Historical Improvement Project
Paradox Entertainment has the copyright on Hearts of Iron 2 Doomsday.
A large part of the events is based upon the original Paradox events, written by Henrik Fåhraeus. The AI file are based upon the original files, written by Lothos.
This MOD is available to everyone, who owns an original of the game.
I am not responsible for any damage caused by this MOD.
-Loki134 naval tech, events, play testing
-KeldorKatarn armor techs, events, Graphic work, German translation
-Alekpier608 US OoB work
-Panther G (founder)
This MOD is designed to make HOI2 more historical and provide a better simulation.
Not for early conquer the world strategies.
Many events are designed to use the treaty of Munich as the earliest start of the war.
It is designed for Doomsday, the 1936 and 1942 campaign and patch v1.2 (English version) and will NOT work for other Paradox campaigns or scenarios.
Historical Improvement Project Forum
DOWNLOAD the latest version of HIP
Panther G closed the PAYPAL . if anybody wants to donate something , so tell me.
then i create a new account.
1. General informations
1.1. Install instructions (Windows XP):
Use windows explorer to copy the folder
"C:\Program files\Paradox Interactive\Doomsday\"
into the same directory, so you have
"C:\Program files\Paradox Interactive\Copy of Doomsday\"
rename this folder to
"C:\Program files\Paradox Interactive\Doomsday HIP\"
Delete the following directories will all contents:
"C:\Program files\Paradox Interactive\Doomsday HIP\ai\"
"C:\Program files\Paradox Interactive\Doomsday HIP\db\events\"
Delete everything in
"C:\Program files\Paradox Interactive\Doomsday HIP\scenarios\
except for the subdirectories ..\data\ and ..\save games\
1.2. Install sequence:
1) HIP v0.74.7z
2) HIP v0.75.7z
Extract all files into your \Doomsday HIP\ directory overwriting all present files.
-Finish old games before installing a newer version of the MOD, see bugfix hints, if you have problems and want to play on
-Save the game often, pre war every 3 months and after the war starts every 10-20 days is a good choice, there might be ctds
-Under "Message Settings" change under "Diplomacy" "When a nation annexes another nations" and "When a new nation is created" so, that there will be no message box
Feedback, bug reports, suggestions at Paradox forum:
If you do not use sprites, you can follow those instructions (by Phil K)
1) Backup the following folder: GFX/map/units
This is the sprites subdirectory, and it contains another subdirectory (bmp) - include that also in the backup.
Use a ZIP or RAR utility to backup that entire folder.
2) Now select one .spr file in the units folder and keep it. Delete all of the rest (better have
that backup made, holmes).
3) Go into the subfolder GFX/map/units/bmp. Find the matching bmp file for that .spr file you just saved. Keep it and delete all the rest.
So all in all you should have:
GFX/map/units = something.spr + no other files
GFX/map/units/bmp = something.bmp + no other files
If you do not want to see the intro video, rename the ...\AVI folder to ...\AVI2
If you do not want some of the HIP graphics, e.g. you don't like the background map, then delete it in the rar file before you unpack, then the game will use the default graphics.
This is true for all HIP graphics, which are also included in v1.1 (almost all).
2. Game informations
House rules, you should apply:
-only Japan should buy rare materials from Siam, not Germany
-never try to buy oil from Italy, Japan or Spain
-do not combine more than 2 sub units to a fleet for a challenging Barbarossa:
-do not encircle more than 60 divs
-do not use strat. redeployment on Soviet territory to bring your infantry to the front in the
first 6 months of the campaign
-advance frontal and allow the Soviet units to retreat HIP is designed for the use of counters and normal/normaldifficulty/aggressiveness. Currently only the 1936 campaign is available, you can delete all other scenarios and
campaigns, except the 1942 one, which is in development.
2.2. General notes:
supply consumption in HIP is far higher than in v1.2, e.g. infantry model_0 HIP build_cost 328.8 ic_days; SC 0.99
v1.2 build_cost 665.0 ic_days; SC 0.90
after 664 days the maintenance cost is equal to the total build_cost for HIP! At war even faster.
SC always must be seen relative to the current price level.
Major countries have war supply consumption, what raises unit SC further.
A big land army at war, now really hurts.
At the start of every month Vatican City proclaims it's independence only to be annexed the very same day.
Is this intended?
Yes, this is necessary to update the unit stats boni, especially from the "brigades" techs.
Under "Message Settings" you can change under "Diplomacy" "When a nation annexes another nations" and "When a new nation is created" so, that there will be no message box.
This is the most convenient way to deal with it.
Why do most ministers have no trait?
HIP uses national discounts and those can not be combined with other ministers or technology discounts.
What happened to the gearing bonus?
It is removed, because it can not be combined with the national discount system.
Why can the political sliders not be changed?
HIP locks "free_market", "professional_army" and "defense_lobby" to 6, all countries have that to prevent them from getting changed through political influence.
This is related to the removed gearing bonus and IC boni.
Why is IC build disabled?
HIP has scripted growth events for IC and manpower, that make sure, that IC reflects historical GDP figures for countries. We also see the "government creating growth" concept as unrealistic.
The GDP figures are then needed to use percentage of GDP spent on military for gear up.
Why does the "Claiming Memel" event not give "Memel" province?
The area,that was actually ceded is way too small to justify the hand over of the "Memel" province.
When researching some brigades I have noticed that they have no stats to be added. ie SP Art Brigade, AT Brigade. What was the reason for the change?
With no stats you probably mean zero values. They get fractional increases, which are there, but are not visible in game.
It shows you "0", but actually you get e.g. soft attack +0.5.
There were significant changes, boni were spread further across the techs, some were removed like the defensiveness boni for mobile units, they were added to the unit files.
Some units were gaining too many boni, this was corrected.
What does it mean, when I get an event with the name "AI_EVENT"?
Nothing special, it just means, that this event is only visible for your country.
What purpose do machine tool techs have now, as they give no benefit?
They are required for the assembly line techs, which are a prequesition for higher techs.