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I still opt for giving Dunkerque and Calais to Flandren-Wallonia and French part of the Basque state to Spain :p And besides, Normandy owing Paris and Brittany owing Orleans is just BAD :wacko:
 
Funny you should mention AOD compatibility...After 5 hours of work last night, I made an AOD patch for Kaiserreich. It's not pretty, but it should work.

INSTRUCTIONS:

Delete Kaiserreich's Doomsdaytext.csv.

This makes sure that the AOD Doomsdaytext.csv file is being used. This will clear up any "unknown string wanted errors."

Replace your Kaiserreich leaders folder with this one: http://www.filefactory.com/file/b0b025c/n/leaders.7z

If the above does not work, back up your AOD vanilla leaders folder, and clear it out.

I've done all of that, double-checked everything, and it still crashes when it tries to load the scenario. I used the Optional Syndicalist Package too, but I don't think that changes anything.
 
Funny you should mention AOD compatibility...After 5 hours of work last night, I made an AOD patch for Kaiserreich. It's not pretty, but it should work.

INSTRUCTIONS:

Delete Kaiserreich's Doomsdaytext.csv.

This makes sure that the AOD Doomsdaytext.csv file is being used. This will clear up any "unknown string wanted errors."

Replace your Kaiserreich leaders folder with this one: http://www.filefactory.com/file/b0b025c/n/leaders.7z

If the above does not work, back up your AOD vanilla leaders folder, and clear it out.

semihippie, I do have a little request. After seeing this in a mini-AAR of the American Civil War:

ScreenSave23.jpg


I actually wonder if you could either create more American revolter states, or have partisan units defect to one of the rebel states (for in case you have too many partisan units running around, and the fix doesn't work).

(in short JRHINDO - linguistic reasons that allow implication all of France is German land)

It doesn't matter what legitimate reason you got for claiming all of France. The fact is that Free France isn't going to like it, the Entente isn't going to like it, the Syndicalist rebels aren't going to like it, the various German puppet aren't going to like the implications that they don't have as much autonomy as they like, and the rest of the world will see Germany acting like an expansionist idiot that might decide to annex them next based on some flimsy linguistic interpretation. The Kasier didn't become the leader of the free world by acting like a revanchist prick.

It would be akin to the Commune of France marching into Berlin and saying, "The nationstate is pretty much the anti-Syndicate. We hereby annex all of the previous German regime into our great and mighty nation." It doesn't matter how well they cite Syndicalist doctrine...nobody is really going to take it seriously.
 
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semihippie, I do have a little request. After seeing this in a mini-AAR of the American Civil War:

ScreenSave23.jpg


I actually wonder if you could either create more American revolter states, or have partisan units defect to one of the rebel states (for in case you have too many partisan units running around, and the fix doesn't work).



It doesn't matter what legitimate reason you got for claiming all of France. The fact is that Free France isn't going to like it, the Entente isn't going to like it, the Syndicalist rebels aren't going to like it, the various German puppet aren't going to like the implications that they don't have as much autonomy as they like, and the rest of the world will see Germany acting like an expansionist idiot that might decide to annex them next based on some flimsy linguistic interpretation. The Kasier didn't become the leader of the free world by acting like a revanchist prick.

It would be akin to the Commune of France marching into Berlin and saying, "The nationstate is pretty much the anti-Syndicate. We hereby annex all of the previous German regime into our great and mighty nation." It doesn't matter how well they cite Syndicalist doctrine...nobody is really going to take it seriously.

I'm in the process of balancing the American civil war for AOD. Basically, I'm reducing dissent- both starting and through events (to offset increased partisan activity), adding free IC + resources to all sides ( to offeset the need to rebuild IC using IC) and adding more free units, to make it more active/ make the sides unique/fun to play- i.e., the CSA is getting all militia, while TEX is going to get a more mobile army. I will update the post in the AOD mod forum when I'm done with balancing.

Note: All this material is intended as a stopgap until a full conversion is complete. I will, however, allow all material to be used by the Kaiserreich team in any way as long as I am credited.
 
I still opt for giving Dunkerque and Calais to Flandren-Wallonia and French part of the Basque state to Spain :p And besides, Normandy owing Paris and Brittany owing Orleans is just BAD :wacko:

Hi,
since I was the one who wrote the "German victory over France" events, let me explain what they do.

First of all Germany has the following four choices:
1) "Set up a French Puppet Government"
2) "Partition French Mainland!"
3) "National France can have that land, if they join us!"
4) "Total conquest is preferable"

Choice 1 gives independence to a new nation "France". If Flander-Wallonia are still a puppet of Germany, they are given Dunkerque, Lille and Valenciennes. France renounces their claim on Metz, Strasbourg, Mulhouse and (if they have been given to Flanders-Wallonia) Dunkerque, Lille and Valenciennes. After that Germany can either imposes George of Hanover as François III or let the french choose their new president (Albert Lebrun as HosS and Pierre Laval as HoG).

Choice 2 gives independence to Brittany, Normandy and Occitania and gives Dunkerque, Lille and Valenciennes to Flanders-Wallonia (if still a puppet of Germany). After that Germany can either set up a friendly puppet state ("France") as above or keep the remainig lands with 8 dissent. France renounces their claim on Metz, Strasbourg, Mulhouse, the lands of Brittany, Normandy, Occitania and even Dunkerque, Lille and Valenciennes (if they have been given to Flanders-Wallonia). After that Germany can either imposes George of Hanover as François III or let the french choose their new president (Albert Lebrun as HosS and Pierre Laval as HoG).

Choice 3 gives National France the possibility to retake their lands in change for joining Mitteleuropa. If United Kingdom has been restored and is an ally of National France, the chance of them accepting the deal are quite lower. Moreover if National France refuses, Germany can still choose between option 1, 2 and 4.

Choice 4 gives Germany 20 dissent!

If someone else released Brittany, Normandy or Occitania before Germany then choice 2 will not be present.


I don't think giving french provinces of France to Spain would be correct because first of all the situation in Spain can be really tricky and after all Germany has the possibility to annex all Spain states and release Carlist Spain or a puppet state with a German King!
 
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Choice 2 gives independence to Brittany, Normandy and Occitania and gives Dunkerque, Lille and Valenciennes to Flanders-Wallonia (if still a puppet of Germany). After that Germany can either set up a friendly puppet state ("France") as above or keep the remainig lands with 8 dissent. France renounces their claim on Metz, Strasbourg, Mulhouse, the lands of Brittany, Normandy, Occitania and even Dunkerque, Lille and Valenciennes (if they have been given to Flanders-Wallonia). After that Germany can either imposes George of Hanover as François III or let the french choose their new president (Albert Lebrun as HosS and Pierre Laval as HoG).

If someone else released Brittany, Normandy or Occitania before Germany then choice 2 will not be present.


I don't think giving french provinces of France to Spain would be correct because first of all the situation in Spain can be really tricky and after all Germany has the possibility to annex all Spain states and release Carlist Spain or a puppet state with a German King!

What nations can release the French states besides Germany? Can Austria do it? But Im assuming the event wont be the same as for Germany yes?

What happens when the Carlists successfully take back France. What events are there for that?
 
Also the number of military leaders for Qing China is really low. There just aren't enough naval and air leaders. Especially if Qing China is successful in reconnecting the Empire the lack of leaders becomes difficult extremely quickly.
 
Ehh so the guy is 20 when he takes the French throne? :/

Yeah?

Btw can someone link me the version for AoD? And is it buggy?
 
What nations can release the French states besides Germany? Can Austria do it? But Im assuming the event wont be the same as for Germany yes?
Every nation can release these french states, but there is no event chain. Only Germany has the events I described

What happens when the Carlists successfully take back France. What events are there for that?
I think Carlist Spain can claim cores on France, but I'm not sure. It's a path seldom taken.
 
Also the number of military leaders for Qing China is really low. There just aren't enough naval and air leaders. Especially if Qing China is successful in reconnecting the Empire the lack of leaders becomes difficult extremely quickly.

I see you haven't played as Legation Cities... >_< Barely any leaders at all.

Also, Legation Cities has a Mittelafrika skin (WTF?) and their propaganda says... Afrika... what?
 
I just had the German AI doing a successful sealion :wacko:

When I'm starting a game, it's complaining that some event.txts are missing (central powers, Nanjing)
Normal?
 
ega9nl.png


I made some notes about far east in this mod after my game with Transamur. First of them is very ahistorical and unrealistic industry and population of Transamur, especially how it is divided between cities / provinces. At 1930s/1940s population of territory belonging in this mod to Transamur was at most around two million, probably few hundreds of thousands lower. Of course we can think that since it was formed as some kind of a warlord state / rebellion of a political background by Kolchak, there are large amount of refugees etc. that have moved from Siberia to Transamur, let's say that million people more moved to Transamur. Then the population could be 3 million people, which is of course very high and again, 'at most' value. But let's think that population is so high. Also we may think that Transamur industrial capacity (16/16) reflects the way that almost all industry is aimed to product military material (as a puppet of Japan, Transamur would get much of it's economical products right from Japan). But still 16 is quite high: Finland had at those times also some 3 million people, but it's industrialization has far longer history that Transamur's. I guess even the Japanese support doesn't explain so high (16) IC.

Also the industries have divided in unrealistic way:
Komsomolks-na-Amure (Amur) - 0 IC
Bogorodskoe - 0 IC
Khabarovsk - 1 IC
Ternei - 1 IC
Iman - 2 IC
Spassk-Dalnij - 2 IC
Tetyukhe - 3 IC
Vladivostok - 7 IC
Total - 16 IC

Really Iman, Tetyukhe and Spassk-Dalnij were and are very small towns of few tens of thousands inhabitants. I couldn't find Ternei from any of map, not from printed nor internet. Same time Khabarovsk is (in real life) as large town as Vladivostok. I understand that under Kolchak's regime and as a capital city of an entire nation it would have grown larger than in real life, so I suggest next dividing of industries in Transamur:

Komsomolks-na-Amure (Amur) - 0 IC
Bogorodskoe - 0 IC
Khabarovsk - 3 IC
Ternei - 0 IC
Iman - 1 IC
Spassk-Dalnij - 1 IC
Tetyukhe - 1 IC
Vladivostok - 7 IC
Total - 13 IC
If total industrial capacity has to be 16, let's add three IC to Khabarovsk or two IC to Khabarovsk and one to Vladivostok. Or something like that.

However, same time there should be added manpower and natural resources to some Transamur province. That's actually quite common problem in Kaiserreich: hundreds of new IC-points have been added, but only very few manpower and resources.

I also noted odd military units that Transamur army has. There is for example "62nd Turkestani Division", "Bessarabian Cavalry Division" and "212. Motorized infantry". Out of nine divisions... I guess these units have been just converted from the Soviet forces that are in Transamur in vanilla HoI to Transamur army, without changing anything else than nationality. I took the liberty of renaming and partly 're-organizing' those divisions. I also changed a bit the naval force of Transamur: currently it had only a huge amount of submarines and outdated squadron of destroyers. I see no reason why such a nation would build very big naval force, espeacially, why submarines? Transamur army surely has not interest in cutting enemy's naval supply routes. More likely I see her navy would be set up for protecting the coast and why not also the Amur river...

Also, I added tech for WWI light cruiser and some transports and escorts for Transamur. I guess they would have builded some naval convoys to trade with Japan...

Code:
country = {
    tag = PRI

ai = "kaiserreich\Transamur.ai"
	puppet = JAP





	policy = {
        date = { year = 0 month = january day = 0 }
        democratic = 2
        political_left = 3
        freedom = 2
        free_market = 4
        professional_army = 5
        defense_lobby = 3
        interventionism = 3
    }

#### cabinet
headofstate = { type = 9 id = 527001  }
headofgovernment = { type = 9 id = 527002 }


 	foreignminister = { type = 9 id = 527019 }
 	armamentminister = { type = 9 id =  527023  }
 	ministerofsecurity = { type = 9 id =   527029  }
 	ministerofintelligence = { type = 9 id =  527033  }

chiefofstaff = { type = 9 id = 527049  }
chiefofair = { type = 9 id = 527048 }
	chiefofarmy = { type = 9 id = 527040   }
chiefofnavy = { type = 9 id = 527047 }       
#### Resource Reserves

transports = 10
escorts = 2

	capital = 1372
	manpower = 28
energy	=	1000   metal	= 1000		rare_materials =	500	oil =	500	supplies =	500
	money = 10


    ownedprovinces =      {

		1372 1373 1371 1370 1369 1367 1368 1366
	 }
    controlledprovinces = {

		1372 1373 1371 1370 1369 1367 1368 1366
	  }
    nationalprovinces =   {
		1371 1372 1373 1369 1368 1367 1370
	1366 1526 1527 1528 1529 1523 1410 1409 1164
		1524 1525 1164 1165 1166 1167 1170 1171 1172 1405 1175 1176 1177 1411 
	}

diplomacy = {

relation = { tag = MAN value = 60 }
relation = { tag = JAP value = 160 }
relation = { tag = RUS value = -80 }
relation = { tag = MON value = 30 }
}


	
	techapps = {
4010 4020 # Early fighter

4120 # GW Bomber
4190 # Nav bomber
2150 # Basic Armoured Car

2010 2020 # GW tank and tankette

2290 2300 2310 # GW artillery
2400

2450 2460 # Early Static AA

2510 # Basic AA

1010 # GW infantry

1190 # GW Cavalry

1110 # Early Mountain

9010 # Air Superiority doctrine

5010 # Modern Agriculture
5080 5090 # Construction 
5190 # Basic oil conversion


6010 6020 # Superior Firepower

3010 3020 
3400 3070 

8040 8050
	}

#########  OOB (...)

landunit = {
 	id = { type = 17343 id = 1 }
 	name = "2ya Primorskaya Korpus"
 	location = 1368

  		division = {
   		id = { type = 17343 id = 2 }
   		name = "4. 'Volynskaya' Strelk. Div."
   		strength = 80
   		type = infantry
   		extra = artillery 
             	}
  		
		division = {
   		id = { type = 17343 id = 3 }
   		name = "5. Strelkovaya Diviziya"
   		strength = 80
   		type = infantry
             	}

  		division = {
   		id = { type = 17343 id = 4 }
   		name = "6. Rezervniy Strelk. Div."
   		strength = 20
   		type = infantry
		}
		}


	landunit = {
 	id = { type = 17343 id = 5 }
 	name = "1ya Primorskaya Korpus"
 	location = 1372

  		division = {
   		id = { type = 17343 id = 6 }
   		name = "1. Strelkovaya Diviziya"
   		strength = 80
   		type = infantry
   		extra = artillery 
             	}

  		division = {
   		id = { type = 17343 id = 7 }
   		name = "2. Strelkovaya Diviziya"
   		strength = 80
   		type = infantry
             	}

  		division = {
   		id = { type = 17343 id = 8 }
   		name = "7. Rezervniy Strelk. Div."
   		strength = 20
   		type = infantry
             	}

  		division = {
  		id = { type = 17343 id = 9  }
   		name = "3. Kavaleriya Diviziya"
   		strength = 80
   		type = cavalry
             	}

  		division = {
   		id = { type = 17343 id = 10 }
   		name = "7. Motorizovannaya Strelk. Div."
   		strength = 20
   		type = motorized
   		extra = anti_tank
             	}
        	}

	landunit = {
 	id = { type = 17343 id = 11 }
 	name = "Khabarovskiy Rezervniy Korpus"
 	location = 1370

  		division = {
   		id = { type = 17343 id = 12 }
   		name = "Primorskaya Mekhanizirovanniy Korpus"
   		strength = 80
   		type = motorized
   		extra = anti_tank
             	}
           	}

airunit = {
 	id = { type = 17343 id = 13 }
 	name = "Primorskaya Aviatsionnyi Korpus"
 	location = 1372
	base = 1372

  		division = {
   		id = { type = 17343 id = 14 }
   		name = "30. BAD"
   		strength = 100
   		type = tactical_bomber
   		model = 0
             	}
          	}

navalunit = {
id = { type = 17343 id = 15 }
name = "Primorskiye Flote"
location = 1372 #Vladivostok
base = 1372

  division = {   id = { type = 17343 id = 16 }   name = "Amurskiy Tigr" type = heavy_cruiser model = 0 }
  division = {   id = { type = 17343 id = 17 }   name = "Vladivostok" type = light_cruiser model = 0 }
  division = {   id = { type = 17343 id = 18 }   name = "Khabarovsk" type = light_cruiser model = 0 }

  division = {   id = { type = 17343 id = 19 }   name = "Flotiliya Esmintsev" type = destroyer model = 0 }
  division = {   id = { type = 17343 id = 20 }   name = "Flotiliya Podlodok"  type = submarine model = 0 }
  division = {   id = { type = 17343 id = 21 }   name = "Transportnaya Flotiliya" type = transport }
 }

navalunit = {
id = { type = 17343 id = 22 }
name = "Amur River Squadron"
location = 1366 #Vladivostok
base = 1372

  division = {   id = { type = 17343 id = 23 }   name = "Amur Kanonerskaya Flotiliya"  type = destroyer model = 1 }

 }


}
 
Some notes more about Far East:

- Japan controls whole Korea as national provinces. This is also in vanilla HoI, but it's not very plausible. Yes, they had occupied it for years, but there was an resistance movement. It's also unplausible that Korean soldiers (manpower) would serve in Japanese army or Korean industry reach as high production for Japanese army as Japanese industry.
- Fengtien republic? Anyway, Xinjing and Mukden could be urban provinces. Also Chengdu (belonging to Yunnan) may be urban.
- Mongolia having 32/27 IC!?! At the time Mongolia was home for maybe 500,000 people, when we remember the southern Siberian provinces belonging in Kaiserreich to Mongolia, it could maybe be as high as 1,000,000... But surely not worth of industry as high as Netherlands or Belgium. Of course IC reflects industrialization and not population, but Mongolia was also very unindustrialized at the beginning of 20th century (and still is). Actually there was not any industry. And while we remember that Roman von Ungern-Sternberg (leader of Mongolia in Kaiserreich world) was not interested about allies but only about fighting and expanding... Where that industry has come? Surely not from trade partners or powerful allies - since Sternbergist Mongolia has no one! Of course fun HoI game needs also smaller but quite well industrialized nations to have diversity and possible variations of game timeline... But I would take some 10 IC off from Mongolia. For example Kyzyl, Shushenskoye and Ojrot-Tura were (and are) very small towns. Why not take some IC's away from Kyzyl and others... And also from Eastern Mongolia. Losing few IC's wouldn't take away Mongolia's status as local powerhouse.
- Shanqing Tianguo... Yeah, interesting concept. But why communist leaders and soldiers are fighting with religious fanatics? Why not make own tag for Shanqing Tianguo (or separate communist china ministers/leaders) from it. It also would be very interesting to have in China revolts by both Kuomintang (GMD) and communists. These revolts would happen same time in territory of all Chinese nations... I personally would also like to see some more Chinese cliques... Sichuan & Guizhou for example could be separated from Yunnan clique as independent Cliques... At least Sichuan Clique has actually existed.
 
@ Admiral Yamamot -> Cheer up. I've just seen a Carlist Spain conducting a successful Sealion in my game...

@ Miihkali -> I' rather opt for increasing both Finnish and Transamurian IC, instead of lowering any of them, but your changes seem reasonable. :) Overally, my personal taste is that only underdeveloped, third world countries (such as Ethiopia or warlord China states) should have below 20 base IC, with European countries having at least 20 base IC. The only exceptions should be really minor countries, like Luxembourg or Norway. It's really a shame when you want to expand your industry and you can't afford more than two IC batches in the same time...

That's why I like Kaiserreich for hosting so many countries with IC between 40 and 60 - not yet majors, but strong enough to think about becoming ones. It is really a pleasure to start from a scratch and see Hungary or Bulgaria building a reasonable IC base, strong army and navy and finally becoming a power to be reckoned with :)