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Well, yeah. But I get constant, worthless offers from all over the world all the time, so that might just be a coincidence.
 
The US got completely taken over by some seceeding states by event long ago. I'm sorry I don't know this mod very well yet, is that part of the civil war? What's with Puerto Rico?
 
Winner said:
OK, since I don't want to wait until the next patch is released, I corrected few errors in the "revolt.txt" file.

1) I made it possible to release Neutral France manually.
- If I understand it correctly, this nation should be estabilished as a puppet state in France in case of German victory. Unfortunately, in my game, I annexed France before the CoF surrender event fired, so this nation wasn't created. I had to either occupy whole France or release the Commune of France again.
- If you release France this way, it loses Brest and Corsica to Germany.

Screenshots:


2) Italian Federation can also be released manually
- After I annexed the Italian Federation, I found out I couldn't release it again. It was kinda puzzling, but it turned out that there was a mistake in the revolt.txt file - their capital was supposed to be in Austria :confused: The mistake (I hope it was a mistake) is now corrected and you can release the country without problems now.
- It loses cores in the two French provinces (Grenoble and Nice)

Screenshot:


3) Alternatively, you can release the Republic of Sicilies instead
- They get all the provinces the Italian Federation does, but their capital is set to be in Naples

Screenshot:


Download the file here.

I hope you find it useful.

what is the nation controlling most of france in that screen shot?
 
Teddysdad said:
what is the nation controlling most of france in that screen shot?

There are three Frances in the mod - the Commune of France (Syndicalists), National France (the member of the Allies alliance) and vanilla France, a German puppet (it is grey).

The screenshot is from my game, I played as Germany, conguered the CoF (and UoB, Italy etc.) and released France as my puppet, which was imposible before.
 
ugh... can anyone help me here? I've picked up DD for the first time in a couple months, just re-installed and patched it... downloaded Kaiserreich... and now, when I try to extract it into the DD folder, it gives me "system cannot find the path specified." Anyone know what I'm doing wrong?


--edit-- nevermind, got it working! :)
 
Last edited:
Blah all right another problem... when I load up the Kaiserreich scenario, I get:

--- ERROR: (Unrecognisable which or value) 'which = escort_carrier' Line = 429 file = db\tech\industry_tech.txt ---
Do you still want to continue?


I've removed that particular line from the coding completely but it's still giving me this whenever I try to load up the KR scenario. Is this a known issue already?
 
Hi there, I heard on another thread (I forget which one) that there were rumors of a updated version of Kaiserreich coming out soon that included a bunch of the fixes in it. Any truth to that rumor?
 
Zauberfloete said:
Yup! Akira is working on it!
There are others working on it too, you know. :mad:

And besides, Akira is just a figurehead. Me and KuzuX have been running the show all along. :p
 
I've been playing a few games as Canada, and having quite a bit of fun with the mod. Being able to play Canada with goals of its own, instead of being just a sidekick to a larger war effort, is very interesting! :) I did notice a few bugs & have a few suggestions for improvements. I don't know if these have been mentioned already, & my apologies if they are duplicating other comments, but here they are, for whatever they may be worth:


1. For some reason, at the start of the game, Eden is the Foreign Minister & Sinclair is the Head of Intelligence in the Union of Britain, instead of the individuals who are scripted to be in those posts. I'm not sure why this problem occurs (the scripting seems correct in the scenario & minister file), but I figured I'd report it.

2. Harland & Wolff is still a Union of Britain tech team, but the shipyard is located in Belfast, so it should be removed. A case could be made to add it to the Irish file, but then again it could easily have been destroyed in whatever fighting occurred after Ulster was forcibly included in the Republic of Ireland.

3. In one of my games, Algeria appeared, & looking at its cabinet, all of the ministers (except for Dassine Oult Yemma) had 'X's instead of pics. Looking at the files, it appears the pics are there, but for some reason they're not being used by the game.

4. The 'Unrest on the Gold Coast' event (91682) gives Guinea independence from National France, & the latter promptly DOWs Guinea via the 'War in the South' event (91683). However, because Guinea has no army after independence, it's conquest by National France is quick & easy. Perhaps 91682 should trigger an event for Guinea giving them a free division, to at least give them a fighting chance?

5. Choice A of the 'We have found oil in Alaska' event (9000081) reduces the supplies of Canada by 2000 & money by 1000, in addition to the oil discovery. The supplies reduction is okay, but the money reduction is way too much - it can easily cripple Canada's tech research for half a year to make up the deficit (unless the player has stockpiled money, which is unlikely). I suspect this could be a particular problem for an AI Canada, since a human could at least set up some trades to get more money faster. My suggestion is that the money reduction be changed to no more than 100, & the supplies reduction be increased if it is felt needed for balance.

6. There seems to be something wrong with the Domestic Security events of the Bill C-7 event series for Canada, as several of the Domestic Security events can trigger at the same day. It appears the problem is with the use of the 'Progressives' flag.

7. In one of my games, the Union State & the Combined Syndicalists seceded, but the West Coast did not. The problem for the USA was that they did not nearly have enough transports to carry resources from the West Coast to the factories in the East Coast. I'd suggest adding several hundred transports to the USA starting transport pool.

8. If Germany defeats Russia & gets the 'Bitter Peace' event, it ends up annexing all of western Russia. I'm not sure this is the most realistic option, considering that Germany's post-WWI strategy in the East was to set up a series of client states as opposed to direct rule. My suggestion would be that Germany & its allies make only small annexations, but Germany also puppets Russia itself. In terms of territory, I'd suggest that Germany takes an enclave around St. Petersburg (perhaps St. Petersburg, Kingisupp, Luga, & Gdoz) to cut Russia off from the Baltic Sea, plus Pskov, Opochka, & Polotsk to VBH, & Vitebsk, Smolensk, Roslavl, Rogachev, and Gomel to Wiessruthenien.

9. In one of my games, Hungary annexed Greece in one of the various Balkan Wars. Considering the strong desire of the Hungarians not to add additional nationalities to Austria-Hungary in 1914, I think it would be more appropriate for Hungary (or Austria for that matter) to receive an event after annexing Greece, Serbia, or Romania, with choice A being releasing the country as a puppet & choice B being a dissent hit.

10. In one of my games, Russia attacked the Ukraine via event, but was then DOWed by Germany & got thoroughly crushed. The problem was that while Germany was crushing Russia, Russia also DOWed Mongolia & the Don-Kuban Union (IIRC) via events, wars Russia had no hope of winning. IMHO, those events should be adjusted so that Russia is unlikely to take the war option if they are already at war.

11. I noticed that there are a number of British leaders in the Canadian leader files, but their minister/tech team counterparts remain in the Union of Britain. I'd suggest that the minister/tech team counterparts follow the leaders to Canada, as I've listed below:

Code:
			Canada			Union of Britain
Alexader		L (1006)		M (1164)
Deverell		L (1103)		M (1116), M (1127)
Ironside		L (1174)		M (1118)
Ismay			L (1176)		M (1166)
Montgomery-Massingberd	L (1225)		M (1007), M (1008)
Backhouse		L (1320)		M (1137)
Chatfield		L (1333)		M (1009), M (1173)
Pound			L (1381)		M (1140), T (323)
Harris			L (1447)		M (1169), T (319)
Leigh-Mallory		L (1456)		M (1170), T (328)
Newall			L (1465)		M (1149)
Portal			L (1470)		M (1147), T (321)
 
Hi,

some quick feedback before the release of the new beta:

I. Iron-Guard Romania flag looks poorly done. IIRC, the symbol should be in the middle and not to the right.
II. The flag of Libya doesn't have waves.

(Notice: I do mean the flags and not the flags on the shield ;))

III. On the counter, the (Iron-Guard) romanian flag only has three stripes instead of three 'crossed' stripes
IV. At game start, Ukrainian units are on romanian soil. (See pic.)

bugivzm6.jpg


Hovewer, these units disappears in the first hour of the game; perhaps move them to ukrainian soil from the start?

Also, I'd like to suggest a new scenario-button, since the current is... pretty unclear and could be somewhat newer, so, here's a suggestion:

scenarioklotwte1.jpg


Looking forward to the beta III, but one last question; I've read on your board I read a little about the (new?) tech tree, is this something that will be implented on beta III?