, while pinning Croatia in. Once again though I was getting bogged down as I was still outnumbered. Still I was hopeful that I could finish off Croatia and so mass my army against Hungary.

At that point the Belgrade Conference occurred and a Balkans alliance formed. Romania promptly declared war, presumably due to the new aggressive AI it had just recieved. Even though it couldn't reach me Serbia could and I was driven back in Croatia. To cut the story short I was eventually made peace with Hungary, using my conquests in Croatia to demand hungarian land. Then I seized Rumania in order to force Serbia to a white peace. At that point I stopped.

One other problem that occured two or three times was when I ordered units to attack but they didn't. When I reselected the units the bit that normally shows their estimated arrival time was blank. I reloaded and the problem disappeared. This might by mod related but could be related too to the fact that I also installed patch 1.3b as well.

ANSWER 1) Giving Bosnia and Galicia a say in what happens to them shouldn't be too difficult to do, and should probably be an option - I didn't put it in the original events because they were complex enough to arrange in the first place, but now they can be tweaked quite easily! Also, Ukraine should get some say in what happens with Galicia as well (at least as far as the Eastern portion is concerned...).

ANSWER 2) The situation you had in your game isn't one I'd thought of or seen previously! I'll have to add a trigger that Bohemia has to be an Austrian puppet for the 'status of Bohemia' event to fire for Austria.

I've got no idea why the units wouldn't attack, as I haven't messed about with the unit properties (or the Vanilla Austrian OOB, for that matter!). Could be a more general bug...
 
m45tion87 said:
This commander has a clone in the Russian leader staff:
Lt. General Nazarov (Logistic Wizard, Old Guard) Skill 1

btw. What are the conditions in which you can claim the former Russian lands (Baltic States, Finland, Poland, Turkmenistan etc.)?

Thank you - one of the Nazarov twins will be eliminated. I think there will be quite a few more of these duplicate Russian leaders, as I just added all of the Soviet leaders to the Russian file - so everyone keep watching!

Russia gets cores on the Far Eastern, Central Asian and Caucasian states over the course of 1937-9, but these are pretty much dependent on specific regional event chains. If you've restored the Monarchy or have Wrangel in charge, you also get another event which gives you cores on former Russian territory in Europe in 1939-40.
 
Jebus said:
I suppose you're very well aware of this - but the tech files need to be changed. Austria, for one, starts with pretty pathetic naval techs for a country with a - in comparison to the country's size - pretty big navy.

Yep, can be easily done - Keep similar suggestions coming in!
 
I'm not gonna lie, I'm unhappy with the armoured/artillary tech-tree as presented. After all, is it not an essential theme of this mod that the old "Great War" style military establishment is rapidly becoming outdated? The cool Imperial toys like the huge seige guns and the oversized land battleships were essentially a waste, and the fun of this mod is the creeping danger presented by powers using new forms of warfare- for instance, ones focusing on speed and maneuver.

This being the case, let me present this possible tech set-up:

thirdfainarmourplan6td.png


Check it out: There are now two possible armour paths. If one follows the Infantry Tank line to it's completion, they recieve the Land Battleship. If one follows the Light Tank line to completion, the Main Battle Tank. Tank Destroyers and SP-art, rather than being remodeled light tanks like they were in much of the OTL, are specialised infantry tank models. Emphasis is on brigades (Great war armour did not operate independently,) not divisions.

Superheavy seige art. is included simply for flavour purposes.
 
Hey, this looks like a fantastic mod, but I'm having slight difficulty getting it running. Some files seem to be extracted when I use the JSGME programme (such as flags and country tags) but others aren't, like whicheve file decides which country has what provinces, and the file that controls leaders. So as a result, countries who have had their tags changed like france and the UK are now the Commune of France and the Union of Britain, but their leaders are still King George, etc.

Is there something that I need to do? I've done the usual extraction and followed your instructions on how to use JSGME (to the best of my knowledge) -- but clearly it's something I'm doing wrong. My apologies if this question has already been asked or if I've made an excruciatingly obvious mistake :wacko:

Alongside this question, I would like to offer my services -- hardly a great aid coming after that little tech problem but I know a fair amount about Irish and British history and would be happy to do anything I can to help out. Maybe I ought to try and get the mod RUNNING before I do so, though :eek:o
 
Thirdfain said:
I'm not gonna lie, I'm unhappy with the armoured/artillary tech-tree as presented. After all, is it not an essential theme of this mod that the old "Great War" style military establishment is rapidly becoming outdated? The cool Imperial toys like the huge seige guns and the oversized land battleships were essentially a waste, and the fun of this mod is the creeping danger presented by powers using new forms of warfare- for instance, ones focusing on speed and maneuver.

This being the case, let me present this possible tech set-up:

Check it out: There are now two possible armour paths. If one follows the Infantry Tank line to it's completion, they recieve the Land Battleship. If one follows the Light Tank line to completion, the Main Battle Tank. Tank Destroyers and SP-art, rather than being remodeled light tanks like they were in much of the OTL, are specialised infantry tank models. Emphasis is on brigades (Great war armour did not operate independently,) not divisions.

Superheavy seige art. is included simply for flavour purposes.
True, but there are going to be a lot of regional wars between nations that will not have modern weapons.

Your tech tree seems ok to me, but the lands battleships are relics of WWI mentality. I'm not sure if tossing assault guns together with infantry tanks is any more smarter than mixing them with SP-A - I'd rather replace the L-A brigade with assault guns.

Also, latest new from the soviet front:

turko_soviet_war.jpg


It seems that you did something to the cores of the Arab Union... :(

I may have to chop up an "Declaration of Union of Arab Syndicalist Republics" event to fix the situation...

The Battle of Istanbul will propably go down as the Stalingrad of that timeline...or perhaps even worse. :eek: