Building submarines in 1914 is way too quick. In reality building a single submarine took about 11-15 months time. Do you consider altering the building time?
Question about the Heavy cruiser model "Basic Heavy Cruiser" it doesn't seem i'm able to research it as it always stays "grey" and doesn't activate after i research the previous CA model. So, what gives? Do i need to finish some other research aswell before being able to research it?
The Basic Heavy Cruiser needs the Improved Light Cruiser. Don't know if this is really WAD...Question about the Heavy cruiser model "Basic Heavy Cruiser" it doesn't seem i'm able to research it as it always stays "grey" and doesn't activate after i research the previous CA model. So, what gives? Do i need to finish some other research aswell before being able to research it?
OK, but then the techtree layout should reflect this, too.This is WAD. The naval tree was redesigned by TheLand, but the reason behind this choise was that heavy cruiser development more or less ceased when Armoured Cruisers were replaced by Battlecruisers. Light Cruiser design continued throughout WWI and Heavy Cruisers were first introduced when Light Cruiser design had advanced during the war.
# TRANSPORT
# 0 - Merchantman
model = {
cost = 5
buildtime = 100
[I] defaultorganisation = 20
morale = 20
[/I] manpower = 1
maxspeed = 18
surfacedetectioncapability = 0
airdetectioncapability = 0
subdetectioncapability = 0
visibility = 90
seadefence = 0
airdefence = 0
seaattack = 0
airattack = 0
subattack = 0
shorebombardment = 0
transportcapability = 40
range = 3000
supplyconsumption = 0.3
fuelconsumption = 1
distance = 0.1
}
# 0 - Transport
model = {
cost = 5
buildtime = 110
defaultorganisation = 30
morale = 30
manpower = 1
maxspeed = 20
surfacedetectioncapability = 0
airdetectioncapability = 0
subdetectioncapability = 0
visibility = 90
seadefence = 0
airdefence = 0
seaattack = 0
airattack = 0
subattack = 0
shorebombardment = 0
transportcapability = 40
range = 3000
supplyconsumption = 0.3
fuelconsumption = 1
distance = 0.1
}
# 0 - Armoured Transport
model = {
cost = 5.5
buildtime = 110
defaultorganisation = 30
morale = 30
manpower = 1
maxspeed = 20
[I] surfacedetectioncapability = 1
airdetectioncapability = 1
[/I] subdetectioncapability = 0
visibility = 90
[I] seadefence = 3
airdefence = 3
[/I] seaattack = 0
airattack = 0
subattack = 0
shorebombardment = 0
transportcapability = 40
range = 3000
supplyconsumption = 0.3
fuelconsumption = 1
distance = 0.1
}