I've been playing a few games as Canada, and having quite a bit of fun with the mod. Being able to play Canada with goals of its own, instead of being just a sidekick to a larger war effort, is very interesting!
I did notice a few bugs & have a few suggestions for improvements. I don't know if these have been mentioned already, & my apologies if they are duplicating other comments, but here they are, for whatever they may be worth:
1. For some reason, at the start of the game, Eden is the Foreign Minister & Sinclair is the Head of Intelligence in the Union of Britain, instead of the individuals who are scripted to be in those posts. I'm not sure why this problem occurs (the scripting seems correct in the scenario & minister file), but I figured I'd report it.
2. Harland & Wolff is still a Union of Britain tech team, but the shipyard is located in Belfast, so it should be removed. A case could be made to add it to the Irish file, but then again it could easily have been destroyed in whatever fighting occurred after Ulster was forcibly included in the Republic of Ireland.
3. In one of my games, Algeria appeared, & looking at its cabinet, all of the ministers (except for Dassine Oult Yemma) had 'X's instead of pics. Looking at the files, it appears the pics are there, but for some reason they're not being used by the game.
4. The 'Unrest on the Gold Coast' event (91682) gives Guinea independence from National France, & the latter promptly DOWs Guinea via the 'War in the South' event (91683). However, because Guinea has no army after independence, it's conquest by National France is quick & easy. Perhaps 91682 should trigger an event for Guinea giving them a free division, to at least give them a fighting chance?
5. Choice A of the 'We have found oil in Alaska' event (9000081) reduces the supplies of Canada by 2000 & money by 1000, in addition to the oil discovery. The supplies reduction is okay, but the money reduction is way too much - it can easily cripple Canada's tech research for half a year to make up the deficit (unless the player has stockpiled money, which is unlikely). I suspect this could be a particular problem for an AI Canada, since a human could at least set up some trades to get more money faster. My suggestion is that the money reduction be changed to no more than 100, & the supplies reduction be increased if it is felt needed for balance.
6. There seems to be something wrong with the Domestic Security events of the Bill C-7 event series for Canada, as several of the Domestic Security events can trigger at the same day. It appears the problem is with the use of the 'Progressives' flag.
7. In one of my games, the Union State & the Combined Syndicalists seceded, but the West Coast did not. The problem for the USA was that they did not nearly have enough transports to carry resources from the West Coast to the factories in the East Coast. I'd suggest adding several hundred transports to the USA starting transport pool.
8. If Germany defeats Russia & gets the 'Bitter Peace' event, it ends up annexing all of western Russia. I'm not sure this is the most realistic option, considering that Germany's post-WWI strategy in the East was to set up a series of client states as opposed to direct rule. My suggestion would be that Germany & its allies make only small annexations, but Germany also puppets Russia itself. In terms of territory, I'd suggest that Germany takes an enclave around St. Petersburg (perhaps St. Petersburg, Kingisupp, Luga, & Gdoz) to cut Russia off from the Baltic Sea, plus Pskov, Opochka, & Polotsk to VBH, & Vitebsk, Smolensk, Roslavl, Rogachev, and Gomel to Wiessruthenien.
9. In one of my games, Hungary annexed Greece in one of the various Balkan Wars. Considering the strong desire of the Hungarians not to add additional nationalities to Austria-Hungary in 1914, I think it would be more appropriate for Hungary (or Austria for that matter) to receive an event after annexing Greece, Serbia, or Romania, with choice A being releasing the country as a puppet & choice B being a dissent hit.
10. In one of my games, Russia attacked the Ukraine via event, but was then DOWed by Germany & got thoroughly crushed. The problem was that while Germany was crushing Russia, Russia also DOWed Mongolia & the Don-Kuban Union (IIRC) via events, wars Russia had no hope of winning. IMHO, those events should be adjusted so that Russia is unlikely to take the war option if they are already at war.
11. I noticed that there are a number of British leaders in the Canadian leader files, but their minister/tech team counterparts remain in the Union of Britain. I'd suggest that the minister/tech team counterparts follow the leaders to Canada, as I've listed below:
Code:
Canada Union of Britain
Alexader L (1006) M (1164)
Deverell L (1103) M (1116), M (1127)
Ironside L (1174) M (1118)
Ismay L (1176) M (1166)
Montgomery-Massingberd L (1225) M (1007), M (1008)
Backhouse L (1320) M (1137)
Chatfield L (1333) M (1009), M (1173)
Pound L (1381) M (1140), T (323)
Harris L (1447) M (1169), T (319)
Leigh-Mallory L (1456) M (1170), T (328)
Newall L (1465) M (1149)
Portal L (1470) M (1147), T (321)