EUII - v1.08 Bug List PART 1.a: IDs 1 to 300 - Updated 20050901
2 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
Can send another diplomat immediately after some diplomatic actions such as sharing maps
Reported In: 1.02 | Correction planned In :- | Corrected In :-
_________________
9 : Type: Interface | Status: CONFIRMED | Severity: MINOR
No rebels appear in low populated province despite rebellion message.
Reported In: 1.02 | Correction planned In :- | Corrected In :-
_________________
25 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
Winter conditions do not appear enough or at all in some areas.
Reported In: 1.01 | Correction planned In : | Corrected In :
_________________
30 : Type: Interface | Status: NEW | Severity: MINOR
Non-existent nations are still listed among the victory points leaders
Reported In: 1.01 | Correction planned In : | Corrected In :
_________________
33 : Type: Interface | Status: CONFIRMED | Severity: MINOR
Non-European nation's army morale display uses the European style graphic
Reported In: 1.01 | Correction planned In : | Corrected In :
_________________
51 : Type: Game Logic | Status: CONFIRMED | Severity: MINOR
When losing a battle and retreating to ships that have moved away, the army is not destroyed, but remains unselectable until that war ends.
Reported In: 1.01 | Correction planned In :- | Corrected In :-
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52 : Type: Scenario | Status: NEW | Severity: NORMAL
The US technology appears unrelated to its former owner
Reported In: 1.01 | Correction planned In : | Corrected In :
_________________
68 : Type: Technical | Status: CONFIRMED | Severity: NORMAL
A city building a fortress during annexation never finishes construction. Update: same is probably true of almost any item being constructed.
Reported In: 1.01 | Correction planned In :- | Corrected In :-
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76 : Type: AI | Status: CONFIRMED | Severity: MAJOR
AI sometimes leaves and reenters siege constantly when it lacks infantry. Update: actually, when it is all cavalry
Reported In: 1.02 | Correction planned In : | Corrected In :
_________________
84 : Type: Interface | Status: CONFIRMED | Severity: NORMAL
When an event occurs while a building confirmation dialog is open (or a message setting change box), you can't see what the event consequences are.
Reported In: 1.02 | Correction planned In :- | Corrected In :-
_________________
101 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
Events can add a RM between two countries where one already exists.
Reported In: 1.03 | Correction planned In : 1.06 | Corrected In :
_________________
104 : Type: Technical | Status: CONFIRMED | Severity: NORMAL
The game errors and crashes if you use illegal characters in the name for a save game.
Reported In: 1.03 | Correction planned In :- | Corrected In :-
_________________
106 : Type: Documentation | Status: CONFIRMED | Severity: NORMAL
The rollover for "Offer Royal Marriage" incorrectly indicates that RMs between some religions (Sunni to Confucian, Hindu, and Buddhist, was one example) are not possible. Thread 29597.
Reported In: 1.03 | Correction planned In : | Corrected In :
_________________
113 : Type: Game Logic | Status: NEW | Severity: MINOR
It is possible to send both a colonist and a trader at the same time to some provinces.
Reported In: 1.02 | Correction planned In : 1.05 | Corrected In :
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114 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
Revolter can form with only a TP province (mainly in South America) and those countries can disappears by being burnt down.
Reported In: 1.02 | Correction planned In : | Corrected In :
_________________
122 : Type: Game Logic | Status: NEW | Severity: MAJOR
To force convert a country, you must deal with it as a separate peace, even if it fights alone on its side.
Reported In: 1.02 | Correction planned In :- | Corrected In :-
_________________
132 : Type: Interface | Status: CONFIRMED | Severity: NORMAL
When joining an alliance you get the message "B has joined an alliance with B"
when it should be "A joins an alliance with B". Only the pop-up box is incorrect, the game log is ok.
Reported In: 1.03 | Correction planned In : | Corrected In :
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134 : Type: Interface | Status: CONFIRMED | Severity: MINOR
Nameless army can appear on the map, probably when the list has run out.
Reported In: 1.03 | Correction planned In :- | Corrected In :-
_________________
136 : Type: Technical | Status: CONFIRMED | Severity: NORMAL
Can train 1k more cavalry (or 10 more cannons) than infantry. Ex: can train 44k inf OR 45k Cavalry or 450 cannons. When I combine these, I can train 10,000 Cavalry, 100 cannons, and if I added those first, only 24,000 infantry. But, when I select the infantry first, I can train 25,000 infantry, and then add the 10,000 cavalry and 100 cannons.
Reported In: 1.03 | Correction planned In :- | Corrected In :-
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139 : Type: Game Logic | Status: NEW | Severity: NORMAL
When a Explorer's fleet is merged with an higher ranking admiral, the later takes control, but the fleet can still explore after having dismissed the message saying you can't
Reported In: 1.03 | Correction planned In : | Corrected In :
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144 : Type: AI | Status: CONFIRMED | Severity: NORMAL
AI sometimes stops doing anything: moving troops, chasing rebels, etc. Update: some of these issues have been fixed but other actions such as colonizing are still liable to this.
Reported In: 1.03 | Correction planned In :- | Corrected In :-
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146 : Type: Interface | Status: CONFIRMED | Severity: MINOR
Some messages are still missing about merchants (send 6 merchants, got only 4 or 5 messages for instance). Update: Still happens occasionally
Reported In: 1.03 | Correction planned In :- | Corrected In :-
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148 : Type: Multiplayer | Status: NEW | Severity: NORMAL
Some events don't work properly multiplayer. So far, the only major issue we've seen is that Spain did not properly inherit Aragon (when Spain was played by a client player).
Reported In: 1.03 | Correction planned In : | Corrected In :
_________________
152 : Type: Game Logic | Status: NEW | Severity: MINOR
One can be at war with a country and allied with that country in another war. It happens if you are part of an alliance, join a war with your ally, then do not join another alliance war (thus leaving alliance), enter another alliance which DoW on your former ally.
Reported In: 1.03 | Correction planned In : | Corrected In :
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154 : Type: Game Logic | Status: CONFIRMED | Severity: MINOR
The cost for Malacca to send merchants to its home CoT is very high. Similar problem with Ivoria (playing Benin) in 1.04
Reported In: 1.03 | Correction planned In :- | Corrected In :-
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155 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
If any fleet or army of any size with any morale is attacked by enemy troops while on the reorganization screen, they instantly lose the battle, and about half the time the entire stack is annihilated.
Reported In: 1.03 | Correction planned In : | Corrected In :
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159 : Type: Game Logic | Status: CONFIRMED | Severity: MINOR
If your alliance enters a war without you, and then is declared war upon by another state before you have time to join the first war, you will never get the option to join the second war, which will be fought entirely without you. Thread 128695
Reported In: 1.03 | Correction planned In : | Corrected In :
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161 : Type: Game Logic | Status: CONFIRMED | Severity: MINOR
Sometimes a player can send only a limited numbers of merchants to a CoT although he has more merchants and enough money. Seems to be linked to having large numbers of TAs.
Reported In: 1.03 | Correction planned In :- | Corrected In :-
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170 : Type: Game Logic | Status: NEW | Severity: MINOR
AI can build transports at any tech level.
Reported In: 1.03 | Correction planned In : | Corrected In :
_________________
177 : Type: Game Logic | Status: CONFIRMED | Severity: MINOR
AI will dishonor alliance and then rejoin.
Reported In: 1.03 | Correction planned In :- | Corrected In :-
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184 : Type: AI | Status: CONFIRMED | Severity: NORMAL
AI does not take into account the side of the port on a colony that cross over the Pacific and the Atlantic. For example a navy losing a battle against pirates in the Gulf of Darien chooses to retreat to Isthmus port which is on the Pacific side of the province.
Reported In: 1.03 | Correction planned In :- | Corrected In :-
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187 : Type: Technical | Status: CONFIRMED | Severity: NORMAL
Diplomatic messages do not work as intended; pause option will not work when the box comes up. Thread 27939
Reported In: 1.03 | Correction planned In : | Corrected In :
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193 : Type: Technical | Status: NEW | Severity: NORMAL
A Chinese explorer displayed 9 attrition even though there should only be 1 attrition according to the text I get when I roll my mouse over.
Reported In: 1.03 | Correction planned In : | Corrected In :
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201 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
When a country declares independence, all countries that lost provinces to the revolter should either be DoWed by the revolter, or at least get a CB. As it is only the nation that used to own the Capital of the new nation gets the DoW.
Reported In: 1.03 | Correction planned In :- | Corrected In :-
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212 : Type: Technical | Status: CONFIRMED | Severity: NORMAL
Mousewheel action is the reverse of normal and expected Windows behaviour.
Reported In: 1.05 | Correction planned In :- | Corrected In :-
_________________
213 : Type: Technical | Status: CONFIRMED | Severity: NORMAL
Capitol of a revolting country is not always the one specified in revolt.txt, even though that province revolted.
Reported In: 1.05 | Correction planned In :- | Corrected In :-
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214 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
A vassal who dishonours the alliance with its master can enter alliance with another nation and be at war with its former suzerain. The vassalage should be broken upon DoW.
Reported In: 1.05 | Correction planned In : | Corrected In :
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246 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
TAs do not always prevent competition in CoTs
Reported In: 1.04 | Correction planned In :- | Corrected In :-
_________________
250 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
Vassalization self-destructs after 350 years
Reported In: 1.04 | Correction planned In :- | Corrected In :-
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252 : Type: Technical | Status: CONFIRMED | Severity: NORMAL
“Unable to declare war until 1426” in 1430; not specific to these dates. Thread 35613.
Reported In: 1.00 | Correction planned In :- | Corrected In :-
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253 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
SPA attacks your troops in their ToT colonies (legal because you have an MA with them) while at peace. There is no point in them attacking you as they can gain nothing. Thread 35388.
Reported In: 1.04 | Correction planned In :- | Corrected In :-
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254 : Type: Events | Status: CONFIRMED | Severity: MINOR
CHI event 3913 has no text in text.csv
Reported In: 1.05 | Correction planned In : | Corrected In :
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255 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
TI provinces gained by defection or inheritance do not become known territory
Reported In: 1.02 | Correction planned In : | Corrected In :
_________________
256 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
There should never be MAs between warring nations. You should be able to revoke military access previously given to countries you're currently at war with without getting penalized by a stab hit. When war happens MAs should be automatically torn up between all warring countries without any extra stability cost, and if you DOW (via an alliance) a country you have an MA with, it should cost you extra stab. Thread 37748.
Reported In: 1.04 | Correction planned In :- | Corrected In :-
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257 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
Foreign capital province unknown after capital move even if previous capital was known
Reported In: 1.05 | Correction planned In : | Corrected In :
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264 : Type: Interface | Status: NEW | Severity: NORMAL
(In some cases?) When annexing a province that's building a factory, the factory when done building won't show anywhere until you reload the game.
Reported In: 1.04 | Correction planned In : | Corrected In :
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267 : Type: Technical | Status: CONFIRMED | Severity: NORMAL
Tag change composite bug report: When a country changes designation for another (Brittany becoming France for example), the change will not be effective until a reload. Events of the former country are still appearing and notifications for leaders are appearing twice. Some messages (RM & Alliance refusal, Merchants competed away), are not shown anymore although the message settings haven't changed. Loans get mixed or even lost when a country changes tag (Castille becoming Spain for example). Countries that get changing tag events during wars (eg: Castile and Aragon), the opposing countries have a habit of demanding ALL of your territories and military access in peace negotiations right after you change tags... EVEN if you're winning the war.
Reported In: 1.04 | Correction planned In : | Corrected In :
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270 : Type: Technical | Status: CONFIRMED | Severity: NORMAL
Using the Richelieu cheat to move enemy's troops around will sometime result in CTD. I reproduced the bug playing France in the GC and moving English, Scottish and other neighbouring troops. It crashed once an enemy army began to siege.
Reported In: 1.04 | Correction planned In :- | Corrected In :-
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272 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
If you own a CoT that is not on the same continent as your capital you won't get any trade income from it until you have a port on the same continent as your capital, or have a port that has a land connection to your capital. This is the case even if the CoT is connected by land to the capital, eg Europe/Asia. There should be no requirement for any port or land connection in order to get trade income from a CoT that you own. Thread 34855.
Reported In: 1.04 | Correction planned In : | Corrected In :
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273 : Type: Technical | Status: CONFIRMED | Severity: NORMAL
It is possible to cancel enemy troops production when the icon appear across more than one territory. For example start a GC with England and when France starts building troops in Picardie, if you right-click on the part of the animation that is in Calais, you have the option to cancel the production of troops (and it works). Thread 28242.
Reported In: 1.04 | Correction planned In :- | Corrected In :-
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274 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
July 1, 1506... Prussia revolted from Poland, one province (Kustrin) which is still controlled by rebels. August 1, 1506. Instead of Prussia's government falling, Brandenburg appeared as a revolter - in Kustrin, which of course annihilated Prussia. Thread 34812.
Reported In: 1.04 | Correction planned In :- | Corrected In :-
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278 : Type: Multiplayer | Status: CONFIRMED | Severity: MAJOR
whenever you ask to join an alliance of a human controlled country you are automatically rejected. The weird part is that the person never actually gets the diplomat, it just disappears. It works fine if they then turn around and invite you to join, you get the diplomat and can accept or decline. Confirmed still an issue by the MP players. Thread 30941.
Reported In: 1.04 | Correction planned In : | Corrected In :
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281 : Type: Multiplayer | Status: CONFIRMED | Severity: MAJOR
a couple of us had a problem whereby when annexing a country, and gaining their troops, we were unable to do anything with them.
I had annexed Tunisia and therefore got control or their army of 30,000 men, but when I clicked on them I couldn't move them split them, merge them with my own men, or even disband them. Also their moral, which was "weak", didn't ever increase back to normal.
At one point Tunisia rebelled, this "ghost" army lost the battle and were kicked over the border to Algiers. After I had sent a new army into Tunisia to kill the rebels, the "ghost" army came back on their own. Very strange behaviour. Confirmed still an issue by the MP players. Thread 35438.
Diplo-annexed country - cannot move its armies (MP game). Thread 39821.
Reported In: 1.04 | Correction planned In :- | Corrected In :-
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282 : Type: Multiplayer | Status: CONFIRMED | Severity: NORMAL
In a MP game a player can be forced to take automatic loans, even if he has as much as 50d in his treasury, when there are no events and when he has a positive monthly income. Confirmed still an issue by the MP players. Thread 35458.
Reported In: 1.04 | Correction planned In :- | Corrected In :-
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287 : Type: Game Logic | Status: CONFIRMED | Severity: MAJOR
The explorers cruises along discovering, but the conquistadors just sits quietly doing nothing. Then if I reload the game, they wake up and discover one province, and then goes back to sleep... And if I reload again... Well then they discover a province again before going back to sleep. Thread 35503.
Reported In: 1.04 | Correction planned In : 1.06 | Corrected In :-
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292 : Type: Game Logic | Status: NEW | Severity: NORMAL
Two settlers to the same province at the same time can be sent by two different nations if the trading post was destroyed by the natives. Thread 38247.
Reported In: 1.04 | Correction planned In : | Corrected In :
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293 : Type: Technical | Status: CONFIRMED | Severity: MINOR
Total supportable ships doesn't match the total from the rollover text. To reproduce: start a game as France in the Age of Revolution, the total # of supportable ships is 449, while the total from the rollover text is 453.
Reported In: 1.05 | Correction planned In : | Corrected In :
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2 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
Can send another diplomat immediately after some diplomatic actions such as sharing maps
Reported In: 1.02 | Correction planned In :- | Corrected In :-
_________________
9 : Type: Interface | Status: CONFIRMED | Severity: MINOR
No rebels appear in low populated province despite rebellion message.
Reported In: 1.02 | Correction planned In :- | Corrected In :-
_________________
25 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
Winter conditions do not appear enough or at all in some areas.
Reported In: 1.01 | Correction planned In : | Corrected In :
_________________
30 : Type: Interface | Status: NEW | Severity: MINOR
Non-existent nations are still listed among the victory points leaders
Reported In: 1.01 | Correction planned In : | Corrected In :
_________________
33 : Type: Interface | Status: CONFIRMED | Severity: MINOR
Non-European nation's army morale display uses the European style graphic
Reported In: 1.01 | Correction planned In : | Corrected In :
_________________
51 : Type: Game Logic | Status: CONFIRMED | Severity: MINOR
When losing a battle and retreating to ships that have moved away, the army is not destroyed, but remains unselectable until that war ends.
Reported In: 1.01 | Correction planned In :- | Corrected In :-
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52 : Type: Scenario | Status: NEW | Severity: NORMAL
The US technology appears unrelated to its former owner
Reported In: 1.01 | Correction planned In : | Corrected In :
_________________
68 : Type: Technical | Status: CONFIRMED | Severity: NORMAL
A city building a fortress during annexation never finishes construction. Update: same is probably true of almost any item being constructed.
Reported In: 1.01 | Correction planned In :- | Corrected In :-
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76 : Type: AI | Status: CONFIRMED | Severity: MAJOR
AI sometimes leaves and reenters siege constantly when it lacks infantry. Update: actually, when it is all cavalry
Reported In: 1.02 | Correction planned In : | Corrected In :
_________________
84 : Type: Interface | Status: CONFIRMED | Severity: NORMAL
When an event occurs while a building confirmation dialog is open (or a message setting change box), you can't see what the event consequences are.
Reported In: 1.02 | Correction planned In :- | Corrected In :-
_________________
101 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
Events can add a RM between two countries where one already exists.
Reported In: 1.03 | Correction planned In : 1.06 | Corrected In :
_________________
104 : Type: Technical | Status: CONFIRMED | Severity: NORMAL
The game errors and crashes if you use illegal characters in the name for a save game.
Reported In: 1.03 | Correction planned In :- | Corrected In :-
_________________
106 : Type: Documentation | Status: CONFIRMED | Severity: NORMAL
The rollover for "Offer Royal Marriage" incorrectly indicates that RMs between some religions (Sunni to Confucian, Hindu, and Buddhist, was one example) are not possible. Thread 29597.
Reported In: 1.03 | Correction planned In : | Corrected In :
_________________
113 : Type: Game Logic | Status: NEW | Severity: MINOR
It is possible to send both a colonist and a trader at the same time to some provinces.
Reported In: 1.02 | Correction planned In : 1.05 | Corrected In :
_________________
114 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
Revolter can form with only a TP province (mainly in South America) and those countries can disappears by being burnt down.
Reported In: 1.02 | Correction planned In : | Corrected In :
_________________
122 : Type: Game Logic | Status: NEW | Severity: MAJOR
To force convert a country, you must deal with it as a separate peace, even if it fights alone on its side.
Reported In: 1.02 | Correction planned In :- | Corrected In :-
_________________
132 : Type: Interface | Status: CONFIRMED | Severity: NORMAL
When joining an alliance you get the message "B has joined an alliance with B"
when it should be "A joins an alliance with B". Only the pop-up box is incorrect, the game log is ok.
Reported In: 1.03 | Correction planned In : | Corrected In :
_________________
134 : Type: Interface | Status: CONFIRMED | Severity: MINOR
Nameless army can appear on the map, probably when the list has run out.
Reported In: 1.03 | Correction planned In :- | Corrected In :-
_________________
136 : Type: Technical | Status: CONFIRMED | Severity: NORMAL
Can train 1k more cavalry (or 10 more cannons) than infantry. Ex: can train 44k inf OR 45k Cavalry or 450 cannons. When I combine these, I can train 10,000 Cavalry, 100 cannons, and if I added those first, only 24,000 infantry. But, when I select the infantry first, I can train 25,000 infantry, and then add the 10,000 cavalry and 100 cannons.
Reported In: 1.03 | Correction planned In :- | Corrected In :-
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139 : Type: Game Logic | Status: NEW | Severity: NORMAL
When a Explorer's fleet is merged with an higher ranking admiral, the later takes control, but the fleet can still explore after having dismissed the message saying you can't
Reported In: 1.03 | Correction planned In : | Corrected In :
_________________
144 : Type: AI | Status: CONFIRMED | Severity: NORMAL
AI sometimes stops doing anything: moving troops, chasing rebels, etc. Update: some of these issues have been fixed but other actions such as colonizing are still liable to this.
Reported In: 1.03 | Correction planned In :- | Corrected In :-
_________________
146 : Type: Interface | Status: CONFIRMED | Severity: MINOR
Some messages are still missing about merchants (send 6 merchants, got only 4 or 5 messages for instance). Update: Still happens occasionally
Reported In: 1.03 | Correction planned In :- | Corrected In :-
_________________
148 : Type: Multiplayer | Status: NEW | Severity: NORMAL
Some events don't work properly multiplayer. So far, the only major issue we've seen is that Spain did not properly inherit Aragon (when Spain was played by a client player).
Reported In: 1.03 | Correction planned In : | Corrected In :
_________________
152 : Type: Game Logic | Status: NEW | Severity: MINOR
One can be at war with a country and allied with that country in another war. It happens if you are part of an alliance, join a war with your ally, then do not join another alliance war (thus leaving alliance), enter another alliance which DoW on your former ally.
Reported In: 1.03 | Correction planned In : | Corrected In :
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154 : Type: Game Logic | Status: CONFIRMED | Severity: MINOR
The cost for Malacca to send merchants to its home CoT is very high. Similar problem with Ivoria (playing Benin) in 1.04
Reported In: 1.03 | Correction planned In :- | Corrected In :-
_________________
155 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
If any fleet or army of any size with any morale is attacked by enemy troops while on the reorganization screen, they instantly lose the battle, and about half the time the entire stack is annihilated.
Reported In: 1.03 | Correction planned In : | Corrected In :
_________________
159 : Type: Game Logic | Status: CONFIRMED | Severity: MINOR
If your alliance enters a war without you, and then is declared war upon by another state before you have time to join the first war, you will never get the option to join the second war, which will be fought entirely without you. Thread 128695
Reported In: 1.03 | Correction planned In : | Corrected In :
_________________
161 : Type: Game Logic | Status: CONFIRMED | Severity: MINOR
Sometimes a player can send only a limited numbers of merchants to a CoT although he has more merchants and enough money. Seems to be linked to having large numbers of TAs.
Reported In: 1.03 | Correction planned In :- | Corrected In :-
_________________
170 : Type: Game Logic | Status: NEW | Severity: MINOR
AI can build transports at any tech level.
Reported In: 1.03 | Correction planned In : | Corrected In :
_________________
177 : Type: Game Logic | Status: CONFIRMED | Severity: MINOR
AI will dishonor alliance and then rejoin.
Reported In: 1.03 | Correction planned In :- | Corrected In :-
_________________
184 : Type: AI | Status: CONFIRMED | Severity: NORMAL
AI does not take into account the side of the port on a colony that cross over the Pacific and the Atlantic. For example a navy losing a battle against pirates in the Gulf of Darien chooses to retreat to Isthmus port which is on the Pacific side of the province.
Reported In: 1.03 | Correction planned In :- | Corrected In :-
_________________
187 : Type: Technical | Status: CONFIRMED | Severity: NORMAL
Diplomatic messages do not work as intended; pause option will not work when the box comes up. Thread 27939
Reported In: 1.03 | Correction planned In : | Corrected In :
_________________
193 : Type: Technical | Status: NEW | Severity: NORMAL
A Chinese explorer displayed 9 attrition even though there should only be 1 attrition according to the text I get when I roll my mouse over.
Reported In: 1.03 | Correction planned In : | Corrected In :
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201 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
When a country declares independence, all countries that lost provinces to the revolter should either be DoWed by the revolter, or at least get a CB. As it is only the nation that used to own the Capital of the new nation gets the DoW.
Reported In: 1.03 | Correction planned In :- | Corrected In :-
_________________
212 : Type: Technical | Status: CONFIRMED | Severity: NORMAL
Mousewheel action is the reverse of normal and expected Windows behaviour.
Reported In: 1.05 | Correction planned In :- | Corrected In :-
_________________
213 : Type: Technical | Status: CONFIRMED | Severity: NORMAL
Capitol of a revolting country is not always the one specified in revolt.txt, even though that province revolted.
Reported In: 1.05 | Correction planned In :- | Corrected In :-
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214 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
A vassal who dishonours the alliance with its master can enter alliance with another nation and be at war with its former suzerain. The vassalage should be broken upon DoW.
Reported In: 1.05 | Correction planned In : | Corrected In :
_________________
246 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
TAs do not always prevent competition in CoTs
Reported In: 1.04 | Correction planned In :- | Corrected In :-
_________________
250 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
Vassalization self-destructs after 350 years
Reported In: 1.04 | Correction planned In :- | Corrected In :-
_________________
252 : Type: Technical | Status: CONFIRMED | Severity: NORMAL
“Unable to declare war until 1426” in 1430; not specific to these dates. Thread 35613.
Reported In: 1.00 | Correction planned In :- | Corrected In :-
_________________
253 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
SPA attacks your troops in their ToT colonies (legal because you have an MA with them) while at peace. There is no point in them attacking you as they can gain nothing. Thread 35388.
Reported In: 1.04 | Correction planned In :- | Corrected In :-
_________________
254 : Type: Events | Status: CONFIRMED | Severity: MINOR
CHI event 3913 has no text in text.csv
Reported In: 1.05 | Correction planned In : | Corrected In :
_________________
255 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
TI provinces gained by defection or inheritance do not become known territory
Reported In: 1.02 | Correction planned In : | Corrected In :
_________________
256 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
There should never be MAs between warring nations. You should be able to revoke military access previously given to countries you're currently at war with without getting penalized by a stab hit. When war happens MAs should be automatically torn up between all warring countries without any extra stability cost, and if you DOW (via an alliance) a country you have an MA with, it should cost you extra stab. Thread 37748.
Reported In: 1.04 | Correction planned In :- | Corrected In :-
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257 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
Foreign capital province unknown after capital move even if previous capital was known
Reported In: 1.05 | Correction planned In : | Corrected In :
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264 : Type: Interface | Status: NEW | Severity: NORMAL
(In some cases?) When annexing a province that's building a factory, the factory when done building won't show anywhere until you reload the game.
Reported In: 1.04 | Correction planned In : | Corrected In :
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267 : Type: Technical | Status: CONFIRMED | Severity: NORMAL
Tag change composite bug report: When a country changes designation for another (Brittany becoming France for example), the change will not be effective until a reload. Events of the former country are still appearing and notifications for leaders are appearing twice. Some messages (RM & Alliance refusal, Merchants competed away), are not shown anymore although the message settings haven't changed. Loans get mixed or even lost when a country changes tag (Castille becoming Spain for example). Countries that get changing tag events during wars (eg: Castile and Aragon), the opposing countries have a habit of demanding ALL of your territories and military access in peace negotiations right after you change tags... EVEN if you're winning the war.
Reported In: 1.04 | Correction planned In : | Corrected In :
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270 : Type: Technical | Status: CONFIRMED | Severity: NORMAL
Using the Richelieu cheat to move enemy's troops around will sometime result in CTD. I reproduced the bug playing France in the GC and moving English, Scottish and other neighbouring troops. It crashed once an enemy army began to siege.
Reported In: 1.04 | Correction planned In :- | Corrected In :-
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272 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
If you own a CoT that is not on the same continent as your capital you won't get any trade income from it until you have a port on the same continent as your capital, or have a port that has a land connection to your capital. This is the case even if the CoT is connected by land to the capital, eg Europe/Asia. There should be no requirement for any port or land connection in order to get trade income from a CoT that you own. Thread 34855.
Reported In: 1.04 | Correction planned In : | Corrected In :
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273 : Type: Technical | Status: CONFIRMED | Severity: NORMAL
It is possible to cancel enemy troops production when the icon appear across more than one territory. For example start a GC with England and when France starts building troops in Picardie, if you right-click on the part of the animation that is in Calais, you have the option to cancel the production of troops (and it works). Thread 28242.
Reported In: 1.04 | Correction planned In :- | Corrected In :-
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274 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
July 1, 1506... Prussia revolted from Poland, one province (Kustrin) which is still controlled by rebels. August 1, 1506. Instead of Prussia's government falling, Brandenburg appeared as a revolter - in Kustrin, which of course annihilated Prussia. Thread 34812.
Reported In: 1.04 | Correction planned In :- | Corrected In :-
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278 : Type: Multiplayer | Status: CONFIRMED | Severity: MAJOR
whenever you ask to join an alliance of a human controlled country you are automatically rejected. The weird part is that the person never actually gets the diplomat, it just disappears. It works fine if they then turn around and invite you to join, you get the diplomat and can accept or decline. Confirmed still an issue by the MP players. Thread 30941.
Reported In: 1.04 | Correction planned In : | Corrected In :
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281 : Type: Multiplayer | Status: CONFIRMED | Severity: MAJOR
a couple of us had a problem whereby when annexing a country, and gaining their troops, we were unable to do anything with them.
I had annexed Tunisia and therefore got control or their army of 30,000 men, but when I clicked on them I couldn't move them split them, merge them with my own men, or even disband them. Also their moral, which was "weak", didn't ever increase back to normal.
At one point Tunisia rebelled, this "ghost" army lost the battle and were kicked over the border to Algiers. After I had sent a new army into Tunisia to kill the rebels, the "ghost" army came back on their own. Very strange behaviour. Confirmed still an issue by the MP players. Thread 35438.
Diplo-annexed country - cannot move its armies (MP game). Thread 39821.
Reported In: 1.04 | Correction planned In :- | Corrected In :-
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282 : Type: Multiplayer | Status: CONFIRMED | Severity: NORMAL
In a MP game a player can be forced to take automatic loans, even if he has as much as 50d in his treasury, when there are no events and when he has a positive monthly income. Confirmed still an issue by the MP players. Thread 35458.
Reported In: 1.04 | Correction planned In :- | Corrected In :-
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287 : Type: Game Logic | Status: CONFIRMED | Severity: MAJOR
The explorers cruises along discovering, but the conquistadors just sits quietly doing nothing. Then if I reload the game, they wake up and discover one province, and then goes back to sleep... And if I reload again... Well then they discover a province again before going back to sleep. Thread 35503.
Reported In: 1.04 | Correction planned In : 1.06 | Corrected In :-
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292 : Type: Game Logic | Status: NEW | Severity: NORMAL
Two settlers to the same province at the same time can be sent by two different nations if the trading post was destroyed by the natives. Thread 38247.
Reported In: 1.04 | Correction planned In : | Corrected In :
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293 : Type: Technical | Status: CONFIRMED | Severity: MINOR
Total supportable ships doesn't match the total from the rollover text. To reproduce: start a game as France in the Age of Revolution, the total # of supportable ships is 449, while the total from the rollover text is 453.
Reported In: 1.05 | Correction planned In : | Corrected In :
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