New and improved German techteams, I have no idea what Fokker-Junkers has general equipment showing up, its not listed for them, but I'll fix it soon enough, probably some sort of error in my typing somewhere.
Luftshutzamt was the German Miltiary Aviation Department that was disbanded to form the Reichsluftministerium in 1933 by Werner von Blomberg, who felt the Airforce had outgrown the Army. Considering the old guards would be controlling the military during the 20s and 30s, the Airforce's independent command could probably be limited, as the Army wished to retain control over it. the Luftshutzamt will be replaced via event with the reichsluftministerium I imagine via the gemran high command struggles.
The Generalstab have a picture of the Kaiser posing infront of Germany's top commanders like Hindenburg, Tirpitz, Falkenhayn and others, and represent the German/Prussian General Staff, the heart and soul of the Army. It will be replaced probably with a more progressive version of it, maybe OKH Generalstab techteam, that would represent the Guderian/Steiner/Beck/Brauschwitch high command group.
Vulcan AG was added as Germany's 3rd naval tech team, Vulcan Stettin AG produced half a dozen of Germany's dreadnoughts, major merchant vessels and was one of the premier German shipbuilders till 1945. It's been added as the alternative to the Kaiserliche Germaniawerft Kiel.
Mackensen's skill lowered from 8 to 5, and Siemens-Schuckert denied rocketry. Also changed it so Braun and Hiessenburg both have 1 less skill instead of 2, I think this is good to represent Germany's lack of interest, making it slightly harder for a player to get these advanced weapons even if they put time into it. It represents the entrenched beaucracy that would exsist, that didn't under Hitler's radical government.
Well, here is some of the new teams and changes, I'll probably do some more tinkering and such before giving you my files Sarmy, as well as putting them on my webspace for people to add to their game easily.