Wouldn't it be better to have the techs trigger random events? It'd make things a lot less deterministic and make the effects of the tech less of a one-time bonus.
Zuckergußgebäck said:Wouldn't it be better to have the techs trigger random events? It'd make things a lot less deterministic and make the effects of the tech less of a one-time bonus.
Upload it hereTegetthoff said:Hi guys,
Can somebody give me instructions how to post a screenshot in a mail so I can show you the new industrial tech tree?
Thanks
T.
Yes, or any other image uploading site.Tegetthoff said:How do people post pictures in their AARs and posts? Are the all linked to Imageshack?
Zuckergußgebäck said:If we can give techs more inspiring names than "00 heavy industry", I'm game.
I suggest early, advanced etcetera instead. Sounds a little bit more inspiring.Tegetthoff said:Well, just imagine all the inspiring tech component names we have to think of ....
Having played CORE, I am actually quite happy with the date-related industries.
v.Manstein said:Not easy to find 20 different level-words
What about expanding the industrial techs to a date past 1920 by giving 1 tech for 2 years?
Furthermore, I would move Intelligence and Finance to an administrative Techtree (maybe research too).
But in general, your idea is fine and much better than anually events increasing the IC.
Tegetthoff said:Everything we move off this tree will make room for expanding it beyond 1920.
v.Manstein said:What about the following offer: I mail you everything I have concerning the naval techtree.
You take the latest dev-version and work on the revision of all techtrees (if neccessary) and I won't accept any changes to files you are working on until you finished?
I know it's much work, but you'll have time since I am working on some AI-things.
Tegetthoff said:If you are familar with CORE, you will see where I got my ideas from
Instead of the 20 manufacturing techs there are now:
3 basic techs that set the technological level of a country
e.g.:
Mahdiya has Pre-Industrial society and will be able to research almost nothing
Quing China has 1st Industrial revolution, which slows it down a lot
All majors except Russia (who will research it) have 2nd Industrial Revolution
5 industry techs that give additional boni and can be used to set the differences between nations in 1897 (all of them can be researched)
and then there are 36 yearly manufacturing techs that give you industrial efficiency, construction boni etc. Shipbuilding will shorten build time for ships, armaments industries for divisions.
v.Manstein said:I lost your mail-adress, but you can get all files here.
If possible, please check that your changes are HoI2-compatible and take care of changes maybe made with the latest dev! (The map was changed between russia and japan f.e.)
TheLand said:I like what you've done in terms of 'society levels' and, indeed, the different families of techs.
However, I'm quite opposed to having a mass of flavourless techs there just to fill up the space. To me one of the good things about HOI tech research (opposed to the system in say EU) is that the techs are interesting, have interesting components, add flavour, and generally make research choices fun. They can also reflect the reality of tech development to some degree if well set-up.... The way CORE approaches things loses that, and with it a lot of flavour.
I am quite willing to research the evolution of industry from 1897-1924 and revise the techtree towards a realistic basis - however this might take me a little while, and I want to finish and balance the naval stuff first.
I can contribute towards social techs as well...