Kibbles said:Or, you can fix the error yourself. In the DB/Events/KAISERREICH/WWII/Partios folder, go to the very bottom. Delete one of the } from the triggers so the trigger looks like this:
Code:trigger = { control = { province = 56 data = -1 } # Paris }
I left an extra bracket in and I only corrected it in one of the two versions I was uploading.
Go to war with someone else. And I'd think that the rebellion of the industrial heartland of the US might make the industrial output smaller.ppw89 said:Just one quick question to the developers: i played a game with the usa, csa seceeded, but i managed to defeat them in late 1937. now i have fallen back to the huge peacetime ic mod of -75%, now in rl the second world war helped to gear up americas industry, though the civil war was not that big i wonder if it has no effect. or is there any other way to bring the modifier to an sane level (like the geraing up events in vanilla)???
KanaX said:Go to war with someone else. And I'd think that the rebellion of the industrial heartland of the US might make the industrial output smaller.
ppw89 said:so you are telling me that with the east- and westcoast still intact (never even harmed actually) as well as the midwest totally unscathered, and despite the enermeous production achieved during war the day peace reigns again the whole industry breaks down again, so that the industrial output of the reunited US is smaller then the one of the USA without the csa and this is going to be this way forever and there is no chance that the usa will ever get rid of this 75% penalty whatever happens in the remainung 26 years of the game? o0
(i am actually wondering why there even is a 75 peacetime penalty, which in vanilla represented the great depression (which as i am aware never happened in this timeline), because when representing the long term decline of the us econmy , as mentioned in the background story, it would have been easier to lower the starting ic and not to take away 3/4 productivty from every factory you start with, and every factory you will ever build in the future (meaning the us would be the only nation to actually having to wait not 5 but 20 years for one point of ic to pay off).
look, the american economy was badly damaged by german protectionism after the weltkrieg, not to mention the Entente being unable to repay their loans, then they emerge from a long bloody civil war centering on the industrial heartland into the ongoing great depression (1936-19??), and that civil war would still leave that heartland rife with dissent and (what with the massive amount of guns left after the civil war) syndicalist paramilitary activities. You cant expect them to have a good economy after the civil war.ppw89 said:(i am actually wondering why there even is a 75 peacetime penalty, which in vanilla represented the great depression (which as i am aware never happened in this timeline))
This is what I did:Schutzstaffel said:What you need to do, is when you apply the patch on your mods folder, you Disable and Re-enable the mod so those files become active, if you haven't done so.
EMFM said:This is what I did:
1) Enabled Kaiserreich 1.0
2) Enabled 1.0.1
3) Attempted to disable/re-enable 1.0
4) Got error message
EDIT: Nevermind, I think I misunderstood. Trying something else.
I just enabled the 1.0.1, applied the fix, disabled it and re-enabled. Oddly enough, it worked. No file editing whatsoever besides what Kibbles did. The strange thing is that it worked this time, but not last time.Schutzstaffel said:Put the patch files in the Kaiserreich 1.0 folder, and overwrite them. Then disable and re-enable.