• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Cat Lord

Retired Moderator
68 Badges
May 13, 2002
10.866
26
www.revolutionundersiege.com
  • Victoria 3 Sign Up
  • Stellaris: Nemesis
  • Europa Universalis IV: Rights of Man
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Republic
  • Magicka
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
As I have seen too many people puzzled by these events, rumours, even legends now about it, I think it's time it goes to the FAQ section. :D

First and foremost, these events where designed to help the players:

There are a number of occasions for which is is easy to forget to (re-)appoint one of the court position, or a better one:
- marrying a woman in a position makes her lose the position
- someone in a position dies from various causes (most of the time you will catch it up, but in the middle of a war, you may forget)
- the courtier get an illness which reduce his stats dramatically,
- some events exile your courtier in a position,
etc...

Not having a position filled adequatly in your court could be quite terrible:
- Lose your good chancellor, and your vassals' loyalty will plummet in a couple of years, putting you in a civil war (and as it tkes a few years, you may lose valuable gameplay time ;)).
- Lose your spymaster and you'll become an easy target for assassination,
etc...

If one of your position is empty, the event will quickly fires to remind you to fill it.


The second reason I design the set of courtier events was to bring life in the player's court, and have rich, prestigious, pious, loyal, or the opposite quality, courtiers.

With this set of events, you can appoint good characters in a position for several years, so they earn prestige and wealth. If you decide later on to give them a title (to reward them or because a better courtier for a specific position appear in your court) and make them your vassal, they will have a history. With some money and prestige themselves, it should help them begin their start as a ruler of a County (or Duchy). This importantly apply to your potential heir.

Remember, the money is never really lost, as it is inherited from one character to another. Some courtiers' family becomes very rich over the game, up to the point it becomes interesting to try to marry their heir inside your family and try to get the money back.


The third reason is more due to the fact that the human player tend to overbreed his courtiers, not the AI. If you end up with a lot of supermen in your court, either it will cost you a lot of money, or you will have to let some go to the AI. Please, note that if all your neighbours are your vassals, this could be an advantage, as you will give your vassals' AIs some good courtiers you'll have breed yourself.

Cheers,

Cat Lord

PS: Please, use this thread: http://www.europa-universalis.com/forum/showthread.php?t=167401 to discuss this FAQ, thanks. :)
 
Last edited:
Now for those who think these set of events is buggy, I will break down the event again.

So, let's have a look at the chancellor event:
Code:
	trigger = {
		condition = { type = not value = { type = ai } }
		condition = { type = not value = { type = ruler } }
		condition = { type = age value = 16 }
		condition = { type = not value = { type = chancellor } }
So first this event will happen only to the human player, only for non-ruler characters, only if they are 16 or above, and only if they are not chancellor already (the chaplain and marshal version are also checking if the courtier is male).
Code:
			type = or 
			condition = {
				type = and
				condition = { type = not value = { type = marshal } }
				condition = { type = not value = { type = steward } }
				condition = { type = not value = { type = spymaster } }
				condition = { type = not value = { type = chaplain } }
				condition = { type = diplomacy value = 1 }
				condition = {
					type = not
					value = {
						type = chancellor_csc
						condition = { type = diplomacy value = 1 }
					}
				}
			}
Then either if they aren't already in a position at the court, AND they have at least 1 in diplomacy AND there is currently no Chancellor at all (or the current chancellor has a diplomacy score of 0).

Or if:
Code:
			condition = {
				type = and
				condition = { type = or 
					condition = { type = trait value = amateurish_pettifogger }
					condition = { type = trait value = proven_dealbreaker }
					condition = { type = trait value = charismatic_negotiator }
					condition = { type = trait value = grey_eminence }
					}
They have a chancellor education and
Code:
				condition = {
					type = or
					condition = {
						type = and
						condition = { type = diplomacy value = 7 }
						condition = {
							type = chancellor_csc
							condition = { type = not value = { type = diplomacy value = 7 } }
						}
					}
					condition = {
						type = and
						condition = { type = diplomacy value = 8 }
						condition = {
							type = chancellor_csc
							condition = { type = not value = { type = diplomacy value = 8 } }
						}
					}
					condition = {
						type = and
						condition = { type = diplomacy value = 9 }
						condition = {
							type = or
							condition = {
								type = and
								condition = { type = trait value = proud }
								condition = {
									type = chancellor_csc
									condition = { type = trait value = modest }
								}
							}
							condition = {
								type = chancellor_csc
								condition = { type = not value = { type = diplomacy value = 9 } }
							}
						}
					}
					condition = {
						type = and
						condition = { type = diplomacy value = 10 }
						condition = {
							type = or
							condition = {
								type = and
								condition = { type = trait value = proud }
								condition = {
									type = chancellor_csc
									condition = { type = trait value = modest }
								}
							}
							condition = {
								type = chancellor_csc
								condition = { type = not value = { type = diplomacy value = 10 } }
							}
						}
					}
					condition = {
						type = and
						condition = { type = diplomacy value = 11 }
						condition = {
							type = or
							condition = { type = trait value = proud }
							condition = {
								type = chancellor_csc
								condition = { type = not value = { type = diplomacy value = 11 } }
							}
						}
					}
					condition = {
						type = and
						condition = { type = diplomacy value = 12 }
						condition = {
							type = or
							condition = { type = trait value = proud }
							condition = {
								type = chancellor_csc
								condition = { type = not value = { type = diplomacy value = 12 } }
							}
						}
					}
					condition = { type = diplomacy value = 13 }
				}
			}
		}
	}
Either:
- their diplomacy value is >= 7 and your current chancellor diplomacy is <7
- their diplomacy value is >= 8 and your current chancellor diplomacy is <8
- their diplomacy value is >= 9 and either your current chancellor diplomacy is <9, OR they are proud and your current chancellor is modest
- their diplomacy value is >= 10 and either your current chancellor diplomacy is <10, OR they are proud and your current chancellor is modest
- their diplomacy value is >= 11 and either your current chancellor diplomacy is <11, OR they are proud
- their diplomacy value is >= 12 and either your current chancellor diplomacy is <12, OR they are proud
- their diplomacy value is >= 13

The MTTH value is 150, so the event should fire every 12,5 years, but
- if the courtier is already in another position, he should wait ~25 years before complaining
- if you have no chancellor appointed at all, all your courtiers will scream out in less than 2 years.

Then the better their education compare to your courtier, the faster they will complain. I.e. a Grey Eminence will complain far more quickly if your current chancellor does not have a chancellor education at all.


As said before if someone can point me at errors or give me screenshots of the event happening when it shouldn't, I am happy to correct it (if it's a trigger problem, I mean) or report it as a bug. :)


Cheers,

Cat
 
Status
Not open for further replies.