Even More Dumber's Guide to Make Your Own Country
This guide will try to walkthrough anyone to make his own country, as example I will create the Dumber Federation
1) replace the following line at ...\Victoria\config\worldnames.csv
by
Where:
xx can be a number between 00-19;
Dumber Federation the name of your country;
2) add the following line to the line before the last one at ...\Victoria\db\country.csv
Where:
DarkRed will be the political color of my country ingame;
SPA is the refering language to the unitnames of the Dumber Federation (no prejudice here);
the Light_Blue;White are the colors of the Army uniform, refering to coats and trousers;
9 is a reference to the file ...Victoria\gfx\Interface\cities.bmp, which will display the 9th figure as capital;
25 is a reference to the file ...\Victoria\gfx\Interface\frontend\leaders.bmp, which will display the 25th leader;
3) add the following string to the end of the file in ...\Victoria\db\revolt.txt
Where:
date is a date specified to when your country can start to exist, as example if it is set to 1900, this country won't be formed prior this date;
expirydate is a date specified to when your country won't be able to forme anymore, as example if it is set to 1900 this country won't be formed after this date;
minimum is the core provinces of your new country;
extar is the claim provinces of your new country;
capital no need to explain;
culture religion are the state culture and the official religion;
literacy if set to -1, will be inherited by the former holder, or from 0-1, where 1 = 100%;
ai is the name of the ai file, which should be loaded at the creation of the country;
slaves if set to yes, the country will be able to maintain POP's as slaves;
vassal if set to no, the holder country won't be able to release it as a satellite;
revolt not sure here, but I do think that if set to yes this country will only be allowed to exist if the provinces were taken by The Rebel Scum (yoh, matey!);
primitive if set to yes, this country will be regarded as uncivilized
4) add the file leaders.uxx to ...\Victoria\db\leaders\
Where, once again xx is a number between 0-19 (Dumber's Note: It MUST be the same one that you should be using!!!). This file is not necessary;
5) add the file to Uxx_party.csv to ...\Victoria\db\parties\
This file MUST exist, following is an example of such file:
Where:
country your chosen TAG;
id this number must be inside of the range of the chosen TAG;
name name of the party;
start start date;
end end date;
ideology the strings are [anarcho_liberal,liberal,reactionary,conservative,communist,socialist];
Economic the strings are [laissez_faire,interventionism,state_capitalism,planned_economy]
Trade the strings are [free_trade,protecionism]
Religious the strings are [moralism,pluralism,secularized,atheism]
Minority the strings are [slavery,residence,limited_citizenship,full_citizenship]
War the strings are [jingoism,pro_military,anti_military,pacifism]
Culture the strings are [culture,all]
Religion the strings are [religion,all]
Status the strings are [third_party,all]
6) add the flag to ...Victoria\gfx\map\flags
the file Uxx.bmp, where xx is your TAG number
7) add the shield to ...\Victoria\gfx\map\shields
the file Uxx.bmp, where xx is your TAG number
8) add the events to the file Uxx.txt at ...Victoria\db\events
9) add the following code to the file Uxx.inc at ...\Victoria\scenarios\Scenario Folder
That's it!!! :wacko:
This guide will try to walkthrough anyone to make his own country, as example I will create the Dumber Federation
1) replace the following line at ...\Victoria\config\worldnames.csv
Code:
Uxx;User Defined;;;;;;;;Benutzerdefiniert;;x
Code:
Uxx;Dumber Federation;;;;;;;;Benutzerdefiniert;;X
xx can be a number between 00-19;
Dumber Federation the name of your country;
2) add the following line to the line before the last one at ...\Victoria\db\country.csv
Code:
Uxx;DarkRed;SPA;MIN;Light_Blue;White;9;25;X
DarkRed will be the political color of my country ingame;
SPA is the refering language to the unitnames of the Dumber Federation (no prejudice here);
the Light_Blue;White are the colors of the Army uniform, refering to coats and trousers;
9 is a reference to the file ...Victoria\gfx\Interface\cities.bmp, which will display the 9th figure as capital;
25 is a reference to the file ...\Victoria\gfx\Interface\frontend\leaders.bmp, which will display the 25th leader;
3) add the following string to the end of the file in ...\Victoria\db\revolt.txt
Code:
Uxx = { #DBF
date = { day = 1 month = january year = 1885 }
expirydate = { day = 31 month = december year = 1920 }
minimum = { 2038 2039 2040 2340 2341 2342 }
extra = { }
capital = 2039
culture = { type = philippine }
religion = catholic
literacy = -1
ai = "default.ai"
slaves = no
vassal = yes #no if you don't want to SPA be able to release them as satellite
revolt = yes #not sure
primitive = no
}
date is a date specified to when your country can start to exist, as example if it is set to 1900, this country won't be formed prior this date;
expirydate is a date specified to when your country won't be able to forme anymore, as example if it is set to 1900 this country won't be formed after this date;
minimum is the core provinces of your new country;
extar is the claim provinces of your new country;
capital no need to explain;
culture religion are the state culture and the official religion;
literacy if set to -1, will be inherited by the former holder, or from 0-1, where 1 = 100%;
ai is the name of the ai file, which should be loaded at the creation of the country;
slaves if set to yes, the country will be able to maintain POP's as slaves;
vassal if set to no, the holder country won't be able to release it as a satellite;
revolt not sure here, but I do think that if set to yes this country will only be allowed to exist if the provinces were taken by The Rebel Scum (yoh, matey!);
primitive if set to yes, this country will be regarded as uncivilized
4) add the file leaders.uxx to ...\Victoria\db\leaders\
Where, once again xx is a number between 0-19 (Dumber's Note: It MUST be the same one that you should be using!!!). This file is not necessary;
5) add the file to Uxx_party.csv to ...\Victoria\db\parties\
This file MUST exist, following is an example of such file:
Code:
country;id;name;start;end;ideology;Economic;Trade;Religious;Minority;War;Culture;Religion;Status
Uxx;284000;Liberal Party;1885;1920;liberal;laissez_faire;free_trade;pluralism;residence;anti_military;all;all;x
Uxx;284001;Conservative Party;1885;1920;conservative;interventionism;protectionism;pluralism;residence;pro_military;all;all;x
country your chosen TAG;
id this number must be inside of the range of the chosen TAG;
name name of the party;
start start date;
end end date;
ideology the strings are [anarcho_liberal,liberal,reactionary,conservative,communist,socialist];
Economic the strings are [laissez_faire,interventionism,state_capitalism,planned_economy]
Trade the strings are [free_trade,protecionism]
Religious the strings are [moralism,pluralism,secularized,atheism]
Minority the strings are [slavery,residence,limited_citizenship,full_citizenship]
War the strings are [jingoism,pro_military,anti_military,pacifism]
Culture the strings are [culture,all]
Religion the strings are [religion,all]
Status the strings are [third_party,all]
6) add the flag to ...Victoria\gfx\map\flags
the file Uxx.bmp, where xx is your TAG number
7) add the shield to ...\Victoria\gfx\map\shields
the file Uxx.bmp, where xx is your TAG number
8) add the events to the file Uxx.txt at ...Victoria\db\events
9) add the following code to the file Uxx.inc at ...\Victoria\scenarios\Scenario Folder
Code:
country = {
tag = [id] [i]#your chosen TAG[/i]
capital = [number] [i]#explained in revolt.txt[/i]
ai = "default.ai" [i]#explained in revolt.txt[/i]
culture = { type = [culture] } [i]#explained in revolt.txt[/i]
religion = [religion] [i]#explained in revolt.txt[/i]
literacy = [number] [i]#explained in revolt.txt[/i]
slaves = [yes/no] [i]#explained in revolt.txt[/i]
voting_rights = [none/landed/wealth/suffrage]
press_rights = [state_press/censorship/free_press]
political_parties = [none_allowed/right_to_ban/all_allowed]
trade_unions = [none/non_socialist/socialist/all]
public_meetings = [yes/no]
maximum_workhours = [8/10/12/14/24]
minimum_wages = [none/trinkets/low/acceptable/good]
safety_regulations = [none/trinkets/low/acceptable/good]
health_care = [none/trinkets/low/acceptable/good]
unemployment_subsidies = [none/trinkets/low/acceptable/good]
pension_funds = [none/trinkets/low/acceptable/good]
ruling_party = [number] [i]#id of the ruling party[/i]
government = [democracy/constitutional_monarchy/monarchy/presidential_dictatorship/proletarian_dictatorship]
executive_designation = [parliamentarism/hms_government/laws_by_decree]
establishment = [naval_industrial/army_industrial/banker_science/industrialist_science/traditional_academic/radical_academic]
party_system = [multi_party/two_party/one_party]
national_value = [liberty/equality/order]
cash = [$$$$$]
ownedprovinces = {
2038 2039 2040 2340 2341 2342
}
#Make sure that these provinces don't overlap with any other country, as example here Spain
controlledprovinces = {
2038 2039 2040 2340 2341 2342
}
#If at war, you can set more province or less provinces, depending of the front
nationalprovinces = {
2038 2039 2040 2340 2341 2342
}
#Claims are added here
diplomacy = {
relation = { tag = [tag] value = [value] } [i]#Starting Diplomatic Values[/i]
}
############
#TECHNOLOGY#
############
techapps = { 1001 1101 1201 1401 2001 2401 3001 3101 3401 4001 4101 4301 5001 5101 } #Backward Western Knowledge
inventions = { }
resources = {
###########
#Raw Mtrl #
###########
cement = 100
lumber = 100
steel = 50
coal = 10
################
#Consumer Goods#
################
wine = 100
canned_food = 100
luxury_clothes = 20
#################
#Strategic Mtrl #
#################
small_arms = 80
explosives = 50
liquor = 45
artillery = 50
}
#Here I used the Techs and Resources of a indenpendent country
### Philippines OOB 1836 by Pimparel ###
leadership = 40
landunit = {
location = 2039
id = { type = 11340 id = 2006 }
name = "I Philippine Army"
division = {
name = "1st Infantry Division"
type = infantry
id = { type = 11340 id = 2007}
quality = regular
location = 2039
culture = philippine
strength = 100
}
}
### Philippine Navy OOB 1836 by Pimparel ###
navalunit = {
name = "Philippine Navy"
id = {type = 14115 id = 2000 }
location = 2039
division = {
name = "Big Boat"
id = { type = 14115 id = 2001 }
type = manowar
quality = regular
culture = philippine
location = 2039
strength = 100
}
}
}
That's it!!! :wacko:
Last edited: