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Aregorn

HSR Lead Scripter
34 Badges
Jan 6, 2003
620
2
stonyroad.dyndns.org
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Changelog Historical Stony Road to War v2.02 (for HOI 2 v1.2)


/Folder
*File
Changes description (Author).

/AI

*Balkans various ai
1-Changed construction priorities and ai strategic reaction (Aregorn).

*Commonwealth various ai
1-Changed construction priorities and ai strategic reaction (Aregorn).

*ENG various ai
1-Changed construction priorities, aggressiveness and ai strategic reaction (Aregorn).

*FRA various ai
1-Changed construction priorities, aggressiveness and ai strategic reaction (Aregorn).

*GER various ai
1-Changed construction priorities, aggressiveness and ai strategic reaction (Aregorn).

*ITA ai
1-Changed construction priorities and aggressiveness (Aregorn).

*JAP various ai
1-Set all files with increased passivity for SOV (Aregorn).
2-Added new ai for avoiding human Soviet player exploits (Aregorn).
3-Activated ai for the Chinese war (Aregorn).
4-Changed construction priorities and aggressiveness (Aregorn).
3-Overall improvement of A.I. files (Aregorn).

*Neutrality change
1-Increased the chance of alliance for several countries (Aregorn).

*Latin America various ai
1-Changed construction priorities and ai strategic reaction (Aregorn).

*Scandinavia various ai
1-Changed construction priorities and ai strategic reaction (Aregorn).

*SOV various ai
1-Set all files with increased passivity for JAP (Aregorn).
2-Added new ai for avoiding human Japanese player exploits (Aregorn).
3-Changed construction priorities and aggressiveness (Aregorn).

*US various ai
1-Changed construction priorities and aggressiveness (Aregorn).






/Config

*Tech_names
1-Corrected tank destroyer requirements for hard divisions (Reported by Mosquito).
2-Added SS attachments upgrade information (next to respective technologies) (Aregorn).

*Several files
1-Replaced all found trace of Brigade mentioning in game for the more correct attachment or Battalion attachments (Aregorn, requested by Dec152000).


/DB

*Armynames
1-Corrected de wrong name ‘Cuerpo del Ejército’ to ‘Cuerpo de Ejército’ to all Spanish countries (Aregorn).

*Difficulty
1-Increased IC penalty in Harder levels (Aregorn).
2-Increased ai combat bonus (Aregorn).
3-Increased bonus interceptors vs bomber (Aregorn).
4-Reduced resources bonus for the ai by 33% to correlate better with the IC ai bonus (Dec152000).
5-Reduced resources penalty for human Grofaz by 17% due to the reduction of the ai bonus (Aregorn).

*Leaders
1-Changed some traits in German file (Aregorn).
2-Changed some traits in Italian file (Aregorn).
3-Added Stumpff and Korten as air commanders (Aregorn).

*Ministers
1-Changed some traits and skills in German file (Aregorn).

*Misc
1-Increased penalties for TC (Aregorn).
2-Increased defence efficiency (Aregorn).
3-Reduced again leader experience gain as longer battles are expected (Aregorn).
4-Further increased organization lag after battles (Aregorn).
5-Reworked naval commanding capacity (Aregorn).
6-Reduced reinforcement mp cost because of reported HOI 1.2 bug (reported by Barkdreg).

*Province
1-Corrected terrain type of Freiburg (Aregorn).
2-Corrected terrain type of several Argentinean provinces (Aregorn).
3-Added the whole Le Figaro’s province file to HSR (Le Figaro).
4-Added HOI 1.2 corrections in HSR province file (Aregorn).
5-Added rare materials to Berlin, Königsberg and Milano (Aregorn).
6-Increased worldwide output of rare materials by 1/3 to have a logical ratio of resources (Aregorn).

*Technology
1-Increased convoy raider efficiency for Capital ship raider and Wolfpacks (Aregorn).
2-Increased TC bonus of logistic techs (Aregorn).
3-Gave HA bonus to armor and mechanized when heavy tank techs are discovered (Aregorn).
4-Basic Carrier is now a 1937 tech (Aregorn).
5-Changed and improved picture for von Richthofen Tech Team (Aregorn).
6-Changed traits for some teams (Aregorn).



/Events

*Aregorn_Adjustments
1-Eliminated HQ for ETH (Aregorn).
2-Changed bonuses for some countries (Aregorn).
3-Increased human penalties (Aregorn).
4-Added several motionless divisions for the ai to garrison better certain locations (Aregorn).
5-Added extra defensive combat bonuses for the ai (Aregorn).

*Aregorn_AI
1-Added ai events to deal with human Japanese or Soviet players (Aregorn). (Triggers not yet defined as intended but good enough for a temporal solution).
2-Added ai switches for several countries after France is defeated (Aregorn).

*Aregorn_CHI
1-Corrected command in the flying tigers event (Reported by the Tangyuang Team).
2-United China against Japan events (Aregorn).
3-Added defensive line events for the ai (Aregorn).
4-Added The Burma Road event series (Justin & Aregorn).
5-Added Mao’s fierceness (Aregorn).
6-Corrected some command mistakes (Aregorn).

*Aregorn_GER
1-Added occupation of Norway as a trigger condition for the Wiking division (Forum).
2- Added technology triggers to the SS events (Aregorn).
3-Added Afrikakorps event series (Aregorn).
4-Decreased cost enhancing effects of the Olympics event series (Aregorn).
5-Added the Reich’s Autobahn event series (Aregorn).
6-Added Wehrmacht motorized formations (Dec152000).
7-Reduced cost for Recall of commercial pilots event (Dec152000).
8-Eliminated bonus of free tank blue print after the annexation of Czechoslovakia (Dec152000).
9-Eliminated bonus of free Tactical bombers blue print in the retusrn of the Legion Condor event (Aregorn).


*Aregorn_GER_AI
1-Added initial German ai events (Aregorn).
2-Added several A.I. reactive events (Aregorn).

*Aregorn_ITA
1-Added deployment in Lybia event (Aregorn).
2-Added several A.I. reactive events (Aregorn).

*Aregorn_JAP
1-Added ai balancing events series (Aregorn).
2-Added several A.I. reactive events (Aregorn).

*Aregorn_Misc
1-Added British control of Crete (Aregorn).
2-Corrected trigger of the Norwegian negotiations with the allies event (Aregorn).
3-Added War dissent for human players (Aregorn).
4-Corrected trigger of the Stalin’s finger event (Aregorn).
5-Corrected trigger the Benelux violation event series (Aregorn).
6-Added random Minister accidents (Aregorn).
7-Added Eastern Poland to the Soviet event for Hungary (Aregorn).

*Aregorn_Occupation
1-Added capture of Soviet cities event series (Bandit).
*Aregorn_SOV
1- Added soviet probable DOW if Germany invaded Turkey (Aregorn).
2-Added defensive line events or the ai (Aregorn).
3-Adjusted ai military programmes (Aregorn).
4-Added several A.I. reactive events (Aregorn).

*Aregorn_SPA
- Corrected command in US intervention event (Reported by the Tangyuang Team).

*Aregorn_Startup
- Added house rules event to balance some ai bugs and deficiencies (Aregorn).

*Aregorn_UK
1- Added The Burma Road event series (Justin & Aregorn).
2-Adjusted ai military programmes (Aregorn).
3-Added British control of Crete (Aregorn).
4-Added several A.I. reactive events (Aregorn).


*Aregorn_USA
1-Reworked USA help to China event series, now active after the addition of the Burma Road events (Justin & Aregorn).
2-Adjusted ai military programmes (Aregorn).
3-Added several A.I. reactive events (Aregorn).

*France
1-Added The encirclement of the Maginot line event series with minor effect modifications by Aregorn (Hannibal).

*Germany
1-Vichy will not trigger anymore if France still has more than 60 infantry divisions on the field fighting (taking advantage of the new trigger command, good for HOI 1.2 ) (Aregorn).
2-Added Danzig and Suwalki to German claims after the Molotov-Ribbentrop pact (Aregorn).

*Random
1-Strikes will now only happen to democracies. Would have been interesting to see a strike under Stalin…(Aregorn).

*USSR
1-Changed triggers for the end of the winter war, otherwise Finland gives in when the soviets hold like 80% of the country or when the capital falls  (Aregorn).

*Activated new HOI2 1.2 A.I. event files: ai_reactive, ai_chi_spheres and ai_sov_spheres (Aregorn).


/GFX

*Event_Pictures
1-New Picture for 1936 Olympics event series (Mosquito).
2-New Picture for the occupation of France (Steffele).
3-Picture for flying tigers (Steffele)
4-New Picture for Legion condor event series (Mosquito).
5-Picture for the Hindenburg tragedy (Mosquito).
6-Picture for Italo-German relations (Mosquito).
7-Picture for the occupation of Greece (Mosquito).
8-Picture for Breda event (Mosquito).
9-Picture Sweden plane purchase event series (Mosquito).
10-Picture for Douhet event (Mosquito).
11-USA help to china event series (Steffele).
12-Luftwaffe recall of commercial pilots (Steffele).
13-Airborne operation Norway (Steffele).
14-Italian intervention in the Spanish Civil War (Steffele).
15-Enigma event series (Mosquito).
16-The Yamashita report (Mosquito).
17-Japan-German negotiations (Mosquito).
18-US 'Flying Tigers' begun operations in Asia (Steffele).
19-The U.S. Armored Force School (Mosquito).
20- The United Service Organization in the Pacific (Mosquito).
21- The United Service Organization in Europe (Mosquito).
22-US 1st-8th war bonds (Mosquito).
23-Occupation of Poland (Aregorn).
24-Division azul (Steffele).
25-wiking division (Steffele).
26-SS Low countries (Steffele).
27-Enigma code broken (Steffele).
28-Operation Catapult (Steffele).
29-Lebannon-Syria take over (Steffele).
30-Dutch Dams (Steffele).
31-Danish Capitulation (Steffele).
32-Italian alliance offer (Steffele).
33-Stalin’s finger (Steffele).
34-HSR startup (Steffele).
35-Economy Crisis (Steffele).
36-SA event series (Steffele).
37-SS France event (Steffele).
38-Tank purchases from Romania and Hungary to Germany (Steffele).

*Interface-Pictures
1-New German leader pictures (Aregorn).
2-New Italian leader pictures (Aregorn).

* Interface-Models
1-Changed Japanese infantry sprite (Aregorn).
2-Created new rising sun flag for Japanese interface sprites replacing the normal flag (Aregorn).
3-New Italian HQ (Aregorn).

* Palette
1-Added almost 90 new counters for minors and possible new nations (by GECEO?).



/Scenarios

*all country files
1-Set all relation values of 0 to +1 as they were wrongly considered by the programme as –149 (Aregorn).

*EUG file
1-Corrected the expiry date for the initial GER-SOV non-aggression pact so that when the Molotov Ribbentrop is signed the pact with the Soviets does not expire in early 1940 but late 1941 which makes more sense (Aregorn).

*Several country files
1-Added several static divisions for the ai to garrison better certain locations (Aregorn).





/Units

*CAG
1-Duplicated IC cost. The attachment is supposed to represent at least one air division, so it can not cost half or less of it (Aregorn).
2-Slightly decreased sea attack for all models (Aregorn).
3-Reduced shore bombardment for all models (Aregorn).
4-Duplicated air attack values compared to normal HOI (Aregorn).

*CAS
1-Significantly reduced naval attack (Aregorn).

*Heavy Division
1-Corrected inexistent soft attack bonus for Minors Heavy Division 39’ (Aregorn).

*HQ
1-Reduced basic combat values (Aregorn).

*Naval_Bomber
1-Significantly reduced naval attack (Aregorn).

*Naval_Units
1-Increased all air attack values (Aregorn).

*Modifiers
1-Decreased CV combat effectiveness at night (Aregorn).

*Strategic_Bomber
1-Significantly reduced naval attack (Aregorn).

*Tactical_Bomber
1-Significantly reduced naval attack (Aregorn).


/HOI 2 1.2 Bugs identified

• Gorund_defense command does not work
• (Very Serius) When at war with Denmark, no fleets other than transports can reach the Baltic even from Baltic ports. I expect this serious bug relates to every strait in enemy hands (in this case Copenhagen) of the world map (e.g. Gibraltar or the Suez channel). The possibility of using transports in this situation I imagine is another mistake willing to represent submarines…
• Air bases are supporting more than their maximum limit (actually any air base can support any number of air units so no need to improve existing air fields) naval bases seem to have the same problem although not sure how they were intended to be used.
• (Incredibly Serius) Some a.i. air missions seem to be assigned only after reload… don’t need to tell how terrible this bug is... Independently of how annoying it might be, until it is sorted, you should frequently reload, at least ones a month if not more…
• (Incredibly Serius) Air missions like strategic bombing and naval attack at sea seems to take place very rarely… the new HOI 2 air warfare looks very nice on paper and much better than HOI in the theory but someone forgot to actually implement it for the ai…
• The unit name command does not work as a trigger.
• The under_attack trigger seems not to be working.
• Random events seem only to trigger once a year after continuous play without reload. If reload is done at least once a year random events will never take place.
• Return-dmg from the ai files does not seem to be working and it is not defined in the save files either.
• Air units performing air missions (e.g. naval strikes) cover all provinces of the mission area even when it is way beyond the range of the air division.
• The ship sunken report after battles is not accurate.
• Upgrading of a unit to the latest model require knowledge of all intermediate models, otherwise will not upgrade. This is not a bug by itself but a bad feature that severely hampers unit models modding.
• (Very Serious) Difficulty trigger command not working.
• (Very Serious) Number of divisions trigger command not working (all HOI2 ai_reactive events are triggering without any limitation).


/Wish list for Paradox

1. Increased dissent penalty for Minister changing (at least to 2).
2. Give dissent penalty for change on domestic policy.
3. Increase the maximum speed level at least to the one HOI 1 had.
4. Leader skills and traits of a leader commanding a HQ should have an effect on subordinate units affected by the HQ.
5. Optional possibility to upgrade. This not only increases game flexibility but also would be of use for modding new division types. The best would be to have a box like the one use for priority of reinforcement which when ticked will allow upgrading (ai should be always upgrading by default).
6. Random technology command which could be also defined by tree (so the random technology will be limited to a specific tree and not any random tech).
7. Money as a trigger command.
8. Country specific auxiliary file (to be able to have country specific brigade sprites).
9. More modding control on Partisan activity (needs effects severity increase = more troops to keep them under control).
10. It would be good to have as it was the case in latest versions of HOI 1, a minimum combat engaging time to avoid the exploit of constantly disengage from sea battles avoiding unrealistically any possible blockade.
11. Leaders that have the possibility of being Ministers and Field commanders should play one role at a time.
12. Possibility to define model type for brigades when using the add division command (problems with upgrading).
 
Hey Aregorn 2 things

1) Will add mirror on TRP in a few minutes (AGAIN NO EMAIL FROM YOU !!!! hehe)
2) I noticed you guys have modified the AI_switches.txt file but using most of what I have same with the AI files can you guys please just leave my name in the notes that were in the files (there are some Ai files as well but majority still had my name in them).
 
Lothos said:
Hey Aregorn 2 things

1) Will add mirror on TRP in a few minutes (AGAIN NO EMAIL FROM YOU !!!! hehe)
2) I noticed you guys have modified the AI_switches.txt file but using most of what I have same with the AI files can you guys please just leave my name in the notes that were in the files (there are some Ai files as well but majority still had my name in them).

Hi Lothos, no credits are ever deleted in HSR just added new credits if there are new modifications. New ai files have only new material in it and it is not shared by HOI2 that is why they need to be created :).
Thanks for the mirroring :)