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Good ideas.
FlyingDutchie, you underestimate French people fondness of having or findind "savior", even if they are figureheads like Petain. Without the old man to pose as the victorious general of Verdun and the hero of the Weltkrieg and the Civil War, the one that saved France from the reds, even at the cost of a retreat overseas, I can't figure a National France with a popular government and a propaganda appeal on mainland red-occupied France.
Everybody knows Pétain.
Darlan? Reynaud? De Gaulle? Those are émigrés, right, but who are they for the common people, especially those listening to Radio Algier in clandestinity? ;)

Frankly, putting them as Premier does not pose much problems. Nobody ever complained about Kalinin being HoS of Soviet Union in regular HoI2 with Stalin as Premier: it was just how it was! Same With Churchill and George VI. HoS can be figureheads or people without much power.

IMHO, National French is not the french 4th Republic, but sort of "French State" with provisionnal institutions with Petain as Regent/HoS (being mostly a figurehead, the one people rally around and act like he rules, but being mostly a symbol and a moral support/excuse: Everybody knows the Premier and government are the true ruler, but nobody can ignore the Maréchal shadow because of his "historical icon/hero" status. He is the only one to have enough symbolic weight to keep the fiction of French resistance alive.
With Petain dead and National France still sitting around in Algier, it looks so grim: who are these De Gaulle and Darlan Guys?
No appeal at all to french people and veteran (whose impact on daily life was so important in 1920-1930's France IRL, and it should be the same in this timeline. Millions fought in the war and I believe Petain's legend would have stayed vivid in Red France as well, even if it was in clandestinity.
 
Like I said, I wanted to kill off Petain to make it clear that National France is about to change. But your arguments are solid. Petain will live, but he will take a more ceremonial role and drop that deadweight Coty. Afterwards there are three candidate prime-ministers

De Gaulle is the leader of a group of highly nationalist young officers according to Kaiserreich canon. He would turn National France in a modern Prussia at a cost of unrest throughout Africa. Then De Gaulle must choose between two plans. The choice would be De la Rocque or d'Argenlieu, reforming either army (by offering natives citizenship in exchange for service) or navy (ships in exchange for IC).

Darlan would continue the current course, leading to stagnation.

Reynaud would be the wildcard, trying to turn National France from a military junta back into a democracy. He would get events to give natives more political rights, giving France badly needed divisions and manpower at a cost.

Let me know what you think...
 
Like I said, I wanted to replace Petain to make it clear that National France is about to change. I can have Petain step down instead of dying.

De Gaulle is the leader of a group of highly nationalist young officers according to Kaiserreich canon. He would turn National France in a modern Prussia at a cost of unrest throughout Africa. Then De Gaulle must choose a second in command. The choice would be De la Rocque or d'Argenlieu, reforming either army (by offering natives citizenship in exchange for service) or navy (ships in exchange for IC).

Darlan would continue the current course, leading to stagnation.

Reynaud would be the wildcard, trying to turn National France from a military junta back into a democracy. He would get events to give natives more political rights, giving France badly needed divisions and manpower at a cost.

Let me know what you think...

It sounds great however I would like to see political reforms also when France is retaken.

Beside that, some events about tensions between Algerians and native French would be good thing
 
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Like I said, I wanted to kill off Petain to make it clear that National France is about to change. But your arguments are solid. Petain will live, but he will take a more ceremonial role and drop that deadweight Coty. Afterwards there are three candidate prime-ministers
Even irl, its consistent: Petain was mostly passive and very ductible becoming more and more a figurehead in Vichy government.


De Gaulle is the leader of a group of highly nationalist young officers according to Kaiserreich canon. He would turn National France in a modern Prussia at a cost of unrest throughout Africa. Then De Gaulle must choose between two plans. The choice would be De la Rocque or d'Argenlieu, reforming either army (by offering natives citizenship in exchange for service) or navy (ships in exchange for IC).

Darlan would continue the current course, leading to stagnation.

Sounds good...
I must say I do not know Darlan enough to have a more precise point, but it seems to fit both people.
Especially De Gaulle with his "certaine idée de grandeur" of France

Reynaud would be the wildcard, trying to turn National France from a military junta back into a democracy. He would get events to give natives more political rights, giving France badly needed divisions and manpower at a cost.

Let me know what you think...
Having the authoritarian democrat provisional State reverting to the republic could be interesting indeed! As I saw things, National France do have some institutions: Hos (Pétain) and government plus a weak assembly. Having the choice of reverting back to a fully constitutionnal regime should be interesting.

Regarding any "after victory on the continent" political choices, the paths could be IMHO:
-Keep things the same way, i.e. consertative sort of regency à la Horty's Hungary, with Petain and after 1951 De Gaulle or Darlan as HoS. The only difference being that the old provisional institutions are now, well, rooted and seen as such.
- As Republic is the daughter of revolution, be it red or jacobine, and lead France to defeat and humiliation: Pétain/National France government ask for a moderate monarchy. Transition like Franco Spain.
- 4th republic: slow evolution towards a more democratic and liberal state.
 
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Other things:

-What about some events about conscription of Women in socialist countries, especially for France?

I also would like to see that.
However I think this needs better balancing, as doubeling the MP is imo too much. Afterall I would expect a lower percentage of women to be for military sevice and you hardly can conscript pregnant women or the mother of children if you have already conscripted the father :p
The loss of industrial efficiency is appropiate but the dissent hit seems to big for a revolutionary/syndicalist population. And 20% Dissent is pretty crippling.
I've reworked your ideas:

- Army is no place for Women (no consequences)
- Strongly encourages women volunteers and auxiliaries (+5% MP gain)
- Limited conscription of women (like 1 on 3 thing, and not the ones working in war industries; extra MP growth (15%MP Gain) + 2 dissent + lose of a small percentage of industrial efficiency (like 5%) )
- Men and Women should be conscripted the same way: +30% MP growth, 4 Dissent, loss of 10%+ industrial efficiency.

(Changes in red)
The UoB MP growth choice in the Congress event should also be reworked as doubling the MP growth is simpy imba.

* if no women conscription or volunteer solutions are choosen: another events regarding females conscription when and if Paris is threatened. Such an event could be associated with the existing event of Paris threatened.

This should rather be styled as an emergency measure though, and give a big (100 MP?) one time bonus without any mali or changed modifiers.
 
Hey, I noticed a small bug this past night when I friend and I were playing a Germany/Austria game. When I had the Ausgleich I had managed to get all of the sections of the empire to submit to centralization, without a fight! :)

The first problem I saw was that I gave Galicia to Poland, and then later when I made the Danube Federation, I had cores on it. The next problem I had was as the Danube Fed, I had no claims on Slovenia, southern Tyrol or Venice. I can understand no claims on Venice but the other two I do not. Please fix. :)

EDIT: After some thinking, it simply doesn't make sense to have the Danube Fed have ~20 belligerence for just existing! I'd recommend making little add ons to the events during the Ausgleich to reduce the belligerence of anyone who goes nomming on other states and for the Danube or whatever can come out of the Centralization or Hungarian victory in a war (if there are any) to just have a belligerence of around 10.
 
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I also would like to see that.
However I think this needs better balancing, as doubeling the MP is imo too much. Afterall I would expect a lower percentage of women to be for military sevice and you hardly can conscript pregnant women or the mother of children if you have already conscripted the father :p
The loss of industrial efficiency is appropiate but the dissent hit seems to big for a revolutionary/syndicalist population. And 20% Dissent is pretty crippling.
I've reworked your ideas:



(Changes in red)
The UoB MP growth choice in the Congress event should also be reworked as doubling the MP growth is simpy imba.



This should rather be styled as an emergency measure though, and give a big (100 MP?) one time bonus without any mali or changed modifiers.
Very good ideas, I like them! :)
 
Wouldn't be better to rename Australasian Confederation into Australasian Federation? If this nation would be confederation, New Zealand should be puppet of Australia. Members of confederation are sovereign, altough with limited independence. In KR mod, Austria starts as confederation(personal union under Otto I is de facto confederation, members of personal union are Austrian puppets). When Austria turns into Danubian Federation, nations under crown of Habsburgs are deprived of self-governance, but they get ministers in Kaiser's cabinet). Same thing with Austria-Hungary, which is federation with two federal units, Austria and Hungary. Federation is independent and sovereign state while confederation grants self-governance to members of union.
 
Hello!

I really hope this is the right place for that post, if it is not I'm sorry for the mistake, but I hope you can help me.

I have a number of questions concerning Kaiserreich (the greatest Mod-Project for Hoi if you ask me).

1. I think I do not play the latest and Final version of the Mod (my Canada usally enter an alliance with the UoB and there are many not yet discribed and uninvolved Events). Where can I find the latest Version of the mod?

2. A whole different Question: I'm fascinated by the concept of the Mod and all the possibilities the player have. How do you plan such a concept of a game world which is influenced by that much choices? When planning a whole new world where do you start?

3. Whole different, but most important Question: There will be a Kaiserreich for Hoi 3 right?

Thanks for any reply and sorry for my non-nativespeaker-english.

Nighty
 
3. Whole different, but most important Question: There will be a Kaiserreich for Hoi 3 right?

A russian team is working on it from what I know. The original Kaiserreich team will work on Kaiserreich for HoI 2 and AoD.

1. I think I do not play the latest and Final version of the Mod (my Canada usally enter an alliance with the UoB and there are many not yet discribed and uninvolved Events). Where can I find the latest Version of the mod?

Make sure you choose the Kaiserreich scenario, not the 1936 one.
 
Hello!

I really hope this is the right place for that post, if it is not I'm sorry for the mistake, but I hope you can help me.

I have a number of questions concerning Kaiserreich (the greatest Mod-Project for Hoi if you ask me).

1. I think I do not play the latest and Final version of the Mod (my Canada usally enter an alliance with the UoB and there are many not yet discribed and uninvolved Events). Where can I find the latest Version of the mod?

If Canada and UoB enter an alliance after the Icelands events then you're probably playing an older version of the game. This used to be a bug in one of the betas. There are links on the first page to the most recent version of the mod.
 
Heya guys.


Great mod, as always. I've been a huge fan for quite a while. I've got a problem with playing as the American Union State. I've been having a little difficulty in maintaining my borders. I start off with few troops, mostly militia, and even though I can make some in-roads into Ohio and Indianapolis, by that point CSA and US forces have swung around behind me and encircled my one or two divisions (divisions I can't really give up as the next few divisions ('36 infantry, artillery brigades attached) will be out 2 months later. I'm hesitant to build militias because... well, they're militia.

So, my question is, in general, how the heck can I win this war? Any units I should focus on building? any general strategies? any area or faction I should focus on conquering first? Event choices I should choose?

Sorry I know it's very broad but It seems pretty hard to me. Thanks so much for any help.
 
Build the militia. You need them. Even playing as the USA, I built a ton of militia. You can always disband them to recover the mp later, but I kept them and put arty on them for beach defense later. Some of my militia saw battle even all the way to La Plata.
 
I also would like to see that.
However I think this needs better balancing, as doubeling the MP is imo too much. Afterall I would expect a lower percentage of women to be for military sevice and you hardly can conscript pregnant women or the mother of children if you have already conscripted the father :p
The loss of industrial efficiency is appropiate but the dissent hit seems to big for a revolutionary/syndicalist population. And 20% Dissent is pretty crippling.
I've reworked your ideas:

Why the loss of industrial efficiency? Conscripting housewives and young girls with no job hit the IC? And conscripting men capable of work don't?
 
@ Legolas - We know the Russian events are sometimes a bit weird. Unfortunately there is very little I can do about it without risking making it even worse.

I think I posted a potential solution on the Kaiserreich boards a while ago but I can't remember which thread it was in, unfortunately. I remember that this problem (instant annexation) existed with Korea too, but I think they added an event that either removed all the Japanese troops or added some Korean militia or both. Do you think that could fix the SOV instant annexation problem as well?
 
@ Legolas - We know the Russian events are sometimes a bit weird. Unfortunately there is very little I can do about it without risking making it even worse.

I think I posted a potential solution on the Kaiserreich boards a while ago but I can't remember which thread it was in, unfortunately. I remember that this problem (instant annexation) existed with Korea too, but I think they added an event that either removed all the Japanese troops or added some Korean militia or both. Do you think that could fix the SOV instant annexation problem as well?
 
Why the loss of industrial efficiency? Conscripting housewives and young girls with no job hit the IC? And conscripting men capable of work don't?
Because in WW1 and in WW2, women took the war-efforts jobs and were working in factories or other jobs (like driving in public transports and such) they usually did not tool part in.

They weren't just sitting idly at home, they were making shells and stuffs.
And even more in France/Red France's case: they are 40 millions versus 80 millions germans + Mittleuropa. All able men from 18 to mid 40 would probably be conscripted, hence the need for women to work in factories.
If women, at least some of them (say 20's-30's single women) are being conscripted, i.e. the more healthy and work-able ones, it would induce a severe manpower shortages in industries and disrupt other areas of importance such as transportation or hospitals, hence the penalty. The difference with men conscription is that men conscription is already, sort of, counted in HoI2 IC measures IMHO
 
I think I posted a potential solution on the Kaiserreich boards a while ago but I can't remember which thread it was in, unfortunately. I remember that this problem (instant annexation) existed with Korea too, but I think they added an event that either removed all the Japanese troops or added some Korean militia or both. Do you think that could fix the SOV instant annexation problem as well?

I don't think it was a problem with cores. The USSR that formed and DoWed Russia had quite a few cores in St. Petersburg and other parts of western Russia. All the Russian units in that territory switched sides when USSR seceded and they got some mobilisation events giving them a ton of militia... which then transferred to Russia following the annexation!
The USSR surrendered via an event (for Russia, not for USSR), so maybe that event has some triggers tied to provinces that the USSR in my game did not control? I don't have the save game with it existing, but I remember the USSR controlling nearly all the territory west of Moscow and south of St. Petersburg, or something similar.