jtfris said:Where is the breakdown of what can be built in provinces by terrain type listed?
Download this tool, CK help 1.05
jtfris said:Where is the breakdown of what can be built in provinces by terrain type listed?
Q: Why does the game end when my character dies?
A: If your character dies and his dynasty holds no land, the game will end. This most commonly occurs under semisalic or elective laws. Make sure to give extra counties and duchies to your dynasty as a backup.
Q: But my king doesn't have any children or relatives!!!
A: That sucks. Note, though, that under salic primogeniture, if the king dies with no heir, a "country cousin" will be created to continue the line. This is a new, free character (which is good) with absolutely horrible stats (which, yknow, isn't).
Q: Well, ok, he finally had a daughter. Why does the game end when her child inherits?
A: CK is somewhat misogynistic, like, oh, everyone on earth during the period.
Unless you married her to one of her uncles (cf. the inbred trait), your grandson is most likely from another dynasty. Dynasties trace ONLY from fathers to sons. You CAN follow this new dynasty, but you have to give your heir land before you die. Save the game and restart with the grandson. f12 + "die" the old character.
Q: Under Elective Law, my heir is so-and-so of a different dynasty, but I become so-and-so from my own dynasty (who holds a title)!
A: See above. Remember, you are playing a dynasty, not a country!
Q: Why can't I arrange marriages for everybody in my court?
A: You can only arrange marriages for people of the same dynasty in your court. Note, though, that this does include randomly generated characters with the same last name. Think of them as distant relatives.
Q: Why can't I arrange marriages with pagans and muslims?
A: You can. Within your own court. However, during the Crusader Kings time period, Christians and Infidels rarely were on friendly terms (think crusades).
Q: Why is the crusade system so messed up?
A: Because that was how it was made. Don't worry, though: If you don't like a Crusader target, eventually the Crusade will fade away.
Q: I'm papal controller and keep losing all my courtiers. Is this intentional?
A: Yes, but only for people with an ecclestical education. Don't worry, though: They're going to a better place: ie, their own bishopric
Q: I cheated and edited stuff to make myself a living God and now my game isn't fun/doesn't work.
A: Uh... Yeah.
Yea and probably something about realm breakup, ie:Llywelyn said:Something like that?
Wait a second, where are the Shi'ites?
Well, the people are all there, but their faith didn't get included. Neither did the Naziris, the Copts, or the Bulgars / Cathars / Gnostics. Maybe next round.
What effect does religion have on my provinces, vassals and characters?
Catholic characters have to put up with the pope and risk of excommunication. Regardless of faith, heresy and scepticism are generally problematic traits. Pagan, Muslim, and Jewish states can only be played using a mod. The save games of a character whose faith has become pagan, Muslim or Jewish will require a mod to access.
That's most of it.
That doesn't seem so vital.
Well, there's always the EU2 / EU3 conversion to think about. It's much cheaper to convert in CK.
Oh, right. How do I convert a province?
It's pretty easy. Muck around on the power sliders to annoy your pagan subjects. Giving lots of power to the infidel peasants and then taking it away works. They will protest that they cannot live under your rule and you take the opportunity to crush them and grab their stuff. Unfortunately, however the events are buggy and your piety usually suffers for this.
There are also boni to peaceful conversion events if your clergy have a lot of power, and it helps to have a pious (>50), reckless, energetic, non-lazy, non-zealous, non-skeptic, non-heretic, non-excommunicated court bishop. This is much slower, though, than prodding them into open rebellion.
How about spreading my culture? I want to teach the English how to cook snails...
You need to be at peace (or edit the event), you need to have roads or ports in both provinces, and you can't be a heretic or excommunicate. The liege's culture will spread linearly to neighboring provinces and to the capital province, if it isn't already his culture.
Great! The English finally know how to say metre correctly! Do they love me now?
Well, no. Again, the main importance of culture is for the EU2 / EU3 port. The Mongol culture gets certain boni to help with its armies. Some cultures get a loyalty bonus under the Byzantine Emperor.
Other than that, it's largely flavor. Your same culture vassals will be no more loyal than your alien ones.
The terrain affects your army. No knights in mountains, unless you have feudal contract.mentatt said:Ok, my question;
where the hell are my knights??? I have no knights (I'm playing as sweden) in any of my county. My neighbour denmark has lots of them and in every of their provinces and i dont understand why?
Ps. I checked the province power sliders of my own and their lands .. they are not so different than eachother. I even boosted the lords power and still the same. So where are those damn knights?!!
techmaun said:My experience is with HOI2. I purchased CK thinking it would be similiar. I am unable to find the saved game files. I am also unable to use either bridefinder as I can not seem to extract to the right place or it will not open. Thank you in advance whoever you may be.
techmaun said:My experience is with HOI2. I purchased CK thinking it would be similiar. I am unable to find the saved game files. I am also unable to use either bridefinder as I can not seem to extract to the right place or it will not open. Thank you in advance whoever you may be.
For both of these you need to find the laws section of your country screen. Click on the shield in the top left corner of your screen, than click on the crown and scepter. There're three kinds of laws. Fuedal contract is one that determines your relationship with your vassals.mentatt said:Thx for the help,
What is a Feudal Contract? Where can i get it? is it a tech adance?
1) Another issue is that i seem to be confusing with the succession order;
What makes the succession order, prestige? piety? money? or (more likely) lands and titles? surely loyalty has to do something with it but how...
The first regiment you raise is commanded by your Marshal. Subsequent regiments are comanded by your courtiers in order of seniority (ie: time at your court). Martial rating has nothing to do with this. The only exception is that your King commands the capital regiment if he's avaliable.mentatt said:2) I cant arrange the general to command my army. If my marshall is out there kicking somebodiy's lands, the next army i will raise will be commanded by who? I see some stupid court member jumped right in the head of the army and i go mad when i see his martial ability is only 3! ? cant switch generals while he is in the head of an army, i then disband them with no choice at hand. Also, which commander controls merged armies? the highest martial value or the title owner?
3) I realized if i use a vassal's army to capture (pagan) lands, they just own the land! ??sometimes it also happen where, my army and vassal army fights together. Recently my marshall owned the land he captured with my army??? How can this happen? I seem to have confusion on this.
Both of your traits are taken into account. If you're a greedy bastard your non-greedy bastard vassals won't like you much.mentatt said:4) When checking loyalty modifiers on my vassals, (God! aint there any easy way doing this?!) I see, "from character traits" and its generally negative value. This character traits related to my monarch' traits or the vassals? it is a completely unknown value.. it changes, increases or decreases, and i dont know what to do to effect it?
The AI does it by accident. It married her for her mind, not her inheritance; and it got lucky.mentatt said:5) I dont seem to understand how to own a land with marrying a daughter with someone.. the AI do it pretty effectively but is there any tricks i should know?
Are all the regiments under your control (ie fighting under your banner), in the same province and not moving? If so you should be able to drag a box around them and click the merge button. There are no requirements, tech or otherwise, needed to merge units.WanderingKnight said:hmm.. I'm not sure what I'm doing wrong (or not) but... why I can not merge units in to one army.
ComradeOm said:Are all the regiments under your control (ie fighting under your banner), in the same province and not moving? If so you should be able to drag a box around them and click the merge button. There are no requirements, tech or otherwise, needed to merge units.
The manual isn't terribly useful. CK has changed a LOT since it was written. CSK's AAR is intended to help folks learn the game, and is quite good. Otherwise the forum is quite active, and we're happy to help.WanderingKnight said:I should say as a critique - that I could not find that information anywhere else, even not in a strategy booklet that comes packed with game.
I agree. It took me a week to figure out how to load a save-game, but I still played CK for hours and hours...WanderingKnight said:...and as a commendation - this is by far the best game of all paradox, that I tried (including euII and victoria). Not saying that those others are bad...not at all.