IIRC, the only real changes which make this version incompatible with vanilla HOI2 is the section in the AI files dealing with spies. So, if this is deleted from every file in the modded AI folder, the mod should work.Originally Posted by Plushie
The relevant section should look something like this, and come after the diplomatic section of the .ai file:
Code:################################### # Spying ################################### spyprefs = { percentage_on_spies = 0.2 percentage_foreign_mission = 0.7 # Used for Homeland Defense Spying spyprefsdata = { NumberOfSpies = 3 counter_espionage = 10 home_defence = yes } # Defaul Spy parms used for countries the AI is atwar with but has no specific entry spyprefsdata = { country_priorities = 3 NumberOfSpies = 3 min_number_of_spies = 1 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 4 sabotage_industry = 5 nuclear_sabotage = 0 found_partisans = 0 massmedia = 3 counter_espionage = 5 disrupt_techteam = 5 country = NONE } }







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Letting Poland have access to the Baltic was one of Wilsons demands in the peace settlement. Prussia was the main political part of Imperial Germany, the originator of the united German Reich as it were. This must be altered.










There are no problems with the minister deaths - there just aren't any! I was waiting to code them all in one go, once we worked out who exactly is there and what government change events are likely to be in place.
, Cheers and keep up the good work, your making a cracking mod!


