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looked through your event files a bit, and sa that turkestan definately needs improvements on the events. I see this is ported from ATR. There is one event that says that Turkestan may invade Persia, delhi (in UK hands) and afghanistan if ENG is at war. However, Delhi is not in ENG hands and ENG will not be at war in the foreseeable future, right? so plz change that!
Or, i might try that for myself and see how that works! :D
 
CCurio said:
I was actually wondering if the two central asian states are supposed to be such economic powerhouses. :confused:

you will see how strong they get once they are united, not cuunting in russias provinces, but the ones of Persia, Afghanistan, Sinkiang and Kazakhstan. I have a game running where i built 5 IC by myself and annexed sinkiang and Kazakhstand so far, and have over 70 IC for free use!

Now i have some IC close to Russias 83! Now if there would have been a civil war (which of course with my luck always only rarely fires :eek:o :D ), i might even get beyond 100 IC at ease!
 
lees said:
I like your mod. Good work.
But I have a question: is it normal that in May 1936 that a Sovietunion appears, Siberia declare it's independence and that Transamur and Japan are in war with Russia and Siberia?

Das ist richtig, passiert leider aber oft zu wenig!

OH man why do always other ppl have the fun ^^ *complaining is fun*

just kidding sarmatia :D
 
triple post, baby! :D

Erm, more on the issue about Turkestan/Kyrgistan, whatever is right...

With Afghanistan incorporated into the Turkestan caliphate, i now have over 84 IC, compared to russias 83. I now am considerably stronger than mother russia, which is kind of poor.

On the event side, you might consider that if Germany is at war with anyone, it cannot guarantee independence with Persia anymore, thus it is ally-/ and defenseless. In ATR it's the UK who guards it, right? So you might change that.

I also have seen that russia granted siberia semi-independence, freeing and puppeting it. But, to my surprise, a mere month later (maybe even less), they reincorporate them, with no need. why is that so? what is the purpose of that?
 
Clonebuster (that would be me ;) ) reporting:

---------------------------------------------------------
General Primakov V.M. (Logistic Wizard)
General Primakov (Logistic Wizard)

Lt. General/General von Eidemann (Logistic Wizard, Winter Specialist)
Lt. General/General Eidemann (Logistic Wizard, Winter Specialist)

Lt. General Unzherov (Defensive Doctrine)
Lt. General Unzherov (Defensive Doctrine)
---------------------------------------------------------

I've been trying to locate more before posting, but these were the only ones I've found so far and because of my studies they will be the last ones for some time.

I also thought that I owe you Sarmatia something for creating and developing this mod, so I put a link to my signature. My way to say thank you! :)
 
CCurio said:
Herr Staathalter is propably too busy obsessively invading minor countries. :D
Not so busy so that he wouldn´t be able to toally overhaul the Mittelafrikan airforce in some bizarre and inefficient way during a cocaine fantasy.
 
This is a wonderful mod :D However, I find Germany very hard to play considering I cant "afford" my army... :wacko: Also my dissent rises everyday even though I have enough consumer goods! I also have very little money. it feels like my Germany is going to collapse!!! :( :rofl:

edit: I got some nice trade deals it is okay now. :eek:o :)
 
tiger2004 said:
This is a wonderful mod :D However, I find Germany very hard to play considering I cant "afford" my army... :wacko: Also my dissent rises everyday even though I have enough consumer goods! I also have very little money. it feels like my Germany is going to collapse!!! :( :rofl:


edit: I got some nice trade deals it is okay now. :eek:o :)
Lack of supplies makes dissent go up, too, esepcially when it hits the zero.
 
Zuckergußgebäck said:
Not so busy so that he wouldn´t be able to toally overhaul the Mittelafrikan airforce in some bizarre and inefficient way during a cocaine fantasy.
Thanks a lot Zucker, now I got a mental image of Göring humming Ride of the Valkyries, flapping his arms like wings while holding model planes in his hands. :rofl:
 
I was wondering if we could keep Britain's distinctive Marine force.. well, distinctive. The Royal Marines are a force to be reckoned with and have a proud tradition, and in my game as the Union I decided to rename the units I made as International Marine Volunteers (the idea was that they'd go to help the fight in Spain but the civil war never fired :() kind of like a fusion of the French foreign legion and the International Brigades, made up of voluntary syndicalists/socialist from across the globe. I was wondering if you liked this idea as just a little flavour for the British, plus it could generate an event or two with regards to intervention...?
 
Hi, i downloaded the mod and when i started to play it, it gives an error that says" there is an error when reading scenerios" and i make it run. But flags and names changes only, The leader is Hitler in Germany, Turkey is same not ottoman Empire or any other changes. İs it normal or an error?
 
Evans said:
kind of like a fusion of the French foreign legion and the International Brigades, made up of voluntary syndicalists/socialist from across the globe. I was wondering if you liked this idea as just a little flavour for the British, plus it could generate an event or two with regards to intervention...?
I like the idea. :)
 
LordOfBlood said:
Hi, i downloaded the mod and when i started to play it, it gives an error that says" there is an error when reading scenerios" and i make it run. But flags and names changes only, The leader is Hitler in Germany, Turkey is same not ottoman Empire or any other changes. İs it normal or an error?

Did you just start your usual 1936 campaign? You need to use the Kaiserreich scenario for the mod to work
 
Ye Gods, I've got a lot to respond to now! That'll teach me to disappear for one day...

Ayeshteni said:
hmm. For the SU to get Moscow I think it will require a 'transition' event before the release of SU. So an event is triggered which moves the Russian capital and an event is triggered off that which creates the SU (and other commands). Might be a bit labourous to do that to all your revolution events I don't know.

As to Finland, its nice they want rid of the Soviets. However I doubt that Russia will sit by and do nothing. Perhaps an event that places most Finnish conquest back to the Russians (except a few juicy provinces bordering Finland and Estonia etc) through a Russo-Finnish pact set of events. Or a temporary alliance between the Soviet and the Russian against the foreign Finnish invader (breaking Russias non-aggression with Finland) like the vanilla China set. Just throwing a few things up here you understand. Russia non-aggression with Finland pretty much forces them to sit back and watch while Russian land gets gobbled up.

Ayeshteni

Yeah, the transition event probably is a bit too much of a performance to implement, and I suppose having Moscow surrounded by the Bolsheviks okay...

And Finnish events dealing with the Russian Civil War (and Russia in general...) probably need some reworking anyway, given the new Finnish government and foreign policy aims...
 
LordOfBlood said:
Hi, i downloaded the mod and when i started to play it, it gives an error that says" there is an error when reading scenerios" and i make it run. But flags and names changes only, The leader is Hitler in Germany, Turkey is same not ottoman Empire or any other changes. İs it normal or an error?

Yeah as said above you need to start the scenario Kaiserreich- scroll down on the options through the battle scenarios and it should be nestled in there :) Sarmatia, if you named the file 01 Kaiserreich or similar it should pop it at the top shouldn't it...? Might be worth doing if people continually make this mistake :)

CCurio said:
I like the idea. :)

:D My subversion of this mod will soon be complete.... *ahem* did I say that out loud? :eek:o

;)
 
Gen.Schuermann said:
you will see how strong they get once they are united, not cuunting in russias provinces, but the ones of Persia, Afghanistan, Sinkiang and Kazakhstan. I have a game running where i built 5 IC by myself and annexed sinkiang and Kazakhstand so far, and have over 70 IC for free use!

Now i have some IC close to Russias 83! Now if there would have been a civil war (which of course with my luck always only rarely fires :eek:o :D ), i might even get beyond 100 IC at ease!

Yeah, I might need to rework the Central Asian setup quite a bit, both for this and for the next version of 'All the Russias' - the IC distributions were set up so they'd be able to have a proper fight, but having them as more economically developed than Spain might be a bit excessive!
 
Gen.Schuermann said:
triple post, baby! :D

Erm, more on the issue about Turkestan/Kyrgistan, whatever is right...

With Afghanistan incorporated into the Turkestan caliphate, i now have over 84 IC, compared to russias 83. I now am considerably stronger than mother russia, which is kind of poor.

On the event side, you might consider that if Germany is at war with anyone, it cannot guarantee independence with Persia anymore, thus it is ally-/ and defenseless. In ATR it's the UK who guards it, right? So you might change that.

I also have seen that russia granted siberia semi-independence, freeing and puppeting it. But, to my surprise, a mere month later (maybe even less), they reincorporate them, with no need. why is that so? what is the purpose of that?

That particular Siberian event means being granted the status of an autonomous region with Russia - as Siberia isn't very viable or defensible in this state, I wanted to give Russia an opportunity to re-centralise. The offset should be quite high (can't remember what exactly), but due to the random number generator it's completley possible that the Siberians will be reintegrated very quickly!
 
m45tion87 said:
Clonebuster (that would be me ;) ) reporting:

---------------------------------------------------------
General Primakov V.M. (Logistic Wizard)
General Primakov (Logistic Wizard)

Lt. General/General von Eidemann (Logistic Wizard, Winter Specialist)
Lt. General/General Eidemann (Logistic Wizard, Winter Specialist)

Lt. General Unzherov (Defensive Doctrine)
Lt. General Unzherov (Defensive Doctrine)
---------------------------------------------------------

I've been trying to locate more before posting, but these were the only ones I've found so far and because of my studies they will be the last ones for some time.

I also thought that I owe you Sarmatia something for creating and developing this mod, so I put a link to my signature. My way to say thank you! :)

Many thanks for both the cloned Russian generals ( :p - more material for the Sixth Reich mod, I think...) and the sig link - All very much appreciated!
 
CCurio said:
Thanks a lot Zucker, now I got a mental image of Göring humming Ride of the Valkyries, flapping his arms like wings while holding model planes in his hands. :rofl:

:rofl: - Dear me, not a pretty sight....!