According to interpretation of the 1.09 release notes, the latest formula for empty slot merchant placement success should be:
Version 1.09 empty slot merchant placement success% =
35% +
(5% * stability) +
(3% * ADM) +
(5% if the CoT is owned by merchant sender) +
(50% * trade efficiency)
Minimum empty slot merchant placement success = 25%
Maximum empty slot merchant placement success = 95%
The difference between 1.09 and 1.08 versions is mainly that trade efficiency (TE) helps determine how successful merchant placement will be. For some nations with low TE, merchant placement will be more difficult than in 1.08. For example, a nation with TE of 10% in 1.09 will have an empty slot merchant placement success rate between 25% and 87% whereas in 1.08 the range was 35% to 95% regardless of any TE below 100%. A nation with TE of 50% in 1.09 (close to Venice, Genoa, and Portugal's GC TE level) will have an empty slot success rate between 45% and 95%.
Game play with regards to merchant placement should not be dramatically different than in in versions prior to 1.09. Overall, expect an improvement in merchant placement success. The degree of improvement in merchant placement success now depends much more on small changes of TE, since TE of 100% is no longer required to cause a change in success rates.
Testing was only done on the 1.08 vanilla. The tests showed the previous formula was:
Version 1.08 empty slot merchant placement success% =
50% +
(5% * stability) +
(3% * ADM) +
(5% if the CoT is owned by merchant sender) +
{50% * truncate (trade efficiency)}
Minimum empty slot merchant placement success = 35%
Maximum empty slot merchant placement success = 95%
If stability is negative, then stability has a negative effect on the chance of empty slot merchant placement success.
The monarch's current effective administrative rating, ADM, is in the range of 0 to 9.
There is a 5% improvement in empty slot merchant placement success if the CoT where the merchant is placed is owned by the country making the placement.
There was an apparent bug in 1.08 where trade efficiency was truncated to an integer within the computation. This type of error is known as a typecast error. The end result is that, in regards to empty slot merchant placement success, there was no difference between 20% and 99% trade efficiencies. Similarly, there was no difference between 100% and 199% trade efficiencies. There were however great differences between 99% and 100% trade efficiencies and between 199% and 200% trade efficiencies. By reaching 200% trade efficiency, empty slot merchant placement success was the maximum of 95% success rate no matter what the other factors.
a) truncate (20%) = truncate (0.20) = 0
truncate (99%) = truncate (0.99) = 0
b) truncate (100%) = truncate (1.00) = 1
truncate (199%) = truncate (1.99) = 1
c) truncate (200%) = truncate (2.00) = 2
truncate (299%) = truncate (2.99) = 2
The truncated numbers were returned before multiplying by 50%, which is why there was such a big difference between 0.99 trade efficiency and 1.00 trade efficiency.
No other known factors influence empty slot merchant placement success. Tested are: Mercantilism DP slider, trade tech level, badboy points, trade tech level (different than trade efficiency but still influencing trade efficiency), slot number to be filled, distance between CoT and capital, continent of capital, whether or not merchant sender has a province that trades in the destination CoT, religious difference between merchant sender and CoT owner, war between merchant sender and CoT owner, and relations between merchant sender and CoT owner.



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! He's the one who said "all I know is I know nothing". I'm not that fanatical about this phrase of him although I see its merits. So I repeat "I know from experience" and I keep what I said.
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