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Sarmatia1871 said:
Yep, definitely could do - although I'd need to see how it all works in practice first though, as I'm 100% sure if it's a good idea or not...

Anchorage is already a VP IIRC:
 
Problem: In my save game as Russia, there is a crash because of the words "position = tag" when describing Otto Welt (for one time or another).
I have manually removed him as I don't know what minister he is, but tell me how to get around this.
Same thing for another guy called Karl Kautsky
 
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Sarmatia1871 said:
Yep, true. Although if there's a good reason why Texas could be a possible (and distinctive!) revolter nation, I suppose it could be moved into one of the U.. tags...

Well... ::stands, rocking on heels, hands in pockets::

POOF! ::a small cowboy appears on left shoulder::
"Yippeee! C'mon and tell 'im! He's on the fringe, an' you can get that there Texas a spot smack dab in the middle of tha mod!"

POOF! ::a small academic appears on right shoulder::
"Come now; there's no real way to justify this, and you know it."

::sighs; both miniatures poof into oblivion:: Yeah, they'd be distinctive, but it wouldn't be very likely. The Democrats and Jeffersonian Democrats (aka "Texas Regulars") were divided on economic policies, not any sort of separatism, so Texas would probably cast its lot with one of the major factions, as they did both after revolting from Mexico and after seceding from the Union. Just make sure one or two of our favourite Texans make it as potential ministers, and we'll call it square. ;)

May I suggest Wilbert Lee O'Daniel (Note: Wil-BERT, not Wil-LIAM) as a potential America Firster, that is if you intend to have Texas be in America First?

http://www.tsha.utexas.edu/handbook/online/articles/OO/fo'4.html
http://www.tsha.utexas.edu/handbook/online/articles/WW/xgw1.html

He was charismatic and right-wing fundamentalist. No real connections to America First it seems, but he was a "Texas Regular" and a "Dixiecrat"; with no Confederacy in your scenario, America First would be the next bet. The group would also probably like someone to cement its alliance in the Lone Star State.

Some potentials places for O'Daniel:
HoG: Smiling Oilman
Armaments Minister: Laissez-Faire Capitalist
Security Minister: Man of the People

Note the Smiling Oilman. No, "Pappy" was not an Oil Tycoon CEO. He in fact had about no business experience; this is probably why Paradox wisely lists him as a Political Protege HoG. However, if he were part of an America First (or whatever) coalition, he would certainly fight harder than anyone else to emphasise Texas business interests--which would be oil. Besides... it is a CRIME to have a "Smiling Oilman" minister trait with no potential Texas occupant, a crime Paradox commits even to the extent of having a Texas NATION with NO SINGLE SMILING OILMAN! TEXAS IS THE METAPHORICAL SMILING OILMAN! TEXAS TEA! JUST LOOK AT THAT GUY FROM THE SIMPSONS, FOR CRYING OUT LOUD!!

Sorry, I lost myself for a second there. But just look me straight in the monitor and tell me you honestly did not have a single thought of "Texas" when you first saw the "Smiling Oilman" trait in HOI.

If you decide to make Texas go Union loyalist, and you want ministers, then James Allred and Coke R. Stevenson are probably your best bets. If you do add these, just note that the former's name is James Burr V Allred, not James Burr V. Allred (the V is, strangely, a name and not an initial). They were both New Dealers to the end, I believe.

EDIT: Big T, I adore your Vatican skin! It's going right in my personal game, once I finish a few more modifications...
 
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T-hiddemen said:
I made leader pics for all of the above, except for Franz von Keil and Archduke Rupprecht who I could not find. Where possible I gave you 2 choices. Here is the ZIP FILE

Excellent! I wasn't able to find much on von Keil or Rupprecht either, and these should be enough for actual family members.

Now to find surviving members of the pre-war aristocracy....
 
Seylanov said:
Problem: In my save game as Russia, there is a crash because of the words "position = tag" when describing Otto Welt (for one time or another).
I have manually removed him as I don't know what minister he is, but tell me how to get around this.
Same thing for another guy called Karl Kautsky

Yep, problem has been found and fixed in the bug-fixing update = the download link is underneath the main mod download link on the first page.

This was caused because I mispelled both Kautsky's and Wells' positions -> Both are listed as 'HeadofGovernment' when they should be 'Head of Government.' So, the game doesn't recognise them on the savegame files.
 
Passivocalia said:
Note the Smiling Oilman. No, "Pappy" was not an Oil Tycoon CEO. He in fact had about no business experience; this is probably why Paradox wisely lists him as a Political Protege HoG. However, if he were part of an America First (or whatever) coalition, he would certainly fight harder than anyone else to emphasise Texas business interests--which would be oil. Besides... it is a CRIME to have a "Smiling Oilman" minister trait with no potential Texas occupant, a crime Paradox commits even to the extent of having a Texas NATION with NO SINGLE SMILING OILMAN! TEXAS IS THE METAPHORICAL SMILING OILMAN! TEXAS TEA! JUST LOOK AT THAT GUY FROM THE SIMPSONS, FOR CRYING OUT LOUD!!

Sorry, I lost myself for a second there. But just look me straight in the monitor and tell me you honestly did not have a single thought of "Texas" when you first saw the "Smiling Oilman" trait in HOI.

If you decide to make Texas go Union loyalist, and you want ministers, then James Allred and Coke R. Stevenson are probably your best bets. If you do add these, just note that the former's name is James Burr V Allred, not James Burr V. Allred (the V is, strangely, a name and not an initial). They were both New Dealers to the end, I believe.

EDIT: Big T, I adore your Vatican skin! It's going right in my personal game, once I finish a few more modifications...

:D - Okay sure, I'll implement these ministers! I'm currently putting Texas in with the America First block, but would it be likely to side with any of the others?

I actually don't particularly like the 'Smiling Oilman' name - it's a bit too specific but gives some more generally useful effects, so it could changed to something else.

I'm also thinking of/going to change some of the domestic policy slider names: 'Free Trade <---> Central Planning' is a bit irrelevant in this timeline, as pretty much every economy in the world is going to be a similar mix of state-run, or heavily cartelized, or socialised economic concerns, and free-trade economics are almost as good as dead! So, it's likely to renamed something along the lines of an EU2-style 'Decentralization <----> Centralization' and reflecting general views/policies with regard to the concentration of power either in the hands of the main government, or delgated to more local agencies (eg. states, communes, town councils, soviets, constituent Kingdoms...). But with still exactly the same effects as the old slider.

And I was also thinking of changing the 'Hawk Lobby <---> Dove Lobby' to something more Germanized, keeping in with the subject of the mod! Possibly something like 'Hurrapatriotismus <---> Pazifismus'
 
Berlichingen said:
Revised Austrian teams now ready:

http://chaosrealms.org/forgottenimmortal/AustrianTech.zip

Whats next Sarmy, French OOB?

Are we going with militia or something else for their setup?

Many thanks! French OOB next would be great -> Probably stick with the prior two categories you suggested, with the mass army principally consisting of militia for the time being.

I think it would be better to rename the main elite army force called the 'Armée Populaire', and have the militia based forces as the 'Garde nationale' - this would be a bit more in line with older revolutionary names.

And at least one HQ would probably be quite a good idea!
 
I found out the Japanese resource problem - they have no convoy transports! (Neither does the Union of Britain for that matter and while the Netherlands does have some - It would appear to not be nearly enough to service their empire). I gave the Japanese some transports and that resolved thier supply problem. Unfortunately it casue a big one for Transamur. Since puppets give their masters a large portion of their resources, in no time flat (3 months) Transamur was no longer able to support their economy and bottomed out to 0 ICs. The Sudan has the same problem and either Tunisia or Libiya will later in the game.

Also, there seems to be a bottleneck of supplies in Changede since there is no port to move the supplies from. Perhaps giving Japan Jinxi would solve this

I also noticed that some of the new states around Russia won't annex countries. Georgia controlled all of Armenia and Mongolia controlled all of Siberia but neither country was annexed. (I have screenshots if you'd like)

Side note - you might want to consider a German garuntee of Denmark, or moving the German Fleet from the Baltic. As the Union of Britain I took Denmark which trapped the majority of the German fleet there with no way out. My pretty navy had no one to fight when I DOWd them :(

As for possible Japanese events I would imagine they would be aggressive in that area of the world given its fragmentation. Given the political situation they have 4 choices:
1) Russia - with Russia in chaos they could seek to 'liberate' Siberia and gain more access to resources (this choice would probably complicate your existing Russian events and might require some re-work)
2) China - with risks of German response. Could make for an interesting event chain (Germany= 1) respond to their acts of aggression or 2) as long as they leave our puppets alone we will let them be for now)
3) South east Asia - also risks German response
4) USA - It would stretch the IJN but the potential rewards! Taking advantage of US chaos they could move agains the Philippians or even against California (with the potential danger of Uniting the US against Japan)

If you like the idea, I'd be willing to rough out the events (or do them completely) but I can certainly understand if these ideas don't fit your mod - it is after all YOUR mod

Again, I don't want you to think I'm bashing your mod - I love it - just trying to help flush out details
 
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Hey I was wondering if you would mind my using some pieces of your mod in one that I am designing. Nothing to major, just some graphics, a few ideas, maybe some things you have researched that I would like to avoid duplicating.
 
Exterous said:
I found out the Japanese resource problem - they have no convoy transports! (Neither does the Union of Britain for that matter and while the Netherlands does have some - It would appear to not be nearly enough to service their empire). I gave the Japanese some transports and that resolved thier supply problem. Unfortunately it casue a big one for Transamur. Since puppets give their masters a large portion of their resources, in no time flat (3 months) Transamur was no longer able to support their economy and bottomed out to 0 ICs. The Sudan has the same problem and either Tunisia or Libiya will later in the game.

....

If you like the idea, I'd be willing to rough out the events (or do them completely) but I can certainly understand if these ideas don't fit your mod - it is after all YOUR mod

Again, I don't want you to think I'm bashing your mod - I love it - just trying to help flush out details

:D Many thanks - this is actually just the sort of information that I need to be able to turn the base setup in the Alpha into something playable!

I'll investigate further into all these issues - Germany definitely should have a guarantee on Denmark, and probably the whole of Scandinavia - I must have forgotten them...

And resource distribution is a known issue that needs in-depth looking in to, especially with the puppets - can you also try and see exactly what resources the countries are lacking and by how much? This will help me put together a load of initial trades between all of them and their masters in the .eug file (I deleted all of the vanilla 1936 ones because they were generally inappropriate).

And no idea why Georgia and Mongolia wouldn't annex Siberia or Armenia! It's probably an AI issue, so I'll look into the way the files are set up.

If you want to do Japanese foreign policy events, that would be great! Probably leave the Chinese ones for the time-being, as these would need to be integrated with the whole of the Chinese setup. And Timotheus has already done some events for the Philippines - so if you want to do some more for American Pacific islands and possessions it may be an idea to base these on his. I also definitely wanted to complicate/develop results of a possible war with Russia for 'All the Russias', so please make any changes with this that you think may be good! And Zauberfloette has given some general ideas for the South-East Asian setup (about 10+ pages back....), so these could give some ideas on possible causes for Japanese intervention.

I'd also want to do something a bit more variable with the Japanese domestic setup than simply go down a 'the military is even more dominant than in real-life' road, in order to keep things interesting and replayable! Maybe give Japan the option to emerge as the dominant liberal global power, follow a genuine 'national liberation' strategy in Asia, as well as the choice of going more OTL imperialist and militarist, and possibly something even more extreme as well....
 
hammerfalls said:
Hey I was wondering if you would mind my using some pieces of your mod in one that I am designing. Nothing to major, just some graphics, a few ideas, maybe some things you have researched that I would like to avoid duplicating.

Yep, sure - as long of course as I can use stuff from your projects! And if you let me know what it is beforehand, I can probably give additional ideas on how it could be integrated.

Which reminds me also - I've got quite a few new leftist and rightist French ministers organised, so I can send these to you reasonably shortly (once they've all been assigned traits and positions...).
 
Codeman said:
What will happen to the Panama Canal, taken over by Carribein Fed.?

Do you need any events if so PM me what you want and i will make them

The Panama canal would be the possible cause of a wide range of wars and conflicts, so will probably need quite a lot of complex events dealing with its status. So, probably best done by me a bit later on, once AI files and the rest of America have been worked out...

Other events are of course always needed! So, just tell me what you'd be interested in working on, and I'll give you an idea of what would be needed in that area...
 
Sarmatia1871 said:
:) - Ah, I actually meant the Serbian and Yugoslavian ministers in the normal Paradox-supplied game files -> So there's no need to download the mod!

Ok I understand you.
Well, Ladislav Polic from Croatian party HSS(?) never been minister of war (or armaments).
Momcilo Dzujic was a orthodox priest before a war.
 
general Nedic said:
Ok I understand you.
Well, Ladislav Polic from Croatian party HSS(?) never been minister of war (or armaments).
Momcilo Dzujic was a orthodox priest before a war.

Aha, excellent! I actually needed a potential Orthodox leader in the region for the 'All the Russias' Faith and Nation events.