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Thread: AGCEEP: Byzantine Empire Events Annex

  1. #1
    Field Marshal Llywelyn's Avatar
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    Talking AGCEEP: Byzantine Empire Events Annex (NOW WITH STABILITY!)

    Excordium:

    Once I have everything coded and saved into files, I'll post it to the top of Biges's thread, but for now I was curious about beta testing and feedback on a new event series for BYZ. Unless otherwise noted, all events are by me or are part of Dogwood's original set of events.

    If I missed crediting anyone for any idea or lost track of an attribution in the cutting, pasting and editing, please let me know!



    Code:
    To download these events and the files necessary to run them, go here.


    jay.

    [Responses, bugs, criticisms, edits: feel free either to post to this thread or to pm me. Please refer to events by number and not just the title. Thanks! ]

    [Moderator note: feel free to append this back to the main BYZ thread, but it seemed like the length of it is scaring some people off and I didn't want to hijack the conversation for what (in Word anyway) is over 300 pages of text]
    Last edited by Llywelyn; 27-06-2005 at 04:34.
    All Hail Eris! All Hail Discordia!
    The experience of our ancestors, ever incentives and aids to virtue, would never
    have inspired or saved a single soul, had not the loyalty, zeal, and diligence of writers
    triumphing over sloth transmitted them to posterity
    . — John of Salisbury
    “ æ ð € £ § ¬ † ‡ ¹ ² ³ — · ˚ ſ ¡ ¿ ‽ ≈ ≠ ¶ • º ”

    My Inkwell

  2. #2
    Field Marshal Llywelyn's Avatar
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    Introductory Events

    #Goes in normal event file
    event = {
    id = 138001
    trigger = {}
    random = no
    country = BYZ
    name = "I ... am ... Iron ... Man"
    desc = "Did you not want to activate the Fantasy events for the Empire?"
    date = { day = 3 month = January year = 1419 }

    action_a = {
    name = "Don't want 'em, don't need 'em"
    command = { }
    }
    action_b = {
    name = "Ooops... be right back..."
    command = { }
    }
    action_c = {
    name = "What events?"
    command = { type = trigger which = 138002 }
    }
    }

    #Goes in normal event file
    event = {
    id = 138002
    random = no
    country = BYZ
    name = "Fantasy Events"
    desc = "Basically, if you want anything at all to happen after 1453 (good, bad, or ugly but in any case, non-historical), you need to surrender this game and make sure to activate the Fantasy Events in the Game Options menu before you start your new Byzantine Empire Campaign."

    action_a = {
    name = "Oh"
    command = { }
    }
    }
    #We could also
    #
    #event = {
    #id = 138321
    #trigger = {
    #event = 138000
    #}
    #random = no
    #country = BYZ
    #name = "Events"
    #desc = "Suit yourself"
    #date = { year = 1420 }
    #offset = 0
    #deathdate = { year = 1421 }
    #
    #action_a = {
    #name = "Low fantasy (Merchant Princes)"
    #command = { type = sleepevent which = empire events beyond basil 2 }
    #command = { type = trigger which = more massive civil wars }
    #command = { type = trigger which = colonization without the straits }
    #}
    #action_b = {
    #name = "High fantasy (Empire)"
    #command = { }
    #}
    #}
    jay.
    All Hail Eris! All Hail Discordia!
    The experience of our ancestors, ever incentives and aids to virtue, would never
    have inspired or saved a single soul, had not the loyalty, zeal, and diligence of writers
    triumphing over sloth transmitted them to posterity
    . — John of Salisbury
    “ æ ð € £ § ¬ † ‡ ¹ ² ³ — · ˚ ſ ¡ ¿ ‽ ≈ ≠ ¶ • º ”

    My Inkwell

  3. #3
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    Events for the Rome Crazies

    event = {
    id = 138000
    trigger = {}
    random = no
    country = BYZ
    name = "Basileia Romanion" #Roman Empire
    desc = "The idea that by 1419 the Byzantine Empire could have been saved by anything other than a massive foreign army is probably the biggest fantasy here. Hungary even tried once, and got beaten back handily. The army you already have, your access to major foreign credit, the ease with which you can construct new dromons and cavalry, and - perhaps most of all - your desire to fight back and recover the Empire already bespeak a world where the Palaiologids made less of a mess of things in the 14th century.

    That said, some of you are here only because you want to create the glory that was Rome without much regard for the intervening thirteen centuries.

    What's your poison?"
    date = { day = 1 month = january year = 1419 }
    offset = 0

    action_a = {
    name = "I have some scrupples"
    command = { type = sleepevent which = 138001 }
    command = { type = sleepevent which = 338008 } #control of bosphorus event
    }
    action_b = {
    name = "Sum Roma Regenita!" #I am Rome reborn!
    command = { type = trigger which = 138003 }
    command = { type = sleepevent which = 138001 }
    command = { type = sleepevent which = 338008 } #control of bosphorus event
    }
    }
    event = {
    id = 138003
    random = no
    country = BYZ
    name = "Basileus Romanion" #Roman Emperor
    desc = "Manouel II has gone absolutely mad! Repeating the barbarities of Iulianus the Apostate, he has closed all the churches and monasteries, claiming their wealth for the state, and started sacrificing oxen to Iuppiter Optimus Maximus in the Hagia Sophia! He has already crushed the rebellion and humbled Morea, but Constantinople is deserted and we are the bane of the world! The Turk has cancelled our vassal status and could march at any moment! Gibbon would be proud.
    (I haven't created any events for this (you nuts) or renamed the armies or leaders, but I did give y'all this event and if one of you wants to script some work and post it to the AGCEEP BYZ thread over at Paradox, I'll add them in.)
    Good luck! May the Thunder-bringer protect you!"

    action_a = {
    name = "Mwahahahahahaha! Plus tauri!" #more bulls
    command = { type = population which = -2 value = -40000 }
    command = { type = breakvassal which = TUR }
    command = { type = religion which = pagan }
    command = { type = inherit which = SPR }
    command = { type = treasury value = 100 }
    command = { type = domestic which = aristocracy value = 5 }
    command = { type = domestic which = centralization value = -5 }
    command = { type = domestic which = innovative value = -5 }
    command = { type = stability value = -6 }
    command = { type = vp value = -1010 }
    command = { type = relation which = PAP value = -400 }
    command = { type = relation which = TUR value = -400 }
    command = { type = relation which = HUN value = -400 }
    command = { type = relation which = HAB value = -400 }
    command = { type = relation which = FRA value = -400 }
    command = { type = relation which = CAS value = -400 }
    command = { type = relation which = ARG value = -400 }
    command = { type = relation which = SER value = -400 }
    command = { type = relation which = BAE value = -400 }
    command = { type = relation which = VEN value = -400 }
    command = { type = relation which = GEN value = -400 }
    command = { type = relation which = POL value = -400 }
    command = { type = relation which = ATH value = -400 }
    command = { type = relation which = MOL value = -400 }
    command = { type = relation which = WAL value = -400 }
    command = { type = relation which = MAM value = -400 }
    command = { type = trigger which = 138379 }
    command = { type = sleepevent which = 138200 }
    command = { type = addcore which = 474 } #Sivas
    command = { type = addcore which = 476 } #Angora
    command = { type = addcore which = 482 } #Konya
    command = { type = addcore which = 483 } #Adana
    command = { type = addcore which = 485 } #Aleppo
    command = { type = addcore which = 1609 } #Kastamonou
    command = { type = addcore which = 1610 } #Antalya
    command = { type = addcore which = 1611 } #Taurus
    command = { type = addcore which = 472 } #Armenia
    command = { type = addcore which = 473 } #Kurdistan
    command = { type = addcore which = 487 } #Azerbaijan
    command = { type = addcore which = 320 } #Dobrudja
    command = { type = addcore which = 355 } #Serbia
    command = { type = addcore which = 356 } #Bulgaria
    command = { type = addcore which = 362 } #Ragusa
    command = { type = addcore which = 486 } #Nuyssaybin
    command = { type = addcore which = 361 } #Albania
    command = { type = addcore which = 363 } #Kosovo
    command = { type = addcore which = 364 } #Bosnia
    command = { type = addcore which = 365 } #Dalmatia
    command = { type = addcore which = 366 } #Croatia
    command = { type = addcore which = 368 } #Istria
    command = { type = addcore which = 480 } #crete
    command = { type = addcore which = 481 } #rhodos
    command = { type = addcore which = 484 } #cyprus
    command = { type = addcore which = 475 } #Trabzon
    #Don't worry, you're still orthodox tech group (I think)
    #Needs the old red vexilium for a flag
    #Needs new army names, different leader names
    #Turns the diplomatic map all green for some reason
    #There would have been massive revolts, but in-game, they tend to beat BYZ's army but stay unable to take 357, so you end up sitting around completely helpless until someone invades you
    }
    }
    Obviously, this is loony, but it's be a really fun event to play. It's also really hard - good luck surviving.

    #Delphi
    event = {
    id = 138379
    trigger = {
    event = 138003
    owned = { province = 477 data = -1 } #Anatolia
    owned = { province = 474 data = -1 } #Sivas
    owned = { province = 476 data = -1 } #Angora
    owned = { province = 482 data = -1 } #Konya
    owned = { province = 483 data = -1 } #Adana
    owned = { province = 1609 data = -1 } #Kastamonu
    owned = { province = 1610 data = -1 } #Antalya
    owned = { province = 1611 data = -1 } #Taurus
    owned = { province = 320 data = -1 } #Doubrudja
    owned = { province = 355 data = -1 } #Serbia
    owned = { province = 362 data = -1 } #Ragusa
    owned = { province = 361 data = -1 } #Albania
    owned = { province = 363 data = -1 } #Kosovo
    owned = { province = 356 data = -1 } #Bulgaria
    }
    random = no
    country = BYZ
    name = "The Oracle"
    desc = "Having reconquered the empire of better part of the empire of Basileios the Bulgar-Slayer, the Emperor sailed to the Omphalos, Delphi, where Manouel had reestablished the Temple of Apollo and its oracle, the Pythia. Although the cult had to be reestablished from the rumors and inuendo of the Church Fathers who had attacked it, the bay leaves and subterranean gasses certainly have seemed to do the majority of the work. Zonked out of her mind, the pythia has given strange and cryptic remarks that the locals have twisted to fit whatever next befell them.

    When asked what the Empire of the Romans should do next, however, the answer was unambiguous - 'Nika!'"
    date = { year = 1420 }
    offset = 365
    deathdate = { year = 1820 }

    action_a = {
    name ="Conquer!"
    command = { type = addcore which = 240 }#Claudius's Empire
    command = { type = addcore which = 241 }#ie No Dacia
    command = { type = addcore which = 242 }#No Jordan
    command = { type = addcore which = 243 }#No Mesopotamia
    command = { type = addcore which = 244 }#No Severan wall border in England
    command = { type = addcore which = 245 }#No Drusus campaign German borders
    command = { type = addcore which = 246 }#since these were never really Imperium Irredenta (sp?)
    command = { type = addcore which = 247 }
    command = { type = addcore which = 248 }
    command = { type = addcore which = 249 }
    command = { type = addcore which = 250 }
    command = { type = addcore which = 340 }
    command = { type = addcore which = 344 }
    command = { type = addcore which = 345 }
    command = { type = addcore which = 349 }
    command = { type = addcore which = 350 }
    command = { type = addcore which = 351 }
    command = { type = addcore which = 352 }
    command = { type = addcore which = 353 }
    command = { type = addcore which = 367 }
    command = { type = addcore which = 369 }
    command = { type = addcore which = 370 }
    command = { type = addcore which = 371 }
    command = { type = addcore which = 372 }
    command = { type = addcore which = 373 }
    command = { type = addcore which = 374 }
    command = { type = addcore which = 375 }
    command = { type = addcore which = 376 }
    command = { type = addcore which = 377 }
    command = { type = addcore which = 378 }
    command = { type = addcore which = 379 }
    command = { type = addcore which = 380 }
    command = { type = addcore which = 382 }
    command = { type = addcore which = 383 }
    command = { type = addcore which = 384 }
    command = { type = addcore which = 385 }
    command = { type = addcore which = 387 }
    command = { type = addcore which = 386 }
    command = { type = addcore which = 388 }
    command = { type = addcore which = 389 }
    command = { type = addcore which = 390 }
    command = { type = addcore which = 391 }
    command = { type = addcore which = 392 }
    command = { type = addcore which = 393 }
    command = { type = addcore which = 394 }
    command = { type = addcore which = 395 }
    command = { type = addcore which = 396 }
    command = { type = addcore which = 397 }
    command = { type = addcore which = 398 }
    command = { type = addcore which = 399 }
    command = { type = addcore which = 400 }
    command = { type = addcore which = 401 }
    command = { type = addcore which = 402 }
    command = { type = addcore which = 403 }
    command = { type = addcore which = 404 }
    command = { type = addcore which = 405 }
    command = { type = addcore which = 406 }
    command = { type = addcore which = 407 }
    command = { type = addcore which = 408 }
    command = { type = addcore which = 409 }
    command = { type = addcore which = 410 }
    command = { type = addcore which = 411 }
    command = { type = addcore which = 412 }
    command = { type = addcore which = 413 }
    command = { type = addcore which = 414 }
    command = { type = addcore which = 415 }
    command = { type = addcore which = 416 }
    command = { type = addcore which = 417 }
    command = { type = addcore which = 418 }
    command = { type = addcore which = 419 }
    command = { type = addcore which = 420 }
    command = { type = addcore which = 421 }
    command = { type = addcore which = 422 }
    command = { type = addcore which = 423 }
    command = { type = addcore which = 424 }
    command = { type = addcore which = 425 }
    command = { type = addcore which = 426 }
    command = { type = addcore which = 427 }
    command = { type = addcore which = 428 }
    command = { type = addcore which = 429 }
    command = { type = addcore which = 430 }
    command = { type = addcore which = 431 }
    command = { type = addcore which = 432 }
    command = { type = addcore which = 433 }
    command = { type = addcore which = 434 }
    command = { type = addcore which = 435 }
    command = { type = addcore which = 436 }
    command = { type = addcore which = 437 }
    command = { type = addcore which = 438 }
    command = { type = addcore which = 439 }
    command = { type = addcore which = 440 }
    command = { type = addcore which = 441 }
    command = { type = addcore which = 442 }
    command = { type = addcore which = 443 }
    command = { type = addcore which = 444 }
    command = { type = addcore which = 445 }
    command = { type = addcore which = 464 }
    command = { type = addcore which = 465 }
    command = { type = addcore which = 475 }
    command = { type = addcore which = 490 }
    command = { type = addcore which = 491 }
    command = { type = addcore which = 492 }
    command = { type = addcore which = 493 }
    command = { type = addcore which = 494 }
    command = { type = addcore which = 732 }
    command = { type = addcore which = 733 }
    command = { type = addcore which = 734 }
    command = { type = addcore which = 737 }
    command = { type = addcore which = 738 }
    command = { type = addcore which = 739 }
    command = { type = addcore which = 740 }
    command = { type = addcore which = 741 }
    command = { type = addcore which = 742 }
    command = { type = addcore which = 743 }
    command = { type = addcore which = 744 }
    command = { type = addcore which = 747 }
    command = { type = addcore which = 794 }
    command = { type = addcore which = 745 }
    command = { type = addcore which = 746 }
    command = { type = addcore which = 793 }
    command = { type = addcore which = 792 }
    command = { type = addcore which = 791 }
    command = { type = addcore which = 790 }
    command = { type = addcore which = 806 }
    command = { type = addcore which = 819 }
    command = { type = addcore which = 821 }
    command = { type = addcore which = 1612 }
    }
    }

    #The Future of Rome#
    #by Mr. Ouija
    event = {
    id = 138283
    trigger = {
    owned = { province = 399 data = -1 }
    event = 138003
    }
    random = no
    country = BYZ
    name = "Decisions, Decisions"
    desc = "The capture of Rome poses an interesting dilemma. Shall we relocate the court and capital and claim the old empire reborn, or shall we remain in Constantinople?"
    date = { day = 1 month = january year = 1419 }
    offset = 360
    deathdate = { year = 1820 }

    action_a ={ #Rome is the center of the empire#
    name = "The Pope's gonna looove this"
    command = { type = capital which = 399 }
    command = { type = stability value = -3 }
    command = { type = provincetax which = 399 value = 5 }
    command = { type = provincetax which = 357 value = -5 }
    command = { type = fortress which = 399 value = 1 }
    command = { type = domestic which = CENTRALIZATION value = -1 }
    command = { type = relation which = MOS value = -300 }
    command = { type = relation which = NVG value = -300 }
    command = { type = relation which = RUS value = -300 }
    }
    action_b ={ #Constantinople is the center of the empire#
    name = "We already are the Empire reborn, dammit"
    command = { type = stability value = 1 }
    command = { type = domestic which = CENTRALIZATION value = 2 }
    }
    }
    BTW, unless otherwise specified, these are fantasy events,
    jay.
    Last edited by Llywelyn; 27-06-2005 at 04:23.
    All Hail Eris! All Hail Discordia!
    The experience of our ancestors, ever incentives and aids to virtue, would never
    have inspired or saved a single soul, had not the loyalty, zeal, and diligence of writers
    triumphing over sloth transmitted them to posterity
    . — John of Salisbury
    “ æ ð € £ § ¬ † ‡ ¹ ² ³ — · ˚ ſ ¡ ¿ ‽ ≈ ≠ ¶ • º ”

    My Inkwell

  4. #4
    Field Marshal Llywelyn's Avatar
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    Hellas events

    # Turks demand withdrawal
    # To main event file
    event = {
    id = 138004
    trigger = {
    OR = {
    owned = { province = 359 data = -1 } #Hellas
    vassal = { country = BYZ country = ATH }
    }
    exists = TUR
    NOT = { vassal = { country = BYZ country = TUR } }
    }
    random = NO
    country = BYZ
    name = "Turks demand our withdrawal"
    desc = "Careful to keep us from growing too strong, the sultan threatens war if we do not withdraw from Hellas. Do we dare risk his wrath?"
    date = { day = 1 month = january year = 1419 }
    offset = 0
    deathdate = { day = 1 month = january year = 1500 }

    action_a = { # No
    name = "Not just yet"
    command = { type = independence which = ATH }
    command = { type = breakvassal which = ATH }
    command = { type = relation which = TUR value = -150 }
    }
    action_b = { # Yes
    name = "By the Pantokrator, yes!"
    command = { type = war which = TUR }
    command = { type = relation which = TUR value = -150 }
    }
    }

    # We warned them
    # To the TUR event folder
    event = {
    id = 301009
    trigger = {
    OR = {
    owned = { province = 359 data = BYZ } #Hellas
    vassal = { country = BYZ country = ATH }
    }
    NOT = { vassal = { country = BYZ country = TUR } }
    event = 138004
    }
    random = NO
    country = TUR
    name = "Byzantium repeats its mistake"
    desc = "We have already warned the Romans once, milord, about expanding into the Frankish kingdom in Hellas. Now, they disregard your wishes a second time. What shall be done?"
    date = { day = 1 month = january year = 1419 }
    offset = 720
    deathdate = { day = 1 month = january year = 1500 }

    action_a = { # Crush them
    name = "Glory to God! We march on Constantinople!"
    command = { type = war which = BYZ }
    command = { type = relation which = TUR value = -100 }
    }
    action_b = { # Let them be
    name = "They are so weak, it is no matter"
    command = { type = relation which = BYZ value = 100 }
    }
    }
    Historically, this occured to Konstantinos Drageses when despotes in the Morea. 1440-something.

    jay.
    Last edited by Llywelyn; 24-06-2005 at 02:59.
    All Hail Eris! All Hail Discordia!
    The experience of our ancestors, ever incentives and aids to virtue, would never
    have inspired or saved a single soul, had not the loyalty, zeal, and diligence of writers
    triumphing over sloth transmitted them to posterity
    . — John of Salisbury
    “ æ ð € £ § ¬ † ‡ ¹ ² ³ — · ˚ ſ ¡ ¿ ‽ ≈ ≠ ¶ • º ”

    My Inkwell

  5. #5
    Field Marshal Llywelyn's Avatar
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    Speaking of Morea...

    #####################
    # Morea #
    #####################

    # Achaia
    # copy of an event for SPR by Lambert Simnel
    event = {
    id = 138005
    trigger = {
    owned = { province = 360 data = -1 }
    NOT = { event = 286000 }
    NOT = { event = 286001 }
    NOT = { event = 286002 }
    NOT = { event = 286003 }
    }
    random = NO
    country = BYZ
    name = "The Principality of Achaea"
    desc = "In 1430, the porphyrogenitoi Konstantinos and Thomas defeated the forces of the Frankish Principality of Achaea. Prince Centurione II Zaccaria agreed to marry his daughter to Thomas and hand over most of the principality as a dowry. Within two years, the principality was completely absorbed into the Empire."
    date = { day = 1 month = january year = 1430 }
    offset = 720
    deathdate = { day = 1 month = january year = 1431 }
    style = 1

    action_a = {
    name = "The Peloponnese is ours!"
    command = { type = provincetax which = 360 value = 1} #Morea
    command = { type = provincemanpower which = 360 value = 1} #Morea
    }
    }

    #Morea reunification
    event = {
    id = 138006
    trigger = {
    owned = { province = 359 data = -1 } # Athens
    owned = { province = 358 data = -1 } # Macedonia
    owned = { province = 478 data = -1 } # Smyrna
    relation = { country = SPR value = 150 }
    alliance = { country = SPR country = BYZ }
    exists = SPR
    religion = orthodox
    }
    random = NO
    country = BYZ
    name = "The status of Morea"
    desc = "During the empire's recent weakness, the province of Morea has effectively become independent of Constantinople's control, although ruled by our crown prince the Despotes. Byzantium has secured itself some much needed room and regained control of the Aegean. With the ascension of the former Despotes to the imperial throne, there lies a chance to reintroduce direct rule over the province. Shall we seize it?"
    date = { day = 31 month = October year = 1448 }
    offset = 30
    deathdate = { day = 1 month = January year = 1470 }

    action_a = {
    name = "Our brother will understand"
    command = { type = trigger which = 286006 }
    }
    action_b = {
    name = "We shall maintain Morea as a Protectorate"
    command = { type = vassal which = SPR }
    command = { type = alliance which = SPR }
    command = { type = stability value = 1 }
    command = { type = trigger which = 286007 }
    }
    }

    #Morea responds
    #Goes in SPR file
    event = {
    id = 286006
    random = NO
    country = SPR
    name = "Rejoin the Empire?"
    desc = "The Despotes's brother demands that we submit more directly to his rule. He promises offices for our nobles and improvements for our people. Shall we accept?"

    action_a = { # Accept
    name = "Ah, my chance shall come soon enough (Game Over)"
    command = { type = trigger which = 138008 }
    command = { type = trigger which = 138011 }
    }
    action_b = { # Refuse
    name = "It's mine!"
    command = { type = trigger which = 138009 }
    command = { type = sleepevent which = 138011 }
    command = { type = domestic which = centralization value = 2 }
    command = { type = stability value = -3 }
    }
    action_c = { # Refuse & then some
    name = "It's mine! It's all mine!"
    command = { type = trigger which = 138009 }
    command = { type = breakvassal which = BYZ }
    command = { type = relation which = BYZ value = -400 }
    command = { type = sleepevent which = 138011 }
    command = { type = domestic which = centralization value = 4 }
    command = { type = stability value = -5 }
    command = { type = war which = BYZ } #can this work if they're in alliance? is there a breakalliance command?
    }
    }

    #Morea accepts
    event = {
    id = 138008
    random = NO
    country = BYZ
    name = "Morea submits"
    desc = "The despotes of Morea has agreed to accept his brother's suzerainty."

    action_a ={
    name = "Honor our brother's loyalty!"
    command = { type = treasury value = -50 }
    command = { type = inherit which = SPR }
    command = { type = domestic which = centralization value = -1 }
    command = { type = vp value = 25 }
    }
    }

    #Morea refuses
    event = {
    id = 138009
    random = NO
    country = BYZ
    name = "Morea refuses"
    desc = "After some time, the answer arrived. The messenger had been returned in several small, ornate boxes."

    action_a = {
    name = "The insolence! This means war!"
    command = { type = relation which = SPR value = -400 }
    command = { type = breakvassal which = SPR }
    command = { type = vp value = -25 }
    }
    action_b = {
    name = "Whatever, Morea cannot stand without us."
    command = { type = vp value = -50 }
    }
    }

    #Morea's vassalization
    #Goes in SPR file
    event = {
    id = 286007
    random = NO
    country = SPR
    name = "The Empire grows strong"
    desc = "The Despotes's brother demands our submission, but allows us our independence."
    style = 2
    date = { day = 31 month = October year = 1448 }
    deathdate = { day = 1 month = January year = 1470 }

    action_a ={
    name = "Praise be to God"
    command = { type = domestic which = centralization value = -1 }
    command = { type = stability value = 1 }
    command = { type = relation which = BYZ value = 200 }
    }
    }
    #Konstantinos's assassination
    event = {
    id = 138011
    trigger = {
    event = 286006
    }
    random = NO
    country = BYZ
    name = "The Assassination of Drageses"
    desc = "Having forsaken his power in the Peloponnesos, the aging Demetrios felt he had waited quite long enough for the imperial purple. After securing a faction among the aristocracy and army, he had Konstantinos poisoned at the Easter eucharist. The emperor was dead within days."
    date = { day = 29 month = May year = 1453 }
    offset = 0
    deathdate = { year = 1454 }

    action_a = {
    name = "Sacrilege in the Hagia Sophia!"
    command = { type = stability value = -3 }
    command = { type = domestic which = aristocracy value = 1 }
    command = { type = domestic which = mercantilism value = 1 }
    command = { type = domestic which = centralization value = -2 } #trade-offs with the regional barons
    command = { type = treasury value = -30 } #bribes to curry favor with barons and the populace
    command = { type = relation which = KAL value = -50 }
    command = { type = relation which = GEO value = -50 }
    command = { type = relation which = TRE value = -50 }
    command = { type = relation which = WAL value = -50 }
    command = { type = relation which = MOS value = -50 }
    command = { type = relation which = MOL value = -50 }
    command = { type = relation which = SER value = -50 }
    command = { type = relation which = NVG value = -50 }
    command = { type = relation which = SEV value = -50 }
    command = { type = relation which = RUS value = -50 }
    command = { type = relation which = BAE value = -50 }
    command = { type = relation which = SUD value = -50 }
    command = { type = relation which = ETH value = -50 }
    }
    }
    Historically, Demetrios tried to stage a coup before Konstantinos could make it to Constantinople from the Morea. His mother, who always preferred Konstantinos, held him up and the Sultan - who was asked to arbitrate - chose Konstantinos as Ioannes's heir.
    #The future of Morea
    event = {
    id = 138012
    trigger = {
    exists = SPR
    relation = { country = SPR value = 195 }
    countrysize = 8
    }
    random = NO
    country = BYZ
    name = "The future of Morea"
    desc = "With the empire now well established, it is high time to curtail the independence of our lord in Morea."
    date = { day = 1 month = January year = 1470 }
    offset = 365
    deathdate = { day = 1 month = January year = 1500 }

    action_a = {
    name = "It will help the treasury"
    command = { type = inherit which = SPR } #C'mon - what human player would be in Morea and let BYZ get 8 provinces?!
    }
    action_b = {
    name = "It's good training for the boy."
    command = { type = vp value = -50 }
    }
    }
    #Morea declares independence
    #Goes in SPR file
    event = {
    id = 286008
    trigger = {
    NOT = { relation = { country = BYZ value = -150 } }
    }
    random = NO
    country = SPR
    name = "War with the Empire"
    desc = "The Imperial government has grown cold and distant to our nobles and people. They clamor for the Despotes to declare himself Basileios of the Romans and march on Constantinople."
    date = { day = 31 month = October year = 1448 }
    offset = 720
    deathdate = { day = 1 month = January year = 1820 }

    action_a = {
    name = "Hail Basileios! Hail Autokrator!"
    command = { type = breakvassal which = BYZ }
    command = { type = relation which = BYZ value = -400 }
    command = { type = sleepevent which = 138014 }
    command = { type = sleepevent which = 138015 }
    command = { type = war which = BYZ }
    }
    action_b = {
    name = "You must be mad!"
    command = { type = vp value = -50 }
    }
    }
    #Morea rejoins the Empire
    event = {
    id = 138014
    trigger = {
    exists = SPR
    countrysize = 20
    relation = { country = SPR value = -100 }
    }
    random = NO
    country = BYZ
    name = "Morea rejoins the Empire"
    desc = "The crown prince, the Despotes of Morea, has agreed to relinquish his independent province in exchange for more power within our growing Empire."
    style = 2
    date = { day = 1 month = January year = 1500 }
    deathdate = { day = 1 month = January year = 1820 }

    action_a = {
    name = "The insolence! Oh, wait... that's good!"
    command = { type = inherit which = SPR } #C'mon - what human player would be in Morea and let BYZ get 20 provinces?!
    }
    }
    jay.
    Last edited by Llywelyn; 24-06-2005 at 03:02.
    All Hail Eris! All Hail Discordia!
    The experience of our ancestors, ever incentives and aids to virtue, would never
    have inspired or saved a single soul, had not the loyalty, zeal, and diligence of writers
    triumphing over sloth transmitted them to posterity
    . — John of Salisbury
    “ æ ð € £ § ¬ † ‡ ¹ ² ³ — · ˚ ſ ¡ ¿ ‽ ≈ ≠ ¶ • º ”

    My Inkwell

  6. #6
    Field Marshal Llywelyn's Avatar
    Deus Vult!Victoria: RevolutionsEU3 CompleteHearts of Iron IIIHeir to the Throne
    Victoria 2Divine WindCrusader Kings II

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    Incidentally, all event files should be compatible with AGCEEP numbering as of version 1.37 from 4-28-05 (see here and here.)

    EDIT: They weren't, actually, since the ID repository is out of date, but I've gone through and fixed that as of the AGCEEP version listed above.

    jay.
    Last edited by Llywelyn; 24-06-2005 at 03:03.
    All Hail Eris! All Hail Discordia!
    The experience of our ancestors, ever incentives and aids to virtue, would never
    have inspired or saved a single soul, had not the loyalty, zeal, and diligence of writers
    triumphing over sloth transmitted them to posterity
    . — John of Salisbury
    “ æ ð € £ § ¬ † ‡ ¹ ² ³ — · ˚ ſ ¡ ¿ ‽ ≈ ≠ ¶ • º ”

    My Inkwell

  7. #7
    Field Marshal Llywelyn's Avatar
    Deus Vult!Victoria: RevolutionsEU3 CompleteHearts of Iron IIIHeir to the Throne
    Victoria 2Divine WindCrusader Kings II

    Join Date
    Oct 2002
    Location
    Trondheim
    Posts
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    Blog Entries
    10

    The fate of the Crown Prince events 1

    #The fate of the crown prince
    event = {
    id = 138015
    trigger = {
    NOT = { exists = SPR }
    }
    random = NO
    country = BYZ
    name = "The fate of the crown prince"
    desc = "Now that he no longer governs his own state, the crown prince wants to know what his place will be within the Empire. The prince is keen to become a viceroy over the lands new-claimed from the Turks. The emperor would much rather indulge him in idleness at court, where an eye can be kept on him, or keep him out of the way back in Morea. Lastly, we could also use the prince as our Megas Domestikos, supreme commmander of the army. It might be nice to have a few more royal generals over the years..."
    style = 2
    date = { day = 1 month = January year = 1419 }
    deathdate = { day = 1 month = January year = 1820 }

    action_a = {
    name = "Keep the princes at court"
    command = { type = stability value = 2 }
    command = { type = treasury value = -100 } #new palace
    command = { type = revoltrisk which = 357 value = -3 } #will this last the whole game?
    #command = { type = sleepevent which = } #sleep some revolt events; maybe script a revolt of impatient prince
    command = { type = trigger which = 138083 } #add 1 diplo
    command = { type = trigger which = 138084 } #add 1 diplo
    command = { type = trigger which = 138016 } #add 1 diplo
    command = { type = trigger which = 138017 } #add 1 diplo
    command = { type = trigger which = 138018 } #add 1 diplo
    command = { type = trigger which = 138019 } #add 1 diplo
    command = { type = trigger which = 138020 } #add 1 diplo
    command = { type = trigger which = 138021 } #add 1 diplo
    command = { type = trigger which = 138022 } #add 1 diplo
    command = { type = trigger which = 138023 } #add 1 diplo
    command = { type = trigger which = 138024 } #add 1 diplo
    command = { type = trigger which = 138025 } #add 1 diplo
    command = { type = trigger which = 138026 } #add 1 diplo
    command = { type = trigger which = 138027 } #add 1 diplo
    command = { type = trigger which = 138028 } #add 1 diplo
    command = { type = trigger which = 138029 } #add 1 diplo
    command = { type = trigger which = 138030 } #add 1 diplo
    command = { type = trigger which = 138031 } #add 1 diplo
    command = { type = trigger which = 138032 } #add 1 diplo
    command = { type = trigger which = 138081 } #add 1 diplo
    command = { type = trigger which = 138082 } #add 1 diplo
    command = { type = trigger which = 138033 } #add 1 diplo
    command = { type = trigger which = 138034 } #add 1 diplo
    command = { type = trigger which = 138035 } #add 1 diplo
    }
    action_b = {
    name = "Return the princes to Morea"
    command = { type = stability value = 1 }
    command = { type = provincemanpower which = 360 value = 2 } #Morea, obviously
    command = { type = provincetax which = 360 value = 2 }
    command = { type = trigger which = 138085 } #add 1 admin
    command = { type = trigger which = 138086 } #add 1 admin
    command = { type = trigger which = 138036 } #add 1 admin
    command = { type = trigger which = 138037 } #add 1 admin
    command = { type = trigger which = 138038 } #add 1 admin
    command = { type = trigger which = 138039 } #add 1 admin
    command = { type = trigger which = 138040 } #add 1 admin
    command = { type = trigger which = 138041 } #add 1 admin
    command = { type = trigger which = 138042 } #add 1 admin
    command = { type = trigger which = 138043 } #add 1 admin
    command = { type = trigger which = 138044 } #add 1 admin
    command = { type = trigger which = 138045 } #add 1 admin
    command = { type = trigger which = 138046 } #add 1 admin
    command = { type = trigger which = 138047 } #add 1 admin
    command = { type = trigger which = 138048 } #add 1 admin
    command = { type = trigger which = 138049 } #add 1 admin
    command = { type = trigger which = 138050 } #add 1 admin
    command = { type = trigger which = 138051 } #add 1 admin
    command = { type = trigger which = 138052 } #add 1 admin
    command = { type = trigger which = 138053 } #add 1 admin
    command = { type = trigger which = 138054 } #add 1 admin
    command = { type = trigger which = 138055 } #add 1 admin
    command = { type = trigger which = 138056 } #add 1 admin
    command = { type = trigger which = 138057 } #add 1 admin
    }
    action_c = {
    name = "Create the princes Strategoi tes Anatoles" #Generals/Governors of the East
    command = { type = domestic which = centralization value = -3 }
    command = { type = provincetax which = 478 value = 1 } #smyrna
    command = { type = provincetax which = 477 value = 1 } #anatolia
    command = { type = provincetax which = 1610 value = 1 } #anatylia
    command = { type = provincetax which = 482 value = 1 } #konya
    command = { type = provincetax which = 476 value = 1 } #angora
    command = { type = provincetax which = 483 value = 1 } #adana
    command = { type = province_revoltrisk which = 478 value = -1 } #smyrna
    command = { type = province_revoltrisk which = 477 value = -1 } #anatolia
    command = { type = province_revoltrisk which = 1610 value = -1 } #anatylia
    command = { type = province_revoltrisk which = 482 value = -1 } #konya
    command = { type = province_revoltrisk which = 476 value = -1 } #angora
    command = { type = province_revoltrisk which = 483 value = -1 } #adana
    command = { type = trigger which = 138058 } #turkish culture event
    }
    action_d = {
    name = "Dub him Megas Domestikos"
    command = { type = stability value = -1 }
    command = { type = wakeleader which = 39057 } #Demetrios
    command = { type = wakeleader which = 39058 } #Andreas II
    command = { type = wakeleader which = 39059 } #Ioannes
    command = { type = wakeleader which = 39060 } #Mikhael
    command = { type = wakeleader which = 39061 } #Andronicos
    command = { type = wakeleader which = 39062 } #Alexios
    command = { type = wakeleader which = 39063 } #Konstantinos
    command = { type = wakeleader which = 39064 } #Konstantinos
    command = { type = wakeleader which = 39065 } #Mikhael
    command = { type = wakeleader which = 39066 } #Ioannes
    command = { type = wakeleader which = 39067 } #Ioannes
    command = { type = trigger which = 138087 } #add 1 mil
    command = { type = trigger which = 138088 } #add 1 mil
    command = { type = trigger which = 138059 } #add 1 mil
    command = { type = trigger which = 138060 } #add 1 mil
    command = { type = trigger which = 138061 } #add 1 mil
    command = { type = trigger which = 138062 } #add 1 mil
    command = { type = trigger which = 138063 } #add 1 mil
    command = { type = trigger which = 138064 } #add 1 mil
    command = { type = trigger which = 138065 } #add 1 mil
    command = { type = trigger which = 138066 } #add 1 mil
    command = { type = trigger which = 138067 } #add 1 mil
    command = { type = trigger which = 138068 } #add 1 mil
    command = { type = trigger which = 138069 } #add 1 mil
    command = { type = trigger which = 138070 } #add 1 mil
    command = { type = trigger which = 138071 } #add 1 mil
    command = { type = trigger which = 138072 } #add 1 mil
    command = { type = trigger which = 138073 } #add 1 mil
    command = { type = trigger which = 138074 } #add 1 mil
    command = { type = trigger which = 138075 } #add 1 mil
    command = { type = trigger which = 138076 } #add 1 mil
    command = { type = trigger which = 138077 } #add 1 mil
    command = { type = trigger which = 138078 } #add 1 mil
    command = { type = trigger which = 138079 } #add 1 mil
    command = { type = trigger which = 138080 } #add 1 mil
    }
    }

    #Training pays off
    event = {
    id = 138083
    trigger = {
    monarch = 04681
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of tutelage at court have made Ioannes a better diplomat"
    date = {day=21 month=july year=1442}
    deathdate = {day=31 month=december year=1442}

    action_a = {
    name = "Which fork do I use again?"
    command = { type = DIP which = 1 value = 1200}
    command = { type = relation which = -1 value = 100}
    command = { type = relation which = -1 value = 100}
    }
    }

    #Training pays off
    event = {
    id = 138084
    trigger = {
    monarch = 04682
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of tutelage at court have made Konstantinos a better diplomat."
    date = {day=31 month=october year=1448}
    deathdate = {day=31 month=december year=1448}

    action_a = {
    name = "Which fork do I use again?"
    command = { type = DIP which = 1 value = 1200}
    command = { type = relation which = -1 value = 100}
    command = { type = relation which = -1 value = 100}
    }
    }

    #Training pays off
    event = {
    id = 138016
    trigger = {
    monarch = 04683
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of tutelage at court have made Demetrios a better diplomat"
    date = {day=29 month=may year=1453}
    deathdate = {day=31 month=may year=1453}

    action_a = {
    name = "Which fork do I use again?"
    command = { type = DIP which = 1 value = 1200}
    command = { type = relation which = -1 value = 100}
    command = { type = relation which = -1 value = 100}
    }
    }

    #Some people are beyond help
    event = {
    id = 138017
    trigger = {
    monarch = 04684
    }
    random = NO
    country = BYZ
    name = "Training pays off... or not"
    desc = "Andreas was just kind of beyond training."
    date = {day=1 month=january year=1470}
    deathdate = {day=30 month=december year=1470}

    action_a = {
    name = "Where is Budapest again?"
    command = { type = DIP which = 1 value = 1200}
    command = { type = relation which = -1 value = 100}
    command = { type = relation which = -1 value = 100}
    }
    }

    #Training pays off
    event = {
    id = 138018
    trigger = {
    monarch = 04685
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of tutelage at court have made Manouel a better diplomat"
    date = {day=7 month=april year=1502}
    deathdate = {day=31 month=december year=1502}

    action_a = {
    name = "Which fork do I use again?"
    command = { type = DIP which = 1 value = 1200}
    command = { type = relation which = -1 value = 100}
    command = { type = relation which = -1 value = 100}
    }
    }

    #Training pays off
    event = {
    id = 138019
    trigger = {
    monarch = 04686
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of tutelage at court have made Andreas a better diplomat"
    date = {day=1 month=january year=1512}
    deathdate = {day=31 month=december year=1512}

    action_a = {
    name = "Which fork do I use again?"
    command = { type = DIP which = 1 value = 1200}
    command = { type = relation which = -1 value = 100}
    command = { type = relation which = -1 value = 100}
    }
    }

    #Training pays off
    event = {
    id = 138020
    trigger = {
    monarch = 04687
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of tutelage at court have made Ioannes a better diplomat"
    date = {day=1 month=january year=1519}
    deathdate = {day=31 month=december year=1519}

    action_a = {
    name = "Which fork do I use again?"
    command = { type = DIP which = 1 value = 1200}
    command = { type = relation which = -1 value = 100}
    command = { type = relation which = -1 value = 100}
    }
    }

    #Training pays off
    event = {
    id = 138021
    trigger = {
    monarch = 04688
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of tutelage at court have made Mikhael a better diplomat"
    date = {day=1 month=january year=1535}
    deathdate = {day=31 month=december year=1535}

    action_a = {
    name = "Which fork do I use again?"
    command = { type = DIP which = 1 value = 1200}
    command = { type = relation which = -1 value = 100}
    command = { type = relation which = -1 value = 100}
    }
    }

    #Training pays off
    event = {
    id = 138022
    trigger = {
    monarch = 04689
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of tutelage at court have made Ioannes a better diplomat"
    date = {day=1 month=january year=1542}
    deathdate = {day=31 month=december year=1542}

    action_a = {
    name = "Which fork do I use again?"
    command = { type = DIP which = 1 value = 1200}
    command = { type = relation which = -1 value = 100}
    command = { type = relation which = -1 value = 100}
    }
    }

    #Training pays off
    event = {
    id = 138023
    trigger = {
    monarch = 04690
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of tutelage at court have made Andronikos a better diplomat"
    date = {day=1 month=january year=1566}
    deathdate = {day=31 month=december year=1566}

    action_a = {
    name = "Which fork do I use again?"
    command = { type = DIP which = 1 value = 1200}
    command = { type = relation which = -1 value = 100}
    command = { type = relation which = -1 value = 100}
    }
    }

    #Training pays off
    event = {
    id = 138024
    trigger = {
    monarch = 04691
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of tutelage at court have made Konstantinos a better diplomat"
    date = {day=1 month=january year=1581}
    deathdate = {day=31 month=december year=1581}

    action_a = {
    name = "Which fork do I use again?"
    command = { type = DIP which = 1 value = 1200}
    command = { type = relation which = -1 value = 100}
    command = { type = relation which = -1 value = 100}
    }
    }

    #Training pays off
    event = {
    id = 138025
    trigger = {
    monarch = 04692
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of tutelage at court have made Konstantinos a better diplomat"
    date = {day=1 month=january year=1604}
    deathdate = {day=31 month=december year=1604}

    action_a = {
    name = "Which fork do I use again?"
    command = { type = DIP which = 1 value = 1200}
    command = { type = relation which = -1 value = 100}
    command = { type = relation which = -1 value = 100}
    }
    }

    #No training doesn't
    event = {
    id = 138026
    trigger = {
    monarch = 04697
    }
    random = NO
    country = BYZ
    name = "Oops"
    desc = "Since he was never given any access to power and was only adopted at the last minute, Nikolaos didn't have any experience with the diplomatic corps."
    date = {day=1 month=january year=1620}
    deathdate = {day=31 month=december year=1620}

    action_a = {
    name = "Should I know you?"
    command = { type = DIP which = -1 value = 1200}
    command = { type = relation which = -1 value = -150}
    command = { type = relation which = -1 value = -50}
    command = { type = relation which = -1 value = -50}
    command = { type = relation which = -1 value = -50}
    }
    }

    #Training pays off
    event = {
    id = 138027
    trigger = {
    monarch = 04693
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of tutelage at court have made Alexios a better diplomat"
    date = {day=1 month=january year=1623}
    deathdate = {day=31 month=december year=1623}

    action_a = {
    name = "Which fork do I use again?"
    command = { type = DIP which = 1 value = 1200}
    command = { type = relation which = -1 value = 100}
    command = { type = relation which = -1 value = 100}
    }
    }

    #Training pays off
    event = {
    id = 138028
    trigger = {
    monarch = 04694
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of tutelage at court have made Ioannes a better diplomat"
    date = {day=1 month=january year=1660}
    deathdate = {day=31 month=december year=1660}

    action_a = {
    name = "Which fork do I use again?"
    command = { type = DIP which = 1 value = 1200}
    command = { type = relation which = -1 value = 100}
    command = { type = relation which = -1 value = 100}
    }
    }

    #Training pays off
    event = {
    id = 138029
    trigger = {
    monarch = 04695
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of tutelage at court have made Konstantinos a better diplomat"
    date = {day=1 month=january year=1678}
    deathdate = {day=31 month=december year=1678}

    action_a = {
    name = "Which fork do I use again?"
    command = { type = DIP which = 1 value = 1200}
    command = { type = relation which = -1 value = 100}
    command = { type = relation which = -1 value = 100}
    }
    }

    #Training pays off
    event = {
    id = 138030
    trigger = {
    monarch = 04698
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of tutelage at court have made Konstantinos a better diplomat"
    date = {day=1 month=january year=1699}
    deathdate = {day=31 month=december year=1699}

    action_a = {
    name = "Which fork do I use again?"
    command = { type = DIP which = 1 value = 1200}
    command = { type = relation which = -1 value = 100}
    command = { type = relation which = -1 value = 100}
    }
    }

    #Training pays off
    event = {
    id = 138031
    trigger = {
    monarch = 04699
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of tutelage at court have made Mikhael a better diplomat"
    date = {day=1 month=january year=1712}
    deathdate = {day=31 month=december year=1712}

    action_a = {
    name = "Which fork do I use again?"
    command = { type = DIP which = 1 value = 1200}
    command = { type = relation which = -1 value = 100}
    command = { type = relation which = -1 value = 100}
    }
    }

    #Training pays off
    event = {
    id = 138032
    trigger = {
    monarch = 04700
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of tutelage at court have made Alexios a better diplomat"
    date = {day=1 month=january year=1728}
    deathdate = {day=31 month=december year=1728}

    action_a = {
    name = "Which fork do I use again?"
    command = { type = DIP which = 1 value = 1200}
    command = { type = relation which = -1 value = 100}
    command = { type = relation which = -1 value = 100}
    }
    }

    #Training pays off
    event = {
    id = 138081
    trigger = {
    monarch = 04702
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of tutelage at court have made Konstantinos a better diplomat"
    date = {day=1 month=january year=1750}
    deathdate = {day=31 month=december year=1750}

    action_a = {
    name = "Which fork do I use again?"
    command = { type = DIP which = 1 value = 1200}
    command = { type = relation which = -1 value = 100}
    command = { type = relation which = -1 value = 100}
    }
    }

    #Training pays off
    event = {
    id = 138082
    trigger = {
    monarch = 04703
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of tutelage at court have made Nikolaos a better diplomat"
    date = {day=1 month=january year=1762}
    deathdate = {day=31 month=december year=1762}

    action_a = {
    name = "Which fork do I use again?"
    command = { type = DIP which = 1 value = 1200}
    command = { type = relation which = -1 value = 100}
    command = { type = relation which = -1 value = 100}
    }
    }

    #Training pays off
    event = {
    id = 138033
    trigger = {
    monarch = 04704
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of tutelage at court have made Konstantinos a better diplomat"
    date = {day=1 month=january year=1766}
    deathdate = {day=31 month=december year=1766}

    action_a = {
    name = "Which fork do I use again?"
    command = { type = DIP which = 1 value = 1200}
    command = { type = relation which = -1 value = 100}
    command = { type = relation which = -1 value = 100}
    }
    }

    #Training pays off
    event = {
    id = 138034
    trigger = {
    monarch = 04705
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of tutelage at court have made Ioannes a better diplomat"
    date = {day=1 month=january year=1778}
    deathdate = {day=31 month=december year=1778}

    action_a = {
    name = "Which fork do I use again?"
    command = { type = DIP which = 1 value = 1200}
    command = { type = relation which = -1 value = 100}
    command = { type = relation which = -1 value = 100}
    }
    }

    #Training pays off
    event = {
    id = 138035
    trigger = {
    monarch = 04706
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of tutelage at court have made Ioannes a better diplomat"
    date = {day=1 month=january year=1805}
    deathdate = {day=31 month=december year=1805}

    action_a = {
    name = "Which fork do I use again?"
    command = { type = DIP which = 1 value = 1200}
    command = { type = relation which = -1 value = 100}
    command = { type = relation which = -1 value = 100}
    }
    }
    #Training pays off
    event = {
    id = 138085
    trigger = {
    monarch = 04681
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of rule in Morea have made Ioannes a better administrator."
    date = {day=21 month=july year=1442}
    deathdate = {day=31 month=december year=1442}

    action_a = {
    name = "He used to run into this problem all the time"
    command = { type = ADM which = 1 value = 1200 }
    command = { type = trade value = 100 }
    command = { type = infra value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138086
    trigger = {
    monarch = 04682
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of rule in Morea have made Konstantinos a better administrator."
    date = {day=31 month=october year=1448}
    deathdate = {day=31 month=december year=1448}

    action_a = {
    name = "He used to run into this problem all the time"
    command = { type = ADM which = 1 value = 1200 }
    command = { type = trade value = 100 }
    command = { type = infra value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138036
    trigger = {
    monarch = 04683
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of rule in Morea have made Demetrios a better administrator"
    date = {day=29 month=may year=1453}
    deathdate = {day=31 month=may year=1453}

    action_a = {
    name = "He used to run into this problem all the time"
    command = { type = ADM which = 1 value = 1200 }
    command = { type = trade value = 100 }
    command = { type = infra value = 100 }
    }
    }

    #Some people are beyond help
    event = {
    id = 138037
    trigger = {
    monarch = 04684
    }
    random = NO
    country = BYZ
    name = "Training pays off... or not"
    desc = "Andreas was just kind of beyond training."
    date = {day=1 month=january year=1470}
    deathdate = {day=30 month=december year=1470}

    action_a = {
    name = "Just ask his wife"
    command = { type = ADM which = -1 value = 1200}
    command = { type = trade value = -100 }
    command = { type = infra value = -100 }
    }
    }

    #Training pays off
    event = {
    id = 138038
    trigger = {
    monarch = 04685
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of rule in Morea have made Manouel a better administrator"
    date = {day=7 month=april year=1502}
    deathdate = {day=31 month=december year=1502}

    action_a = {
    name = "He used to run into this problem all the time"
    command = { type = ADM which = 1 value = 1200 }
    command = { type = trade value = 100 }
    command = { type = infra value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138039
    trigger = {
    monarch = 04686
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of rule in Morea have made Andreas a better administrator"
    date = {day=1 month=january year=1512}
    deathdate = {day=31 month=december year=1512}

    action_a = {
    name = "He used to run into this problem all the time"
    command = { type = ADM which = 1 value = 1200 }
    command = { type = trade value = 100 }
    command = { type = infra value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138040
    trigger = {
    monarch = 04687
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of rule in Morea have made Ioannes a better administrator"
    date = {day=1 month=january year=1519}
    deathdate = {day=31 month=december year=1519}

    action_a = {
    name = "He used to run into this problem all the time"
    command = { type = ADM which = 1 value = 1200 }
    command = { type = trade value = 100 }
    command = { type = infra value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138041
    trigger = {
    monarch = 04688
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of rule in Morea have made Mikhael a better administrator"
    date = {day=1 month=january year=1535}
    deathdate = {day=31 month=december year=1535}

    action_a = {
    name = "He used to run into this problem all the time"
    command = { type = ADM which = 1 value = 1200 }
    command = { type = trade value = 100 }
    command = { type = infra value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138042
    trigger = {
    monarch = 04689
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of rule in Morea have made Ioannes a better administrator"
    date = {day=1 month=january year=1542}
    deathdate = {day=31 month=december year=1542}

    action_a = {
    name = "He used to run into this problem all the time"
    command = { type = ADM which = 1 value = 1200 }
    command = { type = trade value = 100 }
    command = { type = infra value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138043
    trigger = {
    monarch = 04690
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of rule in Morea have made Andronikos a better administrator"
    date = {day=1 month=january year=1566}
    deathdate = {day=31 month=december year=1566}

    action_a = {
    name = "He used to run into this problem all the time"
    command = { type = ADM which = 1 value = 1200 }
    command = { type = trade value = 100 }
    command = { type = infra value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138044
    trigger = {
    monarch = 04691
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of rule in Morea have made Konstantinos a better administrator"
    date = {day=1 month=january year=1581}
    deathdate = {day=31 month=december year=1581}

    action_a = {
    name = "He used to run into this problem all the time"
    command = { type = ADM which = 1 value = 1200 }
    command = { type = trade value = 100 }
    command = { type = infra value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138045
    trigger = {
    monarch = 04692
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of rule in Morea have made Konstantinos a better administrator"
    date = {day=1 month=january year=1604}
    deathdate = {day=31 month=december year=1604}

    action_a = {
    name = "He used to run into this problem all the time"
    command = { type = ADM which = 1 value = 1200 }
    command = { type = trade value = 100 }
    command = { type = infra value = 100 }
    }
    }

    #No training doesn't
    event = {
    id = 138046
    trigger = {
    monarch = 04697
    }
    random = NO
    country = BYZ
    name = "Oops"
    desc = "Since he was never given any access to power and was only adopted at the last minute, Nikolaos didn't have any experience with the administration."
    date = {day=1 month=january year=1620}
    deathdate = {day=31 month=december year=1620}

    action_a = {
    name = "At least he does well at chess"
    command = { type = ADM which = -1 value = 1200}
    command = { type = trade value = -100 }
    command = { type = infra value = -100 }
    }
    }

    #Training pays off
    event = {
    id = 138047
    trigger = {
    monarch = 04693
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of rule in Morea have made Alexios a better administrator"
    date = {day=1 month=january year=1623}
    deathdate = {day=31 month=december year=1623}

    action_a = {
    name = "He used to run into problems like this all the time"
    command = { type = ADM which = 1 value = 1200 }
    command = { type = trade value = 100 }
    command = { type = infra value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138048
    trigger = {
    monarch = 04694
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of rule in Morea have made Ioannes a better administrator"
    date = {day=1 month=january year=1660}
    deathdate = {day=31 month=december year=1660}

    action_a = {
    name = "He used to run into problems like this all the time"
    command = { type = ADM which = 1 value = 1200 }
    command = { type = trade value = 100 }
    command = { type = infra value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138049
    trigger = {
    monarch = 04695
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of rule in Morea have made Konstantinos a better administrator"
    date = {day=1 month=january year=1678}
    deathdate = {day=31 month=december year=1678}

    action_a = {
    name = "He used to run into problems like this all the time"
    command = { type = ADM which = 1 value = 1200 }
    command = { type = trade value = 100 }
    command = { type = infra value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138050
    trigger = {
    monarch = 04698
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of rule in Morea have made Konstantinos a better administrator"
    date = {day=1 month=january year=1699}
    deathdate = {day=31 month=december year=1699}

    action_a = {
    name = "He used to run into problems like this all the time"
    command = { type = ADM which = 1 value = 1200 }
    command = { type = trade value = 100 }
    command = { type = infra value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138051
    trigger = {
    monarch = 04699
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of rule in Morea have made Mikhael a better administrator"
    date = {day=1 month=january year=1712}
    deathdate = {day=31 month=december year=1712}

    action_a = {
    name = "He used to run into problems like this all the time"
    command = { type = ADM which = 1 value = 1200 }
    command = { type = trade value = 100 }
    command = { type = infra value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138052
    trigger = {
    monarch = 04700
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of rule in Morea have made Alexios a better administrator"
    date = {day=1 month=january year=1728}
    deathdate = {day=31 month=december year=1728}

    action_a = {
    name = "He used to run into problems like this all the time"
    command = { type = ADM which = 1 value = 1200 }
    command = { type = trade value = 100 }
    command = { type = infra value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138053
    trigger = {
    monarch = 04702
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of rule in Morea have made Konstantinos a better administrator"
    date = {day=1 month=january year=1750}
    deathdate = {day=31 month=december year=1750}

    action_a = {
    name = "He used to run into problems like this all the time"
    command = { type = ADM which = 1 value = 1200 }
    command = { type = trade value = 100 }
    command = { type = infra value = 100 }
    }
    }


    #Training pays off
    event = {
    id = 138054
    trigger = {
    monarch = 04703
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of rule in Morea have made Nikolaos a better administrator"
    date = {day=1 month=january year=1762}
    deathdate = {day=31 month=december year=1762}

    action_a = {
    name = "He used to run into problems like this all the time"
    command = { type = ADM which = 1 value = 1200 }
    command = { type = trade value = 100 }
    command = { type = infra value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138055
    trigger = {
    monarch = 04704
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of rule in Morea have made Konstantinos a better administrator"
    date = {day=1 month=january year=1766}
    deathdate = {day=31 month=december year=1766}

    action_a = {
    name = "He used to run into problems like this all the time"
    command = { type = ADM which = 1 value = 1200 }
    command = { type = trade value = 100 }
    command = { type = infra value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138056
    trigger = {
    monarch = 04705
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of rule in Morea have made Ioannes a better administrator"
    date = {day=1 month=january year=1778}
    deathdate = {day=31 month=december year=1778}

    action_a = {
    name = "He used to run into problems like this all the time"
    command = { type = ADM which = 1 value = 1200 }
    command = { type = trade value = 100 }
    command = { type = infra value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138057
    trigger = {
    monarch = 04706
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of rule in Morea have made Ioannes a better administrator"
    date = {day=1 month=january year=1805}
    deathdate = {day=31 month=december year=1805}

    action_a = {
    name = "He used to run into problems like this all the time"
    command = { type = ADM which = 1 value = 1200 }
    command = { type = trade value = 100 }
    command = { type = infra value = 100 }
    }
    }
    #The prince has gone native
    event = {
    id = 138058
    trigger = {
    monarch = 04686 #Andreas II
    }
    random = NO
    country = BYZ
    name = "Lawdy! The prince has gone native!"
    desc = "For generations now, the imperial princes have grown up surrounded by Turkish nurses, servants, subjects, lords. Andreas Palaiologos Turcophilos has decided it is high time to bring his loyal followers with him into power in Constantinople. The Patriarch and Greek lords, however, take a dim view of this development."
    date = { year = 1470 }
    offset = 365
    deathdate = { year = 1471 }

    action_a = {
    name = "The Turks are valued subjects. Peace be upon them!"
    command = { type = stability value = -2 }
    command = { type = add_countryculture which = Turkish }
    command = { type = revolt which = -2 }
    command = { type = revolt which = -1 }
    command = { type = wakeleader which = 39038 } #Ferhad Pasha
    command = { type = wakeleader which = 39039 } #Pechlivan Khan
    command = { type = wakeleader which = 39040 } #Salih Reis
    command = { type = provincetax which = 477 value = 1 }
    command = { type = provincetax which = 476 value = 1 }
    command = { type = provincetax which = 1609 value = 1 }
    command = { type = provincetax which = 1611 value = 1 }
    command = { type = provincetax which = 482 value = 1 }
    command = { type = provincetax which = 478 value = 1 }
    command = { type = provincetax which = 1610 value = 1 }
    command = { type = sleepevent which = 138214 }
    command = { type = sleepevent which = 138216 }
    command = { type = sleepevent which = 138218 }
    command = { type = sleepevent which = 138220 }
    command = { type = sleepevent which = 138222 }
    command = { type = sleepevent which = 138224 }
    command = { type = sleepevent which = 138226 }
    #Skip normal Turk-integration events
    }
    action_b = {
    name = "Block the Emperor's plan"
    command = { type = stability value = 1 }
    command = { type = province_revoltrisk which = 477 value = 2 } #anatolia - nothing will make this go away, right?
    command = { type = province_revoltrisk which = 483 value = 2 } #adana
    command = { type = province_revoltrisk which = 1610 value = 2 } #antaya
    command = { type = province_revoltrisk which = 482 value = 2 } #konya
    command = { type = province_revoltrisk which = 476 value = 2 } #angora
    command = { type = province_revoltrisk which = 1611 value = 2 } #taurus
    command = { type = province_revoltrisk which = 1609 value = 2 } #kastamon
    }
    }
    .deep breath.
    jay.
    Last edited by Llywelyn; 24-06-2005 at 03:05.
    All Hail Eris! All Hail Discordia!
    The experience of our ancestors, ever incentives and aids to virtue, would never
    have inspired or saved a single soul, had not the loyalty, zeal, and diligence of writers
    triumphing over sloth transmitted them to posterity
    . — John of Salisbury
    “ æ ð € £ § ¬ † ‡ ¹ ² ³ — · ˚ ſ ¡ ¿ ‽ ≈ ≠ ¶ • º ”

    My Inkwell

  8. #8
    Field Marshal Llywelyn's Avatar
    Deus Vult!Victoria: RevolutionsEU3 CompleteHearts of Iron IIIHeir to the Throne
    Victoria 2Divine WindCrusader Kings II

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    Oct 2002
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    The fate of the Crown Prince events 2

    #Training pays off
    event = {
    id = 138087
    trigger = {
    monarch = 04681
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of experience in the army have made Ioannes a better general."
    date = {day=21 month=july year=1442}
    deathdate = {day=31 month=december year=1442}

    action_a = {
    name = "At-ten-HUT!"
    command = { type = MIL which = 1 value = 1200 }
    command = { type = land value = 100 }
    command = { type = naval value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138088
    trigger = {
    monarch = 04682
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of experience in the army have made Konstantinos a better general."
    date = {day=31 month=october year=1448}
    deathdate = {day=31 month=december year=1448}

    action_a = {
    name = "At-ten-HUT!"
    command = { type = MIL which = 1 value = 1200 }
    command = { type = land value = 100 }
    command = { type = naval value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138059
    trigger = {
    monarch = 04683
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of experience in the army have made Demetrios a better general"
    date = {day=29 month=may year=1453}
    deathdate = {day=31 month=may year=1453}

    action_a = {
    name = "At-ten-HUT!"
    command = { type = MIL which = 1 value = 1200 }
    command = { type = land value = 100 }
    command = { type = naval value = 100 }
    }
    }

    #Some people are beyond help
    event = {
    id = 138060
    trigger = {
    monarch = 04684
    }
    random = NO
    country = BYZ
    name = "Training pays off... or not"
    desc = "Andreas was just kind of beyond training."
    date = {day=1 month=january year=1470}
    deathdate = {day=30 month=december year=1470}

    action_a = {
    name = "Thank God I'm finally off base"
    command = { type = MIL which = -1 value = 1200 }
    }
    }

    #Training pays off
    event = {
    id = 138061
    trigger = {
    monarch = 04685
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of experience in the army have made Manouel a better general"
    date = {day=7 month=april year=1502}
    deathdate = {day=31 month=december year=1502}

    action_a = {
    name = "At-ten-HUT!"
    command = { type = MIL which = 1 value = 1200 }
    command = { type = land value = 100 }
    command = { type = naval value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138062
    trigger = {
    monarch = 04686
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of experience in the army have made Andreas a better general"
    date = {day=1 month=january year=1512}
    deathdate = {day=31 month=december year=1512}

    action_a = {
    name = "At-ten-HUT!"
    command = { type = MIL which = 1 value = 1200 }
    command = { type = land value = 100 }
    command = { type = naval value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138063
    trigger = {
    monarch = 04687
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of experience in the army have made Ioannes a better general"
    date = {day=1 month=january year=1519}
    deathdate = {day=31 month=december year=1519}

    action_a = {
    name = "At-ten-HUT!"
    command = { type = MIL which = 1 value = 1200 }
    command = { type = land value = 100 }
    command = { type = naval value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138064
    trigger = {
    monarch = 04688
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of experience in the army have made Mikhael a better general"
    date = {day=1 month=january year=1535}
    deathdate = {day=31 month=december year=1535}

    action_a = {
    name = "At-ten-HUT!"
    command = { type = MIL which = 1 value = 1200 }
    command = { type = land value = 100 }
    command = { type = naval value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138065
    trigger = {
    monarch = 04689
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of experience in the army have made Ioannes a better general"
    date = {day=1 month=january year=1542}
    deathdate = {day=31 month=december year=1542}

    action_a = {
    name = "At-ten-HUT!"
    command = { type = MIL which = 1 value = 1200 }
    command = { type = land value = 100 }
    command = { type = naval value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138066
    trigger = {
    monarch = 04690
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of experience in the army have made Andronikos a better general"
    date = {day=1 month=january year=1566}
    deathdate = {day=31 month=december year=1566}

    action_a = {
    name = "At-ten-HUT!"
    command = { type = MIL which = 1 value = 1200 }
    command = { type = land value = 100 }
    command = { type = naval value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138067
    trigger = {
    monarch = 04691
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of experience in the army have made Konstantinos a better general"
    date = {day=1 month=january year=1581}
    deathdate = {day=31 month=december year=1581}

    action_a = {
    name = "At-ten-HUT!"
    command = { type = MIL which = 1 value = 1200 }
    command = { type = land value = 100 }
    command = { type = naval value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138068
    trigger = {
    monarch = 04692
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of experience in the army have made Konstantinos a better general"
    date = {day=1 month=january year=1604}
    deathdate = {day=31 month=december year=1604}

    action_a = {
    name = "At-ten-HUT!"
    command = { type = MIL which = 1 value = 1200 }
    command = { type = land value = 100 }
    command = { type = naval value = 100 }
    }
    }

    #No training doesn't
    event = {
    id = 138069
    trigger = {
    monarch = 04697
    }
    random = NO
    country = BYZ
    name = "Oops"
    desc = "Since he was never given any access to power and was only adopted at the last minute, Nikolaos didn't have any experience with the army."
    date = {day=1 month=january year=1620}
    deathdate = {day=31 month=december year=1620}

    action_a = {
    name = "This sword is so... OWW!"
    command = { type = MIL which = -1 value = 1200 }
    command = { type = land value = -100 }
    command = { type = naval value = -100 }
    }
    }

    #Training pays off
    event = {
    id = 138070
    trigger = {
    monarch = 04693
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of experience in the army have made Alexios a better general"
    date = {day=1 month=january year=1623}
    deathdate = {day=31 month=december year=1623}

    action_a = {
    name = "At-ten-HUT!"
    command = { type = MIL which = 1 value = 1200 }
    command = { type = land value = 100 }
    command = { type = naval value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138071
    trigger = {
    monarch = 04694
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of experience in the army have made Ioannes a better general"
    date = {day=1 month=january year=1660}
    deathdate = {day=31 month=december year=1660}

    action_a = {
    name = "At-ten-HUT!"
    command = { type = MIL which = 1 value = 1200 }
    command = { type = land value = 100 }
    command = { type = naval value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138072
    trigger = {
    monarch = 04695
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of experience in the army have made Konstantinos a better general"
    date = {day=1 month=january year=1678}
    deathdate = {day=31 month=december year=1678}

    action_a = {
    name = "At-ten-HUT!"
    command = { type = MIL which = 1 value = 1200 }
    command = { type = land value = 100 }
    command = { type = naval value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138073
    trigger = {
    monarch = 04698
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of experience in the army have made Konstantinos a better general"
    date = {day=1 month=january year=1699}
    deathdate = {day=31 month=december year=1699}

    action_a = {
    name = "At-ten-HUT!"
    command = { type = MIL which = 1 value = 1200 }
    command = { type = land value = 100 }
    command = { type = naval value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138074
    trigger = {
    monarch = 04699
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of experience in the army have made Mikhael a better general"
    date = {day=1 month=january year=1712}
    deathdate = {day=31 month=december year=1712}

    action_a = {
    name = "At-ten-HUT!"
    command = { type = MIL which = 1 value = 1200 }
    command = { type = land value = 100 }
    command = { type = naval value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138075
    trigger = {
    monarch = 04700
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of experience in the army have made Alexios a better general"
    date = {day=1 month=january year=1728}
    deathdate = {day=31 month=december year=1728}

    action_a = {
    name = "At-ten-HUT!"
    command = { type = MIL which = 1 value = 1200 }
    command = { type = land value = 100 }
    command = { type = naval value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138076
    trigger = {
    monarch = 04702
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of experience in the army have made Konstantinos a better general"
    date = {day=1 month=january year=1750}
    deathdate = {day=31 month=december year=1750}

    action_a = {
    name = "At-ten-HUT!"
    command = { type = MIL which = 1 value = 1200 }
    command = { type = land value = 100 }
    command = { type = naval value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138077
    trigger = {
    monarch = 04703
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of experience in the army have made Nikolaos a better general"
    date = {day=1 month=january year=1762}
    deathdate = {day=31 month=december year=1762}

    action_a = {
    name = "At-ten-HUT!"
    command = { type = MIL which = 1 value = 1200 }
    command = { type = land value = 100 }
    command = { type = naval value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138078
    trigger = {
    monarch = 04704
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of experience in the army have made Konstantinos a better general"
    date = {day=1 month=january year=1766}
    deathdate = {day=31 month=december year=1766}

    action_a = {
    name = "At-ten-HUT!"
    command = { type = MIL which = 1 value = 1200 }
    command = { type = land value = 100 }
    command = { type = naval value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138079
    trigger = {
    monarch = 04705
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of experience in the army have made Ioannes a better general"
    date = {day=1 month=january year=1778}
    deathdate = {day=31 month=december year=1778}

    action_a = {
    name = "At-ten-HUT!"
    command = { type = MIL which = 1 value = 1200 }
    command = { type = land value = 100 }
    command = { type = naval value = 100 }
    }
    }

    #Training pays off
    event = {
    id = 138080
    trigger = {
    monarch = 04706
    }
    random = NO
    country = BYZ
    name = "Training pays off"
    desc = "Years of experience in the army have made Ioannes a better general"
    date = {day=1 month=january year=1805}
    deathdate = {day=31 month=december year=1805}

    action_a = {
    name = "At-ten-HUT!"
    command = { type = MIL which = 1 value = 1200 }
    command = { type = land value = 100 }
    command = { type = naval value = 100 }
    }
    }
    .phew.
    jay.
    Last edited by Llywelyn; 24-06-2005 at 03:07.
    All Hail Eris! All Hail Discordia!
    The experience of our ancestors, ever incentives and aids to virtue, would never
    have inspired or saved a single soul, had not the loyalty, zeal, and diligence of writers
    triumphing over sloth transmitted them to posterity
    . — John of Salisbury
    “ æ ð € £ § ¬ † ‡ ¹ ² ³ — · ˚ ſ ¡ ¿ ‽ ≈ ≠ ¶ • º ”

    My Inkwell

  9. #9
    Field Marshal Llywelyn's Avatar
    Deus Vult!Victoria: RevolutionsEU3 CompleteHearts of Iron IIIHeir to the Throne
    Victoria 2Divine WindCrusader Kings II

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    Macedonian/Thracian Events

    #######################################
    # Macedonian Events #
    #######################################

    #Thrakes needs to start out with 7 lower provincetax
    #(maybe more in low fantasy option)
    #50k population, but still only 1.0 manpower

    event = {
    id = 138322
    trigger = {
    war = { country = BYZ country = TUR }
    NOT = { countrysize = 10 }
    }
    random = no
    country = BYZ
    name = "The populace flees!"
    desc = "With war come at last between the Empire and the Turks, the citizens of Constantinople flee to their relatives' until the contest is decided."
    date = { year = 1419 }
    offset = 0
    deathdate = { year = 1500 }

    action_a = {
    name = "I'm still charging rent"
    command = { type = population which = 357 value = -40000 }
    command = { type = provincemanpower which = 357 value = -1 }
    command = { type = provincetax which = 357 value = -7 }
    }
    }

    event = {
    id = 138323
    trigger = {
    atwar = no
    owned = { province = 357 data = -1 }
    owned = { province = 358 data = -1 }
    }
    random = no
    country = BYZ
    name = "The Thracian hinterland"
    desc = "By 1419, the Empire had left only the bit of land they could protect from the city walls of Constantinople. With the success of the latest war, it has gained the rest of the former theme of Thrakes, boosting tax revenue and manpower in the province."
    date = { year = 1419 }
    offset = 365
    deathdate = { year = 1500 }

    action_a = {
    name = "Phew"
    command = { type = population which = 357 value = 10000 }
    command = { type = provincetax which = 357 value = 3 }
    command = { type = provincemanpower which = 357 value = 1 } #?a little more than majority of loss
    }
    }

    event = {
    id = 138324
    trigger = {
    not = { exists = TUR }
    }
    random = no
    country = BYZ
    name = "Basileioseuousa"
    desc = "Greeks still call Constantinople Basileioseuousa, 'The Queen of Cities.' With the final destruction of the Turks, the title is made good as Greeks from throughout the Aegean return to her, thronging her streets and rebuilding her homes, propelling Constantinople back into the first rank of European cities."
    date = { year = 1419 }
    offset = 365
    deathdate = { year = 1500 }

    action_a = {
    name = "Now, about that backrent"
    command = { type = population which = 357 value = 50000 }
    command = { type = provincetax which = 357 value = 14 }
    command = { type = provincemanpower which = 357 value = 1 } #?the rest
    }
    }

    #to province event list
    #will city of man's desires event need to be toned down now?
    event = {
    id = 338025
    trigger = {
    not = { exists = BYZ }
    not = { event = 138324 }
    not = { event = 138323 }
    owned = { province = 357 data = -1 } #does this work with a province-specific event?
    owned = { province = 358 data = -1 }
    }
    random = no
    province = 357
    name = "Basileioseuousa"
    desc = "Greeks still call Constantinople Basileioseuousa, 'The Queen of Cities.' Now, the title is made good as Greeks, Turks, and Slavs from throughout the Aegean return to her, thronging her streets and rebuilding her homes, propelling Constantinople back into the first rank of European cities."
    date = { year = 1419 }
    offset = 365
    deathdate = { year = 1820 }

    action_a = {
    name = "Fantastic!"
    command = { type = population which = 357 value = 40000 }
    command = { type = provincetax which = 357 value = 14 }
    command = { type = provincemanpower which = 357 value = 1 } #?all missing
    }
    }

    #to province event list
    event = {
    id = 338023
    trigger = {
    not = { exists = BYZ }
    not = { event = 138324 }
    owned = { province = 357 data = -1 } #does this work with a province-specific event?
    owned = { province = 358 data = -1 }
    }
    random = no
    province = 357
    name = "Basileioseuousa"
    desc = "Greeks still call Constantinople Basileioseuousa, 'The Queen of Cities.' Now, the title is made good as Greeks, Turks, and Slavs from throughout the Aegean return to her, thronging her streets and rebuilding her homes, propelling Constantinople back into the first rank of European cities."
    date = { year = 1419 }
    offset = 365
    deathdate = { year = 1820 }

    action_a = {
    name = "Fantastic!"
    command = { type = population which = 357 value = 30000 }
    command = { type = provincetax which = 357 value = 11 }
    command = { type = provincemanpower which = 357 value = 1 } #?all missing, less ?
    }
    }

    # Thessaloniki
    # Restored from original EEP
    # to VEN event list
    event = {
    id = 326037
    trigger = {
    owned = { province = 358 data = TUR }
    }
    random = no
    country = VEN
    name = "Thessaloniki"
    desc = "Murad rapidly put down Mustafa's revolt and angrily attacked Byzantium. Manouel released another pretender, also named Mustafa, also Murad's brother, but this one fared no better. In 1423, the Turks invaded Morea, smashing through the Hexamilium (6 mile wall) that Manouel II had built across the Isthmus of Corinth for protection in 1414. They also pressed Thessaloniki, still a Byzantine city, so hard that the governor turned it over to the Venetians and wished them better luck. By 1424, with no help forthcoming, the Byzantines sadly accepted vassalage to the Turks. Venice held onto Thessaloniki until 1430."
    date = { year = 1424 }
    offset = 365
    deathdate = { year = 1425 }


    action_a = { # Take control of Thessalonica
    name = "I'll take it while I can"
    command = { type = treasury value = 100 }
    command = { type = provincetax which = 370 value = 1 }
    command = { type = addcore which = 358 }
    }
    action_b = { # Hand it over to the Turks
    name = "Hand it over to the Turks"
    command = { type = relation which = TUR value = 100 }
    }
    }

    # Fall of Thessaloniki
    # Restored from original EEP
    # to VEN event list
    event = {
    id = 326038
    trigger = {
    event = 338024
    }
    random = NO
    country = VEN
    name = "Fall of Thessaloniki"
    desc = "In 1430, Murad II's Turkish forces finally overcame the Venetians who had held Thessalonica since 1423. The loss of the rich trading city stung Venice's pockets and pride."

    action_a = { #Ok
    name = "Thessalonica is lost"
    command = { type = vp value = -10 }
    command = { type = stability value = -1 }
    command = { type = provincetax which = 370 value = -1 }
    command = { type = removecore which = 358 }
    }
    }

    #Recovery of Thessaloniki
    #to province event file
    event = {
    id = 338024
    trigger = {
    owned = { province = 357 data = -1 } #does this work for province events?
    owned = { province = 358 data = -1 }
    }
    random = NO
    province = 358
    name = "Recovery of Thessaloniki"
    desc = "Thessaloniki has been reunited with the province of Macedonia proper."
    date = { year = 1419 }
    offset = 365
    deathdate = { year = 1500 }

    action_a = { #Ok
    name = "Whee! More taxes"
    command = { type = vp value = 10 }
    command = { type = stability value = 1 }
    command = { type = provincetax which = 358 value = 3 }
    }
    }
    jay.
    Last edited by Llywelyn; 24-06-2005 at 03:08.
    All Hail Eris! All Hail Discordia!
    The experience of our ancestors, ever incentives and aids to virtue, would never
    have inspired or saved a single soul, had not the loyalty, zeal, and diligence of writers
    triumphing over sloth transmitted them to posterity
    . — John of Salisbury
    “ æ ð € £ § ¬ † ‡ ¹ ² ³ — · ˚ ſ ¡ ¿ ‽ ≈ ≠ ¶ • º ”

    My Inkwell

  10. #10
    Field Marshal Llywelyn's Avatar
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    Trebizond/Komnenoi Events 1

    ######################################
    # Trebizond Events #
    ######################################

    #Trebizond reunification
    event = {
    id = 138089
    trigger = {
    owned = { province = 478 data = -1 } # Smyrna
    owned = { province = 477 data = -1 } # Anatolia
    owned = { province = 1609 data = -1 } # Kastamonu
    owned = { province = 1610 data = -1 } # Anatyla
    owned = { province = 482 data = -1 } # Konya
    exists = TRE
    religion = orthodox
    countrysize = 12
    NOT = { exists = TUR }
    }
    random = NO
    country = BYZ
    name = "The status of Trebizond"
    desc = "Trebizond had gained independence from the Empire under the old Komnenoi dynasty after the fall of Constantinople in 1204. Now that we have crushed the Ottomans and secured western Anatolia, we are in a position to demand their submission. Shall we attempt it?"
    date = { day = 1 month = January year = 1450 }
    offset = 360
    deathdate = { day = 1 month = January year = 1820 }

    action_a = {
    name = "By the Pantokrator, yes!"
    command = { type = trigger which = 138090 }
    }
    action_b = {
    name = "We shall preserve Trebizond as a Protectorate"
    command = { type = vassal which = TRE }
    command = { type = alliance which = TRE }
    command = { type = stability value = 1 }
    command = { type = trigger which = 138093 }
    }
    }

    #Trebizond responds
    #Goes in TRE file
    event = {
    id = 298016
    random = NO
    name = "Shall we rejoin the Empire?"
    desc = "The upstart Palaiologos has allowed his power to rush to his head. He promises offices to our nobles but demands our submission to his authority. Shall we accept?"
    style = 2

    action_a = { # Refuse
    name = "We march on Constantinople!"
    command = { type = war which = BYZ }
    command = { type = domestic which = centralization value = 3 }
    command = { type = stability value = -3 }
    command = { type = trigger which = 138092 }
    #could switch back to the Komnenoi imperial arms - black double-headed eagle on a gold field
    }
    action_b = { # Accept
    name = "It is God's will (Game over)"
    command = { type = trigger which = 138091 }
    }
    }

    #Trebizond submits
    event = {
    id = 138091
    random = NO
    country = BYZ
    name = "Trebizond accepts reunification"
    desc = "The Komnenoi have agreed to be our Strategoi in the East."

    action_a ={
    name = "Praise be to the Philanthropos!" #"Lover of Mankind," title of Christ
    command = { type = inherit which = TRE }
    command = { type = domestic which = centralization value = -1 }
    command = { type = vp value = 50 }
    }
    }

    #Trebizond refuses
    event = {
    id = 138092
    random = NO
    country = BYZ
    name = "Trebizond refuses"
    desc = "After some time, the answer arrived. The messenger's severed head was very eloquent."

    action_a = {
    name = "The insolence!"
    command = { type = relation which = TRE value = -200 }
    command = { type = vp value = -25 }
    }
    }

    #Trebizond's vassalization
    #Goes in TRE file
    event = {
    id = 298017
    random = NO
    country = TRE
    name = "The Empire grows strong"
    desc = "The reinvigorated Empire demands our submission, but allows us our independence."

    action_a ={
    name = "Praise be to God!"
    command = { type = domestic which = centralization value = -1 }
    command = { type = stability value = 1 }
    command = { type = relation which = BYZ value = 200 }
    }
    }
    I don't mind catching the player by surprise with the default no option. It sets up a more interesting and challenging event string...

    #Trebizond takes Constantinople
    #Goes in TRE file
    event = {
    id = 298018
    trigger = {
    OR = {
    event = 138092
    event = 298019
    event = 298020
    event = 298018
    }
    control = { province = 357 data = -1 } #thrace
    }
    random = NO
    country = TRE
    name = "The Komnenoi sack Constantinople"
    desc = "Believing the Theodosian walls would remain impenetrable against such a small force, the Palaiologue emperor remained in the capital far too long. Long before the walls fell, spies and ambitious courtesians had imprisoned him as a gift to their new lord. After two centuries' absence, the Komnenoi dynasty returned to the throne."
    date = { day = 1 month = January year = 1419 }
    deathdate = { day = 1 month = January year = 1820 }

    action_a = {
    name = "Execute the scum!"
    command = { type = inherit which = BYZ }
    command = { type = country which = BYZ }
    #do the wakemonarch commands need to be introduced in a separate event?
    command = { type = wakemonarch which = 2851 } #Alexios IV Komnenos
    command = { type = wakemonarch which = 2852 } #Ioannes IV Komnenos
    command = { type = wakemonarch which = 2853 } #Dabid Komnenos
    command = { type = wakemonarch which = 2854 } #Komnenid dynasty
    command = { type = wakemonarch which = 2855 }
    command = { type = wakemonarch which = 2856 }
    command = { type = wakemonarch which = 2857 }
    command = { type = wakemonarch which = 2858 }
    command = { type = wakemonarch which = 2859 }
    command = { type = wakemonarch which = 2860 }
    command = { type = wakemonarch which = 2861 }
    command = { type = wakemonarch which = 2862 }
    command = { type = wakemonarch which = 2863 }
    command = { type = wakemonarch which = 2864 }
    command = { type = wakemonarch which = 2865 }
    command = { type = wakemonarch which = 2866 }
    command = { type = wakemonarch which = 2867 }
    command = { type = wakemonarch which = 2868 }
    command = { type = wakemonarch which = 2869 }
    command = { type = wakemonarch which = 2870 }
    command = { type = wakemonarch which = 2871 }
    command = { type = wakemonarch which = 2872 }
    command = { type = wakemonarch which = 2873 }
    command = { type = wakemonarch which = 2874 }
    command = { type = wakemonarch which = 2875 }
    command = { type = wakemonarch which = 2876 }
    command = { type = wakemonarch which = 2877 }
    command = { type = wakemonarch which = 2878 }
    command = { type = wakemonarch which = 2879 }
    command = { type = wakemonarch which = 2880 }
    command = { type = wakeleader which = 39070 }
    command = { type = wakeleader which = 39071 }
    command = { type = wakeleader which = 39072 }
    command = { type = wakeleader which = 39073 }
    command = { type = wakeleader which = 39074 }
    command = { type = wakeleader which = 39075 }
    command = { type = sleepmonarch which = 04680} #Palaiologid dynasty
    command = { type = sleepmonarch which = 04681}
    command = { type = sleepmonarch which = 04682}
    command = { type = sleepmonarch which = 04683}
    command = { type = sleepmonarch which = 04684}
    command = { type = sleepmonarch which = 04685}
    command = { type = sleepmonarch which = 04686}
    command = { type = sleepmonarch which = 04687}
    command = { type = sleepmonarch which = 04688}
    command = { type = sleepmonarch which = 04689}
    command = { type = sleepmonarch which = 04696}
    command = { type = sleepmonarch which = 04690}
    command = { type = sleepmonarch which = 04691}
    command = { type = sleepmonarch which = 04692}
    command = { type = sleepmonarch which = 04697}
    command = { type = sleepmonarch which = 04693}
    command = { type = sleepmonarch which = 04694}
    command = { type = sleepmonarch which = 04695}
    command = { type = sleepmonarch which = 04698}
    command = { type = sleepmonarch which = 04699}
    command = { type = sleepmonarch which = 04700}
    command = { type = sleepmonarch which = 04702}
    command = { type = sleepmonarch which = 04703}
    command = { type = sleepmonarch which = 04704}
    command = { type = sleepmonarch which = 04705}
    command = { type = sleepmonarch which = 04706}
    command = { type = sleepleader which = 09580 }
    command = { type = sleepleader which = 09583 }
    command = { type = sleepleader which = 39011 }
    command = { type = sleepleader which = 39030 }
    command = { type = sleepleader which = 39053 }
    command = { type = sleepleader which = 39054 }
    command = { type = sleepleader which = 39055 }
    command = { type = sleepleader which = 39056 }
    command = { type = sleepleader which = 39057 }
    command = { type = sleepleader which = 39058 }
    command = { type = sleepleader which = 39059 }
    command = { type = sleepleader which = 39060 }
    command = { type = sleepleader which = 39061 }
    command = { type = sleepleader which = 39062 }
    command = { type = sleepleader which = 39063 }
    command = { type = sleepleader which = 39064 }
    command = { type = sleepleader which = 39064 }
    command = { type = sleepleader which = 39066 }
    command = { type = sleepleader which = 39067 }
    command = { type = sleepleader which = 39060 }
    #could switch the flag to the Komnenid banner - black double eagle on a gold field
    }
    }
    #Byzantium sacks Trebizond
    event = {
    id = 139095
    trigger = {
    OR = {
    event = 138092
    event = 298019
    event = 298020
    event = 298018
    }
    control = { province = 475 data = -1 } #Trabzon
    }
    random = NO
    country = BYZ
    name = "The Komnenoi are captured"
    desc = "Unfortunately for his descendants, the false emperor in Trebizond is captured. Now, instead of the imperial purple, they will all be draped in shrouds, for there is only one course."
    date = { day = 1 month = January year = 1419 }
    deathdate = { day = 1 month = January year = 1820 }

    action_a = {
    name = "Execute the men! Execute the children!"
    command = { type = inherit which = TRE }
    command = { type = domestic which = innovative value = -1 }
    command = { type = stability value = -1 }
    command = { type = sleepevent which = 138007 } #komnenoi revolt
    command = { type = sleepevent which = 138010 } #komnenoi revolt
    command = { type = sleepevent which = 138013 } #komnenoi revolt
    command = { type = trigger which = 138099 } #great nobility revolt - replaces komnenoi revolt
    }
    action_b = {
    name = "No! The quality of mercy is not strained"
    command = { type = inherit which = TRE }
    command = { type = stability value = 1 }
    command = { type = province_revoltrisk which = 475 value = 3 } #will other rr accrue to this forever or fall off?
    command = { type = sleepevent which = 138099 }
    }
    }
    Besides, that makes the war a little more realistic and less painful...

    #Komnenoi pretensions
    #To TRE file
    event = {
    id = 298019
    trigger =
    {
    NOT = { relation = { country = BYZ value = -150} }
    }
    random = NO
    country = TRE
    name = "Komnenoi pretensions"
    desc = "The lords of Trebizond are decendants of the great Emperor Alexios I Komnenos. With the collapse of our relations with the usurper Palaiologoi, the nobles demand that we march on Constantinople and recover our birthright."
    date = { day = 1 month = January year = 1419 }
    offset = 360
    deathdate = { day = 1 month = January year = 1820 }

    action_a = {
    name = "You must be mad!"
    command = { type = stability value = 1 }
    command = { type = relation which = BYZ value = 100 }
    command = { type = vp value = -100 }
    }
    action_b = {
    name = "Hail Basileos! Hail Autokrator!"
    command = { type = war which = BYZ }
    }
    }

    #Komnenoi pretensions
    #To TRE file
    event = {
    id = 298020
    trigger =
    {
    NOT = { relation = { country = BYZ value = -150} }
    event = 298019
    }
    random = NO
    country = TRE
    name = "Komnenoi pretensions"
    desc = "The lords of Trebizond are decendants of the great Emperor Alexios I Komnenos. With the collapse of our relations with the usurper Palaiologoi, the nobles demand that we march on Constantinople and recover our birthright."
    date = { day = 1 month = January year = 1419 }
    offset = 720
    deathdate = { day = 1 month = January year = 1820 }

    action_a = {
    name = "You must be mad!"
    command = { type = stability value = 1 }
    command = { type = relation which = BYZ value = 100 }
    command = { type = vp value = -100 }
    }
    action_b = {
    name = "Hail Basileos! Hail Autokrator!"
    command = { type = war which = BYZ }
    }
    }

    #Komnenoi pretensions
    #To TRE file
    event = {
    id = 298021
    trigger =
    {
    NOT = { relation = { country = BYZ value = -150} }
    event = 298019
    event = 298020
    }
    random = NO
    country = TRE
    name = "Komnenoi pretensions"
    desc = "The lords of Trebizond are decendants of the great Emperor Alexios I Komnenos. With the collapse of our relations with the usurper Palaiologoi, the nobles demand that we march on Constantinople and recover our birthright."
    date = { day = 1 month = January year = 1419 }
    offset = 1440
    deathdate = { day = 1 month = January year = 1820 }

    action_a = {
    name = "You must be mad!"
    command = { type = stability value = 1 }
    command = { type = relation which = BYZ value = 100 }
    command = { type = vp value = -100 }
    }
    action_b = {
    name = "Hail Basileos! Hail Autokrator!"
    command = { type = war which = BYZ }
    }
    }
    three chances.

    jay.
    Last edited by Llywelyn; 24-06-2005 at 03:10.
    All Hail Eris! All Hail Discordia!
    The experience of our ancestors, ever incentives and aids to virtue, would never
    have inspired or saved a single soul, had not the loyalty, zeal, and diligence of writers
    triumphing over sloth transmitted them to posterity
    . — John of Salisbury
    “ æ ð € £ § ¬ † ‡ ¹ ² ³ — · ˚ ſ ¡ ¿ ‽ ≈ ≠ ¶ • º ”

    My Inkwell

  11. #11
    Field Marshal Llywelyn's Avatar
    Deus Vult!Victoria: RevolutionsEU3 CompleteHearts of Iron IIIHeir to the Throne
    Victoria 2Divine WindCrusader Kings II

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    Trebizond/Komnenoi Events 2

    #Komnenoi revolt
    event = {
    id = 138007
    trigger ={
    control = { province = 357 data = REB } #thrace
    NOT = { exists = TRE }
    OR = {
    monarch = 04680 #Palaiologid dynasty
    monarch = 04681
    monarch = 04682
    monarch = 04683
    monarch = 04684
    monarch = 04685
    monarch = 04686
    monarch = 04687
    monarch = 04688
    monarch = 04689
    monarch = 04696
    monarch = 04690
    monarch = 04691
    monarch = 04692
    monarch = 04697
    monarch = 04693
    monarch = 04694
    monarch = 04695
    monarch = 04698
    monarch = 04699
    monarch = 04700
    monarch = 04702
    monarch = 04703
    monarch = 04704
    monarch = 04705
    monarch = 04706
    }
    }
    random = NO
    country = BYZ
    name = "The first Komnenoi rebellion"
    desc = "The former lords of Trebizond were all decendants of the great Emperor Alexios I Komnenos. Since the annexation of their kingdom, they have become powerful magnates in the Empire. With the fall of Constantinople, they are calling in old favors and appealing to the mob for the return of their crown. Behind whom do we throw our support?"
    date = { day = 1 month = January year = 1419 }
    offset = 30
    deathdate = { day = 1 month = January year = 1820 }

    action_a = {
    name = "The Palaiologids"
    command = { type = stability value = 1 }
    command = { type = domestic which = aristocracy value = -1 }
    }
    action_b = {
    name = "The Komnenids"
    command = { type = breakdynastic which = -1 } #is there really no command to restore control of a province?
    command = { type = breakdynastic which = -1 }
    command = { type = breakdynastic which = -1 }
    command = { type = stability value = -2 }
    command = { type = treasury value = 200 } #influx of the dynasty's wealth
    command = { type = domestic which = aristocracy value = 3 }
    command = { type = wakemonarch which = 2851 } #Alexios IV Komnenos
    command = { type = wakemonarch which = 2852 } #Ioannes IV Komnenos
    command = { type = wakemonarch which = 2853 } #Dabid Komnenos
    command = { type = wakemonarch which = 2854 } #Komnenid dynasty
    command = { type = wakemonarch which = 2855 }
    command = { type = wakemonarch which = 2856 }
    command = { type = wakemonarch which = 2857 }
    command = { type = wakemonarch which = 2858 }
    command = { type = wakemonarch which = 2859 }
    command = { type = wakemonarch which = 2860 }
    command = { type = wakemonarch which = 2861 }
    command = { type = wakemonarch which = 2862 }
    command = { type = wakemonarch which = 2863 }
    command = { type = wakemonarch which = 2864 }
    command = { type = wakemonarch which = 2865 }
    command = { type = wakemonarch which = 2866 }
    command = { type = wakemonarch which = 2867 }
    command = { type = wakemonarch which = 2868 }
    command = { type = wakemonarch which = 2869 }
    command = { type = wakemonarch which = 2870 }
    command = { type = wakemonarch which = 2871 }
    command = { type = wakemonarch which = 2872 }
    command = { type = wakemonarch which = 2873 }
    command = { type = wakemonarch which = 2874 }
    command = { type = wakemonarch which = 2875 }
    command = { type = wakemonarch which = 2876 }
    command = { type = wakemonarch which = 2877 }
    command = { type = wakemonarch which = 2878 }
    command = { type = wakemonarch which = 2879 }
    command = { type = wakemonarch which = 2880 }
    command = { type = sleepmonarch which = 04680} #Palaiologid dynasty
    command = { type = sleepmonarch which = 04681}
    command = { type = sleepmonarch which = 04682}
    command = { type = sleepmonarch which = 04683}
    command = { type = sleepmonarch which = 04684}
    command = { type = sleepmonarch which = 04685}
    command = { type = sleepmonarch which = 04686}
    command = { type = sleepmonarch which = 04687}
    command = { type = sleepmonarch which = 04688}
    command = { type = sleepmonarch which = 04689}
    command = { type = sleepmonarch which = 04696}
    command = { type = sleepmonarch which = 04690}
    command = { type = sleepmonarch which = 04691}
    command = { type = sleepmonarch which = 04692}
    command = { type = sleepmonarch which = 04697}
    command = { type = sleepmonarch which = 04693}
    command = { type = sleepmonarch which = 04694}
    command = { type = sleepmonarch which = 04695}
    command = { type = sleepmonarch which = 04698}
    command = { type = sleepmonarch which = 04699}
    command = { type = sleepmonarch which = 04700}
    command = { type = sleepmonarch which = 04702}
    command = { type = sleepmonarch which = 04703}
    command = { type = sleepmonarch which = 04704}
    command = { type = sleepmonarch which = 04705}
    command = { type = sleepmonarch which = 04706}
    command = { type = wakeleader which = 39070 }
    command = { type = wakeleader which = 39071 }
    command = { type = wakeleader which = 39072 }
    command = { type = wakeleader which = 39073 }
    command = { type = wakeleader which = 39074 }
    command = { type = wakeleader which = 39075 }
    command = { type = sleepleader which = 09580 }
    command = { type = sleepleader which = 09583 }
    command = { type = sleepleader which = 39011 }
    command = { type = sleepleader which = 39030 }
    command = { type = sleepleader which = 39053 }
    command = { type = sleepleader which = 39054 }
    command = { type = sleepleader which = 39055 }
    command = { type = sleepleader which = 39056 }
    command = { type = sleepleader which = 39057 }
    command = { type = sleepleader which = 39058 }
    command = { type = sleepleader which = 39059 }
    command = { type = sleepleader which = 39060 }
    command = { type = sleepleader which = 39061 }
    command = { type = sleepleader which = 39062 }
    command = { type = sleepleader which = 39063 }
    command = { type = sleepleader which = 39064 }
    command = { type = sleepleader which = 39064 }
    command = { type = sleepleader which = 39066 }
    command = { type = sleepleader which = 39067 }
    command = { type = sleepleader which = 39060 }
    #could switch the flag to the Komnenid banner - black double eagle on a gold field
    }
    }

    #Komnenoi revolt
    event = {
    id = 138010
    trigger =
    {
    control = { province = 357 data = REB } #thrace
    NOT = { exists = TRE }
    event = 138007
    OR = {
    monarch = 04680 #Palaiologid dynasty
    monarch = 04681
    monarch = 04682
    monarch = 04683
    monarch = 04684
    monarch = 04685
    monarch = 04686
    monarch = 04687
    monarch = 04688
    monarch = 04689
    monarch = 04696
    monarch = 04690
    monarch = 04691
    monarch = 04692
    monarch = 04697
    monarch = 04693
    monarch = 04694
    monarch = 04695
    monarch = 04698
    monarch = 04699
    monarch = 04700
    monarch = 04702
    monarch = 04703
    monarch = 04704
    monarch = 04705
    monarch = 04706
    }
    }
    random = NO
    country = BYZ
    name = "I remember you..."
    desc = "The former lords of Trebizond were decendants of the great Emperor Alexios I Komnenos. Since the annexation of their kingdom, they have become powerful magnates in the Empire. Although they did not prevail last time, the new heir is calling in old favors and appealing to the mob for the return of his crown. Behind whom do we throw our support?"
    date = { day = 1 month = January year = 1419 }
    offset = 30
    deathdate = { day = 1 month = January year = 1820 }

    action_a = {
    name = "The Palaiologids"
    command = { type = stability value = 1 }
    command = { type = domestic which = aristocracy value = -1 }
    command = { type = trigger which = 138013 }
    }
    action_b = {
    name = "The Komnenids"
    command = { type = breakdynastic which = -1 } #is there really no command to restore control of a province?
    command = { type = breakdynastic which = -1 }
    command = { type = breakdynastic which = -1 }
    command = { type = stability value = -2 }
    command = { type = treasury value = 200 } #influx of the dynasty's wealth
    command = { type = domestic which = aristocracy value = 3 }
    command = { type = wakemonarch which = 2851 } #Alexios IV Komnenos
    command = { type = wakemonarch which = 2852 } #Ioannes IV Komnenos
    command = { type = wakemonarch which = 2853 } #Dabid Komnenos
    command = { type = wakemonarch which = 2854 } #Komnenid dynasty
    command = { type = wakemonarch which = 2855 }
    command = { type = wakemonarch which = 2856 }
    command = { type = wakemonarch which = 2857 }
    command = { type = wakemonarch which = 2858 }
    command = { type = wakemonarch which = 2859 }
    command = { type = wakemonarch which = 2860 }
    command = { type = wakemonarch which = 2861 }
    command = { type = wakemonarch which = 2862 }
    command = { type = wakemonarch which = 2863 }
    command = { type = wakemonarch which = 2864 }
    command = { type = wakemonarch which = 2865 }
    command = { type = wakemonarch which = 2866 }
    command = { type = wakemonarch which = 2867 }
    command = { type = wakemonarch which = 2868 }
    command = { type = wakemonarch which = 2869 }
    command = { type = wakemonarch which = 2870 }
    command = { type = wakemonarch which = 2871 }
    command = { type = wakemonarch which = 2872 }
    command = { type = wakemonarch which = 2873 }
    command = { type = wakemonarch which = 2874 }
    command = { type = wakemonarch which = 2875 }
    command = { type = wakemonarch which = 2876 }
    command = { type = wakemonarch which = 2877 }
    command = { type = wakemonarch which = 2878 }
    command = { type = wakemonarch which = 2879 }
    command = { type = wakemonarch which = 2880 }
    command = { type = wakeleader which = 39070 }
    command = { type = wakeleader which = 39071 }
    command = { type = wakeleader which = 39072 }
    command = { type = wakeleader which = 39073 }
    command = { type = wakeleader which = 39074 }
    command = { type = wakeleader which = 39075 }
    command = { type = sleepmonarch which = 04680} #Palaiologid dynasty
    command = { type = sleepmonarch which = 04681}
    command = { type = sleepmonarch which = 04682}
    command = { type = sleepmonarch which = 04683}
    command = { type = sleepmonarch which = 04684}
    command = { type = sleepmonarch which = 04685}
    command = { type = sleepmonarch which = 04686}
    command = { type = sleepmonarch which = 04687}
    command = { type = sleepmonarch which = 04688}
    command = { type = sleepmonarch which = 04689}
    command = { type = sleepmonarch which = 04696}
    command = { type = sleepmonarch which = 04690}
    command = { type = sleepmonarch which = 04691}
    command = { type = sleepmonarch which = 04692}
    command = { type = sleepmonarch which = 04697}
    command = { type = sleepmonarch which = 04693}
    command = { type = sleepmonarch which = 04694}
    command = { type = sleepmonarch which = 04695}
    command = { type = sleepmonarch which = 04698}
    command = { type = sleepmonarch which = 04699}
    command = { type = sleepmonarch which = 04700}
    command = { type = sleepmonarch which = 04702}
    command = { type = sleepmonarch which = 04703}
    command = { type = sleepmonarch which = 04704}
    command = { type = sleepmonarch which = 04705}
    command = { type = sleepmonarch which = 04706}
    command = { type = sleepleader which = 09580 }
    command = { type = sleepleader which = 09583 }
    command = { type = sleepleader which = 39011 }
    command = { type = sleepleader which = 39030 }
    command = { type = sleepleader which = 39053 }
    command = { type = sleepleader which = 39054 }
    command = { type = sleepleader which = 39055 }
    command = { type = sleepleader which = 39056 }
    command = { type = sleepleader which = 39057 }
    command = { type = sleepleader which = 39058 }
    command = { type = sleepleader which = 39059 }
    command = { type = sleepleader which = 39060 }
    command = { type = sleepleader which = 39061 }
    command = { type = sleepleader which = 39062 }
    command = { type = sleepleader which = 39063 }
    command = { type = sleepleader which = 39064 }
    command = { type = sleepleader which = 39064 }
    command = { type = sleepleader which = 39066 }
    command = { type = sleepleader which = 39067 }
    command = { type = sleepleader which = 39060 }
    #could switch the flag to the Komnenid banner - black double eagle on a gold field
    }
    }

    #Komnenoi revolt
    event = {
    id = 138013
    trigger =
    {
    control = { province = 357 data = REB } #thrace
    NOT = { exists = TRE }
    event = 138007
    event = 138010
    OR = {
    monarch = 04680 #Palaiologid dynasty
    monarch = 04681
    monarch = 04682
    monarch = 04683
    monarch = 04684
    monarch = 04685
    monarch = 04686
    monarch = 04687
    monarch = 04688
    monarch = 04689
    monarch = 04696
    monarch = 04690
    monarch = 04691
    monarch = 04692
    monarch = 04697
    monarch = 04693
    monarch = 04694
    monarch = 04695
    monarch = 04698
    monarch = 04699
    monarch = 04700
    monarch = 04702
    monarch = 04703
    monarch = 04704
    monarch = 04705
    monarch = 04706
    }
    }
    random = NO
    country = BYZ
    name = "I remember you..."
    desc = "The former lords of Trebizond were decendants of the great Emperor Alexios I Komnenos. Since the annexation of their kingdom, they have become powerful magnates in the Empire. On the assumption that the third time is charmed, the new heir is calling in old favors and appealing to the mob for the return of his crown. Behind whom do we throw our support?"
    date = { day = 1 month = January year = 1419 }
    offset = 30
    deathdate = { day = 1 month = January year = 1820 }

    action_a = {
    name = "The Palaiologids"
    command = { type = stability value = 1 }
    command = { type = domestic which = aristocracy value = -1 }
    }
    action_b = {
    name = "The Komnenids"
    command = { type = breakdynastic which = -1 } #is there really no command to restore control of a province?
    command = { type = breakdynastic which = -1 }
    command = { type = breakdynastic which = -1 }
    command = { type = trigger which = 138090 }
    command = { type = trigger which = 138093 }
    command = { type = trigger which = 138094 }
    command = { type = stability value = -2 }
    command = { type = treasury value = 200 } #influx of the dynasty's wealth
    command = { type = domestic which = aristocracy value = 3 }
    command = { type = wakemonarch which = 2851 } #Alexios IV Komnenos
    command = { type = wakemonarch which = 2852 } #Ioannes IV Komnenos
    command = { type = wakemonarch which = 2853 } #Dabid Komnenos
    command = { type = wakemonarch which = 2854 } #Komnenid dynasty
    command = { type = wakemonarch which = 2855 }
    command = { type = wakemonarch which = 2856 }
    command = { type = wakemonarch which = 2857 }
    command = { type = wakemonarch which = 2858 }
    command = { type = wakemonarch which = 2859 }
    command = { type = wakemonarch which = 2860 }
    command = { type = wakemonarch which = 2861 }
    command = { type = wakemonarch which = 2862 }
    command = { type = wakemonarch which = 2863 }
    command = { type = wakemonarch which = 2864 }
    command = { type = wakemonarch which = 2865 }
    command = { type = wakemonarch which = 2866 }
    command = { type = wakemonarch which = 2867 }
    command = { type = wakemonarch which = 2868 }
    command = { type = wakemonarch which = 2869 }
    command = { type = wakemonarch which = 2870 }
    command = { type = wakemonarch which = 2871 }
    command = { type = wakemonarch which = 2872 }
    command = { type = wakemonarch which = 2873 }
    command = { type = wakemonarch which = 2874 }
    command = { type = wakemonarch which = 2875 }
    command = { type = wakemonarch which = 2876 }
    command = { type = wakemonarch which = 2877 }
    command = { type = wakemonarch which = 2878 }
    command = { type = wakemonarch which = 2879 }
    command = { type = wakemonarch which = 2880 }
    command = { type = wakeleader which = 39070 }
    command = { type = wakeleader which = 39071 }
    command = { type = wakeleader which = 39072 }
    command = { type = wakeleader which = 39073 }
    command = { type = wakeleader which = 39074 }
    command = { type = wakeleader which = 39075 }
    command = { type = sleepmonarch which = 04680} #Palaiologid dynasty
    command = { type = sleepmonarch which = 04681}
    command = { type = sleepmonarch which = 04682}
    command = { type = sleepmonarch which = 04683}
    command = { type = sleepmonarch which = 04684}
    command = { type = sleepmonarch which = 04685}
    command = { type = sleepmonarch which = 04686}
    command = { type = sleepmonarch which = 04687}
    command = { type = sleepmonarch which = 04688}
    command = { type = sleepmonarch which = 04689}
    command = { type = sleepmonarch which = 04696}
    command = { type = sleepmonarch which = 04690}
    command = { type = sleepmonarch which = 04691}
    command = { type = sleepmonarch which = 04692}
    command = { type = sleepmonarch which = 04697}
    command = { type = sleepmonarch which = 04693}
    command = { type = sleepmonarch which = 04694}
    command = { type = sleepmonarch which = 04695}
    command = { type = sleepmonarch which = 04698}
    command = { type = sleepmonarch which = 04699}
    command = { type = sleepmonarch which = 04700}
    command = { type = sleepmonarch which = 04702}
    command = { type = sleepmonarch which = 04703}
    command = { type = sleepmonarch which = 04704}
    command = { type = sleepmonarch which = 04705}
    command = { type = sleepmonarch which = 04706}
    command = { type = sleepleader which = 09580 }
    command = { type = sleepleader which = 09583 }
    command = { type = sleepleader which = 39011 }
    command = { type = sleepleader which = 39030 }
    command = { type = sleepleader which = 39053 }
    command = { type = sleepleader which = 39054 }
    command = { type = sleepleader which = 39055 }
    command = { type = sleepleader which = 39056 }
    command = { type = sleepleader which = 39057 }
    command = { type = sleepleader which = 39058 }
    command = { type = sleepleader which = 39059 }
    command = { type = sleepleader which = 39060 }
    command = { type = sleepleader which = 39061 }
    command = { type = sleepleader which = 39062 }
    command = { type = sleepleader which = 39063 }
    command = { type = sleepleader which = 39064 }
    command = { type = sleepleader which = 39064 }
    command = { type = sleepleader which = 39066 }
    command = { type = sleepleader which = 39067 }
    command = { type = sleepleader which = 39060 }
    #could switch the flag to the Komnenid banner - black double eagle on a gold field
    }
    }

    #Palaiologoi restored
    event = {
    id = 138090
    trigger = {
    control = { province = 357 data = REB } #Constantinople
    OR = {
    monarch = 2851 #Alexios IV Komnenos
    monarch = 2852 #Ioannes IV Komnenos
    monarch = 2853 #Dauid Komnenos
    monarch = 2854 #Komnenid dynasty
    monarch = 2855
    monarch = 2856
    monarch = 2857
    monarch = 2858
    monarch = 2859
    monarch = 2860
    monarch = 2861
    monarch = 2862
    monarch = 2863
    monarch = 2864
    monarch = 2865
    monarch = 2866
    monarch = 2867
    monarch = 2868
    monarch = 2869
    monarch = 2870
    monarch = 2871
    monarch = 2872
    monarch = 2873
    monarch = 2874
    monarch = 2875
    monarch = 2876
    monarch = 2877
    monarch = 2878
    monarch = 2879
    monarch = 2880
    }
    }
    random = no
    country = BYZ
    name = "The restoration of the Palaiologoi"
    desc = "The rebels have taken the capital, and hailed as their new Basileos a lord from the old Palaiologid dynasty!"
    date = { day = 1 month = january year = 1450 }
    deathdate = { day = 1 month = january year = 1820 }
    style = 2

    action_a = { # All hail
    name = "Accept the claimant"
    command = { type = breakdynastic which = -1 } #is there really no command to restore control of a province?
    command = { type = breakdynastic which = -1 }
    command = { type = breakdynastic which = -1 }
    command = { type = stability value = 1 }
    command = { type = wakemonarch which = 04680} #Palaiologid dynasty
    command = { type = wakemonarch which = 04681}
    command = { type = wakemonarch which = 04682}
    command = { type = wakemonarch which = 04683}
    command = { type = wakemonarch which = 04684}
    command = { type = wakemonarch which = 04685}
    command = { type = wakemonarch which = 04686}
    command = { type = wakemonarch which = 04687}
    command = { type = wakemonarch which = 04688}
    command = { type = wakemonarch which = 04689}
    command = { type = wakemonarch which = 04696}
    command = { type = wakemonarch which = 04690}
    command = { type = wakemonarch which = 04691}
    command = { type = wakemonarch which = 04692}
    command = { type = wakemonarch which = 04697}
    command = { type = wakemonarch which = 04693}
    command = { type = wakemonarch which = 04694}
    command = { type = wakemonarch which = 04695}
    command = { type = wakemonarch which = 04698}
    command = { type = wakemonarch which = 04699}
    command = { type = wakemonarch which = 04700}
    command = { type = wakemonarch which = 04702}
    command = { type = wakemonarch which = 04703}
    command = { type = wakemonarch which = 04704}
    command = { type = wakemonarch which = 04705}
    command = { type = wakemonarch which = 04706}
    command = { type = sleepleader which = 39070 }
    command = { type = sleepleader which = 39071 }
    command = { type = sleepleader which = 39072 }
    command = { type = sleepleader which = 39073 }
    command = { type = sleepleader which = 39074 }
    command = { type = sleepleader which = 39075 }
    command = { type = wakeleader which = 09580 }
    command = { type = wakeleader which = 09583 }
    command = { type = wakeleader which = 39011 }
    command = { type = wakeleader which = 39030 }
    command = { type = wakeleader which = 39053 }
    command = { type = wakeleader which = 39054 }
    command = { type = wakeleader which = 39055 }
    command = { type = wakeleader which = 39056 }
    command = { type = wakeleader which = 39057 }
    command = { type = wakeleader which = 39058 }
    command = { type = wakeleader which = 39059 }
    command = { type = wakeleader which = 39060 }
    command = { type = wakeleader which = 39061 }
    command = { type = wakeleader which = 39062 }
    command = { type = wakeleader which = 39063 }
    command = { type = wakeleader which = 39064 }
    command = { type = wakeleader which = 39064 }
    command = { type = wakeleader which = 39066 }
    command = { type = wakeleader which = 39067 }
    command = { type = wakeleader which = 39060 }
    command = { type = sleepmonarch which = 2851 } #Alexios IV Komnenos
    command = { type = sleepmonarch which = 2852 } #Ioannes IV Komnenos
    command = { type = sleepmonarch which = 2853 } #Dabid Komnenos
    command = { type = sleepmonarch which = 2854 } #Komnenid dynasty
    command = { type = sleepmonarch which = 2855 }
    command = { type = sleepmonarch which = 2856 }
    command = { type = sleepmonarch which = 2857 }
    command = { type = sleepmonarch which = 2858 }
    command = { type = sleepmonarch which = 2859 }
    command = { type = sleepmonarch which = 2860 }
    command = { type = sleepmonarch which = 2861 }
    command = { type = sleepmonarch which = 2862 }
    command = { type = sleepmonarch which = 2863 }
    command = { type = sleepmonarch which = 2864 }
    command = { type = sleepmonarch which = 2865 }
    command = { type = sleepmonarch which = 2866 }
    command = { type = sleepmonarch which = 2867 }
    command = { type = sleepmonarch which = 2868 }
    command = { type = sleepmonarch which = 2869 }
    command = { type = sleepmonarch which = 2870 }
    command = { type = sleepmonarch which = 2871 }
    command = { type = sleepmonarch which = 2872 }
    command = { type = sleepmonarch which = 2873 }
    command = { type = sleepmonarch which = 2874 }
    command = { type = sleepmonarch which = 2875 }
    command = { type = sleepmonarch which = 2876 }
    command = { type = sleepmonarch which = 2877 }
    command = { type = sleepmonarch which = 2878 }
    command = { type = sleepmonarch which = 2879 }
    command = { type = sleepmonarch which = 2880 }
    }
    action_b = { # Grrr
    name = "Fight back the pretender"
    command = { type = stability value = -2 }
    }
    }

    #Palaiologoi restored
    event = {
    id = 138093
    trigger = {
    event = 138090
    control = { province = 357 data = REB } #Constantinople
    OR = {
    monarch = 2851 #Alexios IV Komnenos
    monarch = 2852 #Ioannes IV Komnenos
    monarch = 2853 #Dabid Komnenos
    monarch = 2854 #Komnenid dynasty
    monarch = 2855
    monarch = 2856
    monarch = 2857
    monarch = 2858
    monarch = 2859
    monarch = 2860
    monarch = 2861
    monarch = 2862
    monarch = 2863
    monarch = 2864
    monarch = 2865
    monarch = 2866
    monarch = 2867
    monarch = 2868
    monarch = 2869
    monarch = 2870
    monarch = 2871
    monarch = 2872
    monarch = 2873
    monarch = 2874
    monarch = 2875
    monarch = 2876
    monarch = 2877
    monarch = 2878
    monarch = 2879
    monarch = 2880
    }
    }
    random = no
    country = BYZ
    name = "The restoration of the Palaiologoi"
    desc = "The rebels have taken the capital, and hailed as their new Basileos a lord from the old Palaiologid dynasty!"
    date = { day = 1 month = january year = 1450 }
    deathdate = { day = 1 month = january year = 1820 }
    style = 2

    action_a = { # All hail
    name = "Accept the claimant"
    command = { type = breakdynastic which = -1 } #is there really no command to restore control of a province?
    command = { type = breakdynastic which = -1 }
    command = { type = breakdynastic which = -1 }
    command = { type = stability value = 1 }
    command = { type = wakemonarch which = 04680} #Palaiologid dynasty
    command = { type = wakemonarch which = 04681}
    command = { type = wakemonarch which = 04682}
    command = { type = wakemonarch which = 04683}
    command = { type = wakemonarch which = 04684}
    command = { type = wakemonarch which = 04685}
    command = { type = wakemonarch which = 04686}
    command = { type = wakemonarch which = 04687}
    command = { type = wakemonarch which = 04688}
    command = { type = wakemonarch which = 04689}
    command = { type = wakemonarch which = 04696}
    command = { type = wakemonarch which = 04690}
    command = { type = wakemonarch which = 04691}
    command = { type = wakemonarch which = 04692}
    command = { type = wakemonarch which = 04697}
    command = { type = wakemonarch which = 04693}
    command = { type = wakemonarch which = 04694}
    command = { type = wakemonarch which = 04695}
    command = { type = wakemonarch which = 04698}
    command = { type = wakemonarch which = 04699}
    command = { type = wakemonarch which = 04700}
    command = { type = wakemonarch which = 04702}
    command = { type = wakemonarch which = 04703}
    command = { type = wakemonarch which = 04704}
    command = { type = wakemonarch which = 04705}
    command = { type = wakemonarch which = 04706}
    command = { type = sleepleader which = 39070 }
    command = { type = sleepleader which = 39071 }
    command = { type = sleepleader which = 39072 }
    command = { type = sleepleader which = 39073 }
    command = { type = sleepleader which = 39074 }
    command = { type = sleepleader which = 39075 }
    command = { type = wakeleader which = 09580 }
    command = { type = wakeleader which = 09583 }
    command = { type = wakeleader which = 39011 }
    command = { type = wakeleader which = 39030 }
    command = { type = wakeleader which = 39053 }
    command = { type = wakeleader which = 39054 }
    command = { type = wakeleader which = 39055 }
    command = { type = wakeleader which = 39056 }
    command = { type = wakeleader which = 39057 }
    command = { type = wakeleader which = 39058 }
    command = { type = wakeleader which = 39059 }
    command = { type = wakeleader which = 39060 }
    command = { type = wakeleader which = 39061 }
    command = { type = wakeleader which = 39062 }
    command = { type = wakeleader which = 39063 }
    command = { type = wakeleader which = 39064 }
    command = { type = wakeleader which = 39064 }
    command = { type = wakeleader which = 39066 }
    command = { type = wakeleader which = 39067 }
    command = { type = wakeleader which = 39060 }
    command = { type = sleepmonarch which = 2851 } #Alexios IV Komnenos
    command = { type = sleepmonarch which = 2852 } #Ioannes IV Komnenos
    command = { type = sleepmonarch which = 2853 } #Dabid Komnenos
    command = { type = sleepmonarch which = 2854 } #Komnenid dynasty
    command = { type = sleepmonarch which = 2855 }
    command = { type = sleepmonarch which = 2856 }
    command = { type = sleepmonarch which = 2857 }
    command = { type = sleepmonarch which = 2858 }
    command = { type = sleepmonarch which = 2859 }
    command = { type = sleepmonarch which = 2860 }
    command = { type = sleepmonarch which = 2861 }
    command = { type = sleepmonarch which = 2862 }
    command = { type = sleepmonarch which = 2863 }
    command = { type = sleepmonarch which = 2864 }
    command = { type = sleepmonarch which = 2865 }
    command = { type = sleepmonarch which = 2866 }
    command = { type = sleepmonarch which = 2867 }
    command = { type = sleepmonarch which = 2868 }
    command = { type = sleepmonarch which = 2869 }
    command = { type = sleepmonarch which = 2870 }
    command = { type = sleepmonarch which = 2871 }
    command = { type = sleepmonarch which = 2872 }
    command = { type = sleepmonarch which = 2873 }
    command = { type = sleepmonarch which = 2874 }
    command = { type = sleepmonarch which = 2875 }
    command = { type = sleepmonarch which = 2876 }
    command = { type = sleepmonarch which = 2877 }
    command = { type = sleepmonarch which = 2878 }
    command = { type = sleepmonarch which = 2879 }
    command = { type = sleepmonarch which = 2880 }
    }
    action_b = { # Grrr
    name = "Fight back the pretender"
    command = { type = stability value = -2 }
    }
    }

    #Palaiologoi restored
    event = {
    id = 138094
    trigger = {
    event = 138090
    event = 138093
    control = { province = 357 data = REB } #Constantinople
    OR = {
    monarch = 2851 #Alexios IV Komnenos
    monarch = 2852 #Ioannes IV Komnenos
    monarch = 2853 #Dabid Komnenos
    monarch = 2854 #Komnenid dynasty
    monarch = 2855
    monarch = 2856
    monarch = 2857
    monarch = 2858
    monarch = 2859
    monarch = 2860
    monarch = 2861
    monarch = 2862
    monarch = 2863
    monarch = 2864
    monarch = 2865
    monarch = 2866
    monarch = 2867
    monarch = 2868
    monarch = 2869
    monarch = 2870
    monarch = 2871
    monarch = 2872
    monarch = 2873
    monarch = 2874
    monarch = 2875
    monarch = 2876
    monarch = 2877
    monarch = 2878
    monarch = 2879
    monarch = 2880
    }
    }
    random = no
    country = BYZ
    name = "The restoration of the Palaiologoi"
    desc = "The rebels have taken the capital, and hailed as their new Basileos a lord from the old Palaiologid dynasty!"
    date = { day = 1 month = january year = 1450 }
    deathdate = { day = 1 month = january year = 1820 }
    style = 2

    action_a = { # All hail
    name = "Accept the claimant"
    command = { type = breakdynastic which = -1 } #is there really no command to restore control of a province?
    command = { type = breakdynastic which = -1 }
    command = { type = breakdynastic which = -1 }
    command = { type = stability value = 1 }
    command = { type = wakemonarch which = 04680} #Palaiologid dynasty
    command = { type = wakemonarch which = 04681}
    command = { type = wakemonarch which = 04682}
    command = { type = wakemonarch which = 04683}
    command = { type = wakemonarch which = 04684}
    command = { type = wakemonarch which = 04685}
    command = { type = wakemonarch which = 04686}
    command = { type = wakemonarch which = 04687}
    command = { type = wakemonarch which = 04688}
    command = { type = wakemonarch which = 04689}
    command = { type = wakemonarch which = 04696}
    command = { type = wakemonarch which = 04690}
    command = { type = wakemonarch which = 04691}
    command = { type = wakemonarch which = 04692}
    command = { type = wakemonarch which = 04697}
    command = { type = wakemonarch which = 04693}
    command = { type = wakemonarch which = 04694}
    command = { type = wakemonarch which = 04695}
    command = { type = wakemonarch which = 04698}
    command = { type = wakemonarch which = 04699}
    command = { type = wakemonarch which = 04700}
    command = { type = wakemonarch which = 04702}
    command = { type = wakemonarch which = 04703}
    command = { type = wakemonarch which = 04704}
    command = { type = wakemonarch which = 04705}
    command = { type = wakemonarch which = 04706}
    command = { type = sleepleader which = 39070 }
    command = { type = sleepleader which = 39071 }
    command = { type = sleepleader which = 39072 }
    command = { type = sleepleader which = 39073 }
    command = { type = sleepleader which = 39074 }
    command = { type = sleepleader which = 39075 }
    command = { type = wakeleader which = 09580 }
    command = { type = wakeleader which = 09583 }
    command = { type = wakeleader which = 39011 }
    command = { type = wakeleader which = 39030 }
    command = { type = wakeleader which = 39053 }
    command = { type = wakeleader which = 39054 }
    command = { type = wakeleader which = 39055 }
    command = { type = wakeleader which = 39056 }
    command = { type = wakeleader which = 39057 }
    command = { type = wakeleader which = 39058 }
    command = { type = wakeleader which = 39059 }
    command = { type = wakeleader which = 39060 }
    command = { type = wakeleader which = 39061 }
    command = { type = wakeleader which = 39062 }
    command = { type = wakeleader which = 39063 }
    command = { type = wakeleader which = 39064 }
    command = { type = wakeleader which = 39064 }
    command = { type = wakeleader which = 39066 }
    command = { type = wakeleader which = 39067 }
    command = { type = wakeleader which = 39060 }
    command = { type = sleepmonarch which = 2851 } #Alexios IV Komnenos
    command = { type = sleepmonarch which = 2852 } #Ioannes IV Komnenos
    command = { type = sleepmonarch which = 2853 } #Dabid Komnenos
    command = { type = sleepmonarch which = 2854 } #Komnenid dynasty
    command = { type = sleepmonarch which = 2855 }
    command = { type = sleepmonarch which = 2856 }
    command = { type = sleepmonarch which = 2857 }
    command = { type = sleepmonarch which = 2858 }
    command = { type = sleepmonarch which = 2859 }
    command = { type = sleepmonarch which = 2860 }
    command = { type = sleepmonarch which = 2861 }
    command = { type = sleepmonarch which = 2862 }
    command = { type = sleepmonarch which = 2863 }
    command = { type = sleepmonarch which = 2864 }
    command = { type = sleepmonarch which = 2865 }
    command = { type = sleepmonarch which = 2866 }
    command = { type = sleepmonarch which = 2867 }
    command = { type = sleepmonarch which = 2868 }
    command = { type = sleepmonarch which = 2869 }
    command = { type = sleepmonarch which = 2870 }
    command = { type = sleepmonarch which = 2871 }
    command = { type = sleepmonarch which = 2872 }
    command = { type = sleepmonarch which = 2873 }
    command = { type = sleepmonarch which = 2874 }
    command = { type = sleepmonarch which = 2875 }
    command = { type = sleepmonarch which = 2876 }
    command = { type = sleepmonarch which = 2877 }
    command = { type = sleepmonarch which = 2878 }
    command = { type = sleepmonarch which = 2879 }
    command = { type = sleepmonarch which = 2880 }
    }
    action_b = { # Grrr
    name = "Fight back the pretender"
    command = { type = stability value = -2 }
    }
    }
    jay.
    Last edited by Llywelyn; 24-06-2005 at 03:12.
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    have inspired or saved a single soul, had not the loyalty, zeal, and diligence of writers
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  12. #12
    Field Marshal Llywelyn's Avatar
    Deus Vult!Victoria: RevolutionsEU3 CompleteHearts of Iron IIIHeir to the Throne
    Victoria 2Divine WindCrusader Kings II

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    Trebizond/Komnenoi Events 3

    #The Great Komnenid revolt
    #Replaces the great rebellion under Zoë
    event = {
    id = 138095
    trigger = {
    NOT = { exists = TRE}
    event = 138145 #Zoë taking over
    }
    random = NO
    country = BYZ
    name = "The Great Komnenid Rebellion"
    desc = "Although the previous revolts against the Basilissa had failed, the dynatoi tried for a final time, pouring all their resources into it. At their head marched the talented scion of the Komnenid family, Georgios, and his son Adrianos. Behind which side should we throw our support?"
    date = { day = 30 month = march year = 1611 }
    offset = 0

    action_a = {
    name = "The Palaiologids" #Latin tech... so very close...
    command = { type = sleepleader which = 39068 }
    command = { type = sleepleader which = 39069 }
    command = { type = stability value = -2 }
    command = { type = domestic which = aristocracy value = -1 }
    command = { type = revolt which = -2 }
    command = { type = revolt which = -2 }
    command = { type = revolt which = -3 }
    command = { type = revolt which = -3 }
    command = { type = revolt which = -3 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    command = { type = desertion which = -2 value = 20000 } #the tagmata at the capital drew especially from well-landed men
    command = { type = desertion which = -1 value = 10000 }
    command = { type = desertion which = -1 value = 5000 }
    command = { type = revoltrisk which = 12 value = 10 }
    }
    action_b = {
    name = "The Komnenoi" #Forbidden doughnut... (drool...)
    command = { type = stability value = 2 }
    command = { type = domestic which = aristocracy value = 4 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    command = { type = revoltrisk which = 12 value = 3 }
    command = { type = wakemonarch which = 2851 } #Alexios IV Komnenos
    command = { type = wakemonarch which = 2852 } #Ioannes IV Komnenos
    command = { type = wakemonarch which = 2853 } #Dabid Komnenos
    command = { type = wakemonarch which = 2854 } #Komnenid dynasty
    command = { type = wakemonarch which = 2855 }
    command = { type = wakemonarch which = 2856 }
    command = { type = wakemonarch which = 2857 }
    command = { type = wakemonarch which = 2858 }
    command = { type = wakemonarch which = 2859 }
    command = { type = wakemonarch which = 2860 }
    command = { type = wakemonarch which = 2861 }
    command = { type = wakemonarch which = 2862 }
    command = { type = wakemonarch which = 2863 }
    command = { type = wakemonarch which = 2864 }
    command = { type = wakemonarch which = 2865 }
    command = { type = wakemonarch which = 2866 }
    command = { type = wakemonarch which = 2867 }
    command = { type = wakemonarch which = 2868 }
    command = { type = wakemonarch which = 2869 }
    command = { type = wakemonarch which = 2870 }
    command = { type = wakemonarch which = 2871 }
    command = { type = wakemonarch which = 2872 }
    command = { type = wakemonarch which = 2873 }
    command = { type = wakemonarch which = 2874 }
    command = { type = wakemonarch which = 2875 }
    command = { type = wakemonarch which = 2876 }
    command = { type = wakemonarch which = 2877 }
    command = { type = wakemonarch which = 2878 }
    command = { type = wakemonarch which = 2879 }
    command = { type = wakemonarch which = 2880 }
    command = { type = sleepmonarch which = 04680} #Palaiologid dynasty
    command = { type = sleepmonarch which = 04681}
    command = { type = sleepmonarch which = 04682}
    command = { type = sleepmonarch which = 04683}
    command = { type = sleepmonarch which = 04684}
    command = { type = sleepmonarch which = 04685}
    command = { type = sleepmonarch which = 04686}
    command = { type = sleepmonarch which = 04687}
    command = { type = sleepmonarch which = 04688}
    command = { type = sleepmonarch which = 04689}
    command = { type = sleepmonarch which = 04696}
    command = { type = sleepmonarch which = 04690}
    command = { type = sleepmonarch which = 04691}
    command = { type = sleepmonarch which = 04692}
    command = { type = sleepmonarch which = 04697}
    command = { type = sleepmonarch which = 04693}
    command = { type = sleepmonarch which = 04694}
    command = { type = sleepmonarch which = 04695}
    command = { type = sleepmonarch which = 04698}
    command = { type = sleepmonarch which = 04699}
    command = { type = sleepmonarch which = 04700}
    command = { type = sleepmonarch which = 04702}
    command = { type = sleepmonarch which = 04703}
    command = { type = sleepmonarch which = 04704}
    command = { type = sleepmonarch which = 04705}
    command = { type = sleepmonarch which = 04706}
    command = { type = wakeleader which = 39070 }
    command = { type = wakeleader which = 39071 }
    command = { type = wakeleader which = 39072 }
    command = { type = wakeleader which = 39073 }
    command = { type = wakeleader which = 39074 }
    command = { type = wakeleader which = 39075 }
    command = { type = sleepleader which = 09580 }
    command = { type = sleepleader which = 09583 }
    command = { type = sleepleader which = 39011 }
    command = { type = sleepleader which = 39030 }
    command = { type = sleepleader which = 39053 }
    command = { type = sleepleader which = 39054 }
    command = { type = sleepleader which = 39055 }
    command = { type = sleepleader which = 39056 }
    command = { type = sleepleader which = 39057 }
    command = { type = sleepleader which = 39058 }
    command = { type = sleepleader which = 39059 }
    command = { type = sleepleader which = 39060 }
    command = { type = sleepleader which = 39061 }
    command = { type = sleepleader which = 39062 }
    command = { type = sleepleader which = 39063 }
    command = { type = sleepleader which = 39064 }
    command = { type = sleepleader which = 39064 }
    command = { type = sleepleader which = 39066 }
    command = { type = sleepleader which = 39067 }
    command = { type = sleepleader which = 39060 }
    #could switch the flag to the Komnenid banner - black double eagle on a gold field
    }
    }

    event = { # The Great revolt of Zoë´s reign
    id = 138099
    trigger = {
    OR = {
    exists = TRE
    event = 138095 #The capture of Trabzon
    }
    event = 138145 #Zoë taking over
    domestic = { type = aristocracy value = 1 }
    }
    random = NO
    country = BYZ
    name = "The Great Revolt"
    desc = "Although the previous revolts against the Basilissa had failed, the dynatoi tried for a final time, and poured all their resources into it. Thankfully, since the Komnenids had been executed, there was no legitimate challenger to lead them."
    date = { day = 30 month = march year = 1611 }

    action_a = { # Crush the revolters
    name = "Make my milk for gall!" #macbeth I.v
    command = { type = stability value = -2 }
    command = { type = domestic which = aristocracy value = -1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    command = { type = desertion which = -1 value = 10000 }
    command = { type = desertion which = -1 value = 10000 }
    command = { type = desertion which = -1 value = 5000 }
    command = { type = revoltrisk which = 12 value = 10 }
    }
    }
    The second one fires IFF the Komnenoi dynasty got killed off in the war with Trebizond. Otherwise, they're assumed to be great lords within the empire and the most legitimate leaders of the rebellion against Zoe.

    Meanwhile, if the BYZ player chooses the "Rigas" option as his future path, the Komnenoi gladly take up the title to BYZ:

    #Komnenoi pretensions
    #To TRE file
    event = {
    id = 298022
    trigger = {
    event = 138200
    }
    random = NO
    country = TRE
    name = "The Palaiologids abdicate!"
    desc = "Great news! The Palaiologid pretenders in Constantinople have finally relinquished their claims to the Empire! We are the true heirs of Rome once more!"
    date = { day = 1 month = January year = 1450 }
    offset = 360
    deathdate = { day = 1 month = January year = 1550 }

    action_a = {
    name = "Hail Basileios! Hail Autokrator!"
    command = { type = country which = BYZ }
    command = { type = vp value = 50 }
    command = { type = stability value = 6 }
    command = { type = wakemonarch which = 2851 } #Alexios IV Komnenos
    command = { type = wakemonarch which = 2852 } #Ioannes IV Komnenos
    command = { type = wakemonarch which = 2853 } #Dabid Komnenos
    command = { type = wakemonarch which = 2854 } #Komnenid dynasty
    command = { type = wakemonarch which = 2855 }
    command = { type = wakemonarch which = 2856 }
    command = { type = wakemonarch which = 2857 }
    command = { type = wakemonarch which = 2858 }
    command = { type = wakemonarch which = 2859 }
    command = { type = wakemonarch which = 2860 }
    command = { type = wakemonarch which = 2861 }
    command = { type = wakemonarch which = 2862 }
    command = { type = wakemonarch which = 2863 }
    command = { type = wakemonarch which = 2864 }
    command = { type = wakemonarch which = 2865 }
    command = { type = wakemonarch which = 2866 }
    command = { type = wakemonarch which = 2867 }
    command = { type = wakemonarch which = 2868 }
    command = { type = wakemonarch which = 2869 }
    command = { type = wakemonarch which = 2870 }
    command = { type = wakemonarch which = 2871 }
    command = { type = wakemonarch which = 2872 }
    command = { type = wakemonarch which = 2873 }
    command = { type = wakemonarch which = 2874 }
    command = { type = wakemonarch which = 2875 }
    command = { type = wakemonarch which = 2876 }
    command = { type = wakemonarch which = 2877 }
    command = { type = wakemonarch which = 2878 }
    command = { type = wakemonarch which = 2879 }
    command = { type = wakemonarch which = 2880 }
    command = { type = sleepmonarch which = 04680} #Palaiologid dynasty
    command = { type = sleepmonarch which = 04681}
    command = { type = sleepmonarch which = 04682}
    command = { type = sleepmonarch which = 04683}
    command = { type = sleepmonarch which = 04684}
    command = { type = sleepmonarch which = 04685}
    command = { type = sleepmonarch which = 04686}
    command = { type = sleepmonarch which = 04687}
    command = { type = sleepmonarch which = 04688}
    command = { type = sleepmonarch which = 04689}
    command = { type = sleepmonarch which = 04696}
    command = { type = sleepmonarch which = 04690}
    command = { type = sleepmonarch which = 04691}
    command = { type = sleepmonarch which = 04692}
    command = { type = sleepmonarch which = 04697}
    command = { type = sleepmonarch which = 04693}
    command = { type = sleepmonarch which = 04694}
    command = { type = sleepmonarch which = 04695}
    command = { type = sleepmonarch which = 04698}
    command = { type = sleepmonarch which = 04699}
    command = { type = sleepmonarch which = 04700}
    command = { type = sleepmonarch which = 04702}
    command = { type = sleepmonarch which = 04703}
    command = { type = sleepmonarch which = 04704}
    command = { type = sleepmonarch which = 04705}
    command = { type = sleepmonarch which = 04706}
    command = { type = wakeleader which = 39070 }
    command = { type = wakeleader which = 39071 }
    command = { type = wakeleader which = 39072 }
    command = { type = wakeleader which = 39073 }
    command = { type = wakeleader which = 39074 }
    command = { type = wakeleader which = 39075 }
    command = { type = sleepleader which = 09580 }
    command = { type = sleepleader which = 09583 }
    command = { type = sleepleader which = 39011 }
    command = { type = sleepleader which = 39030 }
    command = { type = sleepleader which = 39053 }
    command = { type = sleepleader which = 39054 }
    command = { type = sleepleader which = 39055 }
    command = { type = sleepleader which = 39056 }
    command = { type = sleepleader which = 39057 }
    command = { type = sleepleader which = 39058 }
    command = { type = sleepleader which = 39059 }
    command = { type = sleepleader which = 39060 }
    command = { type = sleepleader which = 39061 }
    command = { type = sleepleader which = 39062 }
    command = { type = sleepleader which = 39063 }
    command = { type = sleepleader which = 39064 }
    command = { type = sleepleader which = 39064 }
    command = { type = sleepleader which = 39066 }
    command = { type = sleepleader which = 39067 }
    command = { type = sleepleader which = 39060 }
    #komnenid flag
    }
    action_b = {
    name = "That's more trouble than it's worth"
    command = { type = relation which = GRE value = 400 }
    }
    }

    jay.
    Last edited by Llywelyn; 24-06-2005 at 03:14.
    All Hail Eris! All Hail Discordia!
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    have inspired or saved a single soul, had not the loyalty, zeal, and diligence of writers
    triumphing over sloth transmitted them to posterity
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  13. #13
    Field Marshal Llywelyn's Avatar
    Deus Vult!Victoria: RevolutionsEU3 CompleteHearts of Iron IIIHeir to the Throne
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    10

    Byzantine Renaissance events

    Some still the same as AGCEEP, some new, some modified

    ################################################## ####
    # Byzantine Renaissance Events #
    ################################################## ####

    # The Byzantine Renaissance #
    event = {
    id = 138100
    trigger = {
    owned = { province = 357 data = -1 } #Thrace
    owned = { province = 358 data = -1 } #Thessaly
    owned = { province = 359 data = -1 } #Hellas
    owned = { province = 360 data = -1 } #Morea
    owned = { province = 478 data = -1 } #Smyrna
    religion = orthodox
    }
    random = NO
    country = BYZ
    name = "The Byzantine Renaissance Begins"
    desc = "Having weathered the Ottoman storm, the Byzantines slowly began to win back ground. They eventually succeeded in retaking the Aegean seaboard, restoring the Empire to the small but stable condition it was in during the days of Mikhael VIII Palaiologos in the mid-13th century. Finally having some breathing room, the emperors were able to take stock of their situation and make much needed reforms. Then again, it's always easier to leave things as they had been..."
    style = 1
    date = { day = 1 month = june year = 1453 }
    deathdate = { day = 1 month = january year = 1820 }

    action_a = {
    name = "Let us become still more perfect!"
    command = { type = loansize which = 200 }
    command = { type = domestic which = centralization value = 2 }
    command = { type = relation which = SER value = 50 }
    command = { type = relation which = BOS value = 50 }
    command = { type = relation which = CRO value = 50 }
    command = { type = relation which = HUN value = 50 }
    command = { type = relation which = RAG value = 50 }
    command = { type = relation which = MOL value = 50 }
    command = { type = relation which = WAL value = 50 }
    command = { type = relation which = NVG value = 50 }
    command = { type = relation which = MOS value = 50 }
    command = { type = provincetax which = 321 value = 1 } #Rumelia
    command = { type = provincetax which = 356 value = 1 } #Bulgaria
    command = { type = provincetax which = 357 value = 1 } #Thrace
    command = { type = provincetax which = 358 value = 1 } #Macedonia
    command = { type = provincetax which = 359 value = 1 } #Athens
    command = { type = provincetax which = 360 value = 1 } #Morea
    command = { type = provincetax which = 361 value = 1 } #Albania
    command = { type = provincetax which = 478 value = 1 } #Smyrna
    command = { type = sleepevent which = 138300 }
    command = { type = sleepevent which = 138301 }
    command = { type = sleepevent which = 138302 }
    command = { type = sleepevent which = 138303 }
    command = { type = sleepevent which = 138304 }
    command = { type = sleepevent which = 138305 }
    }
    action_b = { #consolidates the "leave it alone options"
    name = "The only thing missing was our piety (and me)!"
    command = { type = stability value = 2 }
    command = { type = treasury value = 750 }
    command = { type = domestic which = quality value = -1 }
    command = { type = domestic which = innovative value = -1 }
    command = { type = domestic which = aristocracy value = 5 }
    command = { type = domestic which = serfdom value = 2 }
    command = { type = domestic which = land value = 4 }
    command = { type = domestic which = mercantilism value = -4 }
    command = { type = infra which = 500 }
    command = { type = land value = 250 }
    command = { type = naval value = 250 }
    command = { type = trade value = 2000 }
    command = { type = loansize which = 400 }
    command = { type = population which = -2 value = 10000 }
    command = { type = provincetax which = -2 value = 5 }
    command = { type = revoltrisk which = 48 value = 1 }
    command = { type = relation which = VEN value = 300 }
    command = { type = relation which = GEN value = 300 }
    command = { type = wakeleader which = 39047 } #Genoan admirals
    command = { type = wakeleader which = 39048 }
    command = { type = wakeleader which = 39049 }
    command = { type = wakeleader which = 39050 }
    command = { type = wakeleader which = 39051 }
    command = { type = wakeleader which = 39052 }
    command = { type = sleepleader which = 39020 } #Burtzes
    command = { type = sleepleader which = 39023 } #Narses
    command = { type = sleepevent which = 138112 } #reconstruction events
    command = { type = sleepevent which = 138101 }
    command = { type = sleepevent which = 138102 }
    command = { type = sleepevent which = 138116 }
    command = { type = sleepevent which = 138120 }
    command = { type = sleepevent which = 138109 }
    command = { type = sleepevent which = 138110 }
    command = { type = sleepevent which = 138228 } #turkish assimilation event
    }
    }
    # Restoration of Hagia Sophia #
    event = {
    id = 138101
    trigger = { event = 138100 }
    random = NO
    country = BYZ
    name = "The Restoration of Hagia Sophia"
    desc = "Hagia Sophia, or the Church of Holy Wisdom, was built by the Emperor Iustinianus I in the mid-6th century, and stood as the largest and most impressive church built until St. Peter's Basilica was inspired by it in the Renaissance. However, the millennium had not been good to it, and the Emperors were, more often than not, too poor to maintain it properly. The newly prosperous nobles, private citizens, and Church have pledged donations. Now the time has come to make use of the cultural revival of the 14th century and the Byzantine resurgence of the 15th century."
    #For those who were curious about this, the 14th century, for all the political decline, was a time of flourishing Greek culture; refugees from it really sparked the humanist and philosophical underpinings to the Italian renaissance, although it's probably true that a similarly passionate explosion of innovation and challenges to authority would've had a harder time developing in Romania - e.g., it would be reasonable to think Leonardo d'Vinci would've ended up as a celebrated ikonographer or mekhanikhos, but not both - the guilds and bureaucratic barriers to entry would've kept him specialized
    date = { day = 1 month = january year = 1455 }
    offset = 1800
    deathdate = { day = 1 month = january year = 1495 }

    action_a = { # Restore it
    name = "Kyrie eleison!" #O Lord, have mercy on us sinners!
    command = { type = treasury value = -500 }
    command = { type = gainmanufactory which = -2 value = luxury }
    command = { type = domestic which = innovative value = 2 }
    command = { type = infra value = 500 }
    command = { type = stability value = -1 }
    command = { type = relation which = TOS value = 100 }
    command = { type = relation which = PAP value = 100 }
    command = { type = relation which = PIS value = 100 }
    command = { type = relation which = PAR value = 100 }
    command = { type = relation which = MLO value = 100 }
    }
    action_b = { # What a waste
    name = "No need for relics of the past"
    command = { type = treasury value = 250 }
    command = { type = domestic which = innovative value = -1 }
    command = { type = land value = 250 }
    command = { type = naval value = 250 }
    }
    }
    # Reforming the bureaucracy
    event = {
    id = 138363
    trigger = {
    event = 138100
    }
    random = no
    country = BYZ
    name = "The Bureaucracy"
    desc = "The Byzantine Empire, in all its thousand years and all its changes, never did become a true feudal aristocracy. Government was managed by an extensive bureaucracy, posts were termed and alternated among candidates, and honors were never made hereditary. Unfortunately, it was never a meritocracy either - instead, a kind of nepotacracy filled the most important positions with the emperor's favorites, those socialites chose the dignitaries under them, and so on. Worse still, because of the importance of access, the emperor's cup-bearer could be more important than a strategos.

    Considering how unsuccessful this tack has been of late, it might be time to change that around, either by establishing a more orderly system of hereditary dignities or by reviving the old law schools and beginning to train officials ..."
    date = { day = 1 month = june year = 1453 }
    offset = 90
    deathdate = { day = 1 month = january year = 1500 }

    action_a = {
    name = "Security is more important right now"
    command = { type = stability value = 3 }
    command = { type = domestic which = centralization value = 1 }
    command = { type = sleepevent which = 138117 }
    command = { type = sleepevent which = 138118 }
    command = { type = sleepevent which = 138119 }
    command = { type = sleepleader which = 39025 }
    }
    action_b = {
    name = "The dynatoi will pay for these privileges"
    command = { type = treasury value = 250 }
    command = { type = domestic which = aristocracy value = 2 }
    command = { type = domestic which = serfdom value = 3 }
    command = { type = provincetax which = -1 value = -1 }
    command = { type = CAV which = -2 value = 5000 }
    command = { type = sleepevent which = 138117 }
    command = { type = sleepevent which = 138118 }
    command = { type = sleepevent which = 138119 }
    }
    action_c = {
    name = "God will only protect the just..."
    command = { type = treasury value = -100 }
    command = { type = stability value = -3 }
    command = { type = provincetax which = -2 value = -2 } #increased overhead
    command = { type = domestic which = centralization value = 1 }
    command = { type = domestic which = aristocracy value = -1 }
    command = { type = domestic which = serfdom value = -3 }
    }
    }

    # Reforming the bureaucracy
    event = {
    id = 138117
    trigger = {
    event = 138363
    }
    random = no
    country = BYZ
    name = "The Meritocracy"
    desc = "The investment in sound government has paid off handsomely - with less corruption and more capable functionaries, all the government's purchases are less costly and there is more gold flowing into the vestarion than ever. Trade flourishes and savings have allowed upward mobility for the first time in generations.
    Unfortunately, it is a less manageable world and a slighted dynatos has raised his banner against the emperor. More flock to his cause than one might hope."
    date = { day = 1 month = june year = 1465 }
    offset = 1800
    deathdate = { day = 1 month = january year = 1500 }

    action_a = {
    name = "Fantastic! (The first part, anyway...)"
    command = { type = stability value = 1 }
    command = { type = domestic which = centralization value = 1 }
    command = { type = trade value = 500 }
    command = { type = inflation value = -5 }
    command = { type = domestic which = serfdom value = -1 }
    command = { type = revolt which = -3 }
    command = { type = revolt which = -3 }
    command = { type = revolt which = -3 }
    command = { type = provincetax which = -2 value = 3 }
    command = { type = provincetax which = -1 value = 1 }
    command = { type = provincetax which = -1 value = 1 }
    command = { type = provincetax which = -1 value = 1 }
    command = { type = provincetax which = -1 value = 1 }
    command = { type = sleepleader which = 39009 }#Katakalon
    command = { type = sleepleader which = 39024 }#Murtzuph
    command = { type = sleepleader which = 39029 }#Dem. Doukas
    command = { type = sleepleader which = 39062 }#Dom. Alexios
    command = { type = sleepevent which = 138292 }
    }
    }

    # Reforming the bureaucracy
    event = {
    id = 138118
    trigger = { event = 138116
    NOT = { event = 138119 }
    }
    random = yes
    country = BYZ
    name = "A slighted lord"
    desc = "One of the new men, the class of technocrats elevated to serve the emperor, has ruined the career and honor of a dynatos in a court case. Rather than allow his lands and dignities to be stripped away from him, though, he has raised his banner against the emperor."
    date = { year = 1419 }
    deathdate = { year = 1820 }

    action_a = {
    name = "Everyone's a critic"
    command = { type = stability value = -1 }
    command = { type = revolt which = -3 }
    command = { type = revolt which = -3 }
    }
    action_b = {
    name = "Intervene"
    command = { type = stability value = -3 }
    command = { type = domestic which = aristocracy value = 1 }
    }
    }

    # Reforming the bureaucracy
    event = {
    id = 138119
    trigger = {
    event = 138363
    event = 138103
    }
    random = yes
    country = BYZ
    name = "A slighted lord"
    desc = "One of the new men, the class of technocrats elevated to serve the emperor, has ruined the career and honor of a dynatos in a court case. Rather than allow his lands and dignities to be stripped away from him, though, he has raised his banner against the emperor. Unfortunately, he has been able to enlist the local thematic forces to support him."
    date = { year = 1419 }
    deathdate = { year = 1820 }

    action_a = {
    name = "Everyone's a critic"
    command = { type = stability value = -1 }
    command = { type = revolt which = -3 }
    command = { type = revolt which = -3 }
    command = { type = revolt which = -3 }
    command = { type = revolt which = -3 }
    }
    action_b = {
    name = "Intervene"
    command = { type = stability value = -3 }
    command = { type = treasury value = -50 }
    command = { type = domestic which = aristocracy value = 1 }
    }
    }
    Do we need more of these events to make them more common? or just let the gods decide?

    # The Department of barbarians
    event = {
    id = 138120
    trigger = {
    event = 138100
    }
    random = no
    country = BYZ
    name = "The Office of Barbarians"
    desc = "In one of the oddities of the Empire's ad-hocery, the Postmaster General (Logothetes tou Dromou) also doubled as the secretary of state. One of the departments essential to this job was the Office of Barbarians, the Imperial spy agency.
    Although it had its ups and downs (on one notable occasion, Emperor Constans II gave the Bulgar king, who was claiming to be in fear of his life as an Imperial ally, the name of every spy in Bulgaria - only to see them all executed within the month,) reinstituting the agency could prove vital in the future, especially as we spread further from home."
    date = { day = 1 month = january year = 1465 }
    offset = 1800
    deathdate = { day = 1 month = january year = 1475 }

    action_a = {
    name = "Reinstitute the Office"
    command = { type = stability value = 1 }
    command = { type = domestic which = quality = 2}
    command = { type = provincetax which = -2 value = -1 }
    command = { type = treasury which = -200 }
    command = { type = dynastic which = -1 }
    command = { type = dynastic which = -3 }
    command = { type = relation which = -1 value = 50 }
    command = { type = relation which = -3 value = 100 }
    command = { type = relation which = -1 value = 50 }
    command = { type = relation which = -1 value = 100 }
    command = { type = dynastic which = -1 }
    command = { type = dynastic which = -1 }
    command = { type = relation which = -1 value = 50 }
    command = { type = relation which = -1 value = 100 }
    }
    action_b = {
    name = "Follow a more modest design"
    command = { type = treasury value = -30 }
    command = { type = domestic which = quality value = 1 }
    command = { type = dynastic which = -1 }
    command = { type = dynastic which = -1 }
    command = { type = relation which = -1 value = 50 }
    command = { type = relation which = -1 value = 50 }
    command = { type = sleepevent which = 138128 }
    command = { type = sleepevent which = 138127 }
    command = { type = sleepevent which = 138126 }
    command = { type = sleepevent which = 138125 }
    command = { type = sleepevent which = 138124 }
    command = { type = sleepevent which = 138123 }
    command = { type = sleepevent which = 138122 }
    command = { type = sleepevent which = 138291 }
    }
    action_c = {
    name = "God will protect us"
    command = { type = treasury value = 50 }
    command = { type = domestic which = quality value = -1 }
    command = { type = sleepevent which = 138127 }
    command = { type = sleepevent which = 138126 }
    command = { type = sleepevent which = 138125 }
    command = { type = sleepevent which = 138124 }
    command = { type = sleepevent which = 138123 }
    command = { type = sleepevent which = 138122 }
    command = { type = sleepevent which = 138121 }
    command = { type = sleepevent which = 138128 }
    command = { type = sleepevent which = 138291 }
    }
    }

    #Spystuff
    event = {
    id = 138121
    trigger = {
    event = 138120
    }
    random = yes
    country = BYZ
    name = "Spy network"
    desc = "The Logothetes tou Dromou is pleased to report that the Office of Barbarians has been able to enlist the support of dissatisfied nobles and sway the governors in a number of countries. The goose squawks at midnight!"
    date = { year = 1465 }
    deathdate = { year = 1820 }

    action_a = {
    name = "Yes, but does she carry an umbrella?"
    command = { type = DIP which = 3 value = 72 }
    command = { type = dynastic which = -1 }
    command = { type = dynastic which = -1 }
    command = { type = dynastic which = -1 }
    command = { type = dynastic which = -1 }
    command = { type = relation which = -1 value = 100 }
    command = { type = relation which = -1 value = 100 }
    command = { type = relation which = -1 value = 100 }
    command = { type = relation which = -1 value = 100 }
    }
    }

    #Spystuff
    event = {
    id = 138122
    trigger = {
    event = 138120
    }
    random = yes
    country = BYZ
    name = "Trade secrets"
    desc = "The Logothetes tou Dromou is pleased to report that the Office of Barbarians has been able to bring us manifests and course plans for many of our rivals' merchant marine. This will be very helpful in directing our own trade. At three, the bar will close!"
    date = { year = 1465 }
    deathdate = { year = 1820 }

    action_a = {
    name = "But will the hippogryph dance alone?"
    command = { type = trade value = 500 }
    }
    }

    #Spystuff
    event = {
    id = 138123
    trigger = {
    event = 138120
    }
    random = yes
    country = BYZ
    name = "Naval secrets"
    desc = "The Logothetes tou Dromou is pleased to report that the Office of Barbarians has been able to bring us details on the construction used in our rivals' fleets. The Megas Doux (Lord High Admiral) and his boys with the Basilikon Ploumon (Imperial Fleet) are already combing over the reports. The wind is west by south-west!"
    date = { year = 1465 }
    deathdate = { year = 1820 }

    action_a = {
    name = "But who am I to tell a hawk from a handsaw?"
    command = { type = MIL which = 1 value = 36 }
    command = { type = naval value = 500 }
    }
    }

    #Spystuff
    event = {
    id = 138124
    trigger = {
    event = 138120
    }
    random = yes
    country = BYZ
    name = "Military secrets"
    desc = "The Logothetes tou Dromou is pleased to report that the Office of Barbarians has been able to bring us details on the plans, composition, and order of battle for our enemies' armies - even some of their weaponry. The Megas Domestikos and his boys in the Skholai are already combing over the reports. The eagle spreads her wings!"
    date = { year = 1465 }
    deathdate = { year = 1820 }

    action_a = {
    name = "But the minnow cannot tell its spit from the water"
    command = { type = MIL which = 1 value = 36 }
    command = { type = land value = 500 }
    }
    }

    #Spystuff
    event = {
    id = 138125
    trigger = {
    event = 138120
    }
    random = yes
    country = BYZ
    name = "State secrets"
    desc = "The Logothetes tou Dromou is pleased to report that the Office of Barbarians has been able to bring us details on our rivals' economic and industrial technology. The Logothetes ton Oikeiakon (Secretary of the Interior) and his boys are already combing over the reports. I'm eating chicken tonight!"
    date = { year = 1465 }
    deathdate = { year = 1820 }

    action_a = {
    name = "Do you want to bouncy-bouncy?"
    command = { type = infra value = 500 }
    }
    }

    #Spystuff
    event = {
    id = 138126
    trigger = {
    event = 138120
    }
    random = yes
    country = BYZ
    name = "Counter-espionage"
    desc = "The Logothetes tou Dromou is saddened to report that the Office of Barbarians has been able to ferret out a number of traitors and spies in our own capital. Unfortunately, some of them are members of powerful dynatoi families. Should Iakobos climb the ladder?"
    date = { year = 1465 }
    deathdate = { year = 1820 }

    action_a = {
    name = "He's liable to fall and break something"
    command = { type = stability value = -1 }
    command = { type = revolt which = -3 }
    command = { type = revolt which = -3 }
    command = { type = revoltrisk which = 144 value = -3 }
    }
    action_b = {
    name = "The poor ye have with ye always"
    command = { type = infra value = -500 }
    command = { type = trade value = -500 }
    command = { type = revoltrisk which = 24 value = 3 }
    }
    }

    #Spystuff
    event = {
    id = 138127
    trigger = {
    event = 138120
    }
    random = yes
    country = BYZ
    name = "Spy compromised"
    desc = "The Logothetes tou Dromou is saddened to report that a foreign lord in the pay of the Office of Barbarians has broken under torture and admitted our involvement in a recent attempt on a minister's life. The government is outraged and demanding satisfaction, which appears to consist largely of a sizeable bribe. Does a man hide his light under a buschel?"
    date = { year = 1465 }
    deathdate = { year = 1820 }

    action_a = {
    name = "Not with hemorrhoids like mine, he doesn't"
    command = { type = treasury value = -50 }
    command = { type = relation which = -3 value = -100 }
    }
    action_b = {
    name = "Don't fear the Reaper"
    command = { type = relation which = -3 value = -300 }
    command = { type = breakvassal which = -3 }
    }
    }

    #Spystuff
    event = {
    id = 138128
    trigger = {
    event = 138120
    relation = { country = -3 value = 100 }
    neighbour = -3
    }
    random = yes
    country = BYZ
    name = "Our fearful friend"
    desc = "The Logothetes tou Dromou reports that the ruler of a neighbouring state is in fear for his life from his nobles. He's asking for the names of some of our agents in his country in case of a coup. Are you going to eat that?"
    date = { year = 1465 }
    deathdate = { year = 1820 }

    action_a = {
    name = "What I do not eat, you may have"
    command = { type = trigger which = 138129 }
    }
    action_b = {
    name = "My hovercraft is full of eels"
    command = { type = relation which = -3 value = -100 }
    }
    }

    #Spystuff
    event = {
    id = 138129
    random = yes
    country = BYZ
    name = "Our fearful friend"
    desc = "The Logothetes tou Dromou has sent a lower-level flunky to deliver some humiliating news. The ruler... remember? the one who was in fear for his life? Well, he took the lives of those spies we told him about... Apparently, all of them. Our policy in his country is flying blind, and it will be harder to recruit for our cause for years.
    Sometimes, people just don't learn from history..."
    date = { year = 1465 }
    deathdate = { year = 1820 }

    action_a = {
    name = "D'oh!"
    command = { type = trade value = -100 }
    command = { type = land value = -1000 }
    command = { type = naval value = -1000 }
    }
    }
    Of all of these events, I like the Office of Barbarians the most. Please vote for its inclusion into the AGCEEP here or on the main AGCEEP BYZ forum.

    We may not be able to get Bush out of office, but here at AGCEEP, your vote does count! Suggestions for and improvements on nonsense codewords are welcome.

    jay.
    Last edited by Llywelyn; 24-06-2005 at 03:17.
    All Hail Eris! All Hail Discordia!
    The experience of our ancestors, ever incentives and aids to virtue, would never
    have inspired or saved a single soul, had not the loyalty, zeal, and diligence of writers
    triumphing over sloth transmitted them to posterity
    . — John of Salisbury
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  14. #14
    Field Marshal Llywelyn's Avatar
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    Byzantine Renaissance - Military events

    # Establishment of the Themata #
    event = {
    id = 138102
    trigger = { event = 138101 }
    random = NO
    country = BYZ
    name = "The Themata"
    desc = "To deal with hostile neighbours on every border, Emperor Heraklios began the replacement of the traditional Roman provinces with the themes, regions whose leaders (strategoi) held both civil and military power. Soldiers were enrolled in each theme, and given a grant of land from which to maintain themselves, plus a stipend. The grants were large enough for infantry to support themselves and their families, while cavalry and sailors could afford to hire tenant farmers to work the land. They were always on call for defensive duties, besides their annual spring training and occasional offensives; unlike mercenaries, they would fight very fiercely to protect their land. The system worked very well, but has fallen into disuse as large estates replaced the soldiers' freeholds."
    date = { day = 1 month = january year = 1460 }
    offset = 1800
    deathdate = { day = 1 month = january year = 1495 }

    action_a = { # We need them
    name = "Reestablish them"
    command = { type = domestic which = centralization value = -2 }
    command = { type = domestic which = serfdom value = -2 }
    command = { type = domestic which = aristocracy value = -2 }
    command = { type = domestic which = quality value = -1 }
    command = { type = provincetax which = 321 value = 1 }
    command = { type = provincemanpower which = 321 value = 1 }
    command = { type = provincetax which = 478 value = 1 }
    command = { type = provincemanpower which = 478 value = 1 }
    command = { type = provincetax which = 356 value = 1 }
    command = { type = provincemanpower which = 356 value = 1 }
    command = { type = provincetax which = 357 value = 1 }
    command = { type = provincemanpower which = 357 value = 1 }
    command = { type = provincetax which = 358 value = 1 }
    command = { type = provincemanpower which = 358 value = 1 }
    command = { type = provincetax which = 359 value = 1 }
    command = { type = provincemanpower which = 359 value = 1 }
    command = { type = provincetax which = 360 value = 1 }
    command = { type = provincemanpower which = 360 value = 1 }
    command = { type = provincetax which = 361 value = 1 }
    command = { type = provincemanpower which = 361 value = 1 }
    }
    action_b = { # No thanks
    name = "Stick with the professionals"
    command = { type = domestic which = aristocracy value = 1 }
    command = { type = domestic which = quality value = 3 }
    command = { type = treasury value = 200 }
    command = { type = stability value = -1 }
    command = { type = sleepevent which = 138103 }
    command = { type = sleepevent which = 138104 }
    command = { type = trigger which = 138300 }
    command = { type = trigger which = 138301 }
    command = { type = trigger which = 138302 }
    command = { type = trigger which = 138303 }
    command = { type = trigger which = 138304 }
    command = { type = trigger which = 138305 }
    }
    }

    # Revolt of the themata #
    # Edited by Sute]{h
    event = {
    id = 138103
    trigger = { event = 138102 }
    random = NO
    country = BYZ
    name = "Revolt of the themata"
    desc = "The good thing about the themata was that they provided a large, cheap, effective military. That was the problem, too, as more than one Emperor found out at the wrong end of a sword. A large army that could appear next to capital on short notice is especially devastating when they are also the ones supposed to put down revolts."
    style = 1
    date = { day = 1 month = january year = 1480 }
    offset = 7300 # 20 years
    deathdate = { day = 1 month = january year = 1510 }

    action_a = { # Ok
    name = "The themata are revolting!"
    command = { type = revolt which = 360 } #Morea
    command = { type = revolt which = -3 }
    command = { type = revolt which = -3 }
    command = { type = desertion which = -1 value = 5000 }
    command = { type = desertion which = -1 value = 5000 }
    command = { type = desertion which = -1 value = 5000 }
    command = { type = stability value = -3 }
    command = { type = revoltrisk which = 12 value = 3 }
    }
    }
    # Reform of the tagmata
    # Edited by Llywelyn
    # Based on suggestions by Mistwraithe
    event = {
    id = 138104
    trigger = { event = 138102 }
    random = NO
    country = BYZ
    name = "The Tagmata"
    desc = "The Tagmata, or Regiments, were small, elite armed forces. They drew income from land in a theme, like other soldiers, but were able to sublet the land and remain permanently on duty in the Emperor's presence. They were heavily geared towards offensive operations, making them a strong core for foreign expeditions. The themata were also broken into smaller units, to reduce the size of potential revolts.
    Our soldiers have done brilliantly thus far, but the Megas Domestikos and his staff suggest that now as we project our power ever farther and begin to oppose the truly great armies of Europe that we would be well served to establish an academy for the advancement of siegecraft and warfare."
    date = { day = 1 month = january year = 1500 }
    offset = 3650 #10 years
    deathdate = { day = 1 month = january year = 1520 }

    action_a = {
    name = "Establish a great academy"
    command = { type = stability value = 1 }
    command = { type = gainbuilding which = -2 value = barrack }
    command = { type = domestic which = land value = 1 }
    command = { type = domestic which = quality value = 2 }
    command = { type = domestic which = offensive value = 2 }
    command = { type = domestic which = serfdom value = 1 }
    command = { type = CAV which = -2 value = 5000 }
    command = { type = treasury value = -500 }
    command = { type = wakeleader which = 09582 } #Makrienos
    command = { type = wakeleader which = 39031 } #Leo Pal
    command = { type = wakeleader which = 39017 } #Agyros
    command = { type = wakeleader which = 39022 } #Basil Besieger
    }
    action_b = {
    name = "Just make the boys drill a little more"
    command = { type = domestic which = quality value = 1 }
    }
    action_c = {
    name = "We don't need training - we need bodies"
    command = { type = treasury value = 150 }
    command = { type = domestic which = quality value = -2 }
    command = { type = sleepleader which = 39020 } #Burtzes
    command = { type = sleepleader which = 39023 } #Narses
    }
    }
    #The problem with mercenaries
    #Based on events by AngryRusski
    event = {
    id = 138300
    trigger = {
    war = { country = BYZ country = PAP }
    event = 138100
    }
    random = no
    country = BYZ
    name = "Catholic mercenaries desert"
    desc = "Since we are at war with the Holy Father in Rome, some of our Catholic mercenaries have deserted our ranks. On the bright side, we don't have to pay them..."
    date = { year = 1419 }
    offset = 360

    action_a = {
    name = "I knew I should've reformed the army..."
    command = { type = desertion which = -2 value = 5000 }
    command = { type = desertion which = -1 value = 2000 }
    command = { type = desertion which = -1 value = 2000 }
    command = { type = treasury value = 25 }
    }
    action_b = {
    name = "Draft replacements"
    command = { type = domestic which = quality value = -2 }
    command = { type = desertion which = -2 value = 2000 }
    command = { type = desertion which = -1 value = 1000 }
    command = { type = desertion which = -1 value = 1000 }
    command = { type = revolt which = -1 }
    command = { type = stability value = -1 }
    command = { type = provincetax which = -1 value = -1 }
    command = { type = provincemanpower which = -1 value = -1 }
    command = { type = provincetax which = -1 value = -1 }
    command = { type = provincemanpower which = -1 value = -1 }
    }
    }

    #The problem with mercenaries
    #Based on events by AngryRusski
    event = {
    id = 138301
    trigger = {
    atwar = yes
    event = 138100
    }
    random = yes
    country = BYZ
    name = "Mercenary contracts"
    desc = "The middle of a war was always a good time for a mercenary to renegotiate his contract."
    date = { year = 1419 }
    offset = 360

    action_a = {
    name = "Well, they're worth it"
    command = { type = domestic which = quality value = 1 }
    command = { type = treasury value = -100 }
    }
    action_b = {
    name = "I knew I should've reformed the army..."
    command = { type = desertion which = -2 value = 5000 }
    command = { type = desertion which = -1 value = 2000 }
    command = { type = desertion which = -1 value = 2000 }
    command = { type = desertion which = -1 value = 2000 }
    command = { type = domestic which = quality value = -2 }
    command = { type = treasury value = 5 }
    }
    action_c = {
    name = "Draft replacements"
    command = { type = domestic which = quality value = -3 }
    command = { type = desertion which = -2 value = 2000 }
    command = { type = desertion which = -1 value = 1000 }
    command = { type = desertion which = -1 value = 1000 }
    command = { type = desertion which = -1 value = 1000 }
    command = { type = revolt which = -1 }
    command = { type = stability value = -1 }
    command = { type = provincetax which = -1 value = -1 }
    command = { type = provincemanpower which = -1 value = -1 }
    command = { type = provincetax which = -1 value = -1 }
    command = { type = provincemanpower which = -1 value = -1 }
    }
    }

    #The problem with mercenaries
    #Based on events by AngryRusski
    event = {
    id = 138302
    trigger = {
    atwar = yes
    event = 138100
    }
    random = yes
    country = BYZ
    name = "Mercenary contracts"
    desc = "The middle of a war was always a good time for a mercenary to renegotiate his contract."
    date = { year = 1419 }
    offset = 360

    action_a = {
    name = "Well, they're worth it"
    command = { type = domestic which = quality value = 1 }
    command = { type = treasury value = -100 }
    }
    action_b = {
    name = "I knew I should've reformed the army..."
    command = { type = desertion which = -2 value = 5000 }
    command = { type = desertion which = -1 value = 2000 }
    command = { type = desertion which = -1 value = 2000 }
    command = { type = desertion which = -1 value = 2000 }
    command = { type = domestic which = quality value = -2 }
    command = { type = treasury value = 5 }
    }
    action_c = {
    name = "Draft replacements"
    command = { type = domestic which = quality value = -3 }
    command = { type = desertion which = -2 value = 2000 }
    command = { type = desertion which = -1 value = 1000 }
    command = { type = desertion which = -1 value = 1000 }
    command = { type = desertion which = -1 value = 1000 }
    command = { type = revolt which = -1 }
    command = { type = stability value = -1 }
    command = { type = provincetax which = -1 value = -1 }
    command = { type = provincemanpower which = -1 value = -1 }
    command = { type = provincetax which = -1 value = -1 }
    command = { type = provincemanpower which = -1 value = -1 }
    }
    }

    #The problem with mercenaries
    #Based on events by AngryRusski
    event = {
    id = 138303
    trigger = {
    atwar = yes
    event = 138100
    }
    random = yes
    country = BYZ
    name = "Mercenary contracts"
    desc = "The middle of a war was always a good time for a mercenary to renegotiate his contract."
    date = { year = 1419 }
    offset = 360

    action_a = {
    name = "Well, they're worth it"
    command = { type = domestic which = quality value = 1 }
    command = { type = treasury value = -100 }
    }
    action_b = {
    name = "I knew I should've reformed the army..."
    command = { type = desertion which = -2 value = 5000 }
    command = { type = desertion which = -1 value = 2000 }
    command = { type = desertion which = -1 value = 2000 }
    command = { type = desertion which = -1 value = 2000 }
    command = { type = domestic which = quality value = -2 }
    command = { type = treasury value = 5 }
    }
    action_c = {
    name = "Draft replacements"
    command = { type = domestic which = quality value = -3 }
    command = { type = desertion which = -2 value = 2000 }
    command = { type = desertion which = -1 value = 1000 }
    command = { type = desertion which = -1 value = 1000 }
    command = { type = desertion which = -1 value = 1000 }
    command = { type = revolt which = -1 }
    command = { type = stability value = -1 }
    command = { type = provincetax which = -1 value = -1 }
    command = { type = provincemanpower which = -1 value = -1 }
    command = { type = provincetax which = -1 value = -1 }
    command = { type = provincemanpower which = -1 value = -1 }
    }
    }

    #The problem with mercenaries
    #Based on events by AngryRusski
    event = {
    id = 138304
    trigger = {
    atwar = yes
    event = 138100
    }
    random = yes
    country = BYZ
    name = "Mercenary contracts"
    desc = "The middle of a war was always a good time for a mercenary to renegotiate his contract. Sometimes, they even bled the state treasury dry with the threat of laying down their arms or joining the other side." #The History of the Catalan gang could go here
    date = { year = 1419 }
    offset = 360

    action_a = {
    name = "How many loans can I take out?"
    command = { type = domestic which = quality value = 1 }
    command = { type = treasury value = -750 }
    }
    action_b = {
    name = "I knew I should've reformed the army..."
    command = { type = desertion which = -2 value = 50000 }
    command = { type = desertion which = -1 value = 7500 }
    command = { type = desertion which = -1 value = 5000 }
    command = { type = desertion which = -1 value = 5000 }
    command = { type = desertion which = -1 value = 5000 }
    command = { type = desertion which = -1 value = 5000 }
    command = { type = domestic which = quality value = -2 }
    command = { type = treasury value = 25 }
    }
    action_c = {
    name = "Draft replacements"
    command = { type = domestic which = quality value = -5 }
    command = { type = desertion which = -2 value = 15000 }
    command = { type = desertion which = -1 value = 2000 }
    command = { type = desertion which = -1 value = 2000 }
    command = { type = desertion which = -1 value = 2000 }
    command = { type = desertion which = -1 value = 2000 }
    command = { type = desertion which = -1 value = 2000 }
    command = { type = revolt which = -1 }
    command = { type = stability value = -1 }
    command = { type = provincetax which = -1 value = -1 }
    command = { type = provincemanpower which = -1 value = -1 }
    command = { type = provincetax which = -1 value = -1 }
    command = { type = provincemanpower which = -1 value = -1 }
    }
    }

    #The problem with mercenaries
    #Based on events by AngryRusski
    event = {
    id = 138305
    trigger = {
    not = { control = { which = -2 data = -1 } }
    event = 138100
    }
    random = yes
    country = BYZ
    name = "Our mercenaries abandon us!"
    desc = "With the capital and the state treasury falling into enemy hands, the mercenary forces in our armies have abandoned us and begun looting our provinces!"
    date = { year = 1419 }
    offset = 360

    action_a = {
    name = "Ouch"
    command = { type = domestic which = quality value = -2 }
    command = { type = desertion which = -2 value = 50000 }
    command = { type = desertion which = -1 value = 17500 }
    command = { type = desertion which = -1 value = 15000 }
    command = { type = desertion which = -1 value = 15000 }
    command = { type = desertion which = -1 value = 15000 }
    command = { type = desertion which = -1 value = 15000 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    }
    action_b = {
    name = "Quick, draft replacements!"
    command = { type = desertion which = -2 value = 40000 }
    command = { type = desertion which = -1 value = 10000 }
    command = { type = desertion which = -1 value = 10000 }
    command = { type = desertion which = -1 value = 10000 }
    command = { type = desertion which = -1 value = 10000 }
    command = { type = desertion which = -1 value = 10000 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    command = { type = domestic which = serfdom value = -1 }
    command = { type = domestic which = quality value = -5 }
    command = { type = stability value = -1 }
    command = { type = provincetax which = -1 value = -1 }
    command = { type = provincemanpower which = -1 value = -1 }
    command = { type = provincetax which = -1 value = -1 }
    command = { type = provincemanpower which = -1 value = -1 }
    }
    }
    Eventually there will be six +/- merc generals you get for enduring all that evil - should there be more of a quality bonus for keeping them? They were a bad idea, all in all, but it couldn't hurt to even it out a little...

    jay.
    Last edited by Llywelyn; 24-06-2005 at 03:23.
    All Hail Eris! All Hail Discordia!
    The experience of our ancestors, ever incentives and aids to virtue, would never
    have inspired or saved a single soul, had not the loyalty, zeal, and diligence of writers
    triumphing over sloth transmitted them to posterity
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  15. #15
    Field Marshal Llywelyn's Avatar
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    Byzantine Renaissance - Infra/Trade events

    #Land policies
    event = {
    id = 138109
    trigger = {
    event = 138100
    owned = { province = 358 data = -1 } #Macedonia
    owned = { province = 359 data = -1 } #Hellas
    owned = { province = 478 data = -1 } #Smyrna
    }
    random = no
    country = BYZ
    name = "Imperial land policy"
    desc = "Recovering lands lost to the Turk for a century, the question arises what to do with them. The powerful dynatoi assume that their great estates will be restored, but it might be more beneficial to the empire in the long run to provide smaller land grants for our veterans and the foreign soldiers who aided us in our great victory. One of the logothetes even suggests whole-sale redistribution of land to the poor: they would almost certainly be less capable farmers, but it would be an enormously popular policy. Only a few academics support allowing the Turks to remain a free people."
    date = { day = 1 month = january year = 1450 }
    offset = 3650
    deathdate = { day = 1 month = january year = 1500 }

    action_a = { #kills off some provincetax and manpower
    name = "Parcel it out to the lords"
    command = { type = domestic which = aristocracy value = 3 }
    command = { type = domestic which = serfdom value = 2 }
    command = { type = domestic which = centralization value = -1 }
    command = { type = stability value = 2 }
    command = { type = infra which = 500 }
    command = { type = treasury value = 200 }
    command = { type = provincetax which = -1 value = -1 }
    command = { type = provincemanpower which = -1 value = -1 }
    command = { type = provincetax which = -1 value = -1 }
    command = { type = provincemanpower which = -1 value = -1 }
    command = { type = sleepevent which = 138228 }
    }
    action_b = { #builds manpower
    name = "Parcel it out to veterans and recruits"
    command = { type = stability value = -1 }
    command = { type = domestic which = aristocracy value = -1 }
    command = { type = domestic which = centralization value = 1 }
    command = { type = domestic which = innovative value = 1 }
    command = { type = domestic which = land value = 1 }
    command = { type = provincemanpower which = -1 value = 1 }
    command = { type = provincemanpower which = -1 value = 1 }
    command = { type = provincemanpower which = -1 value = 1 }
    command = { type = provincemanpower which = -1 value = 1 }
    command = { type = infra value = 500 }
    command = { type = sleepevent which = 138228 }
    }
    action_c = { #kills off some provincetax, builds manpower
    name = "Parcel it out to the poor"
    command = { type = domestic which = aristocracy value = -3 }
    command = { type = domestic which = serfdom value = -3 }
    command = { type = stability value = -3 }
    command = { type = domestic which = innovative value = 2 }
    command = { type = infra value = 1000 }
    command = { type = revoltrisk which = 24 value = 6 }
    command = { type = provincetax which = -1 value = -1 }
    command = { type = provincemanpower which = -1 value = 1 }
    command = { type = provincetax which = -1 value = -1 }
    command = { type = provincemanpower which = -1 value = 1 }
    command = { type = provincetax which = -1 value = -1 }
    command = { type = provincemanpower which = -1 value = 1 }
    command = { type = provincetax which = -1 value = -1 }
    command = { type = provincemanpower which = -1 value = 1 }
    command = { type = revolt which = -2 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -3 }
    command = { type = revolt which = -3 }
    command = { type = revolt which = -3 }
    command = { type = revolt which = -1 }
    command = { type = sleepevent which = 138228 }
    }
    action_d = { #only option allowing turkish culture, if prince didn't go native
    name = "Let the beys stay" #no innov. bonus
    command = { type = stability value = -6 }
    command = { type = domestic which = aristocracy value = 1 }
    command = { type = domestic which = serfdom value = 1 }
    command = { type = revoltrisk which = 72 value = 6 }
    command = { type = revolt which = -2 }
    command = { type = revolt which = -2 }
    command = { type = revolt which = -2 }
    }
    }
    Gaining Turkish as a state culture involves incorporating the beys into the government - therefore, all the settlement/leave the Turk alone events for the provinces *do not* add Turkish culture unless the beys maintain their power under the emperor. The player can still gain Turkish culture by inundating his crown prince in it.

    #Reclaiming trade
    event = {
    id = 138110
    trigger = {
    event = 138000
    owned = { province = 358 data = -1 } #Macedonia
    owned = { province = 359 data = -1 } #Hellas
    owned = { province = 478 data = -1 } #Smyrna
    }
    random = no
    country = BYZ
    name = "Imperial trade policy"
    desc = "With power comes opportunity. For centuries now, the Empire has allowed the Venetians and Genovese to regulate trade throughout the empire in exchange for a steady stipend and naval assistance. That, and Venice would periodically burn our fleet... Now that we have fought back the Turk, we are powerful enough to close and tax the Bosphorus and reclaim the Black Sea trade for our own merchants. However, if we do, we will do more than anger nobles related by blood to the emperor - we risk war against the great naval powers of the Mediterranean."
    date = { day = 1 month = january year = 1450 }
    offset = 3650
    deathdate = { day = 1 month = january year = 1820 }

    action_a = { # Reform trade
    name = "We will be our own masters!"
    command = { type = removecot which = 465 } #Kerch
    command = { type = cot which = -2 }
    command = { type = loansize which = 200 }
    command = { type = domestic which = aristocracy value = -1 }
    command = { type = domestic which = centralization value = 1 }
    command = { type = domestic which = land value = -1 }
    command = { type = domestic which = mercantilism value = 1 }
    command = { type = relation which = VEN value = -400 }
    command = { type = relation which = GEN value = -400 }
    command = { type = population which = -2 value = -5000 }
    command = { type = treasury value = -200 }
    command = { type = trade value = 1000 }
    command = { type = stability value = 1 }
    command = { type = trigger which = 326031 }
    command = { type = trigger which = 174024 }
    command = { type = sleepevent which = 138111}
    }
    action_b = { # Continue as before
    name = "As long as I get my money, who cares?"
    command = { type = domestic which = aristocracy value = 2}
    command = { type = domestic which = mercantilism value = -4 }
    command = { type = domestic which = land value = 2 }
    command = { type = population which = -2 value = 10000 }
    command = { type = provincetax which = -2 value = 5 } #should this be higher?
    command = { type = revoltrisk which = 48 value = 1 }
    command = { type = treasury value = 250 }
    command = { type = stability value = -1 }
    command = { type = trade value = 2000 }
    command = { type = loansize which = 400 }
    command = { type = relation which = VEN value = 300 }
    command = { type = relation which = GEN value = 300 }
    command = { type = trigger which = 138111 }
    command = { type = sleepevent which = 138112 }
    command = { type = wakeleader which = 39047 }#Genoan admirals
    command = { type = wakeleader which = 39048 }
    command = { type = wakeleader which = 39049 }
    command = { type = wakeleader which = 39050 }
    command = { type = wakeleader which = 39051 }
    command = { type = wakeleader which = 39052 }
    }
    }

    #Venice responds
    #Needs to go to VEN file
    event = {
    id = 326031
    random = no
    country = VEN
    name = "Byzantium closes its ports!"
    desc = "The emperor in Constantinople has closed the Black Sea to trade in foreign ships and raised enormous taxes on our merchants in the Golden Horn. Surely, we must teach him a lesson!"

    action_a = { # War!
    name = "We've done this once already!"
    command = { type = war which = BYZ }
    command = { type = alliance which = GEN }
    command = { type = relation which = GEN value = 300 }
    }
    action_b = { # Pay the tax
    name = "What can we do about it?"
    command = { type = domestic which = mercantilism value = -2 }
    command = { type = provincetax which = 370 value = -3 }
    command = { type = relation which = GEN value = -300 }
    }
    }

    #Genoa responds
    #Needs to go to GEN file
    event = {
    id = 174024
    random = no
    country = GEN
    name = "Byzantium closes its ports!"
    desc = "The emperor in Constantinople has closed the Black Sea to trade in foreign ships and raised enormous taxes on our merchants in the Golden Horn. Surely, we must teach him a lesson!"

    action_a = { # War!
    name = "I can't believe we're fighting along-side Venice!"
    command = { type = war which = BYZ }
    command = { type = alliance which = GEN }
    command = { type = relation which = VEN value = 300 }
    }
    action_b = { # Pay the tax
    name = "At least Venice suffers, too"
    command = { type = domestic which = mercantilism value = -2 }
    command = { type = provincetax which = 403 value = -6 }
    command = { type = relation which = VEN value = -300 }
    }
    }
    #The Italians
    event = {
    id = 138111
    trigger = {
    event = 138100
    religion = catholic }
    random = no
    country = BYZ
    name = "The Italians"
    desc = "After the disaster of the Fourth Crusade, there could not be a less popular policy among our people than cozying up to the Italians and accepting their heretical doctrines, but that is precisely what our monarchs have done. Thousands of them throng the streets of Constantinople; thousands of our ducats gather in their district and leave in their galleys.
    Now the question comes whether to grow still closer to our Western friends or, realizing our folly, to use their trust to prey upon their ships and expand to the east."
    date = { day = 1 month = january year = 1500 }
    offset = 3650
    deathdate = { day = 1 month = january year = 1820 }

    action_a = {
    name = "Mi amici!"
    command = { type = add_countryculture which = italian }
    command = { type = technology which = latin }
    #shouldn't it take until now and keeping italian influence in the city to really remake the byzantine mindset?
    #florence really didn't influence anything off the bat except hatred for the palaiologids
    command = { type = population which = -2 value = 10000 }
    command = { type = relation which = GEN value = 200 }
    command = { type = relation which = VEN value = 200 }
    command = { type = revoltrisk which = 360 value = 6 }
    command = { type = revolt which = -2 }
    command = { type = revolt which = -2 }
    command = { type = revolt which = -2 }
    command = { type = sleepevent which = 138201 } #empire-building events
    command = { type = sleepevent which = 138202 } #empire-building events
    command = { type = sleepevent which = 138203 } #empire-building events
    command = { type = sleepevent which = 138204 } #empire-building events
    command = { type = sleepevent which = 138205 } #empire-building events
    command = { type = sleepevent which = 138206 } #empire-building events
    command = { type = sleepevent which = 138207 } #empire-building events
    command = { type = sleepevent which = 138208 } #empire-building events
    command = { type = sleepevent which = 138209 } #empire-building events
    command = { type = sleepevent which = 138210 } #empire-building events
    command = { type = sleepevent which = 138211 } #empire-building events
    command = { type = sleepevent which = 138212 } #empire-building events
    command = { type = sleepevent which = 138213 } #empire-building events
    }
    action_b = {
    name = "Commission pirates on their trade"
    command = { type = treasury value = 200 }
    command = { type = relation which = VEN value = -200 }
    command = { type = relation which = GEN value = -200 }
    }
    action_c = {
    name = "What was I thinking?"
    command = { type = stability value = 3 }
    command = { type = treasury value = 200 }
    command = { type = religion which = orthodox }
    command = { type = relation which = VEN value = -200 }
    command = { type = relation which = GEN value = -200 }
    command = { type = relation which = PAP value = -200 }
    }
    }
    Council of Florence *does not* give latin tech unless the Italians stay on in control of the Imperial finances. There are other ways to get it, though - the traditional Zoe route (or a later Komnenoi event) or forsaking Imperial ambitions in the Imperial path event.

    #The Naval reforms#
    #Original event by Idiotboy
    event = {
    id = 138112
    random = NO
    country = BYZ
    trigger = {
    owned = { province = 479 data = -1 } # Ionia
    owned = { province = 480 data = -1 } # Crete
    OR = {
    owned = { province = 481 data = -1 } # Rhodes
    owned = { province = 820 data = -1 } # Corfu
    owned = { province = 484 data = -1 } # Cyprus
    }
    NOT = { exists = TUR }
    event = 138110
    }
    name = "The Great Naval Reform"
    desc = "Though long ago Byzantine merchants had dominated trade from their island bases throughout the Mediterranean, the Venetians, Genoans, and other Italians had long since wrested control of trade away. Now that we have driven their ships out of our ports and enraged their merchant princes, are we prepared to endure the expenses to protect our interests?"
    date = { day = 1 month = january year = 1454 }
    offset = 7300
    deathdate = { day = 1 month = january year = 1550 }

    action_a = { # Initiate Great Naval Reforms
    name = "Initiate great naval reforms"
    command = { type = stability value = 1}
    command = { type = domestic which = LAND value = -3 }
    command = { type = domestic which = ARISTOCRACY value = -1 }
    command = { type = domestic which = mercantilism value = 1 }
    command = { type = relation which = VEN value = -100 }
    command = { type = relation which = GEN value = -100 }
    command = { type = naval value = 2000 }
    command = { type = wakeleader which = 39005 } #Bardas
    command = { type = wakeleader which = 39001 } #Nikephoros
    command = { type = wakeleader which = 39002 } #Romanos
    command = { type = wakeleader which = 39010 } #Samuel
    command = { type = treasury value = -400 }
    }
    action_b = { # We can only afford small investments
    name = "We can only afford small investments"
    command = { type = domestic which = LAND value = -1 }
    command = { type = relation which = VEN value = -50 }
    command = { type = relation which = GEN value = -50 }
    command = { type = naval value = 500 }
    command = { type = sleepevent which = 138113 }
    command = { type = wakeleader which = 39005 } #Bardas
    }
    action_c = { # No the army needs the resources
    name = "No, the army needs the resources"
    command = { type = domestic which = LAND value = 2 }
    command = { type = relation which = VEN value = 50 }
    command = { type = relation which = GEN value = 50 }
    command = { type = sleepevent which = 138113 }
    }
    }

    #The Great Shipyard
    #Original event by Idiotboy
    event = {
    id = 138113
    trigger = { event = 138112 }
    random = NO
    country = BYZ
    name = "The Great Shipyard"
    desc = "The next step in Byzantium's naval expansion was to rebuild a great military and commercial fleet. Gone were the days when the ports of Constantinople along the Golden Harbor were without peer, so the call went out to the Italian city-states for shipwrights. Many answered, but they did not come cheap, and their home cities were unhappy to see them depart."
    date = {day = 1 month = january year = 1475 }
    offset = 3650 # 10 years
    deathdate = { day = 1 month = january year = 1525 }

    action_a = { # Let´s become the ruler of the Mediterranean
    name = "Let´s become the ruler of the Mediterranean"
    command = { type = domestic which = LAND value = -2 }
    command = { type = relation which = VEN value = -50 }
    command = { type = relation which = GEN value = -50 }
    command = { type = domestic which = mercantilism value = 1 }
    command = { type = gainbuilding which = -2 value = shipyard }
    command = { type = wakeleader which = 39006 } #Laskaris
    command = { type = wakeleader which = 39008 } #Angelos
    command = { type = naval value = 2000 }
    command = { type = treasury value = -500 }
    }
    action_b = { # Waste of our resources
    name = "It's a waste of our resources"
    command = { type = relation which = VEN value = 50 }
    command = { type = relation which = GEN value = 50 }
    command = { type = domestic which = land value = 1 }
    }
    }
    Did Idiotboy do these too?
    #The Genovese land purchase#
    event = {
    id = 138114
    random = NO
    country = BYZ
    trigger = {
    event = 138113
    OR = {
    owned = { province = 464 data = GEN } #kerch
    owned = { province = 465 data = GEN } #kaffa
    owned = { province = 469 data = GEN } #sochi
    owned = { province = 470 data = GEN } #georgia
    }
    NOT = { war = { country = BYZ country = GEN } }
    }
    date = { day = 1 month = january year = 1500 }
    offset = 100
    deathdate = { day = 1 month = january year = 1600 }
    name = "The Genovese land purchase"
    desc = "A reinvigorated Byzantium has been spreading out of its base in the Aegean, first into the Eastern Mediterranean, now into the Black Sea. But no Black Sea trading empire can be complete without Genoa's colonies in the north, guarding the Sea of Azov. Even with their holdings dwindling, they still have rights to a great swath of land. Perhaps this is a matter where the purse shall prove mightier than the sword..."

    action_a = { # We could use that strategic land
    name = "500 ducats is a fair price"
    command = { type = trigger which = 174022 }
    }
    action_b = { # Ha, what shall we do with that worthless land?
    name = "Ha, what shall we do with that worthless land?"
    command = { type = domestic which = land value = 1 }
    }
    }

    #The Byzantine land purchase#
    #To GEN file
    event = {
    id = 174022
    random = NO
    country = GEN
    name = "The Byzantine land purchase"
    desc = "A reinvigorated Byzantium has been spreading out of its base in the Aegean, first into the Eastern Mediterranean, now into the Black Sea. They want our Black Sea provinces, but at least they are offering to pay for them. They've been inaccessible for months because of Byzantine control of the Bosphorus"

    action_a = { # We cannot hold on to them, they are to far away.
    name = "If we cannot keep them, let's not die for them"
    command = { type = treasury value = 500 }
    command = { type = secedeprovince which = BYZ value = 464 }
    command = { type = secedeprovince which = BYZ value = 465 }
    command = { type = secedeprovince which = BYZ value = 469 }
    command = { type = secedeprovince which = BYZ value = 470 }
    command = { type = relation which = BYZ value = 200 }
    command = { type = trigger which = 138115 }
    }
    action_b = { # Ours for eternity
    name = "Honor!"
    command = { type = relation which = BYZ value = -150 }
    command = { type = trigger which = 138116 }
    }
    }

    #Land sold#
    event = {
    id = 138115
    random = NO
    country = BYZ
    name = "Land sold"
    desc = "The Genovese have agreed to sell the land and their rights."

    action_a = { # Great.
    name = "Buy it"
    command = { type = treasury value = -500 }
    command = { type = addcore which = 464 }
    command = { type = addcore which = 465 }
    command = { type = addcore which = 469 }
    command = { type = addcore which = 470 }
    }
    }

    #Land not sold#
    event = {
    id = 138116
    random = NO
    country = BYZ
    name = "Land not sold"
    desc = "The Genovese did not agree to our proposal."
    style = 2

    action_a = { # If they don´t accept payment in gold they shall have it in blood.
    name = "If they don´t accept payment in gold, they will pay us in blood."
    command = { type = casusbelli which = GEN value = 240 }
    }
    }
    They were never worth 1000 ducats - especially since Byzantium could completely choke the straits with a navy strong enough to have taken on GEN and VEN.

    jay.
    Last edited by Llywelyn; 24-06-2005 at 03:20.
    All Hail Eris! All Hail Discordia!
    The experience of our ancestors, ever incentives and aids to virtue, would never
    have inspired or saved a single soul, had not the loyalty, zeal, and diligence of writers
    triumphing over sloth transmitted them to posterity
    . — John of Salisbury
    “ æ ð € £ § ¬ † ‡ ¹ ² ³ — · ˚ ſ ¡ ¿ ‽ ≈ ≠ ¶ • º ”

    My Inkwell

  16. #16
    Field Marshal Llywelyn's Avatar
    Deus Vult!Victoria: RevolutionsEU3 CompleteHearts of Iron IIIHeir to the Throne
    Victoria 2Divine WindCrusader Kings II

    Join Date
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    The Struggle with the Dynatoi

    The Magnate events need to be renumbered 138130-138141 if we're giving Paradox all the numbers below 100000 (not the case during the original EEP scripting)

    ###################################
    # The struggle with the dynatoi #
    ###################################

    # Rise of the Magnates I #
    event = {
    id = 138130
    trigger = {
    OR = { domestic = { type = aristocracy value = 5 }
    domestic = { type = serfdom value = 5 }
    }
    NOT = { domestic = { type = centralization value = 8 } }
    }
    random = NO
    country = BYZ
    name = "Rise of the Magnates"
    desc = "The system of small freeholding farmers was always open to exploitation by the rich dynatoi, and even a typical officer's position in the army could bring nice profits from farming tenants. Consequently families began amassing large holdings of land in Anatolia and Thrace, which they then used to buy out soldiers with small plots, and so on. These families put their own interests ahead of that of the Empire or the peasantry, but had a strong following and were an effective military force."
    date = { day = 1 month = january year = 1470 }
    offset = 10000
    deathdate = { day = 31 month = december year = 1499 }
    style = 1

    action_a = { # Let the magnates run amok
    name = "Let us leave our friends, the magnates, in peace"
    command = { type = stability value = 1 }
    command = { type = domestic which = aristocracy value = 2 }
    command = { type = domestic which = serfdom value = 2 }
    command = { type = domestic which = centralization value = -1 }
    command = { type = domestic which = quality value = -1 }
    }
    action_b = { # Sit down, Magnates!
    name = "Give up your injustice or your life!" #Andronikos Komnenos, XIIc.
    command = { type = stability value = -6 }
    command = { type = revoltrisk which = 24 value = 6 }
    command = { type = domestic which = aristocracy value = -1 }
    command = { type = domestic which = serfdom value = -1 }
    command = { type = domestic which = centralization value = 1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    }
    }

    # Rise of the Magnates II #
    event = {
    id = 138131
    trigger = {
    OR = { domestic = { type = aristocracy value = 5 }
    domestic = { type = serfdom value = 5 }
    }
    NOT = { domestic = { type = centralization value = 8 } }
    }
    random = NO
    country = BYZ
    name = "Rise of the Magnates"
    desc = "The system of small freeholding farmers was always open to exploitation by the rich dynatoi, and even a typical officer's position in the army could bring nice profits from farming tenants. Consequently families began amassing large holdings of land in Anatolia and Thrace, which they then used to buy out soldiers with small plots, and so on. These families put their own interests ahead of that of the Empire or the peasantry, but had a strong following and were an effective military force."
    date = { day = 1 month = january year = 1500 }
    offset = 10000
    deathdate = { day = 1 month = december year = 1529 }
    style = 2

    action_a = { # Let the magnates run amok
    name = "Let us leave our friends, the magnates, in peace"
    command = { type = stability value = 1 }
    command = { type = domestic which = aristocracy value = 2 }
    command = { type = domestic which = serfdom value = 2 }
    command = { type = domestic which = centralization value = -1 }
    command = { type = domestic which = quality value = -1 }
    }
    action_b = { # Sit down, Magnates!
    name = "Give up your injustice or your life!" #Andronikos Komnenos, XIIc.
    command = { type = stability value = -6 }
    command = { type = revoltrisk which = 24 value = 6 }
    command = { type = domestic which = aristocracy value = -1 }
    command = { type = domestic which = serfdom value = -1 }
    command = { type = domestic which = centralization value = 1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    }
    }

    # Rise of the Magnates III #
    event = {
    id = 138132
    trigger = {
    OR = { domestic = { type = aristocracy value = 5 }
    domestic = { type = serfdom value = 5 }
    }
    NOT = { domestic = { type = centralization value = 8 } }
    }
    random = NO
    country = BYZ
    name = "Rise of the Magnates"
    desc = "The system of small freeholding farmers was always open to exploitation by the rich dynatoi, and even a typical officer's position in the army could bring nice profits from farming tenants. Consequently families began amassing large holdings of land in Anatolia and Thrace, which they then used to buy out soldiers with small plots, and so on. These families put their own interests ahead of that of the Empire or the peasantry, but had a strong following and were an effective military force."
    date = { day = 1 month = january year = 1530 }
    offset = 10000
    deathdate = { day = 31 month = december year = 1559 }
    style = 2

    action_a = { # Let the magnates run amok
    name = "Let us leave our friends, the magnates, in peace"
    command = { type = stability value = 1 }
    command = { type = domestic which = aristocracy value = 2 }
    command = { type = domestic which = serfdom value = 2 }
    command = { type = domestic which = centralization value = -1 }
    command = { type = domestic which = quality value = -1 }
    }
    action_b = { # Sit down, Magnates!
    name = "Give up your injustice or your life!" #Andronikos Komnenos, XIIc.
    command = { type = stability value = -6 }
    command = { type = revoltrisk which = 24 value = 6 }
    command = { type = domestic which = aristocracy value = -1 }
    command = { type = domestic which = serfdom value = -1 }
    command = { type = domestic which = centralization value = 1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    }
    }

    # Rise of the Magnates IV #
    event = {
    id = 138133
    trigger = {
    OR = { domestic = { type = aristocracy value = 5 }
    domestic = { type = serfdom value = 5 }
    }
    NOT = { domestic = { type = centralization value = 8 } }
    }
    random = NO
    country = BYZ
    name = "Rise of the Magnates"
    desc = "The system of small freeholding farmers was always open to exploitation by the rich, and even a typical officer's position in the army could bring nice profits from farming tenants. Consequently families began amassing large holdings of land in Anatolia and Thrace, which they then used to buy out soldiers with small plots, and so on. These families put their own interests ahead of that of the Empire or the peasantry, but had a strong following and were an effective military force."
    date = { day = 1 month = january year = 1560 }
    offset = 10000
    deathdate = { day = 31 month = december year = 1589 }
    style = 2

    action_a = { # Let the magnates run amok
    name = "Let us leave our friends, the magnates, in peace"
    command = { type = stability value = 1 }
    command = { type = domestic which = aristocracy value = 2 }
    command = { type = domestic which = serfdom value = 2 }
    command = { type = domestic which = centralization value = -1 }
    command = { type = domestic which = quality value = -1 }
    }
    action_b = { # Sit down, Magnates!
    name = "Give up your injustice or your life!" #Andronikos Komnenos, XIIc.
    command = { type = stability value = -6 }
    command = { type = revoltrisk which = 24 value = 6 }
    command = { type = domestic which = aristocracy value = -1 }
    command = { type = domestic which = serfdom value = -1 }
    command = { type = domestic which = centralization value = 1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    }
    }

    # Rise of the Magnates V #
    event = {
    id = 138134
    trigger = {
    OR = { domestic = { type = aristocracy value = 5 }
    domestic = { type = serfdom value = 5 }
    }
    NOT = { domestic = { type = centralization value = 8 } }
    }
    random = NO
    country = BYZ
    name = "Rise of the Magnates"
    desc = "The system of small freeholding farmers was always open to exploitation by the rich dynatoi, and even a typical officer's position in the army could bring nice profits from farming tenants. Consequently families began amassing large holdings of land in Anatolia and Thrace, which they then used to buy out soldiers with small plots, and so on. These families put their own interests ahead of that of the Empire or the peasantry, but had a strong following and were an effective military force."
    date = { day = 1 month = january year = 1590 }
    offset = 10000
    deathdate = { day = 31 month = december year = 1619 }
    style = 2

    action_a = { # Let the magnates run amok
    name = "Let us leave our friends, the magnates, in peace"
    command = { type = stability value = 1 }
    command = { type = domestic which = aristocracy value = 2 }
    command = { type = domestic which = serfdom value = 2 }
    command = { type = domestic which = centralization value = -1 }
    command = { type = domestic which = quality value = -1 }
    }
    action_b = { # Sit down, Magnates!
    name = "Give up your injustice or your life!" #Andronikos Komnenos, XIIc.
    command = { type = stability value = -6 }
    command = { type = revoltrisk which = 24 value = 6 }
    command = { type = domestic which = aristocracy value = -1 }
    command = { type = domestic which = serfdom value = -1 }
    command = { type = domestic which = centralization value = 1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    }
    }

    # Rise of the Magnates VI #
    event = {
    id = 138135
    trigger = {
    OR = { domestic = { type = aristocracy value = 5 }
    domestic = { type = serfdom value = 5 }
    }
    NOT = { domestic = { type = centralization value = 8 } }
    }
    random = NO
    country = BYZ
    name = "Rise of the Magnates"
    desc = "The system of small freeholding farmers was always open to exploitation by the rich dynatoi, and even a typical officer's position in the army could bring nice profits from farming tenants. Consequently families began amassing large holdings of land in Anatolia and Thrace, which they then used to buy out soldiers with small plots, and so on. These families put their own interests ahead of that of the Empire or the peasantry, but had a strong following and were an effective military force."
    date = { day = 1 month = january year = 1620 }
    offset = 10000
    deathdate = { day = 1 month = december year = 1649 }
    style = 3

    action_a = { # Let the magnates run amok
    name = "Let us leave our friends, the magnates, in peace"
    command = { type = stability value = 1 }
    command = { type = domestic which = aristocracy value = 2 }
    command = { type = domestic which = serfdom value = 2 }
    command = { type = domestic which = centralization value = -1 }
    command = { type = domestic which = quality value = -1 }
    }
    action_b = { # Sit down, Magnates!
    name = "Give up your injustice or your life!" #Andronikos Komnenos, XIIc.
    command = { type = stability value = -6 }
    command = { type = revoltrisk which = 24 value = 6 }
    command = { type = domestic which = aristocracy value = -1 }
    command = { type = domestic which = serfdom value = -1 }
    command = { type = domestic which = centralization value = 1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    }
    }

    # Rise of the Magnates VII #
    event = {
    id = 138136
    trigger = {
    OR = { domestic = { type = aristocracy value = 5 }
    domestic = { type = serfdom value = 5 }
    }
    NOT = { domestic = { type = centralization value = 8 } }
    }
    random = NO
    country = BYZ
    name = "Rise of the Magnates"
    desc = "The system of small freeholding farmers was always open to exploitation by the rich dynatoi, and even a typical officer's position in the army could bring nice profits from farming tenants. Consequently families began amassing large holdings of land in Anatolia and Thrace, which they then used to buy out soldiers with small plots, and so on. These families put their own interests ahead of that of the Empire or the peasantry, but had a strong following and were an effective military force."
    date = { day = 1 month = january year = 1650 }
    offset = 10000
    deathdate = { day = 1 month = december year = 1679 }
    style = 3

    action_a = { # Let the magnates run amok
    name = "Let us leave our friends, the magnates, in peace"
    command = { type = stability value = 1 }
    command = { type = domestic which = aristocracy value = 2 }
    command = { type = domestic which = serfdom value = 2 }
    command = { type = domestic which = centralization value = -1 }
    command = { type = domestic which = quality value = -1 }
    }
    action_b = { # Sit down, Magnates!
    name = "Give up your injustice or your life!" #Andronikos Komnenos, XIIc.
    command = { type = stability value = -6 }
    command = { type = revoltrisk which = 24 value = 6 }
    command = { type = domestic which = aristocracy value = -1 }
    command = { type = domestic which = serfdom value = -1 }
    command = { type = domestic which = centralization value = 1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    }
    }

    # Rise of the Magnates VIII #
    event = {
    id = 138137
    trigger = {
    OR = { domestic = { type = aristocracy value = 5 }
    domestic = { type = serfdom value = 5 }
    }
    NOT = { domestic = { type = centralization value = 8 } }
    }
    random = NO
    country = BYZ
    name = "Rise of the Magnates"
    desc = "The system of small freeholding farmers was always open to exploitation by the rich dynatoi, and even a typical officer's position in the army could bring nice profits from farming tenants. Consequently families began amassing large holdings of land in Anatolia and Thrace, which they then used to buy out soldiers with small plots, and so on. These families put their own interests ahead of that of the Empire or the peasantry, but had a strong following and were an effective military force."
    date = { day = 1 month = january year = 1680 }
    offset = 10000
    deathdate = { day = 1 month = december year = 1709 }
    style = 3

    action_a = { # Let the magnates run amok
    name = "Let us leave our friends, the magnates, in peace"
    command = { type = stability value = 1 }
    command = { type = domestic which = aristocracy value = 2 }
    command = { type = domestic which = serfdom value = 2 }
    command = { type = domestic which = centralization value = -1 }
    command = { type = domestic which = quality value = -1 }
    }
    action_b = { # Sit down, Magnates!
    name = "Give up your injustice or your life!" #Andronikos Komnenos, XIIc.
    command = { type = stability value = -6 }
    command = { type = revoltrisk which = 24 value = 6 }
    command = { type = domestic which = aristocracy value = -1 }
    command = { type = domestic which = serfdom value = -1 }
    command = { type = domestic which = centralization value = 1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    }
    }

    # Rise of the Magnates IX #
    event = {
    id = 138138
    trigger = {
    OR = { domestic = { type = aristocracy value = 5 }
    domestic = { type = serfdom value = 5 }
    }
    NOT = { domestic = { type = centralization value = 8 } }
    }
    random = NO
    country = BYZ
    name = "Rise of the Magnates"
    desc = "The system of small freeholding farmers was always open to exploitation by the rich dynatoi, and even a typical officer's position in the army could bring nice profits from farming tenants. Consequently families began amassing large holdings of land in Anatolia and Thrace, which they then used to buy out soldiers with small plots, and so on. These families put their own interests ahead of that of the Empire or the peasantry, but had a strong following and were an effective military force."
    date = { day = 1 month = january year = 1710 }
    offset = 10000
    deathdate = { day = 1 month = december year = 1739 }
    style = 4

    action_a = { # Let the magnates run amok
    name = "Let us leave our friends, the magnates, in peace"
    command = { type = stability value = 1 }
    command = { type = domestic which = aristocracy value = 2 }
    command = { type = domestic which = serfdom value = 2 }
    command = { type = domestic which = centralization value = -1 }
    command = { type = domestic which = quality value = -1 }
    }
    action_b = { # Sit down, Magnates!
    name = "Give up your injustice or your life!" #Andronikos Komnenos, XIIc.
    command = { type = stability value = -6 }
    command = { type = revoltrisk which = 24 value = 6 }
    command = { type = domestic which = aristocracy value = -1 }
    command = { type = domestic which = serfdom value = -1 }
    command = { type = domestic which = centralization value = 1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    }
    }

    # Rise of the Magnates X #
    event = {
    id = 138139
    trigger = {
    OR = { domestic = { type = aristocracy value = 5 }
    domestic = { type = serfdom value = 5 }
    }
    NOT = { domestic = { type = centralization value = 8 } }
    }
    random = NO
    country = BYZ
    name = "Rise of the Magnates"
    desc = "The system of small freeholding farmers was always open to exploitation by the rich dynatoi, and even a typical officer's position in the army could bring nice profits from farming tenants. Consequently families began amassing large holdings of land in Anatolia and Thrace, which they then used to buy out soldiers with small plots, and so on. These families put their own interests ahead of that of the Empire or the peasantry, but had a strong following and were an effective military force."
    date = { day = 1 month = january year = 1740 }
    offset = 10000
    deathdate = { day = 31 month = december year = 1769 }
    style = 4

    action_a = { # Let the magnates run amok
    name = "Let us leave our friends, the magnates, in peace"
    command = { type = stability value = 1 }
    command = { type = domestic which = aristocracy value = 2 }
    command = { type = domestic which = serfdom value = 2 }
    command = { type = domestic which = centralization value = -1 }
    command = { type = domestic which = quality value = -1 }
    }
    action_b = { # Sit down, Magnates!
    name = "Give up your injustice or your life!" #Andronikos Komnenos, XIIc.
    command = { type = stability value = -6 }
    command = { type = revoltrisk which = 24 value = 6 }
    command = { type = domestic which = aristocracy value = -1 }
    command = { type = domestic which = serfdom value = -1 }
    command = { type = domestic which = centralization value = 1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    }
    }

    # Rise of the Magnates XI #
    event = {
    id = 138140
    trigger = {
    OR = { domestic = { type = aristocracy value = 5 }
    domestic = { type = serfdom value = 5 }
    }
    NOT = { domestic = { type = centralization value = 8 } }
    }
    random = NO
    country = BYZ
    name = "Rise of the Magnates"
    desc = "The system of small freeholding farmers was always open to exploitation by the rich dynatoi, and even a typical officer's position in the army could bring nice profits from farming tenants. Consequently families began amassing large holdings of land in Anatolia and Thrace, which they then used to buy out soldiers with small plots, and so on. These families put their own interests ahead of that of the Empire or the peasantry, but had a strong following and were an effective military force."
    date = { day = 1 month = january year = 1770 }
    offset = 10000
    deathdate = { day = 1 month = december year = 1799 }
    style = 4

    action_a = { # Let the magnates run amok
    name = "Let us leave our friends, the magnates, in peace"
    command = { type = stability value = 1 }
    command = { type = domestic which = aristocracy value = 2 }
    command = { type = domestic which = serfdom value = 2 }
    command = { type = domestic which = centralization value = -1 }
    command = { type = domestic which = quality value = -1 }
    }
    action_b = { # Sit down, Magnates!
    name = "Give up your injustice or your life!" #Andronikos Komnenos, XIIc.
    command = { type = stability value = -6 }
    command = { type = revoltrisk which = 24 value = 6 }
    command = { type = domestic which = aristocracy value = -1 }
    command = { type = domestic which = serfdom value = -1 }
    command = { type = domestic which = centralization value = 1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    }
    }

    # Rise of the Magnates XII #
    event = {
    id = 138141
    trigger = {
    OR = { domestic = { type = aristocracy value = 5 }
    domestic = { type = serfdom value = 5 }
    }
    NOT = { domestic = { type = centralization value = 8 } }
    }
    random = NO
    country = BYZ
    name = "Rise of the Magnates"
    desc = "The system of small freeholding farmers was always open to exploitation by the rich dynatoi, and even a typical officer's position in the army could bring nice profits from farming tenants. Consequently families began amassing large holdings of land in Anatolia and Thrace, which they then used to buy out soldiers with small plots, and so on. These families put their own interests ahead of that of the Empire or the peasantry, but had a strong following and were an effective military force."
    date = { day = 1 month = january year = 1800 }
    offset = 7000
    deathdate = { day = 1 month = january year = 1820 }
    style = 5

    action_a = { # Let the magnates run amok
    name = "Let us leave our friends, the magnates, in peace"
    command = { type = stability value = 1 }
    command = { type = domestic which = aristocracy value = 2 }
    command = { type = domestic which = serfdom value = 2 }
    command = { type = domestic which = centralization value = -1 }
    command = { type = domestic which = quality value = -1 }
    }
    action_b = { # Sit down, Magnates!
    name = "Give up your injustice or your life!" #Andronikos Komnenos, XIIc.
    command = { type = stability value = -6 }
    command = { type = revoltrisk which = 24 value = 6 }
    command = { type = domestic which = aristocracy value = -1 }
    command = { type = domestic which = serfdom value = -1 }
    command = { type = domestic which = centralization value = 1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    command = { type = revolt which = -1 }
    }
    }
    jay.
    Last edited by Llywelyn; 24-06-2005 at 03:24.
    All Hail Eris! All Hail Discordia!
    The experience of our ancestors, ever incentives and aids to virtue, would never
    have inspired or saved a single soul, had not the loyalty, zeal, and diligence of writers
    triumphing over sloth transmitted them to posterity
    . — John of Salisbury
    “ æ ð € £ § ¬ † ‡ ¹ ² ³ — · ˚ ſ ¡ ¿ ‽ ≈ ≠ ¶ • º ”

    My Inkwell

  17. #17
    Field Marshal Llywelyn's Avatar
    Deus Vult!Victoria: RevolutionsEU3 CompleteHearts of Iron IIIHeir to the Throne
    Victoria 2Divine WindCrusader Kings II

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    10

    Imperial Restoration events - Set One

    ############################################
    # Imperial Restoration Path #
    # Based on Events by Shadowstrike #
    ############################################

    #The Offensive Begins#

    event = {
    id = 138200
    trigger = {
    owned = { province = 321 data = -1 } #Rumelia
    owned = { province = 356 data = -1 } #Bulgaria
    owned = { province = 357 data = -1 } #Thrace
    owned = { province = 358 data = -1 } #Macedonia
    owned = { province = 359 data = -1 } #Hellas
    owned = { province = 360 data = -1 } #Morea
    owned = { province = 478 data = -1 } #Smyrna
    }
    random = no
    country = BYZ
    name = "A Crossroads"
    desc = "Recovering from the brink of destruction, the Empire has repulsed the Turkish onslaught against all odds. Having reunited the Greek lands of the Aegean coast for the first time since the Fourth Crusade, the Byzantine state stands at an important crossroads in its future development. The barons and generals yearn to seek glory in recovering the Anatolian heartlands (and their former estates) from the heathen Turk. The civil service and church counter that the recovery of the Balkan provinces from the Western schismatics is much easier and more pressing. Finally, some merchants and intellectuals at court suggest we accept the limitations of our state and rejuvenate Hellas, abandoning our imperial claims forever. Such an abdication would be massively unpopular with the dynatoi, but understood by our people and loved by the West."
    date = { day = 1 month = january year = 1450 }
    offset = 1000
    deathdate = { day = 29 month = december year = 1820 }

    action_a ={
    name = "I like to keep my options open"
    command = { type = stability value = -1 }
    command = { type = provincetax which = 357 value = -1 }
    command = { type = domestic which = offensive value = 2 }
    command = { type = addcore which = 474 } #Sivas
    command = { type = addcore which = 476 } #Angora
    command = { type = addcore which = 482 } #Konya
    command = { type = addcore which = 483 } #Adana
    command = { type = addcore which = 485 } #Aleppo
    command = { type = addcore which = 1609 } #Kastamonou
    command = { type = addcore which = 1610 } #Antalya
    command = { type = addcore which = 1611 } #Taurus
    command = { type = addcore which = 472 } #Armenia
    command = { type = addcore which = 473 } #Kurdistan
    command = { type = addcore which = 487 } #Azerbaijan
    command = { type = addcore which = 320 } #Dobrudja
    command = { type = addcore which = 355 } #Serbia
    command = { type = addcore which = 356 } #Bulgaria
    command = { type = addcore which = 362 } #Ragusa
    command = { type = addcore which = 486 } #Nuyssaybin
    command = { type = addcore which = 361 } #Albania
    command = { type = addcore which = 363 } #Kosovo
    command = { type = addcore which = 364 } #Bosnia
    command = { type = addcore which = 365 } #Dalmatia
    command = { type = addcore which = 366 } #Croatia
    command = { type = addcore which = 368 } #Istria
    command = { type = relation which = PAP value = -50 }
    command = { type = relation which = MAM value = -100 }
    command = { type = relation which = DUL value = -100 }
    command = { type = relation which = QAR value = -100 }
    command = { type = relation which = AKK value = -100 }
    command = { type = relation which = KAR value = -100 }
    command = { type = relation which = TEK value = -100 }
    command = { type = relation which = TUR value = -200 }
    command = { type = relation which = BOS value = -100 }
    command = { type = relation which = CRO value = -100 }
    command = { type = relation which = HUN value = -200 }
    command = { type = relation which = ALB value = -100 }
    command = { type = relation which = RAG value = -100 }
    command = { type = relation which = SER value = -100 }
    command = { type = relation which = VEN value = -100 }
    command = { type = relation which = WAL value = -100 }
    command = { type = sleepevent which = 251027 } #rome parties
    command = { type = sleepevent which = 271006 } #russia claims dominion
    command = { type = sleepevent which = 233011 } #moscovy claims dominion
    command = { type = sleepevent which = 298022 } #trebizond claims the empire
    }
    action_b ={
    name = "To the East!"
    command = { type = provincetax which = 357 value = -1 } #lost trade
    command = { type = domestic which = aristocracy value = 1 } #greater favor at court, greater dominion in new lands
    command = { type = domestic which = serfdom value = 1 } #greater favor at court, greater dominion in new lands
    command = { type = domestic which = offensive value = 1 }
    command = { type = domestic which = land value = 1 }
    command = { type = addcore which = 474 } #Sivas
    command = { type = addcore which = 476 } #Angora
    command = { type = addcore which = 482 } #Konya
    command = { type = addcore which = 483 } #Adana
    command = { type = addcore which = 486 } #Nuyssaybin
    command = { type = addcore which = 485 } #Aleppo
    command = { type = addcore which = 472 } #Armenia
    command = { type = addcore which = 473 } #Kurdistan
    command = { type = addcore which = 487 } #Azerbaijan
    command = { type = addcore which = 1609 } #Kastamonou
    command = { type = addcore which = 1610 } #Antalya
    command = { type = addcore which = 1611 } #Taurus
    command = { type = relation which = PAP value = -50 }
    command = { type = relation which = MAM value = -100 }
    command = { type = relation which = DUL value = -100 }
    command = { type = relation which = KAR value = -100 }
    command = { type = relation which = QAR value = -100 }
    command = { type = relation which = AKK value = -100 }
    command = { type = relation which = TEK value = -100 }
    command = { type = relation which = TUR value = -200 }
    command = { type = trigger which = 138209 }
    command = { type = sleepevent which = 251027 }
    command = { type = sleepevent which = 271006 }
    command = { type = sleepevent which = 233011 } #moscovy claims dominion
    command = { type = sleepevent which = 298022 } #trebizond claims the empire
    }
    action_c ={
    name = "Westward ho!"
    command = { type = stability value = 1 }
    command = { type = domestic which = centralization value = 1 } #bureaucrats' greater influence against the dynatoi
    command = { type = domestic which = offensive value = -1 }
    command = { type = addcore which = 320 } #Dobrudja
    command = { type = addcore which = 355 } #Serbia
    command = { type = addcore which = 362 } #Ragusa
    command = { type = addcore which = 363 } #Kosovo
    command = { type = addcore which = 361 } #Albania
    command = { type = addcore which = 364 } #Bosnia
    command = { type = addcore which = 365 } #Dalmatia
    command = { type = addcore which = 366 } #Croatia
    command = { type = addcore which = 368 } #Istria
    command = { type = addcore which = 356 } #Bulgaria
    command = { type = relation which = PAP value = -50 }
    command = { type = relation which = BOS value = -100 }
    command = { type = relation which = ALB value = -100 }
    command = { type = relation which = CRO value = -100 }
    command = { type = relation which = HUN value = -200 }
    command = { type = relation which = RAG value = -100 }
    command = { type = relation which = SER value = -100 }
    command = { type = relation which = VEN value = -100 }
    command = { type = relation which = WAL value = -100 }
    command = { type = trigger which = 138210 }
    command = { type = sleepevent which = 251027 }
    command = { type = sleepevent which = 271006 }
    command = { type = sleepevent which = 233011 } #moscovy claims dominion
    command = { type = sleepevent which = 298022 } #trebizond claims the empire
    }
    action_d ={
    name = "We are but a Rigas"
    #obviously, this is the historical option; basically accepting failure and retooling Romania on the model of the northern Italian states; few players will take it, but i wanted to make it interesting for those who do
    command = { type = country which = GRE }
    command = { type = domestic which = centralization value = -1 } #imperial bureaucracy retooled
    command = { type = domestic which = innovative value = 5 }
    command = { type = domestic which = mercantilism value = -2 }
    command = { type = technology which = latin }
    command = { type = infra value = 1500 }
    command = { type = trade value = 1500 }
    command = { type = provincetax which = 357 value = 2 } #Thrace
    command = { type = provincetax which = 358 value = 2 } #Macedonia
    command = { type = provincetax which = 359 value = 2 } #Hellas
    command = { type = provincetax which = 360 value = 2 } #Morea
    command = { type = provincetax which = 478 value = 2 } #Smyrna
    command = { type = provincetax which = 477 value = 2 } #Anatolia
    command = { type = provincetax which = 479 value = 2 } #Ionia
    command = { type = provinceculture which = 321 value = -1 } #Rumelia
    command = { type = provinceculture which = 477 value = -1 } #Anatolia
    command = { type = badboy value = -5 }
    command = { type = relation which = PAP value = 200 }
    command = { type = relation which = HAB value = 200 }
    command = { type = relation which = ARG value = 200 }
    command = { type = relation which = CAS value = 200 }
    command = { type = relation which = FRA value = 200 }
    command = { type = relation which = SPA value = 200 }
    command = { type = relation which = ENG value = 200 }
    command = { type = stability value = 3 }
    command = { type = revoltrisk which = 360 value = 7 } #should work out to about 1-3% rr for 30 years
    }
    }

    #Victory in the Balkans!#
    event = {
    id = 138201
    trigger = {
    owned = { province = 320 data = -1 } #Doubrudja
    OR = {
    vassal = { country = BYZ country = SER}
    owned = { province = 355 data = -1 } #Serbia
    }
    owned = { province = 362 data = -1 } #Ragusa
    owned = { province = 361 data = -1 } #Albania
    owned = { province = 363 data = -1 } #Kosovo
    owned = { province = 356 data = -1 } #Bulgaria
    event = 138200
    NOT = { event = 138202 }
    }
    random = no
    country = BYZ
    name = "Nike!" #Victory
    desc = "As the Balkan campaign was brought to a spectacular conclusion with an imperial triumph in the old Roman style, the Emperor and his councilors again convened to discuss the future. Should the Second Rome seek her revenge upon the first and revisit the iniquities of the Fourth Crusade with an invasion of her own? or should she instead follow the more just path towards the recovery her lands from the Turks of Anatolia?"
    date = { day = 1 month = january year = 1475 }
    offset = 1000
    deathdate = { day = 29 month = december year = 1820 }

    action_a ={
    name = "Aera!" #Traditional Gr. battle cry
    command = { type = addcore which = 474 }#Sivas
    command = { type = addcore which = 476 }#Angora
    command = { type = addcore which = 482 }#Konya
    command = { type = addcore which = 483 }#Adana
    command = { type = addcore which = 485 }#Aleppo
    command = { type = addcore which = 1609 }#Kastamonou
    command = { type = addcore which = 1610 }#Antalya
    command = { type = addcore which = 486 } #Nuyssaybin
    command = { type = addcore which = 1611 }#Taurus
    command = { type = addcore which = 472 } #Armenia
    command = { type = addcore which = 473 } #Kurdistan
    command = { type = addcore which = 487 } #Azerbaijan
    command = { type = relation which = DUL value = -100 }
    command = { type = relation which = KAR value = -100 }
    command = { type = relation which = TEK value = -100 }
    command = { type = relation which = TUR value = -200 }
    command = { type = relation which = QAR value = -100 }
    command = { type = relation which = AKK value = -100 }
    command = { type = relation which = MAM value = -100 }
    command = { type = trigger which = 138210 }
    }
    action_b ={
    name = "We march on Rome!" #yes, it *would* have built up a lot of bb points
    #addcores represent territories to which the byz had at least quasilegal claim
    command = { type = addcore which = 394 } #apulia
    command = { type = addcore which = 395 } #messina
    command = { type = addcore which = 396 } #sicily
    command = { type = addcore which = 819 } #malta
    #cb represent territories which the byz would feel justified in claiming, without anyone else on earth agreeing with them
    command = { type = casusbelli which = PAP value = 600 }
    command = { type = casusbelli which = NAP value = 600 }
    command = { type = casusbelli which = TOS value = 600 }
    command = { type = casusbelli which = VEN value = 600 }
    command = { type = casusbelli which = GEN value = 600 }
    command = { type = casusbelli which = ITA value = 600 }
    command = { type = casusbelli which = MAN value = 600 }
    command = { type = casusbelli which = COR value = 600 }
    command = { type = casusbelli which = MLO value = 600 }
    command = { type = casusbelli which = PAR value = 600 }
    command = { type = casusbelli which = PIS value = 600 }
    command = { type = casusbelli which = SAR value = 600 }
    command = { type = relation which = ENG value = 100 }
    command = { type = relation which = HOL value = 100 }
    command = { type = relation which = GEL value = 100 }
    command = { type = relation which = FRI value = 100 }
    command = { type = relation which = FLA value = 100 }
    command = { type = relation which = DAU value = -200 }
    command = { type = relation which = GEN value = -100 }
    command = { type = relation which = KNI value = -100 }
    command = { type = relation which = MAN value = -100 }
    command = { type = relation which = MLO value = -100 }
    command = { type = relation which = NAP value = -100 }
    command = { type = relation which = FRA value = -200 }
    command = { type = relation which = CAS value = -200 }
    command = { type = relation which = ARG value = -200 }
    command = { type = relation which = sPA value = -200 }
    command = { type = relation which = PAP value = -400 }
    command = { type = relation which = PIS value = -100 }
    command = { type = relation which = SIC value = -100 }
    command = { type = relation which = TOS value = -100 }
    command = { type = relation which = VEN value = -100 }
    command = { type = trigger which = 138211 }
    }
    action_c = {
    name = "I like to keep my options open"
    command = { type = stability value = -1 }
    command = { type = addcore which = 394 } #apulia
    command = { type = addcore which = 395 } #messina
    command = { type = addcore which = 396 } #sicily
    command = { type = addcore which = 819 } #malta
    #cb represent territories which the byz would feel justified in claiming, without anyone else on earth agreeing with them
    command = { type = addcore which = 474 }#Sivas
    command = { type = addcore which = 476 }#Angora
    command = { type = addcore which = 482 }#Konya
    command = { type = addcore which = 483 }#Adana
    command = { type = addcore which = 485 }#Aleppo
    command = { type = addcore which = 1609 }#Kastamonou
    command = { type = addcore which = 1610 }#Antalya
    command = { type = addcore which = 1611 }#Taurus
    command = { type = addcore which = 486 } #Nuyssaybin
    command = { type = addcore which = 472 } #Armenia
    command = { type = addcore which = 473 } #Kurdistan
    command = { type = addcore which = 487 } #Azerbaijan
    command = { type = casusbelli which = PAP value = 300 }
    command = { type = casusbelli which = NAP value = 300 }
    command = { type = casusbelli which = TOS value = 300 }
    command = { type = casusbelli which = VEN value = 300 }
    command = { type = casusbelli which = GEN value = 300 }
    command = { type = casusbelli which = ITA value = 300 }
    command = { type = casusbelli which = MAN value = 300 }
    command = { type = casusbelli which = COR value = 300 }
    command = { type = casusbelli which = MLO value = 300 }
    command = { type = casusbelli which = PAR value = 300 }
    command = { type = casusbelli which = PIS value = 300 }
    command = { type = casusbelli which = SAR value = 300 }
    command = { type = relation which = ENG value = 100 }
    command = { type = relation which = HOL value = 100 }
    command = { type = relation which = GEL value = 100 }
    command = { type = relation which = FRI value = 100 }
    command = { type = relation which = FLA value = 100 }
    command = { type = relation which = DAU value = -200 }
    command = { type = relation which = GEN value = -100 }
    command = { type = relation which = KNI value = -100 }
    command = { type = relation which = AKK value = -100 }
    command = { type = relation which = QAR value = -100 }
    command = { type = relation which = MAN value = -100 }
    command = { type = relation which = MLO value = -100 }
    command = { type = relation which = NAP value = -100 }
    command = { type = relation which = FRA value = -200 }
    command = { type = relation which = CAS value = -200 }
    command = { type = relation which = ARG value = -200 }
    command = { type = relation which = sPA value = -200 }
    command = { type = relation which = PAP value = -400 }
    command = { type = relation which = PIS value = -100 }
    command = { type = relation which = SIC value = -100 }
    command = { type = relation which = TOS value = -100 }
    command = { type = relation which = VEN value = -100 }
    command = { type = relation which = DUL value = -100 }
    command = { type = relation which = KAR value = -100 }
    command = { type = relation which = TEK value = -100 }
    command = { type = relation which = TUR value = -200 }
    command = { type = relation which = MAM value = -100 }
    }
    }

    #Victory in Anatolia!#
    event = {
    id = 138202
    trigger = {
    owned = { province = 477 data = -1 } #Anatolia
    owned = { province = 474 data = -1 } #Sivas
    owned = { province = 476 data = -1 } #Angora
    owned = { province = 482 data = -1 } #Konya
    owned = { province = 483 data = -1 } #Adana
    owned = { province = 1609 data = -1 } #Kastamonu
    owned = { province = 1610 data = -1 } #Antalya
    owned = { province = 1611 data = -1 } #Taurus
    event = 138200
    NOT = { event = 138201 }
    }
    random = no
    country = BYZ
    name = "Nike!"
    desc = "As the Anatolian campaign was brought to a spectacular conclusion with an imperial triumph in the old Roman style, the Emperor and his councilors again convened to discuss the future. Had these long years of humiliation and our subsequent recovery been ordained by God that we should recover Jerusalem ourselves, as the Patriarch preaches every service? or should the tagmata first follow the sensible course and move against the petty lords of the Balkans?"
    date = { day = 1 month = january year = 1475 }
    offset = 1000
    deathdate = { day = 29 month = december year = 1820 }

    action_a ={
    name = "We oughtn't leave a knife at our back"
    command = { type = addcore which = 320 } #Dobrudja
    command = { type = addcore which = 355 } #Serbia
    command = { type = addcore which = 361 } #Albania
    command = { type = addcore which = 362 } #Ragusa
    command = { type = addcore which = 363 } #Kosovo
    command = { type = addcore which = 364 } #Bosnia
    command = { type = addcore which = 356 } #Bulgaria
    command = { type = addcore which = 365 } #Dalmatia
    command = { type = addcore which = 366 } #Croatia
    command = { type = relation which = PAP value = -50 }
    command = { type = relation which = BOS value = -100 }
    command = { type = relation which = CRO value = -100 }
    command = { type = relation which = HUN value = -200 }
    command = { type = relation which = RAG value = -100 }
    command = { type = relation which = ALB value = -100 }
    command = { type = relation which = SER value = -100 }
    command = { type = relation which = VEN value = -100 }
    command = { type = relation which = WAL value = -100 }
    command = { type = trigger which = 138209 }
    }
    action_b ={
    name = "Next year in Jerusalem!"
    command = { type = addcore which = 490 } #Syria
    command = { type = addcore which = 491 } #Lebanon
    command = { type = addcore which = 492 } #Samaria
    command = { type = addcore which = 493 } #Judea
    command = { type = addcore which = 494 } #Sinai
    command = { type = addcore which = 743 } #Cataract
    command = { type = addcore which = 744 } #Alexandria
    command = { type = addcore which = 745 } #Delta
    command = { type = addcore which = 746 } #Egypt
    command = { type = addcore which = 747 } #Nile
    command = { type = relation which = MAM value = -400 }
    command = { type = relation which = AKK value = -200 }
    command = { type = relation which = VEN value = -200 }
    command = { type = trigger which = 138212 }
    }
    action_c = {
    name = "I can never choose"
    command = { type = addcore which = 490 } #Syria
    command = { type = addcore which = 491 } #Lebanon
    command = { type = addcore which = 492 } #Samaria
    command = { type = addcore which = 493 } #Judea
    command = { type = addcore which = 494 } #Sinai
    command = { type = addcore which = 743 } #Cataract
    command = { type = addcore which = 744 } #Alexandria
    command = { type = addcore which = 745 } #Delta
    command = { type = addcore which = 746 } #Egypt
    command = { type = addcore which = 747 } #Nile
    command = { type = addcore which = 320 } #Dobrudja
    command = { type = addcore which = 355 } #Serbia
    command = { type = addcore which = 362 } #Ragusa
    command = { type = addcore which = 361 } #Albania
    command = { type = addcore which = 363 } #Kosovo
    command = { type = addcore which = 364 } #Bosnia
    command = { type = addcore which = 356 } #Bulgaria
    command = { type = addcore which = 365 } #Dalmatia
    command = { type = addcore which = 366 } #Croatia
    command = { type = relation which = PAP value = -50 }
    command = { type = relation which = BOS value = -100 }
    command = { type = relation which = CRO value = -100 }
    command = { type = relation which = HUN value = -200 }
    command = { type = relation which = RAG value = -100 }
    command = { type = relation which = SER value = -100 }
    command = { type = relation which = VEN value = -300 }
    command = { type = relation which = WAL value = -100 }
    command = { type = relation which = MAM value = -400 }
    command = { type = relation which = AKK value = -200 }
    }
    }

    #Victory in Italy#
    event = {
    id = 138203
    trigger = {
    OR = {
    vassal = { country = BYZ country = PAR }
    owned = { province = 391 data = -1 } #Romagna
    }
    OR = {
    vassal = { country = BYZ country = VEN}
    owned = { province = 392 data = -1 } #Marche
    }
    OR = {
    vassal = { country = BYZ country = NAP }
    owned = { province = 393 data = -1 } #Napoli
    }
    OR = {
    vassal = { country = BYZ country = ARG }
    owned = { province = 394 data = -1 } #Apulia
    }
    OR = {
    vassal = { country = BYZ country = SIC }
    owned = { province = 395 data = -1 } #Messina
    }
    OR = {
    vassal = { country = BYZ country = SIC }
    owned = { province = 396 data = -1 } #Sicily
    }
    OR = {
    vassal = { country = BYZ country = PAP }
    owned = { province = 399 data = -1 } #Roma
    }
    OR = {
    vassal = { country = BYZ country = PIS }
    owned = { province = 400 data = -1 } #Siena
    }
    OR = {
    vassal = { country = BYZ country = TOS }
    owned = { province = 401 data = -1 } #Firenze
    }
    OR = {
    vassal = { country = BYZ country = MLO }
    vassal = { country = BYZ country = PAM }
    owned = { province = 402 data = -1 } #Emila
    }
    event = 138200
    event = 138201
    NOT = { event = 138202 }
    NOT = { event = 138204 }
    }
    random = no
    country = BYZ
    name = "Nike!"
    desc = "With the establishment of our hegemony over Italy and especially the ports of Sicily, Byzantine power once again extends over much of the Mediterranean. However, an old enemy remains - the Turks of Anatolia. Now it is time to avenge ourselves on the scourge that brought us to our knees."
    date = { day = 1 month = january year = 1500 }
    offset = 1000
    deathdate = { day = 29 month = december year = 1820 }

    action_a ={
    name = "Aera!" #Greek war-cry
    command = { type = addcore which = 474 }#Sivas
    command = { type = addcore which = 476 }#Angora
    command = { type = addcore which = 482 }#Konya
    command = { type = addcore which = 483 }#Adana
    command = { type = addcore which = 485 }#Aleppo
    command = { type = addcore which = 1609 }#Kastamonou
    command = { type = addcore which = 1610 }#Antalya
    command = { type = addcore which = 486 } #Nuyssaybin
    command = { type = addcore which = 1611 }#Taurus
    command = { type = addcore which = 472 } #Armenia
    command = { type = addcore which = 473 } #Kurdistan
    command = { type = addcore which = 487 } #Azerbaijan
    command = { type = relation which = DUL value = -100 }
    command = { type = relation which = KAR value = -100 }
    command = { type = relation which = TEK value = -100 }
    command = { type = relation which = TUR value = -200 }
    command = { type = relation which = QAR value = -100 }
    command = { type = relation which = AKK value = -100 }
    command = { type = relation which = MAM value = -100 }
    command = { type = trigger which = 138210 }
    }
    }

    #The Empire of Basileios II#
    event = {
    id = 138204
    trigger = {
    owned = { province = 477 data = -1 } #Anatolia
    owned = { province = 474 data = -1 } #Sivas
    owned = { province = 476 data = -1 } #Angora
    owned = { province = 482 data = -1 } #Konya
    owned = { province = 483 data = -1 } #Adana
    owned = { province = 1609 data = -1 } #Kastamonu
    owned = { province = 1610 data = -1 } #Antalya
    owned = { province = 1611 data = -1 } #Taurus
    owned = { province = 320 data = -1 } #Doubrudja
    OR = {
    vassal = { country = BYZ country = SER}
    owned = { province = 355 data = -1 } #Serbia
    }
    owned = { province = 362 data = -1 } #Ragusa
    owned = { province = 361 data = -1 } #Albania
    owned = { province = 363 data = -1 } #Kosovo
    owned = { province = 356 data = -1 } #Bulgaria
    event = 138200
    OR = {
    event = 138201
    event = 138202
    }
    NOT = { event = 138203 }
    }
    random = no
    country = BYZ
    name = "The Empire of Basileios II"
    desc = "Having reconquered both the Balkans and Anatolia, the Empire has gained significant strength and has become one of the world's great powers once more. Constantinople flourishes as a center of learning and culture. But a great debate rages in our streets about whether this martial recovery should now give way to peace and trade or if these sufferings and miracles have been provided only in order the better to glorify God and to purify us for our recovery of the Holy Land from the Sarakenoi. Meanwhile, behind closed doors, an influential cluster of dynatoi and merchants speak of moving against the great houses of Italy, bringing on them fourfold the destruction they provided us three centuries ago..."
    date = { day = 1 month = january year = 1500 }
    offset = 1000
    deathdate = { day = 29 month = december year = 1820 }

    action_a ={
    name = "Let us put away our childish things"
    command = { type = vp value = 100 }
    command = { type = domestic which = centralization value = 1 }
    command = { type = domestic which = innovative value = 2 }
    command = { type = naval value = 1000 }
    command = { type = infra value = 750 }
    command = { type = trade value = 750 }
    command = { type = loansize value = 400 }
    command = { type = provincetax which = 357 value = 2 } #Thrace
    command = { type = provincetax which = 358 value = 1 } #Macedonia
    command = { type = provincetax which = 359 value = 1 } #Hellas
    command = { type = provincetax which = 360 value = 1 } #Morea
    command = { type = provincetax which = 478 value = 1 } #Smyrna
    command = { type = provincetax which = 477 value = 1 } #Anatolia
    command = { type = provincetax which = 479 value = 1 } #Ionia
    command = { type = badboy value = -5 }
    command = { type = relation which = PAP value = 100 }
    command = { type = relation which = HAB value = 100 }
    command = { type = relation which = ARG value = 100 }
    command = { type = relation which = CAS value = 100 }
    command = { type = relation which = FRA value = 100 }
    command = { type = relation which = SPA value = 100 }
    command = { type = relation which = ENG value = 100 }
    command = { type = stability value = 3 }
    }
    action_b ={
    name = "Next year in Jerusalem!"
    command = { type = addcore which = 486 } #Nuyssaybin
    command = { type = addcore which = 490 } #Syria
    command = { type = addcore which = 491 } #Lebanon
    command = { type = addcore which = 492 } #Samaria
    command = { type = addcore which = 493 } #Judea
    command = { type = addcore which = 494 } #Sinai
    command = { type = addcore which = 743 } #Cataract
    command = { type = addcore which = 744 } #Alexandria
    command = { type = addcore which = 745 } #Delta
    command = { type = addcore which = 746 } #Egypt
    command = { type = addcore which = 747 } #Nile
    command = { type = relation which = MAM value = -400 }
    command = { type = relation which = AKK value = -200 }
    command = { type = relation which = VEN value = -200 }
    command = { type = trigger which = 138212 }
    }
    action_c ={
    name = "We march on Rome!" #yes, it *would* have built up a lot of bb points
    #addcores represent territories to which the byz had at least quasilegal claim
    command = { type = addcore which = 394 } #apulia
    command = { type = addcore which = 395 } #messina
    command = { type = addcore which = 396 } #sicily
    command = { type = addcore which = 819 } #malta
    #cb represent territories which the byz would feel justified in claiming, without anyone else on earth agreeing with them
    command = { type = casusbelli which = PAP value = 600 }
    command = { type = casusbelli which = NAP value = 600 }
    command = { type = casusbelli which = TOS value = 600 }
    command = { type = casusbelli which = VEN value = 600 }
    command = { type = casusbelli which = GEN value = 600 }
    command = { type = casusbelli which = ITA value = 600 }
    command = { type = casusbelli which = MAN value = 600 }
    command = { type = casusbelli which = COR value = 600 }
    command = { type = casusbelli which = MLO value = 600 }
    command = { type = casusbelli which = PAR value = 600 }
    command = { type = casusbelli which = PIS value = 600 }
    command = { type = casusbelli which = SAR value = 600 }
    command = { type = relation which = ENG value = 100 }
    command = { type = relation which = HOL value = 100 }
    command = { type = relation which = GEL value = 100 }
    command = { type = relation which = FRI value = 100 }
    command = { type = relation which = FLA value = 100 }
    command = { type = relation which = DAU value = -200 }
    command = { type = relation which = GEN value = -100 }
    command = { type = relation which = KNI value = -100 }
    command = { type = relation which = MAN value = -100 }
    command = { type = relation which = MLO value = -100 }
    command = { type = relation which = NAP value = -100 }
    command = { type = relation which = FRA value = -200 }
    command = { type = relation which = CAS value = -200 }
    command = { type = relation which = ARG value = -200 }
    command = { type = relation which = sPA value = -200 }
    command = { type = relation which = PAP value = -400 }
    command = { type = relation which = PIS value = -100 }
    command = { type = relation which = SIC value = -100 }
    command = { type = relation which = TOS value = -100 }
    command = { type = relation which = VEN value = -100 }
    command = { type = trigger which = 138211 }
    #the empire has expanded too much and yet not enough to fight two major wars on two fronts
    }
    }

    #Victory in Aigypton!#
    event = {
    id = 138205
    trigger = {
    owned = { province = 490 data = -1 } #Syria
    owned = { province = 491 data = -1 } #Lebanon
    owned = { province = 492 data = -1 } #Samaria
    owned = { province = 493 data = -1 } #Judea
    owned = { province = 494 data = -1 } #Sinai
    owned = { province = 743 data = -1 } #Cataract
    owned = { province = 744 data = -1 } #Alexandria
    owned = { province = 745 data = -1 } #Delta
    owned = { province = 746 data = -1 } #Egypt
    owned = { province = 747 data = -1 } #Nile
    event = 138200
    }
    random = no
    country = BYZ
    name = "Glory!"
    desc = "Glory be to God the Father, God the Son, God the Spirit! After centuries of wandering in the wilderness, the Imperial banner flies over the bazaars of Alexandreia and the ramparts of Jerusalem. A long, harsh campaign through the deserts, mountains and swamps of Palestine and Egypt has left the Empire master over a hostile land of deserts, mountains and swamps, but such a land as saw the birth and death and rebirth of Our Lord. Already there is talk of beatification for Drageses. For you, though, there still remains"
    date = { day = 1 month = january year = 1500 }
    offset = 1000
    deathdate = { day = 29 month = december year = 1820 }

    action_a ={
    name = "Unfinished business"
    command = { type = addcore which = 320 } #Dobrudja
    command = { type = addcore which = 355 } #Serbia
    command = { type = addcore which = 361 } #Albania
    command = { type = addcore which = 362 } #Ragusa
    command = { type = addcore which = 363 } #Kosovo
    command = { type = addcore which = 364 } #Bosnia
    command = { type = addcore which = 356 } #Bulgaria
    command = { type = addcore which = 365 } #Dalmatia
    command = { type = addcore which = 366 } #Croatia
    command = { type = relation which = PAP value = -50 }
    command = { type = relation which = BOS value = -100 }
    command = { type = relation which = CRO value = -100 }
    command = { type = relation which = HUN value = -200 }
    command = { type = relation which = RAG value = -100 }
    command = { type = relation which = ALB value = -100 }
    command = { type = relation which = SER value = -100 }
    command = { type = relation which = VEN value = -100 }
    command = { type = relation which = WAL value = -100 }
    command = { type = stability value = 1 }
    command = { type = trigger which = 138209 }
    }
    }
    This is probably the most contentious bit of these new events, but look at what I've done with the events outside the Balkans and Asia Minor and see if they're unbalanced/wrong-headed. I'm obviously biased but I think the treatment of Italy (given the new Leage of Monferrat event below) is especially appropriate.

    jay.
    Last edited by Llywelyn; 24-06-2005 at 03:26.
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    Field Marshal Llywelyn's Avatar
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    For the invasion of Egypt, the Coptic revolt against the Mamluks (dependant on Imperial tolerance) and the Turkish revolt the Mamluks finance to derail it, see below -

    #Liberation of Egypt#
    event = {
    id = 138206
    trigger = {
    OR = {
    vassal = { country = BYZ country = PAR }
    owned = { province = 391 data = -1 } #Romagna
    }
    OR = {
    vassal = { country = BYZ country = VEN}
    owned = { province = 392 data = -1 } #Marche
    }
    OR = {
    vassal = { country = BYZ country = NAP }
    owned = { province = 393 data = -1 } #Napoli
    }
    OR = {
    vassal = { country = BYZ country = ARG }
    owned = { province = 394 data = -1 } #Apulia
    }
    OR = {
    vassal = { country = BYZ country = SIC }
    owned = { province = 395 data = -1 } #Messina
    }
    OR = {
    vassal = { country = BYZ country = SIC }
    owned = { province = 396 data = -1 } #Sicily
    }
    OR = {
    vassal = { country = BYZ country = PAP }
    owned = { province = 399 data = -1 } #Roma
    }
    OR = {
    vassal = { country = BYZ country = PIS }
    owned = { province = 400 data = -1 } #Siena
    }
    OR = {
    vassal = { country = BYZ country = TOS }
    owned = { province = 401 data = -1 } #Firenze
    }
    OR = {
    vassal = { country = BYZ country = MLO }
    vassal = { country = BYZ country = PAM }
    owned = { province = 402 data = -1 } #Emila
    }
    owned = { province = 477 data = -1 } #Anatolia
    owned = { province = 474 data = -1 } #Sivas
    owned = { province = 476 data = -1 } #Angora
    owned = { province = 482 data = -1 } #Konya
    owned = { province = 483 data = -1 } #Adana
    owned = { province = 1609 data = -1 } #Kastamonu
    owned = { province = 1610 data = -1 } #Antalya
    owned = { province = 1611 data = -1 } #Taurus
    owned = { province = 320 data = -1 } #Doubrudja
    OR = {
    vassal = { country = BYZ country = SER}
    owned = { province = 355 data = -1 } #Serbia
    }
    owned = { province = 362 data = -1 } #Ragusa
    owned = { province = 361 data = -1 } #Albania
    owned = { province = 363 data = -1 } #Kosovo
    owned = { province = 356 data = -1 } #Bulgaria
    event = 138200
    }
    random = no
    country = BYZ
    name = "The Aigyptian Campaign"
    desc = "Having restored Italy, Anatolia and the Balkans to Imperial rule, there is no doubt that the will of God is that this dynasty should reunite the patriarchates and the Holy Apostolic Church once more. The blood of the martyrs and the blood of our Savior call, and the Patriarch echoes their voice on every visitation. It is time to restore the Holy Land to its proper place, in fielty to the Emperor, God's vicar and equal of the Apostles." #spelling?
    date = { day = 1 month = january year = 1525 }
    offset = 1000
    deathdate = { day = 29 month = december year = 1820 }

    action_a ={
    name = "In His name, to His glory"
    command = { type = addcore which = 486 } #Nuyssaybin
    command = { type = addcore which = 490 } #Syria
    command = { type = addcore which = 491 } #Lebanon
    command = { type = addcore which = 492 } #Samaria
    command = { type = addcore which = 493 } #Judea
    command = { type = addcore which = 494 } #Sinai
    command = { type = addcore which = 743 } #Cataract
    command = { type = addcore which = 744 } #Alexandria
    command = { type = addcore which = 745 } #Delta
    command = { type = addcore which = 746 } #Egypt
    command = { type = addcore which = 747 } #Nile
    command = { type = relation which = MAM value = -400 }
    command = { type = relation which = AKK value = -200 }
    command = { type = relation which = VEN value = -200 }
    command = { type = trigger which = 138212 }
    }
    }
    #note - or should palestine and egypt be separate events?
    #i see them as one long campaign, but Louis-Philippe makes palestine separate to maintain a land war

    #The Empire of the East
    event = {
    id = 138207
    trigger = {
    owned = { province = 320 data = -1 } #Doubrudja
    OR = {
    vassal = { country = BYZ country = SER}
    owned = { province = 355 data = -1 } #Serbia
    }
    owned = { province = 362 data = -1 } #Ragusa
    owned = { province = 361 data = -1 } #Albania
    owned = { province = 363 data = -1 } #Kosovo
    owned = { province = 356 data = -1 } #Bulgaria
    owned = { province = 490 data = -1 } #Syria
    owned = { province = 491 data = -1 } #Lebanon
    owned = { province = 492 data = -1 } #Samaria
    owned = { province = 493 data = -1 } #Judea
    owned = { province = 494 data = -1 } #Sinai
    owned = { province = 743 data = -1 } #Cataract
    owned = { province = 744 data = -1 } #Alexandria
    owned = { province = 745 data = -1 } #Delta
    owned = { province = 477 data = -1 } #Anatolia
    owned = { province = 474 data = -1 } #Sivas
    owned = { province = 476 data = -1 } #Angora
    owned = { province = 482 data = -1 } #Konya
    owned = { province = 483 data = -1 } #Adana
    owned = { province = 1609 data = -1 } #Kastamonu
    owned = { province = 1610 data = -1 } #Antalya
    owned = { province = 1611 data = -1 } #Taurus
    owned = { province = 746 data = -1 } #Egypt
    owned = { province = 747 data = -1 } #Nile
    event = 138200
    }
    random = no
    country = BYZ
    name = "Imperium Romanorum Orientem"
    desc = "Diocletan was not successful even in his life with providing an orderly transfer of power from one emperor to the next, but his division of the empire into halves was far more lasting. The East remained united politically despite dissolving into an anarchy of heresies; the West collapsed politically but united into a single church under the Roman Pope. Now, the East is again united under a single Emperor. The people and the army demand that we consolidate this land and repair its frayed economy. The church and the merchants, however, cry out for you to avenge our humiliations and our sufferings on the Western schismatics. It could not possibly be worth the trouble..."
    date = { day = 1 month = january year = 1525 }
    offset = 1000
    deathdate = { day = 29 month = december year = 1820 }

    action_a = {
    name = "Consolidate our realm"
    command = { type = vp value = 250 }
    command = { type = stability which = 2 }
    command = { type = provincetax which = -1 value = 1}
    command = { type = provincetax which = -1 value = 1}
    command = { type = provincetax which = -1 value = 1}
    command = { type = provincetax which = -1 value = 1}
    command = { type = provincemanpower which = -1 value = 1}
    command = { type = provincemanpower which = -1 value = 1}
    command = { type = provincemanpower which = -1 value = 1}
    command = { type = provincemanpower which = -1 value = 1}
    command = { type = relation which = DAU value = -200 }
    command = { type = relation which = GEN value = -100 }
    command = { type = relation which = KNI value = -100 }
    command = { type = relation which = MAN value = -100 }
    command = { type = relation which = MLO value = -100 }
    command = { type = relation which = NAP value = -100 }
    command = { type = relation which = FRA value = -200 }
    command = { type = relation which = CAS value = -200 }
    command = { type = relation which = ARG value = -200 }
    command = { type = relation which = sPA value = -200 }
    command = { type = relation which = PAP value = -400 }
    command = { type = relation which = PIS value = -100 }
    command = { type = relation which = SIC value = -100 }
    command = { type = relation which = TOS value = -100 }
    command = { type = relation which = VEN value = -100 }
    }
    action_b = {
    name = "Mother of God, aid your servant"
    command = { type = addcore which = 394 } #apulia
    command = { type = addcore which = 395 } #messina
    command = { type = addcore which = 396 } #sicily
    command = { type = addcore which = 819 } #malta
    #cb represent territories which the byz would feel justified in claiming, without anyone else on earth agreeing with them
    command = { type = casusbelli which = PAP value = 600 }
    command = { type = casusbelli which = NAP value = 600 }
    command = { type = casusbelli which = TOS value = 600 }
    command = { type = casusbelli which = VEN value = 600 }
    command = { type = casusbelli which = GEN value = 600 }
    command = { type = casusbelli which = ITA value = 600 }
    command = { type = casusbelli which = MAN value = 600 }
    command = { type = casusbelli which = COR value = 600 }
    command = { type = casusbelli which = MLO value = 600 }
    command = { type = casusbelli which = PAR value = 600 }
    command = { type = casusbelli which = PIS value = 600 }
    command = { type = casusbelli which = SAR value = 600 }
    command = { type = relation which = ENG value = 100 }
    command = { type = relation which = HOL value = 100 }
    command = { type = relation which = GEL value = 100 }
    command = { type = relation which = FRI value = 100 }
    command = { type = relation which = FLA value = 100 }
    command = { type = relation which = DAU value = -200 }
    command = { type = relation which = GEN value = -100 }
    command = { type = relation which = KNI value = -100 }
    command = { type = relation which = MAN value = -100 }
    command = { type = relation which = MLO value = -100 }
    command = { type = relation which = NAP value = -100 }
    command = { type = relation which = FRA value = -200 }
    command = { type = relation which = CAS value = -200 }
    command = { type = relation which = ARG value = -200 }
    command = { type = relation which = sPA value = -200 }
    command = { type = relation which = PAP value = -400 }
    command = { type = relation which = PIS value = -100 }
    command = { type = relation which = SIC value = -100 }
    command = { type = relation which = TOS value = -100 }
    command = { type = relation which = VEN value = -100 }
    command = { type = trigger which = 138211 }
    }
    }

    #Conquest of Africa#
    event = {
    id = 138208
    trigger = {
    OR = {
    vassal = { country = BYZ country = PAR }
    owned = { province = 391 data = -1 } #Romagna
    }
    OR = {
    vassal = { country = BYZ country = VEN}
    owned = { province = 392 data = -1 } #Marche
    }
    OR = {
    vassal = { country = BYZ country = NAP }
    owned = { province = 393 data = -1 } #Napoli
    }
    OR = {
    vassal = { country = BYZ country = ARG }
    owned = { province = 394 data = -1 } #Apulia
    }
    OR = {
    vassal = { country = BYZ country = SIC }
    owned = { province = 395 data = -1 } #Messina
    }
    OR = {
    vassal = { country = BYZ country = SIC }
    owned = { province = 396 data = -1 } #Sicily
    }
    OR = {
    vassal = { country = BYZ country = PAP }
    owned = { province = 399 data = -1 } #Roma
    }
    OR = {
    vassal = { country = BYZ country = PIS }
    owned = { province = 400 data = -1 } #Siena
    }
    OR = {
    vassal = { country = BYZ country = TOS }
    owned = { province = 401 data = -1 } #Firenze
    }
    OR = {
    vassal = { country = BYZ country = MLO }
    vassal = { country = BYZ country = PAM }
    owned = { province = 402 data = -1 } #Emila
    }
    owned = { province = 490 data = -1 } #Syria
    owned = { province = 491 data = -1 } #Lebanon
    owned = { province = 492 data = -1 } #Samaria
    owned = { province = 493 data = -1 } #Judea
    owned = { province = 494 data = -1 } #Sinai
    owned = { province = 743 data = -1 } #Cataract
    owned = { province = 744 data = -1 } #Alexandria
    owned = { province = 745 data = -1 } #Delta
    owned = { province = 746 data = -1 } #Egypt
    owned = { province = 747 data = -1 } #Nile
    owned = { province = 477 data = -1 } #Anatolia
    owned = { province = 474 data = -1 } #Sivas
    owned = { province = 476 data = -1 } #Angora
    owned = { province = 482 data = -1 } #Konya
    owned = { province = 483 data = -1 } #Adana
    owned = { province = 1609 data = -1 } #Kastamonu
    owned = { province = 1610 data = -1 } #Antalya
    owned = { province = 1611 data = -1 } #Taurus
    owned = { province = 320 data = -1 } #Doubrudja
    OR = {
    vassal = { country = BYZ country = SER}
    owned = { province = 355 data = -1 } #Serbia
    }
    owned = { province = 362 data = -1 } #Ragusa
    owned = { province = 361 data = -1 } #Albania
    owned = { province = 363 data = -1 } #Kosovo
    owned = { province = 356 data = -1 } #Bulgaria
    event = 138200
    }
    random = no
    country = BYZ
    name = "Africa"
    desc = "With the consolidation of her rule in Italy and Egypt, the Empire was again able to project her power into the Western Mediterranean. Conflict with the regional power Spain seemed inevitable, although France could be placated by support in Germany against the Habsburgs. If Byzantium were ever going to be able to control the stranglehold at the Strait of Gibraltar, reestablishing her presence in the Maghreb was essential.
    There is little wealth and little remains of the Christian presence here after 700 years of Muslim rule. It is a massively unpopular and nearly completely thankless task. But there is this - if the Byzantines were able to force the Strait and secure access to the Atlantic, colonization of the Neos Kosmos would become a possibility for the last survivor of antiquity...." #is that the right Greek for New World?
    date = { day = 1 month = january year = 1550 }
    offset = 1000
    deathdate = { day = 29 month = december year = 1820 }

    action_a ={
    name = "This war is unjust"
    command = { type = stability value = 1}
    command = { type = provincetax which = -1 value = 1 }
    command = { type = provincetax which = -1 value = 1 }
    command = { type = provincetax which = -1 value = 1 }
    command = { type = domestic which = quality value = 1 }
    command = { type = relation which = ALD value = 100 }
    command = { type = relation which = MAM value = 100 }
    command = { type = relation which = TUN value = 100 }
    command = { type = relation which = MOR value = 100 }
    command = { type = relation which = XHO value = 100 }
    command = { type = relation which = TRI value = 100 }
    command = { type = relation which = PAP value = 50 }
    command = { type = relation which = FRA value = 100 }
    command = { type = relation which = DAU value = 100 }
    command = { type = relation which = POR value = 100 }
    command = { type = relation which = SPA value = 100 }
    command = { type = relation which = GEN value = 100 }
    }
    action_b ={
    name = "Reclaim Africa for the Cross"
    command = { type = stability value = -1}
    command = { type = domestic which = offensive value = 2 }
    command = { type = domestic which = innovative value = -2 }
    command = { type = casusbelli which = TRI value = 600 } #Tripoli, if extant
    command = { type = casusbelli which = TUN value = 600 } #Tunisia
    command = { type = casusbelli which = ALD value = 600 } #AlDjazir
    command = { type = casusbelli which = XHO value = 600 } #Tlemec
    command = { type = casusbelli which = MOR value = 600 } #Morocco
    command = { type = casusbelli which = MAM value = 600 } #Mamluks
    #are there any other Muslim states who would have territory in the region?
    command = { type = relation which = ALD value = -100 }
    command = { type = relation which = MAM value = -100 }
    command = { type = relation which = TUN value = -100 }
    command = { type = relation which = PAP value = -50 }
    command = { type = relation which = FRA value = -200 }
    command = { type = relation which = DAU value = -200 }
    command = { type = relation which = POR value = -100 }
    command = { type = relation which = SPA value = -200 }
    command = { type = relation which = GEN value = -100 }
    }
    }

    #The Balkan Campaign#
    event = {
    id = 138209
    random = no
    country = BYZ
    name = "The Balkan Campaign"
    desc = "The church has been preaching the importance of the Balkan campaign and inspired thousands to join our forces! The Logothete tou Stratiotikou ('Quartermaster') even managed to purchase some cannon from the Genovese."

    action_a ={
    name = "Ooh! Ooh! Let me play with it!"
    command = { type = INF which = -2 value = 10000 }
    command = { type = ART which = -2 value = 20 }
    command = { type = treasury value = -40 }
    }
    }

    #The Anatolian Campaign#
    event = {
    id = 138210
    random = no
    country = BYZ
    name = "The Anatolian Campaign"
    desc = "The dynatoi have assembled a great cavalry force to help fight back the Turks! Of course, they expect the treasury to pay its way from now..."

    action_a ={
    name = "Giddy-ap!"
    command = { type = CAV which = -2 value = 7500 }
    }
    }

    #The Italian Campaign#
    event = {
    id = 138211
    random = no
    country = BYZ
    name = "The Italian Campaign"
    desc = "The reconquest of Italy had a deep meaning for the people of Byzantium. The Normans had kept the Empire off-balance after Manzikert, and the sacrilege of the Fourth Crusade had been orchestrated by the Venetians. No meaningful help had come from any quarter when the Ottomans had risen and surrounded Constantinople. Then there was Rome, and the promise of its recovery from the meddlesome Popes. Using this as propaganda, the ??? were again able to recruit a large army of enthusiastic volunteers." #imperial recruiting officers

    action_a ={
    name = "Our relics!"
    command = { type = INF which = -2 value = 7500 }
    command = { type = CAV which = -2 value = 5000 }
    }
    }

    #The Egyptian Campaign#
    event = {
    id = 138212
    random = no
    country = BYZ
    name = "The Egyptian Campaign"
    desc = "Until its loss to the Arabs, Egypt had been the breadbasket to the Empire; its fertility had funded the universities and libraries of Alexandreia. Far more important now, though, was the recovery of Jerusalem and the Holy Sepulchre. However poor and distant, this was the land where the Savior had lived and died and lived again. The miracle of our recovery has convinced the populace that we are blessed by God for this purpose. Every able man in the Empire has gathered for the fleet at Constantinople. Unbidden, the Logothetes have purchased cannon with their own estates."

    action_a ={
    name = "Thine will be done!" #what's 'Deus vult' in Greek? =)
    command = { type = INF which = -2 value = 35000 }
    command = { type = CAV which = -2 value = 15000 }
    command = { type = ART which = -2 value = 40 }
    command = { type = manpower value = -50000 } #meant it about everybody showing up
    command = { type = provincetax which = -1 value = -1 }
    command = { type = provincetax which = -1 value = -1 }
    command = { type = provincetax which = -1 value = -1 }
    command = { type = provincetax which = -1 value = -1 }
    }
    }

    #The Restoration Is Complete!#
    event = {
    id = 138213
    trigger = {
    owned = { province = 357 data = -1 } #Thrace
    owned = { province = 399 data = -1 } #Roma
    owned = { province = 493 data = -1 } #Judea
    owned = { province = 734 data = -1 } #Orania
    owned = { province = 735 data = -1 } #Atlas
    owned = { province = 736 data = -1 } #Aures
    owned = { province = 737 data = -1 } #Al-Djazair
    owned = { province = 738 data = -1 } #Kabylia
    owned = { province = 739 data = -1 } #Tunisia
    owned = { province = 740 data = -1 } #Tripolitania
    owned = { province = 741 data = -1 } #Cyrenica
    owned = { province = 742 data = -1 } #Quattara
    owned = { province = 744 data = -1 } #Alexandria
    owned = { province = 395 data = -1 } #Messina
    owned = { province = 396 data = -1 } #Sicily
    owned = { province = 480 data = -1 } #Crete
    owned = { province = 484 data = -1 } #Cyprus
    OR = {
    owned = { province = 732 data = -1 } #Tangiers
    owned = { province = 445 data = -1 } #Gibraltar
    }
    OR = {
    NOT = { exists = PAP }
    vassal = { country = BYZ country = PAP }
    }
    event = 138200
    }
    random = no
    country = BYZ
    name = "The Restoration is Complete!"
    desc = "With the return of Africa to Roman rule, the Restoration of the Imperium Iustiniani is complete. Over a millennium later and regrown from a single province, Byzantium stands again at the zenith of her power. The Mediterranean is but a Roman lake. Despite the recent emergance of Protestant and Reformed denominations of Christianity, all five Patriarchs are governed by a single Emperor once more. The title Autokrator, the title Basileos, the title Kosmokrator, so very hollow these many years, ring hollow no longer. All hail BBBB!"#what's that basileos basileias thing again?
    date = { day = 1 month = january year = 1550 }
    offset = 900
    deathdate = { day = 29 month = december year = 1820 }

    action_a ={
    name = "King of Kings, ruling over those who rule!"
    command = { type = vp value = 500 }
    command = { type = stability value = 2 }
    command = { type = provincetax which = 357 value = 4 } #Thrace
    command = { type = treasury value = 500 }
    }
    }
    #do the events still take too long to fire? i imagine taking some time for recuperation and consolidation, but this might still be too much
    At which point, the actual cores are still smaller than the ERE, which is about fair, I think - although do you support the idea of creating cores after the Empire has asserted itself and gotten the Iustinianus event? or maybe a second event granting cores after a century of holding those lands?

    jay.
    Last edited by Llywelyn; 24-06-2005 at 03:27.
    All Hail Eris! All Hail Discordia!
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    have inspired or saved a single soul, had not the loyalty, zeal, and diligence of writers
    triumphing over sloth transmitted them to posterity
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  19. #19
    Field Marshal Llywelyn's Avatar
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    Bulgar events

    Here's something that's long overdue:

    ###############################################
    # Bulgarian Events #
    ###############################################


    #The Bulgar Question
    event = {
    id = 138230
    trigger = {
    owned = { province = 358 data = -1 } #bulgaria
    owned = { province = 321 data = -1 } #rumelia
    owned = { province = 320 data = -1 } #dobrudj
    }
    random = no
    country = BYZ
    name = "Bulgaria"
    desc = "When the Byzantine army first overran the Turk's holdings in Europe, the Greek dynatoi divided the spoils among themselves. Now, the former Bulgarian lords have appealed to the emperor to be restored to their lands. They say that the Bulgars will not accept absent and foreign nobles, and they're probably right. They also humbly ask to have their independent, autocephalous church restored, with Bulgar priests, bishops and services."
    style = 1
    date = { day = 1 month = january year = 1430 }
    offset = 1800
    deathdate = { day = 1 month = january year = 1820 }

    action_a ={
    name = "They may have their lands, but the church is one!"
    command = {type = revolt which = 356 }#dynatoi
    command = {type = revolt which = 358 }
    command = {type = religiousrevolt which = 356 }
    command = {type = religiousrevolt which = 321 }
    command = {type = religiousrevolt which = 320 }
    command = {type = relation which = SER value = -100}#Other orthodox countries with autoceph. churches
    command = {type = relation which = GEO value = -100}
    command = {type = relation which = SEV value = -100}
    command = {type = relation which = BAE value = -100}
    command = {type = sleepevent which = 138231 }
    command = {type = sleepevent which = 138232 }
    command = {type = sleepevent which = 138233 }
    command = {type = sleepevent which = 138234 }
    }
    action_b ={
    name = "There is but one church and one empire!"
    command = {type = religiousrevolt which = 356 }
    command = {type = religiousrevolt which = 321 }
    command = {type = religiousrevolt which = 320 }
    command = {type = revolt which = 356 } #bulgar lords
    command = {type = revolt which = 321 }
    command = {type = revolt which = 320 }
    command = {type = stability value = 1 }
    command = {type = domestic which = centralization value = 1 }
    command = {type = relation which = SER value = -200 }#Other orthodox countries with autoceph. churches
    command = {type = relation which = GEO value = -100 }
    command = {type = relation which = SEV value = -100 }
    command = {type = relation which = BAE value = -100 }
    command = {type = relation which = ALB value = -100 }#they see where this is headed...
    command = {type = relation which = WAL value = -100 }
    command = {type = relation which = MOR value = -100 }
    command = {type = sleepevent which = 138233 }
    command = {type = sleepevent which = 138234 }
    }
    action_c ={
    name = "I love Church Slavonic!"
    command = {type = revolt which = 356 }
    command = {type = revolt which = 358 }
    command = {type = domestic which = innovative value = 1 }
    command = {type = domestic which = centralization value = -2 }
    command = {type = stability value = -2 }
    command = {type = sleepevent which = 138231 }
    command = {type = sleepevent which = 138232 }
    command = {type = relation which = SER value = 100 }#Other orthodox countries with autoceph. churches
    command = {type = relation which = GEO value = 100 }
    command = {type = relation which = SEV value = 100 }
    command = {type = relation which = BAE value = 100 }
    }
    action_d ={
    name = "We need more armies!"
    command = {type = independence which = BUL}
    command = {type = domestic which = innovative value = 2}
    command = {type = stability value = -2 }
    command = {type = vassal which = BUL }
    command = {type = alliance which = BUL }
    command = {type = dynastic which = BUL }
    command = {type = revolt which = 358 }
    command = {type = revolt which = -1 }
    command = {type = relation which = SER value = 200 }#Other orthodox countries with autoceph. churches
    command = {type = relation which = GEO value = 100 }
    command = {type = relation which = SEV value = 100 }
    command = {type = relation which = BAE value = 100 }
    command = {type = relation which = ALB value = 100 }#they see where this is headed...
    command = {type = relation which = WAL value = 100 }
    command = {type = relation which = MOR value = 100 }
    command = {type = sleepevent which = 138231}
    command = {type = sleepevent which = 138232}
    command = {type = sleepevent which = 138233}
    command = {type = sleepevent which = 138234}
    }
    }

    event = {
    id = 138231
    trigger = { event = 138230 }
    random = yes
    country = BYZ
    name = "Bulgarian resistence"
    desc = "The Bulgars, needing to adapt to a world where the law and the gospel are rendered only in Greek, have slowly begun mastering the language. In the meantime, though, there are dispossessed lords and oppressed peasants to contend with."
    style = 1
    date = { day = 1 month = january year = 1419 }
    deathdate = { day = 1 month = january year = 1820 }

    action_a ={
    name = "Where's Basil II when you need him?"
    command = {type = revolt which = 356 }
    command = {type = revolt which = 321 }
    command = {type = revolt which = 320 }
    command = {type = stability which = -1 }
    }
    }

    event = {
    id = 138232
    trigger = {
    event = 138230
    owned = {province = 356 data = -1} #Bulgaria
    owned = {province = 321 data = -1} #Rumelia
    owned = {province = 320 data = -1} #Dobr
    }
    random = no
    country = BYZ
    name = "The Bulgars are assimilated"
    desc = "Finally, after decades of Greek overlordship and cultural assimilation, the Bulgars become Hellenes themselves. Unfortunately, during the period, intolerance could pay off handsomely..."
    style = 1
    date = { day = 1 month = january year = 1500 }
    deathdate = { day = 1 month = january year = 1820 }

    action_a ={
    name = "Whee! More taxes!"
    command = {type = provinceculture which = 356 value = -1 }
    command = {type = provinceculture which = 321 value = -1 }
    command = {type = provinceculture which = 320 value = -1 }
    command = {type = stability which = 1 }
    }
    }

    event = {
    id = 138233
    trigger = {
    event = 138230
    owned = {province = 356 data = -1} #Bulgaria
    owned = {province = 321 data = -1} #Rumelia
    owned = {province = 320 data = -1} #Dobrudj
    }
    random = no
    country = BYZ
    name = "The Bulgars are assimilated"
    desc = "The forbearance shown by the emperor decades ago has paid off handsomely. Bulgaria thrives under the Imperial banner, her men bolster and lead our armies, and her merchants swell our coffers. Moreover, the Bulgar lords have improved our relations with surrounding countries."
    style = 1
    date = { day = 1 month = january year = 1480 }
    deathdate = { day = 1 month = january year = 1820 }

    action_a ={
    name = "Finally!"
    command = {type = add_countryculture which = slavonic }
    command = {type = provincetax which = 356 value = 1 }
    command = {type = provincetax which = 321 value = 1 }
    command = {type = provincetax which = 320 value = 1 }
    command = {type = provincemanpower which = 356 value = 1 }
    command = {type = provincemanpower which = 321 value = 1 }
    command = {type = provincemanpower which = 320 value = 1 }
    command = {type = wakeleader which = 39032 }
    command = {type = wakeleader which = 39033 }
    command = {type = relation which = SER value = 100 }
    command = {type = relation which = HUN value = 100 }
    command = {type = relation which = WAL value = 100 }
    command = {type = relation which = MOL value = 100 }
    }
    }

    event = {
    id = 138234
    trigger = {
    event = 138230
    owned = { province = 356 data = -1 } #Bulgaria
    NOT = { domestic = { type = aristocracy value = 5 } }
    NOT = { domestic = { type = serfdom value = 5 } }
    NOT = { domestic = { type = centralization value = 8 } }
    }
    random = yes
    country = BYZ
    name = "A Bulgar lord revolts!"
    desc = "A Bulgarian lord has risen up in defense of his noble rights. He demands satisfaction and marches at the head of an army!"
    date = { day = 1 month = january year = 1419 }
    deathdate = { day = 1 month = january year = 1820 }

    action_a ={
    name = "Give them an inch..."
    command = { type = domestic which = aristocracy value = 1 }
    command = { type = domestic which = serfdom value = 1 }
    command = { type = domestic which = centralization value= -1 }
    }
    action_b ={
    name = "Never!"
    command = {type = revolt which = 356}
    command = {type = revolt which = 356}
    command = {type = revolt which = 356}
    }
    }
    jay.
    Last edited by Llywelyn; 24-06-2005 at 03:28.
    All Hail Eris! All Hail Discordia!
    The experience of our ancestors, ever incentives and aids to virtue, would never
    have inspired or saved a single soul, had not the loyalty, zeal, and diligence of writers
    triumphing over sloth transmitted them to posterity
    . — John of Salisbury
    “ æ ð € £ § ¬ † ‡ ¹ ² ³ — · ˚ ſ ¡ ¿ ‽ ≈ ≠ ¶ • º ”

    My Inkwell

  20. #20
    Field Marshal Llywelyn's Avatar
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    Turkish province events

    And these seem like good ideas from our amis over at the French forum -

    ########################
    # Turkish State Events #
    # by Louis-Philippe #
    ########################

    #The Sultan submits
    event = {
    id = 138262
    trigger = {
    NOT = { war = { country = TUR country = BYZ } }
    vassal = { country = BYZ country = TUR }
    }
    random = no
    country = BYZ
    name = "The Sultan"
    desc = "The Roman Empire, after a miraculous campaign of reconquest against the Turk, succeeds at last in seizing the enemy capital at Bursa. The Ottoman sultan submits himself to the mercy of the emperor and offers his realm to the New Rome."
    date = { day = 1 month = january year = 1419 }
    offset = 15
    deathdate = { day = 31 month = december year = 1460 }

    action_a = {
    name = "Accept the Turks' submission"
    command = { type = trigger which = 301024 }
    command = { type = vp value = 10 }
    command = { type = treasury value = 150 }
    }
    action_b = {
    name = "Let the walking dead alone"
    command = { type = badboy value = -5 }
    command = { type = treasury value = 250 }
    command = { type = INf which = -2 value = 5000 }
    command = { type = INf which = -2 value = 3000 }
    }
    }
    #changed startdate, vp value

    #to TUR event file
    event = {
    id = 301024
    random = no
    country = TUR
    desc = "The Roman Empire, after a miraculous campaign of reconquest against the Turk, succeeds at last in seizing the enemy capital at Bursa. The Ottoman sultan submits himself to the mercy of the emperor and offers his realm to the New Rome."
    style = 1

    action_a = {
    name = "Yes, we submit... (Game Over)"
    command = { type = trigger which = 138263 }
    command = { type = trigger which = 286009 }
    }
    action_b = {
    name = "No! We fight to the death!"
    command = { type = stability value = -6 }
    command = { type = treasury value = -500 }
    command = { type = INF which = -2 value = 10000 }
    command = { type = war which = BYZ }
    }
    }

    #Turkish annexation
    event = {
    id = 138263
    random = no
    country = BYZ
    name = "The Sultan offers his mantle to the Emperor!"
    desc = "The Ottoman sultan has finally accepted his fate! The Empire alone dominates the region once more!"
    style = 1

    action_a = {
    name = "O goody!"
    command = { type = inherit which = TUR }
    command = { type = badboy value = -2 }
    }
    }

    #to SPR event file
    event = {
    id = 286009
    random = no
    country = SPR
    name = "The Sultan submits!"
    desc = "The Roman Empire, after a miraculous campaign of reconquest against the Turk, succeeds at last in seizing the enemy capital at Bursa. The Ottoman sultan submitted himself to the mercy of the emperor and offered his realm to the New Rome."

    action_a = {
    name = "Good news!"
    command = { type = relation which = BYZ value = 200 }
    command = { type = stability value = 1 }
    }
    }
    #cleared option b - there are other morea annexation events

    #to CAN event file
    event = {
    id = 141000 #Candar
    trigger = {
    NOT = {
    exists = TUR
    war = { country = CAN country = BYZ }
    }
    vassal = { country = BYZ country = CAN }
    }
    random = no
    country = CAN
    name = "The Candar tribe submits to the victorious Emperor"
    desc = "After the fall of the Ottoman sultan, the Roman Empire began to recover one by one the Anatolian provinces fallen to the Turks' hands since the 13th century. The lords, unable to save themselves and organize against the Imperial offensive, accept defeat at last and yield their lands to the lord of Constantinople."
    date = { day = 1 month = january year = 1419 }
    offset = 1
    deathdate = { day = 31 month = december year = 1520 }

    action_a = {
    name = "We submit... (Game over)"
    command = { type = trigger which = 138264 }
    }

    action_b = {
    name = "No! To your tents, O Candar!"
    command = { type = war which = BYZ }
    command = { type = stability value = -6 }
    command = { type = revolt which = -1 }
    }
    }

    #to KAR event file
    event = {
    id = 197000 #Karaman
    trigger = {
    NOT = {
    exists = TUR
    war = { country = KAR country = BYZ }
    }
    vassal = { country = BYZ country = KAR }
    }
    random = no
    country = KAR
    name = "The Karaman tribe submits to the victorious Emperor"
    desc = "After the fall of the Ottoman sultan, the Roman Empire began to recover one by one the Anatolian provinces fallen to the Turks' hands since the 13th century. The lords, unable to save themselves and organize against the Imperial offensive, accept defeat at last and yield their lands to the lord of Constantinople."
    date = { day = 1 month = january year = 1419 }
    offset = 1
    deathdate = { day = 31 month = december year = 1520 }

    action_a = {
    name = "We submit... (Game over)"
    command = { type = trigger which = 138265 }
    }
    action_b = {
    name = "No! To your tents, O Karaman!"
    command = { type = war which = BYZ }
    command = { type = stability value = -6 }
    command = { type = revolt which = -1 }
    }
    }

    #to AKK event file
    event = {
    id = 103004 #Ak Koyunlu
    trigger = {
    NOT = {
    exists = TUR
    war = { country = AKK country = BYZ }
    }
    vassal = { country = BYZ country = AKK }
    }
    random = no
    country = AKK
    name = "The White Sheep tribe submits to the victorious Emperor"
    desc = "After the fall of the Ottoman sultan, the Roman Empire began to recover one by one the Anatolian provinces fallen to the Turks' hands since the 13th century. The lords, unable to save themselves and organize against the Imperial offensive, accept defeat at last and yield their lands to the lord of Constantinople."
    date = { day = 1 month = january year = 1419 }
    offset = 1
    deathdate = { day = 31 month = december year = 1520 }

    action_a = {
    name = "We submit... (Game over)"
    command = { type = trigger which = 138266 }
    }
    action_b = {
    name = "No! To your tents, O Sheep-Turk-People!"
    command = { type = war which = BYZ }
    command = { type = stability value = -6 }
    command = { type = revolt which = -1 }
    }
    }

    #to DULK event file
    event = {
    id = 162000 #Dulkadir
    trigger = {
    NOT = {
    exists = TUR
    war = { country = DUL country = BYZ }
    }
    vassal = { country = BYZ country = DUL }
    }
    random = no
    country = DUL
    name = "The Dulkadir tribe submits to the victorious Emperor!"
    desc = "After the fall of the Ottoman sultan, the Roman Empire began to recover one by one the Anatolian provinces fallen to the Turks' hands since the 13th century. The lords, unable to save themselves and organize against the Imperial offensive, accept defeat at last and yield their lands to the lord of Constantinople."
    style = 1
    date = { day = 1 month = january year = 1419 }
    offset = 1
    deathdate = { day = 31 month = december year = 1520 }

    action_a = {
    name = "We submit... (Game over)"
    command = { type = trigger which = 138267 }
    }
    action_b = {
    name = "No! To your tents, O Dulkadir!"
    command = { type = war which = BYZ }
    command = { type = stability value = -6 }
    command = { type = revolt which = -1 }
    }
    }

    event = {
    id = 138264
    random = no
    country = BYZ
    name = "The Candar tribe has submitted to the victorious Emperor!"
    desc = "After the fall of the Ottoman sultan, the Roman Empire began to recover one by one the Anatolian provinces fallen to the Turks' hands since the 13th century. The lords, unable to save themselves and organize against the Imperial offensive, accept defeat at last and yield their lands to the lord of Constantinople."

    action_a = {
    name = "Huzzah!"
    command = { type = inherit which = CAN }
    command = { type = badboy value = -1 }
    }
    action_b = {
    name = "Keep them as allies"
    command = { type = badboy value = -1 }
    command = { type = stability value = 3 }
    command = { type = treasury value = 150 }
    }
    }

    event = {
    id = 138265
    random = no
    country = BYZ
    name = "The Karaman tribe has submitted to the victorious Emperor!"
    desc = "After the fall of the Ottoman sultan, the Roman Empire began to recover one by one the Anatolian provinces fallen to the Turks' hands since the 13th century. The lords, unable to save themselves and organize against the Imperial offensive, accept defeat at last and yield their lands to the lord of Constantinople."

    action_a = {
    name = "Huzzah!"
    command = { type = inherit which = KAR }
    command = { type = badboy value = -1 }
    }
    action_b = {
    name = "Keep them as allies"
    command = { type = badboy value = -1 }
    command = { type = stability value = 3 }
    command = { type = treasury value = 150 }
    }
    }

    event = {
    id = 138266
    random = no
    country = BYZ
    name = "The White Sheep tribe has submitted to the victorious Emperor!"
    desc = "After the fall of the Ottoman sultan, the Roman Empire began to recover one by one the Anatolian provinces fallen to the Turks' hands since the 13th century. The lords, unable to save themselves and organize against the Imperial offensive, accept defeat at last and yield their lands to the lord of Constantinople."

    action_a = {
    name = "Huzzah! Mutton!"
    command = { type = inherit which = AKK }
    command = { type = badboy value = -1 }
    }
    action_b = {
    name = "Keep them as allies"
    command = { type = badboy value = -1 }
    command = { type = stability value = 3 }
    command = { type = treasury value = 150 }
    }
    }

    event = {
    id = 138267
    random = no
    country = BYZ
    name = "The Dulkadir tribe has submitted to the victorious Emperor!"
    desc = "After the fall of the Ottoman sultan, the Roman Empire began to recover one by one the Anatolian provinces fallen to the Turks' hands since the 13th century. The lords, unable to save themselves and organize against the Imperial offensive, accept defeat at last and yield their lands to the lord of Constantinople."

    action_a = {
    name = "Who? Anyway, huzzah!"
    command = { type = inherit which = DUL }
    command = { type = badboy value = -1 }
    }
    action_b = {
    name = "Keep them as allies"
    command = { type = badboy value = -1 }
    command = { type = stability value = 3 }
    command = { type = treasury value = 150 }
    }
    }
    I'm open to thoughts on whether this makes it too easy on BYZ - I'm of the mind that it's a) historically accurate (the reaction, not that BYZ could have ever fought off the Turks after 1414) and b) only really has the effect of keeping BYZ bb a little lower. Considering the number of minors BYZ moves through, I'm in support.

    But again, I'm a partisan,
    jay.
    Last edited by Llywelyn; 24-06-2005 at 03:29.
    All Hail Eris! All Hail Discordia!
    The experience of our ancestors, ever incentives and aids to virtue, would never
    have inspired or saved a single soul, had not the loyalty, zeal, and diligence of writers
    triumphing over sloth transmitted them to posterity
    . — John of Salisbury
    “ æ ð € £ § ¬ † ‡ ¹ ² ³ — · ˚ ſ ¡ ¿ ‽ ≈ ≠ ¶ • º ”

    My Inkwell

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