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Thread: Kaiserreich: Legacy of the Weltkrieg - Global Alternate History Mod for HOI2

  1. #2661
    Full of Regret SEG-CISR's Avatar
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    Quote Originally Posted by Akira
    Armageddon has 80-100 new tags, we'll definetely switch someday.
    When I get a credit card I'll surely get Armageddon. *Thinks about hundreds of new, Communist nations.*
    Hello there...

  2. #2662
    Spathi Safe One Hollywood's Avatar
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    First off, fantastic mod. Amazing story for all parties involved; adds a great deal of spice!

    Forgive my possibly ignorant question, I'm beginning to understand coding and event making more and more each day -- is there a chance the Icelandic chain never starts? I thought as I was reviewing events things spark up in 1936...in November '37 as Italian Federation, no Icelandic events have kicked off.

    Not gamebreaking really, they fired off in my first game when I was playing as COF, more of a question for my knowledge.

    edit: nevermind, I'm silly. Understand it better now!

    Further Edit: In my current game, Soviet Russia rebelled - and beat the....ya know out of Russia. However Russia still owns St. Petersburg, only that - and SovRussia does not seem interested in taking it - in fact when SovRussia first rebelled, there was an AI error pop-up - I believe it was something along the line of not being able to access it. I know not every AI is complete (mod still rocks) so mostly posting as FYI to help.

    I <3 this mod! I'll post more info as game progresses.
    Last edited by Hollywood; 23-04-2007 at 23:50.
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  3. #2663
    The Soviet ai wasn't copied over from All the Russias, I'll fix it.
    Former integrator of Kaiserreich
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    Custom SKIF pack for Armageddon scenario nations
    Version 0.52
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  4. #2664
    I'm having abit of trouble with the mod.
    I'm running DD 1.3a and I have extracted so that the JSGME and the MODS folder is in the same place as the exe, yet when I load the mod and start the game...well it' still the Road to war, just that all the countries have been changed to their Kaiserreich variants. No change in borders, just colours and leaders etc. And a error message poped up for the scenario file before it finished loading...ignored that one but well...
    The music is great tough

    I suppose it's correct to have BACKUP! and Kaiserreich beta 1B folders inside the MODS folder? I did move the MODS folder out of the Keiser folder and deleted that one tough, so that the MODS folder would be in the same folder as the exe...yay or nay?

  5. #2665
    Quote Originally Posted by MegaPIMP
    I'm having abit of trouble with the mod.
    I'm running DD 1.3a and I have extracted so that the JSGME and the MODS folder is in the same place as the exe, yet when I load the mod and start the game...well it' still the Road to war, just that all the countries have been changed to their Kaiserreich variants. No change in borders, just colours and leaders etc. And a error message poped up for the scenario file before it finished loading...ignored that one but well...
    The music is great tough

    I suppose it's correct to have BACKUP! and Kaiserreich beta 1B folders inside the MODS folder? I did move the MODS folder out of the Keiser folder and deleted that one tough, so that the MODS folder would be in the same folder as the exe...yay or nay?
    You *don't* use the RoW scenario. There's a seperate Kasier Reich scenario down the list.

  6. #2666
    Announcement:

    START KAISERREICH SCENARIO NOT 1936
    Former integrator of Kaiserreich
    Occasional contributer to Hegemonia mod
    Custom SKIF pack for Armageddon scenario nations
    Version 0.52
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  7. #2667
    Spathi Safe One Hollywood's Avatar
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    Quote Originally Posted by Akira
    The Soviet ai wasn't copied over from All the Russias, I'll fix it.
    Thanks

    Other than that...all the Russian events make me want to play a RUS game...hardcore.
    "Go for the eyes Boo, GO FOR THE EYES!! RrraaaAAGHGHH!!!"

    "Fear not! I will inspire you all by charging blindly on!"

  8. #2668
    Thanks, finally found it. I'd recommend you use a different colour for the scenario button so it stands out from the battle scenarios.

  9. #2669
    Banned kris4o1993's Avatar
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    Hi. I want to ask you something. I want to know what happens in this mod. Who are the major powers, who declares war on who and when happend this.
    P.S. I downloaded the mod 3 days ago and I think it's great

  10. #2670
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  11. #2671
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    Quote Originally Posted by kris4o1993
    Hi. I want to ask you something. I want to know what happens in this mod. Who are the major powers, who declares war on who and when happend this.
    P.S. I downloaded the mod 3 days ago and I think it's great
    Check the first page of this mammoth thread
    Revanche, A French AAR of The Great War (1914-1919) (Finished, Weekly AAR Showcase, 9th Jan '06)

    President Petrov Basil Ivanovich of Kraszakistan (KLD)

    What if Germany had won the Great War? Kaiserreich: Legacy of the Weltkrieg

  12. #2672
    Sergeant Belphegor's Avatar

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    Can I make a suggestion about some of the naval aspects of the mod? Sorry it's a bit long, but I think this would add some more flavor to Kaiserreich.



    Germany
    First off, the German navy as it's presented in Kaiserreich is overgrown and obsolete. I don't really think the Germans would have kept many of their earlier classes of dreadnoughts and battlecruisers, such as the Nassau-class or Von Der Tann, since they were already relatively obsolete or under-gunned by the time the First World War began. Also, having many pre-dreadnought battleships, like the Deutschland and Braunshweig-classes, still in service makes the Germans seem very, very foolish. Pre-dreadnought battleships were obsolete 10 years before WWI, the only reason many navies still had them in WWI were to serve as reserve ships or for coastal bombardment; they very rarely joined the battlelines along more modern dreadnoughts and battlecruisers, since they were slow and only carried about a third or less of the armament of a contemporary dreadnought.

    The Germans were building 2 battleships (sisters of Bayern and Baden) and 7 battlecruisers during WWI that were never completed. It would be logical, then, that they would complete all of these ships after the war. All of the capital ships that are already in Kaiserreich that were built after the war can be kept, this is only my suggestion for capital ships that are WWI hold-overs:

    Early Battleships
    Kaiser
    Friedrich der Große
    Kaiserin
    König Albert
    Prinzregent Luitpold
    König
    Großer Kurfürst
    Markgraf
    Kronprinz Wilhlem

    Basic Battleships
    Bayern
    Baden
    Sachsen (completed after WWI)
    Württemberg (completed after WWI)

    Early Battlecruisers
    Derfflinger
    Hindenburg
    Mackensen (completed after WWI)
    Prinz Eitel Friedrich (completed after WWI)
    Graf Spee (completed after WWI)
    Fürst Bismarck (completed after WWI)

    Basic Battlecruisers
    Yorck (completed after WWI)
    Scharnhorst (completed after WWI)
    Gneisenau (completed after WWI)

    Naturally, you run into naming issues with the battlecruisers. Fürst Bismarck could be changed to Admiral Scheer (having Graf Spee and Admiral Scheer would be a nod to the pocket battleships which, in my opinion, wouldn't have been built in Kaiserreich, as they were a product of the Weimar government). Scharnhorst and Gneisenau as presented here are named for the two armored cruisers lost in the Battle of the Falklands during WWI... if the Real Life Scharnhorst and Gneisenau are built by Germany in Kaiserreich, you'd have to come up with different names... Moltke and Goeben, maybe?



    Russia
    Ukraine figures into this a bit. The battleship possessed by the Ukraine (Kjiv, I believe?) should not be there. In Vanilla HoI2, the USSR has three battleships, two in the Baltic and one in the Black Sea. The Black Sea ship, the Sevastopol, was still in the Baltic up until the mid-1920s, when the Soviets decided to transfer it to the Black Sea to bolster their naval presence there. The Sevastopol is a member of a class of four battleships built for service in the Baltic, one of which was sunk in the Russian Civil War (hence only three in Vanilla HoI). I don't think their names would have been changed as they currently are in Kaiserreich, since they were all named for famous Russian victories and not monarchist figures. As with Germany, the issue of Russian naval construction in WWI also comes into play, since the Russians were building a class of four powerful battlecruisers for Baltic service that were halted due to the war and never finished afterward since the Soviet government didn't have the technical know-how to complete them. I don't think the Kerensky government would have had the funding to complete all four, but let's say they manage to complete one as a matter of national pride?

    Great War Battleships
    Gangut
    Poltava
    Petropavlovsk
    Sevastopol

    Basic Battlecruiser
    Borodino

    All of these would be part of the Baltic Fleet in St. Petersburg. Now, bringing up the Ukrainian battleship again: the Russians DID complete four battleships in the Black Sea, shortly after the start of the war, that were essentially scaled-down versions of the Gangut class. So, it's certainly a plausible theory that the Ukrainians got a hold of one of the ships and put it into service as the Kjiv. Also, the backstory for those Bulgarian battlships that I have no idea how they got there () could be that they were also members of this class that were handed over as reparations to the Bulgarians after the war.



    Japan
    I don't know if you guys have gotten up to re-doing the Japanese navy yet, but if you have, just having it as basically the same fleet as Vanilla HoI is pretty bland. If Japan eyes the Germans as a threat to their expansion (much in the same way they eyed the British and the Americans in real life), I think they'd have a naval build-up to try and counter the German navy. In real life, the Japanese pursued a so-called "8-8 Program" after WWI, which called for a modern fleet of 8 battleships and 8 battlecruisers. The Nagato and Mutsu and the carriers Akagi and Kaga (originally laid down as a battlcruiser and a battleship) were the earliest ships of the program. It's widely agreed that in the early 1920s Japan did not have the industrial capability or naval infrastructure to pursue such an ambitious plan, considering that less than 10 years earlier they were still ordering ships from British shipyards. However, I think that without the limitations of the Washington Naval Agreement (which I'm assuming never happened in Kaiserreich, judging by the size of the German navy?), Japan would have pursued the program to the best of their ability. So, instead of 8-8, maybe 4-4? The ships of the 8-8 program were planned to replace all of Japan's earlier dreadnoughts, like the Fuso class and Kongo class, but I think they would have been kept if the 8-8 construction plan could not be completely carried out. With all of the older ships, it's coincidentally still 8-8

    Early Battleships
    Fuso
    Yamashiro
    Ise
    Hyuga

    Basic Battleships
    Nagato (8-8, but built in real life)
    Mutsu (8-8, but built in real life)
    Kaga (8-8)
    Tosa (8-8)

    Early Battlecruisers
    Kongo
    Kirishima
    Hiei
    Haruna

    Basic Battlecruisers
    Akagi (8-8)
    Amagi (8-8)
    Atago (8-8)
    Takao (8-8)

    Akagi and Kaga would not have been completed as carriers in this scenario.



    In fact, that brings up another issue: I believe that if there is no Washington Treaty, carrier development would have been stifled, since all of the first large carriers (Lexington and Saratoga for the US; Akagi and Kaga for Japan) were laid down as battleships but completed as aircraft carriers when the treaty limited the amount and size of battleships the US, Japan, and Britain could have. It would make sense, then, that naval aviation may only be in its infancy at the start of Kaiserreich, and that only early carriers may be in existence, or that most navies possess only a handful of light carriers (to represent the small carriers, like Langley and Hosho, built during the 1920s). But that's a matter for another post



    Anyways, that's my $.02... well, more like $20
    I've only made comments on countries I've played, I'll eventually play most of the other major powers and get some input on their navies as well if you guys find this post helpful. I'll need to dig up some info on aircraft carriers and heavy and light cruisers too.

    I've really enjoyed playing Kaiserreich thus far, and I think the development team is doing an excellent job. Keep up the great work!

    <edited for some silly grammatical errors>
    Last edited by Belphegor; 29-04-2007 at 01:02.

  13. #2673
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    Great post. However, if you could register at our forum here it would be much easier, as most of our work goes on there. I agree with you about most stuff, however as I'm not the OOB or navy person I don't make decisions regarding this kind of thing. But having a different atmosphere would be great. Some things I disagree with however, as perhaps the Ukrainian battleship was compensation, and Russia was not in a state to be building any battleships during the game. But register please, because we could use more people like you.
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  14. #2674
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    I have also noticed that Japan can take on Germany in the Pacific easily. When they declared war on Germany in my game, they invaded almost all of the German holdings without losing one single ship, while the Germans lost about 15 or so.
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  15. #2675
    Major Seylanov's Avatar
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    The instructions seem out of date.
    Do I still patch DD to 1.2?

  16. #2676
    Banned kris4o1993's Avatar
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    Quote Originally Posted by Seylanov
    The instructions seem out of date.
    Do I still patch DD to 1.2?
    It works with DD1.3a very well

  17. #2677
    Major Seylanov's Avatar
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    And the events labeled "unincluded": is that for lack of testing or because they are never going to be in?

  18. #2678
    These are left for the future reference only, they won't be included.
    Former integrator of Kaiserreich
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  19. #2679
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    Quote Originally Posted by kris4o1993
    It works with DD1.3a very well
    also works with armageddon.
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  20. #2680
    Ok, for various RL reasons, I'll have to breakaway from modding until mid-June, so here is my update. Please read my comments before complaining.

    Download Link

    BETA IIA CHANGELOG

    Graphics
    1. New model pics for various nations
    2. Counters for every nation used
    3. Made sure that KR scenario is destiguisheble from Battle ones

    Events:
    1. Domestic events for Britain (by Zucker)
    2. Honduras domestic events
    3. Japan foreign events
    4. Extended Arilou's Swedish-Finnish chain
    5. Added descriptions to Ausgleich events
    6. Added Polish, Greek and Italian opportunism after Ausgleich
    7. Foreign events for Indian states (by Timotheus)
    8. Extended Kibbles' Mexican events
    9. Various Flavour events
    10. More effort to adapt ATRus events
    11. Bugfixes

    Misc.:
    1. Made an effort to "dekoreanize" Bengal setup
    2. Changed leader files for Britain and Canada
    3. Canada and Britain now gain garrisons during the Island war
    4. Added ai files for La Plata, Brazil, Mexico, Un. Prov., Centroamerica and Soviet Russia
    5. Various minor changes I can't remember

    Comments:
    1. Japanese and Honduras events are meant to lead to the chains, yet incomplete, so these will serve as flavour events for now.
    2. British domestic events are not thorougly tested, because I didn't have time(and besides, I am the only one who tries o test anything)
    Former integrator of Kaiserreich
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    Custom SKIF pack for Armageddon scenario nations
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