T-hiddemen said:Well then, when I get some time later today I will cook up a set of flags, shields, counters if no one beats me to it. . . .
Nationalist France set
T-hiddemen said:Well then, when I get some time later today I will cook up a set of flags, shields, counters if no one beats me to it. . . .
On normal, my industry ground to a halt within 4 months. I was able to operate at about 75% of my ICs with massive supply trading, but that severely cut down on my production ability. The original resource amounts and locations were tailored to the original history line. With the introduction of a radically different history line and provence ownership there are probably going to be a number of countries suffering from resource problemsSarmatia1871 said:France I can understand (they've lost all of their resource producing colonies...), but Japan has no resources? The only thing I can changed with them from the vanilla setup was getting rid of their Pacific possessions...
This may be because I deleted all of their starting trade pacts from the Vanilla game, in which case these would have to be re-done as well - in line with the different international relations setup, of course!
I figured as much, just thought I'd mention it on the off chance that you actually managed to over look somethingSarmatia1871 said:Russia has been explained (I should put the Russian land-doctrine situation in BLOCK CAPITALS somewhere!) - and the 'Texas' issue is known about too - I only remembered to change the name to 'American Union State' in the module...
Ayeshteni said:Italian Federation has a distinct lack of resources (even though their IC has been cut due to the split in Italy and because they have no African posessions)
Energy is at -60, metal is also down and oil is at +6 (giving them a little problem in redressing the blance).
Ayeshteni
T-hiddemen said:Nationalist France set
Exterous said:On normal, my industry ground to a halt within 4 months. I was able to operate at about 75% of my ICs with massive supply trading, but that severely cut down on my production ability. The original resource amounts and locations were tailored to the original history line. With the introduction of a radically different history line and provence ownership there are probably going to be a number of countries suffering from resource problems
Gen.Schuermann said:Is there any way to get like an eventchain "drawing" for us to see?
I'd like to see what options i have for example for the US elections and
whatever happens if i choose to follow a certain path.
If it's too much work, that's fine, but i do not want to play again and again to find out what happens when. I also seem to have a savegame problem, the last time i checked i could not load a save i just made
oh, and at the beginning i have another error message, but i think not the one you got fixed, do yxou have that, too?
Ayeshteni said:But I want Airships
Ayeshteni
Ayeshteni said:But I want Airships
Ayeshteni
Doesn't the 1914 have airships too, hmmmh...?Arilou said:If you can make sprites.... Feel free to do so
Sarmatia1871 said:Yes, I am in complete agreement!
And anyone who does not believe that Zeppelins are amongst the coolest things ever devised, must go here: http://www.dhm.de/lemo/objekte/video/zeppelin/index.ram - and remember that in this timeline they're going to be one of the main modes of long-distance transport!
Arilou said:What are Zeppelins going to be game-wise though? I'd guess they'd consume less oil (?) and have a longer range (?) than aircraft. Possibly higher ORG (can "stay out" longer?) and even attack (greater payload) but much more vulnerable to fighters?
Sarmatia1871 said:Yes, I am in complete agreement!
And anyone who does not believe that Zeppelins are amongst the coolest things ever devised, must go here: http://www.dhm.de/lemo/objekte/video/zeppelin/index.ram - and remember that in this timeline they're going to be one of the main modes of long-distance transport!