• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
CCurio said:
Is it possible to make doctrines effect the combat efficiency of units?

You know, like those minister bonuses "+10 to inf def"?

Is it possible to mad units with 'deficient' combat efficiency so that you would have to research techs to make the units fight at full power?

How much, say, a 2% or 5% bonus means in combat?

Is it possible to change the effects ministers give? Like shifting bonus from one unit to another?

I don't think you can make any changes to minister effects, but it should definitely be possible to change the effects of the doctrines - don't ask me how though, as I haven't done any tech editing yet! Might be a good idea to someone connected with CORE, as they've done the most extensive editing of the tech-tree that I'm aware of....

You can actually make events which effect the combat efficiency of units -> All the commands and descriptions are listed in Baylox's 'Event Triggers and Commands' html page, which I've put in the 'db\events\kaiserreich' folder in the mod. I'd suppose that the commands for the doctrines would be fairly similar...
 
Many many thanks! Now I've got all (I think!) of these American dependency events, I'll assign them IDs and work out whatever extra triggers and flags will be needed.

- For details of more stuff that needs doing, wait a couple of hours...

No problem. Really I should apologise for not getting them done quicker. I could have done but kept getting distracted (not least by a shiny new copy of Crusader Kings that I've just got).

More details coming eh? Sounds fun. I'm guessing this will be another alpha? I'll eagerly await it.

Is it possible to make doctrines effect the combat efficiency of units?

You know, like those minister bonuses "+10 to inf def"?

Is it possible to mad units with 'deficient' combat efficiency so that you would have to research techs to make the units fight at full power?

How much, say, a 2% or 5% bonus means in combat?

Is it possible to change the effects ministers give? Like shifting bonus from one unit to another?

I hope this is possible. I think it could be useful in several ways.
 
#############################
#############################
##### KAISERREICH: LEGACY OF THE WELTKRIEG 0.3
##### Third Alpha release
#############################
#############################


Kiautschou_Gruss_1898_.jpg


http://rapidshare.de/files/13636915/Kaiserreich_0.3.zip.html (21.3 MB)

***​

For those who don't know, everything is packaged inside the JSGME utility. To use, extract these files into your HOI2 directory, load up the application, select the 'Kaiserreich' folder, and move it across. The next time you run the game, all the mod and scenario files will be active. Reverse this process to deactivate the files, and return to the vanilla game.

Alpha 0.3 Changelog
* Papal, French, Legation and Austrian ministers added
* New Tech-teams for Austria and Germany (by Berlichingen)
* New French OOB (modified from Berlichingen’s original)
* Basic AIs for all major European countries (and some others as well…)
* New events for China, Balkans and Spain (Caucasus events deactivated)
* Adjusted various ports and frontier defences (mostly Belgium, Balkans and East Asia)
* Changed some borders in Middle East, and incorporated Sudan into Egypt
* Resource production in some provinces altered (and some free resource events given to puppets)
* Numerous new province and event pictures, and shields/flags (T-Hiddemen and Turner Benton)
* All too numerous bug-fixes

***​

So, as you can see, this update has basically tidied up, improved and activated most of the stuff which was hiding in the previous versions. Countries will now defend themselves a bit better as the major ones all have AIs, the resource problems from the previous versions have been sorted out (I think!), and about twice as many new events will fire than previously. I think these can lead to a total of at least 10-12 different wars, but still obviously need testing!

And all the crash-bugs have (again, hopefully...) been eradicated, so this thing can probably be played. It may even classify as a beta, as everything is workable and pretty much set up.

I'm especially interested in how the Balkan wars work out (or don't!). These are mostly AI based, and will only really kick-off if Bulgaria isn't guaranteed or in an alliance with Germany, Austria, Hungary or the Ottomans. Obviously, more trigger-variables are going to be needed later so the wars are more frequent, but they seem to work okay in earlier tests.

Minor additions from the thread that I haven't put in yet are:
* Add and activate the Californian ministers (and a few more French ones...)
* Activate/Properly trigger Timoetheus' American events
* Write descriptions and get event pictures for Ausgleich and Balkan events
* Implement Berlichingen's new German airforce

All the materials needed for this are actually in the "Files to Look at\Misc Txt" folder, so if anyone wants to have a go, please do!

As well as these, for the next version I'm planning to focus on domestic events for the first couple of years for Britain, Italy, France, and maybe the British Empire countries. And have improved AIs for all the important countries. (esp. with regards to unit production). And anything else good that people suggest or add!
 
Timotheos said:
No problem. Really I should apologise for not getting them done quicker. I could have done but kept getting distracted (not least by a shiny new copy of Crusader Kings that I've just got).

More details coming eh? Sounds fun. I'm guessing this will be another alpha? I'll eagerly await it.

:D Excellent guess!

And you are of course forgiven for playing CK ( :p - I may disappear myself for a few days when 1.05 is finally released). Just remember to get my medieval graphics as well!

Oh yes, and I've discovered the first bug in the Alpha - the Carribean and Centroamerican flags are mixed up a bit. Not game breaking and easily fixed, especially as I'm going to post a big graphics download in a couple of days, so you can finally use all of T-Hiddemen's skins...
 
Just d/led and had a quick look around.

One thing I noticed; should AlgOstAsien have a Radical Soialist cabinet??? :confused:

Quite confusing, the sliders are Right-wing Authoritarian, and yet all the ministers are Radical Socialist including Faulkenhaussen, is that WAD?

Ayeshteni
 
Ayeshteni said:
Just d/led and had a quick look around.

One thing I noticed; should AlgOstAsien have a Radical Soialist cabinet??? :confused:

Quite confusing, the sliders are Right-wing Authoritarian, and yet all the ministers are Radical Socialist including Faulkenhaussen, is that WAD?

Ayeshteni

Well, it's sort of WAD at the moment - they're still using the vanilla Guangxi clique ministers apart from von Falkenhausen (who I think I added in by only replacing the name and portrait of the CGX HoG). These are all LWR by default, and obviously need to be replaced - so China experts, please send possibilities!
 
Evans said:
:eek: i'll download it asap... which looks like it'll be in an hour - odd site.

Mmmm, it's one of the better ones for uploading large files (eg. it's free and there are no adverts), but their download ticketing system does go a bit funny sometimes (especially if you're on AOL, for example...).
 
CCurio said:
Waiii, thanks Sarmatia, now I can spend the spring break tossing french armored spearheads into german defences! :D

:p - German defences may still not be up to much, but if you wait a few days you could possible even have la version syndicaliste of the music and loadscreens...
 
Sarmatia1871 said:
:p - German defences may still not be up to much, but if you wait a few days you could possible even have la version syndicaliste of the music and loadscreens...

Magnifique!!!!

aye.
 
Sarmatia1871 said:
:p - German defences may still not be up to much, but if you wait a few days you could possible even have la version syndicaliste of the music and loadscreens...
There was a change of plans. Russia erupted in civil war and I hopped into the lead of SOVNARKOM...

Screenies will follow.

syndicalistallies.jpg


acw.jpg


rcw.jpg


I had great fun. :)
 
is it a WAD that france dosn't claim alsce-lorriene, and the CSA/American First State don't have claims on the rest of america when they start out?
 
GeneralHannible said:
is it a WAD that france dosn't claim alsce-lorriene, and the CSA/American First State don't have claims on the rest of america when they start out?

I'm going to give most national claims via events which will be coded later in the whole process - this helps a bit in regulating AI behaviour and will allow the player to choose exactly which territories they want back...

Haven't worked these additional core province effects into the American events or revolt.txt yet (will take quite a while, and there were other things that needed to be sorted out!), but these will be done soon-ish.
 
Jozef Pilsudski said:
Wats up sarmatia, I've decided to give this mod a try, its dling as i type, and lets see if you've done Poland some justice :D

And plz don't forget about all the russias :(

:D - Fitting in which the general backstory, Poland really isn't up to much at the beginning of the scenario!

There will be later events dealing with Polish resurgence, but these are likely to be quite complex and require a lot of planning...
 
CCurio said:
There was a change of plans. Russia erupted in civil war and I hopped into the lead of SOVNARKOM...

Screenies will follow.
....
I had great fun. :)

Goodgood - reminds me I actually have to tweak the Russian civil war events quite a bit...!

Out of interest - it looks like Spain and Georgia joined the Syndicalist alliance. Did the AI do that or did you do it as a player? (I'm guessing the latter -> If so, what was the sequence of the events for this to happen?)