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Sarmatia1871

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Mar 22, 2004
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All the Russias: A Mod for HOI2

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#############################
##### ALL THE RUSSIAS
##### Version 0.4a
#############################
#############################


load8007qw.jpg

Greetings to all! Here is the long-awaited fourth version of ‘All the Russias’. This is possibly as close to a ‘complete’ version as is going to be released, incorporating several months of feedback, so play and give further comments. Any new updates (eg. Panslavism, moving vs. Turkey) are likely to be ported over later once they’re done for Kaiserreich.

Slight change to the installation, as everything is packaged inside the JSGME utility. To use, extract these files into your HOI2 directory (with HOI2 patched to 1.3b), load up the application, select 'All the Russias 4.0' from the list, and move it across by clicking the ‘>’ button. The next time you run the game, all the mod and scenario files will be active. Reverse this process to deactivate the files, and return to the vanilla game.

----------
Version 4.0a Changes
----------

* Added a new loadup event for Russia, for the benefit of those who don’t read the FAQ.
* Bug-fixed in “Fourth Option” Constitution event – should no longer fire for Wrangel.
* Tanna Tuva swallowed up by Mongolia.
* Mongolia given more VPs in the south.
* Russia’s inappropriate motorized divisions culled.
* New AIs for most new countries.

KNOWN ISSUES

* Some Polish and Russia minor armies still in Russian -> Big job to change which will have no real gameplay impact, so being left for later.
* Peacetime music might stop playing after a while -> If this happens, save and reload and everything should be in order (probably caused by a song not being recorded properly, but haven’t been able to locate it!).
* There is a bug in the change country command, which means that the events which transform Russia into the Soviet Union will mess up your research. So, you need to stay as Russia until these events are reworked!

----------
Version 4.0 Changes
----------

SETUP CHANGES
* Irritating error message on loadup removed - Eternal gratitude for Hammerfalls for this!
* New and improved 1.3 style AIs for all countries
* Gave the Kazakh Republic some VPs in the North – this changes the dynamics of the Central Asian wars considerably!
* Several new Russian, Kazakh and Turkestani Ministers, and a couple of new pictures for others.
* Poland beefed up– eternal gratitude to the people at the II Rep Mod for letting me use their tech-teams and leaders (Everyone is ordered to go here and download it: http://www.2rpmod.lewel.pl/index6.php !)
* Duplicate Russian Generals have been liquidated (thanks to Zephyr 3 for finding them).
* Transamur provinces now produce more resources.

EVENT CHANGES/FIXES
* ‘The Fourth Option’ -> A whole new domestic policy choice: Lead the reactionaries and blackguards of the old nobility as they attempt to reassert control, and put their weak-willed pawn, Grand Duke Dmitri Pavlovich, on the throne!
* Changes to Russian HoS and HoG will now also result in minister replacements.
* Russian minors no longer get the AI resource/production bump events, so their IC is more in line with vanilla minors (These will be restored though if there is an uproar!).
* A reformed Soviet Union is now a different shape.
* Russian belligerence from events has been toned down a bit
* Turkestan now gets fewer cores, but follows same general path of expansion (AI Turkestan will also now make friends…).
* AI Russia now more likely to start wars in Mongolia and elsewhere.
* Ugly war in the Caucasus events removed – the states should hopefully start fighting through their AIs now…
* Numerous horrible typos in the events have been corrected
* All too numerous bug-fixes and tweaks

COSMETIC CHANGES
* All new Music!!!! Now over three hours of Russian/Soviet/Orthodox music, so you won’t go mad with the former limited selection (Again, if you’re playing Poland, support the II Rep People by downloading their brilliant Polish music pack here: http://www.2rpmod.lewel.pl/index6.php )
* All new load-screens – minimalist-ish, based on pictures by Kuindzhi.
* Skins for Transamur, Mongolia, and Georgia– by T-Hiddemen
* New flags for Turkestan, Mongolia, and Transamur - also by T-Hiddemen
* New city pictures for Moscow and Vladivostok (from TurnerBenton’s pack).


----------
Version 0.3 Changes
----------

* Russian Asian policy
* Russian European policy
* "Faith and Nation" - Russia as the Defender of Orthodoxy
* German/Polish hegemony events.
* Reforming the Russian army
* Election events in the 1940s,
* One event chain each for the Caucasian states
* Transamur, Turkestan and Mongolia get more options to do damage in the Far East, as the "Panic in Siberia" events have been reworked substantially.
* Russia now gets all of the Soviet Union's leaders
* Lots and lots of minor bug fixes

----------
Version 0.2 Changes
----------

* Russian Revolution/Civil War events - if your dissent goes up too high, watch out - it could very well mean the end of Russia, forever!
* Polish-German relations events - three chains: Poland reacts to the Rhineland remilitarization; Italy's decision to side with Poland or Germany in the face of the Anschluss; and Polish reactions to the German threat on the Sudetenland.
* Peace Treaties- to resolve the situation after the various combinations of wars which could result from the above.
* Kazakh Republic events.
* Turkestan events, including regional reactions to war in Central Asia.
* AI files for most of the countries.
* Some new tech teams for RUS, TRA and MON
* A temporary extra event to give Russia some more cores at the beginning of 1939.

Version 0.1b Changes
----------

Fixes
* Fixed (hopefully!) disappearing Tsars and Vlasov's appearences
* Russia should now get tech teams with the "choose your direction" events
* A few Government and Minister changes for TRA, KAZ, MON, RUS & PRI (Anyone have a real picture for Semenov?)

New Stuff
* Don-Kuban Union has new flag (thank you Afalsjedi!) & events (these will depend on your foreign policy choice / Head of State)
* There's a new regime in Mongolia, so you should be a bit more careful about what you ask for - the new ruler's a bit unpredictable. The Transiberian Crisis should now be an actual crisis, rather than a fairly minor border incident...


Version 0.1a Changes
----------

- Fixed bug which meant Tsars disappeared as Head of State if you save and reloaded
- Fixed some of the Transiberian events



-------------------------
SCENARIO OUTLINE
-------------------------


The timeline starts from the (understandably unlikely) premise that following the October Revolution, Alexander Kerensky stayed in Russia and was able to make a series of political concessions and alliances with the various White Generals to form a united front. This, combined with the Entente intervention forces, was strong enough to gain control of Siberia and South-East European Russia by the end of 1920. However, the Bolsheviks still controlled the central industrial regions and transport hubs, and so couldn't be completely defeated. After several months of stalemate, the increasingly desparate and strained White forces made a deal with the independant Polish Republic, promising them the Ukraine and the Baltic states as its sphere of influence, in exchange for military intervention against the Red forces. This was agreed to, and Moscow and St. Petersburg fell to the Whites in September 1921.



poland.jpg




A new Russian Republic was proclaimed on 12th October 1921. However, the central authority of the new state was weak, and by this time many former territories of the Russian Empire, including the three Caucasian states, the two Central Asian General Governorships and the Cossacks in the Don and Kuban regions, had formed into independant states.


caucasus.jpg




Attempting to take advantage of the situation, Admiral Kolchak, one of the more powerful Generals (who managed to survive the Civil War in this time-line), attempted to stage a coup. He was blocked by loyalist forces, and made to flee to the Far-East. Here, the remanants of the Japanese intervention force set him up as a client ruler in the Transamur region. Mongolia, which was also moving into the political orbit of Japan, was able to take advantage of the power vacuum, and assert control over a part of the Trans-Siberian railroad.


fareast.jpg




Fast forward to 1936, and Kerensky and his ruling Right Social Revolutionary/Kadet coalition have controlled the central government for the past fifteen years, primarily through electoral manipulation and political maneuverings. However, throughout the country the influence of the government is barely felt, and three main factions are demanding change:


politics.jpg


1) The left SRs, the Mensheviks and the remnants of the Bolsheviks are coalescing into a formidable leftist coalition, demanding a return to the ideals of 1917 and far reaching social reforms;

2) The bulk of the army and the Orthodox Church support the Defence Minister, Marshall Denikin, a man of apparent Republican sympathies, but who wishes to maintain order at the expense of liberty;

3) Finally, Baron Wrangel, hero of the Civil War and chief of the security forces, has been secretly organising cabals of radical military officers for the past decade - they believe that the sole solution to the country's problems is to emulate the example of Italy and Germany and develop a new, and distinctly Russian, fascist state.

Finally, on 4th January 1936, matters come to a head:


europe.jpg
 
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Very good work, this looks like it could be a promising mod. I like the idea behind it and the new map looks great too. I see in the log in the last screen that Poland and Germany have gone to war due to an event. Since I'm guessing you worte it I'm wondering how many other events you have in as of now. If you ever need help writing more I would be happy to help, although with the other stuff I'm doing in my free time I can't gurentee anything.

But this looks like it could turn into a major mod if you keep working on it. Looking ofrward to playing the beta when you release it.
 
Lt Hilsdorf said:
I see in the log in the last screen that Poland and Germany have gone to war due to an event. Since I'm guessing you worte it I'm wondering how many other events you have in as of now.

Ah, you found the hidden preview! That was from the "Poland reacts to the Remilitarization of the Rhineland" chain, which I made to fire in January '36 to see if it worked - it did, Poland and Germany went to war, and Poland proceded to have its 85 unit army sit on the border, while the Germans encircled it and annexed both Poland and the Ukraine in two months! So definitely some more work to be done there!

So far those are the only international events I've got done so far - they are part of the Polish-German relations event series, which is also going to include reactions to the Anschluss (nothing likely to happen, but a slim possibility of an Italo-Polish alliance vs. Germany) the Sudeten crisis (where war is going to be very likely), as well as post-war events. If anyone wants to script stuff, pick one of the sections on the to-do list and start!

The Russian domestic events for each of the three main factions are more or less done (about 25 in total). These include choosing a head of government (the alternatives are all imaged in the 'Government of Russia' picture) , choosing the capital (Moscow or St. Petersburg), the means of governing the country (democratic Soviets, zemstvos & local elites, centralised bureaucracy, or corporate state), plan for reconstruction (agriculture, industry, or military), general foreign policy stance (realpolitik, expansionist, isolationist), and the constitutional future of the country (maintain the Republic, restore the Dictatorship of the Proletariat, install a constitutional monarchy, or return to the Autocracy). They are designed to fire in succession about every six months until the beginning of 1938. After that, the foreign events should start to kick in...
 
interesting..but i feel that you should change the two Turkomen nations to Bukara and Khiva as these historically actualy fought for independance against the Reds and did make alliances with each other and the Whites, but they were defeated by Turkomen communists and the Red army of course..but anyway..thats is one cool looking scenario...me like very much.. :D
 
Wow, this looks like a really good mod. I'd love to play it!
 
Kaiser Franz said:
interesting..but i feel that you should change the two Turkomen nations to Bukara and Khiva as these historically actualy fought for independance against the Reds and did make alliances with each other and the Whites, but they were defeated by Turkomen communists and the Red army of course..but anyway..thats is one cool looking scenario...me like very much.. :D


Obviously, Central Asia during the Russian civil war was extremely complex, so coming up with any sort of timeline is going to be tricky, especially as early 20th c. central asian history isn't exactly my area! You can’t actually see the two states very well in the screenshots above, so here’s another one, showing you what it looks like:


casia.jpg



(Obviously, new minister files and pictures are needed, and possibly flags as well...)

Geographically, the two states are both based more on the two administrative regions of the Tsarist regime in the area, the Steppe General Governorship in roughly what’s now Kazakhstan, and the Turkestan General Governorship to the south, although the actual borders are a bit different (eg. Turkestan is slightly smaller to reflect the way the state formed, and the Kazakhs have expanded up to Astrakhan).

Their political setups are based on what was going on in the two areas during the civil war: in the Steppe GG the Alash-Orda party attempted to set up a Kazakh state, until it was crushed by the Bolsheviks, while the more remote Turkestan GG was subject to a pretty intense and multi-sided civil war between a number of factions, including a long running Islamicist inspired revolt, which I’m putting as the eventual victor.

Both Bukhara and Khiva survived as technically independent Khanates in the Turkestan GG after they were conquered by the Russian Empire around the 1860s (check here for a very cool looking colour photo of the last Emir of Bukhara looking suitably opulent! - he needs to be a minister actually!), but they’d be too small to be viable states given the HOI2 province setup, and wouldn’t be able to play much of a role. They’d also be more likely to be fairly conservative and isolationist (like Afghanistan), so wouldn’t be particularly interesting to play or have! So, they’ve both been swallowed up as constituents of the new Islamic Federation of Turkestan.

For more information, here are the startup descriptions of the two (about the only ones I’ve actually done so far!):

KAZ; Kazakh Republic
The Kazakh Republic occupies the lands of the former Steppe General Governorship of the old Tsarist Empire. During the chaos of the civil war, the Alash-Orda party of Kazakh nationalists successfully pushed for national independence, while granting considerable concessions and leeway to the large numbers of ethnic Russian settlers in the region, and granting considerable autonomy to the Cossack garrisons. Committed to a programme of creating a technocratic, secular and modernised national state, the Kazakh Republic followed the model Kemalist Turkey, and managed to develop a considerable industrial and military base during the late 1920s and early 1930s. Despite this, the position of the Republic is precarious. The Union of Turkestan to the South seeks to create a single Islamic Caliphate across the whole of Central Asia, and possibly beyond, and therefore poses an immediate threat. Additionally, while Russia has remained in a state of perpetual crisis for almost two decades, any Russian resurgence could be fatal, particularly if a new Russian government plays on the divided loyalties of the Republic’s ethnic Russians.

KYG;Federation of Turkestan
The General Governorship of Turkestan of the Russian Empire was a region marked by strong divisions, inhabited by ethnic Uzbeks, Kazakhs, Turkmen, Tajiks, Kyrgyz and Russians, and the site of the three historic Khanates of Khiva, Bokhara and Samarkand. The Civil War saw a brutal and intense conflict in the region, as a variety of local resistance groups fought both the remnants of the old Tsarist colonial administration and the new Tashkent Soviet. After several years of war, the increasingly radicalised native population coalesced around the ‘Army of Islam’ in the Ferghana Valley. This had established rule through Sharia law in Samarkand, Bukhara and Tashkent by 1925, and slowly expanded so that by 1933 the whole of former Tsarist Turkestan was under its control. After three years of consolidation and internal reconstruction, the rulers of the new Federation of Turkestan are becoming restless. Many are wondering why the expansion of the state has now stopped, and an increasingly influential extremist faction are calling for the establishment of a new Islamic Caliphate over all of the former lands of Tamerlane…
 
Nice!
icon14.gif


Keep up the work.
 
nice mod. what will gemrany do though? does it still pursue the eastern lebensraum policy?

BTW, please fix Azerbaijan's and Armenia's borders. Becasue this way they look really terrible. look at any map of modern day caucasus and you will see waht i mean.
 
Hmmm, one at a time...

kenneththegreat said:
but why are those huge letters "Soviet Union" sitting there :p :D

Because the memory of the Worker's and Peasant's State has been etched upon the land for all eternity, Tovarisch!

(and Bukharin is determined to bring it back...)


kami888 said:
nice mod. what will gemrany do though? does it still pursue the eastern lebensraum policy?

Hitler's still in power in Germany, but as the Soviet Union doesn't exist as an incarnation of world Bolshevism, his position is slightly weaker. So, he could be deposed by the military if things get out of control, in which case Germany would adopt a more isolationist, or at least more realistic, foreign policy.

Still a showdown with Poland at some point is pretty much inevitable, and if Germany wins (which should be by no means guaranteed), it will have a free hand in Poland's sphere of influence, namely the Ukraine and the Baltics. So, you could potentially see the whole of eastern Europe fall to Germany by 1938-9, without French or British intervention, especially if Poland starts sabre-rattling a bit too vocally. What would happen next, and whether Hitler would be satisfied with 'just' this area would be open to debate...

Also, as both Germany and Russia (particularly the fascist version) are powers wanting to expand, they could go into some sort of agreement, at least temporarily - sort of a Molotov-Ribbentrop Pact with no need to overcome ideological differences.

A new set of events here I think is needed too...


kami888 said:
BTW, please fix Azerbaijan's and Armenia's borders. Becasue this way they look really terrible. look at any map of modern day caucasus and you will see waht i mean.

Well, I'm using the standard province distribution from the revolt.txt that came with the game, and short of conducting a major overhaul of the whole region, with renamed and shifted provinces, there isn't really much I can do about this!


Kaiser Franz said:
that last amir was taken by a Russian photographer in 1917, he was the Amir of Bukara i believe....

Yep, that's Mohammed Alim Khan, the last Emir of Bukhara (different transliteration!) from a very interesting series of colour photos that were taken towards the end of the Tsarist Empire - the photographer developed a special way of tinting black and white photos which no-one had tried before, and took loads documenting the diversity of the Empire.

I've been doing some more reading about him, and apparently he took the title 'Caliph' at some point, so could possibly act as a figurehead Head of State for Turkestan...?
 
Well this is freaking unbelievable. Literally this morning I was thinking about modding a "whites win the Russian Civil War" scenario. And then I stumble upon this excellent work.

I think you have a lot of potentialites with which to deal and it may complicate the process of event coding to an almost geometric extent. Not saying that's a bad idea necessarily, but it would be an awful lot of work.

If you had the USSR re-emerge you could leave things to play out quite similarly to how they did in real life but with the added fun of having much more to do in the 1930's than just build factories, research techs, and the like.

If the "Russias" remain fractured and weakened you might want to direct Italy into the Allied orbit for play balance and just plain old diplomatic "balance of power" reasons - Germany having much more potential without having to worry about the big bad Red Army at her rear. (And Italy sticking with Britain and France is not at all historically implausible - the attempted assassination of Dollfuss almost made it happen in real life)

And then a united Fascistic Russia would be another thing entirely. On one hand you could easily see them coming to blows with Germany despite being of similar ideology. But then on the other it might make sense to have the Hitlerite regime overthrown somehow and put Germany more into the Allied orbit. As a reinstituted Weimar or even a conservative monarchist state, much less interested in foreign adventures. I even thought of a Germany run by leftist Nazis like Roehm (had he not been whacked in '34) and the Strassers. That would be a loose cannon in the middle of Europe along the lines of Revolutionary France in the 1790's. (And probably a decent idea for a mod of its own.)

Anyhow, lots of ways you could go with this. It looks like you've done great work so far and I myself would be happy to help to the extent of my own limited abilities.
 
looks great, keep it up
 
Queipo de Llano said:
I think you have a lot of potentialites with which to deal and it may complicate the process of event coding to an almost geometric extent. Not saying that's a bad idea necessarily, but it would be an awful lot of work.

If you had the USSR re-emerge you could leave things to play out quite similarly to how they did in real life but with the added fun of having much more to do in the 1930's than just build factories, research techs, and the like.


Of course, a USSR returning in the late 1930s is going to have a lot more to worry about than building factories! After losing the Civil War, with the red terror played up for full propaganda purposes by the new White authorities in Russia, Bolshevik-style Communism is going to be thought of as even more a threat to order, stability, civilization, etc. than in real life. The international community shouldn't be pleased at all with this!


Queipo de Llano said:
If the "Russias" remain fractured and weakened you might want to direct Italy into the Allied orbit for play balance and just plain old diplomatic "balance of power" reasons - Germany having much more potential without having to worry about the big bad Red Army at her rear. (And Italy sticking with Britain and France is not at all historically implausible - the attempted assassination of Dollfuss almost made it happen in real life)



Yes, also if Germany is hit by Poland early on, Italy is going to be an obvious hegemonic power in the Balkans. This again, could draw her into conflict with Poland (the other big power in Eastern Europe) or Russia, if the new leadership wants to play up the Pan-Slavic/Protector of Orthodoxy card.

Plus there's the issue of the Caucasus to worry out, where I'm going to set up Armenia as a client fascist state (with a lot of hand waving over the historical details!) - so an Italo-Turkish conflict isn't out of the question either!



Queipo de Llano said:
And then a united Fascistic Russia would be another thing entirely. On one hand you could easily see them coming to blows with Germany despite being of similar ideology. But then on the other it might make sense to have the Hitlerite regime overthrown somehow and put Germany more into the Allied orbit. As a reinstituted Weimar or even a conservative monarchist state, much less interested in foreign adventures. I even thought of a Germany run by leftist Nazis like Roehm (had he not been whacked in '34) and the Strassers. That would be a loose cannon in the middle of Europe along the lines of Revolutionary France in the 1790's. (And probably a decent idea for a mod of its own.).

Yes, an alternate history German mod along similar lines to this would be very interesting (something I was thinking of doing too, but then decided that the Russia setup had more potentialities...) - could be better to get rid of Hitler altogether for this (eg. 'the Hitler over Germany' campaign comes to a spectacular end as the Fuhrer's aeroplane crashes into the Bavarian mountains), and have Germany start under an ineffectual Junker-dominated military dictatorship, which collapses towards the beginning. Then you could have militarists, monarchists, leftist Nazis and a sort of KPD-SPD Volksfront ready to fight over the future of the Fatherland! Could also lead to all possible new areas of German expansion ("Vorwärts für ein Rot Europa!"; "Mitteleuropa ist genug"; Nein, brauchen wir Mittelafrika!"; if you'll excuse my poor German!), and allow people to have a game as Germany without the (for me a bit morally tricky...) goal of leading the Third Reich to victory!

Possibly could be added (using the Russia internal events I've got as a model) at a later date, or as a separate but still compatible mod.



Queipo de Llano said:
Anyhow, lots of ways you could go with this. It looks like you've done great work so far and I myself would be happy to help to the extent of my own limited abilities.



Cool. I should put up the files completed so far in the next few days - should be by the end of the week. These might constitute a playable-ish Beta, at least as far as Russia is concerned. So, after you've seen the way the events work and are structured, and the sort of setup I have in mind, any help on what's left to do would be great!