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Thread: Guide: How to make your own country

  1. #1
    Wargamer Fanatic pimparel's Avatar
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    Post Guide: How to make your own country

    Even More Dumber's Guide to Make Your Own Country


    This guide will try to walkthrough anyone to make his own country, as example I will create the Dumber Federation


    1) replace the following line at ...\Victoria\config\worldnames.csv
    Code:
    Uxx;User Defined;;;;;;;;Benutzerdefiniert;;x
    by
    Code:
    Uxx;Dumber Federation;;;;;;;;Benutzerdefiniert;;X
    Where:
    xx can be a number between 00-19;
    Dumber Federation the name of your country;


    2) add the following line to the line before the last one at ...\Victoria\db\country.csv
    Code:
    Uxx;DarkRed;SPA;MIN;Light_Blue;White;9;25;X
    Where:
    DarkRed will be the political color of my country ingame;
    SPA is the refering language to the unitnames of the Dumber Federation (no prejudice here);
    the Light_Blue;White are the colors of the Army uniform, refering to coats and trousers;
    9 is a reference to the file ...Victoria\gfx\Interface\cities.bmp, which will display the 9th figure as capital;
    25 is a reference to the file ...\Victoria\gfx\Interface\frontend\leaders.bmp, which will display the 25th leader;


    3) add the following string to the end of the file in ...\Victoria\db\revolt.txt
    Code:
    Uxx = { #DBF
    	date = { day = 1 month = january year = 1885 }
    	expirydate = { day = 31 month = december year = 1920 }
    	minimum = { 2038 2039 2040 2340 2341 2342 }
    	extra = { }
    	capital = 2039
    	culture = { type = philippine }
    	religion = catholic
    	literacy = -1
    	ai = "default.ai"
    	slaves = no
    	vassal = yes #no if you don't want to SPA be able to release them as satellite
    	revolt = yes #not sure
    	primitive = no
    	}
    Where:
    date is a date specified to when your country can start to exist, as example if it is set to 1900, this country won't be formed prior this date;
    expirydate is a date specified to when your country won't be able to forme anymore, as example if it is set to 1900 this country won't be formed after this date;
    minimum is the core provinces of your new country;
    extar is the claim provinces of your new country;
    capital no need to explain;
    culture religion are the state culture and the official religion;
    literacy if set to -1, will be inherited by the former holder, or from 0-1, where 1 = 100%;
    ai is the name of the ai file, which should be loaded at the creation of the country;
    slaves if set to yes, the country will be able to maintain POP's as slaves;
    vassal if set to no, the holder country won't be able to release it as a satellite;
    revolt not sure here, but I do think that if set to yes this country will only be allowed to exist if the provinces were taken by The Rebel Scum (yoh, matey!);
    primitive if set to yes, this country will be regarded as uncivilized

    4) add the file leaders.uxx to ...\Victoria\db\leaders\
    Where, once again xx is a number between 0-19 (Dumber's Note: It MUST be the same one that you should be using!!!). This file is not necessary;


    5) add the file to Uxx_party.csv to ...\Victoria\db\parties\
    This file MUST exist, following is an example of such file:
    Code:
    country;id;name;start;end;ideology;Economic;Trade;Religious;Minority;War;Culture;Religion;Status
    Uxx;284000;Liberal Party;1885;1920;liberal;laissez_faire;free_trade;pluralism;residence;anti_military;all;all;x
    Uxx;284001;Conservative Party;1885;1920;conservative;interventionism;protectionism;pluralism;residence;pro_military;all;all;x
    Where:
    country your chosen TAG;
    id this number must be inside of the range of the chosen TAG;
    name name of the party;
    start start date;
    end end date;
    ideology the strings are [anarcho_liberal,liberal,reactionary,conservative,c ommunist,socialist];
    Economic the strings are [laissez_faire,interventionism,state_capitalism,pla nned_economy]
    Trade the strings are [free_trade,protecionism]
    Religious the strings are [moralism,pluralism,secularized,atheism]
    Minority the strings are [slavery,residence,limited_citizenship,full_citizen ship]
    War the strings are [jingoism,pro_military,anti_military,pacifism]
    Culture the strings are [culture,all]
    Religion the strings are [religion,all]
    Status the strings are [third_party,all]


    6) add the flag to ...Victoria\gfx\map\flags
    the file Uxx.bmp, where xx is your TAG number


    7) add the shield to ...\Victoria\gfx\map\shields
    the file Uxx.bmp, where xx is your TAG number


    8) add the events to the file Uxx.txt at ...Victoria\db\events


    9) add the following code to the file Uxx.inc at ...\Victoria\scenarios\Scenario Folder
    Code:
    country = {
    	tag = [id] #your chosen TAG
    	capital = [number] #explained in revolt.txt
    	ai = "default.ai" #explained in revolt.txt
    	culture = { type = [culture] } #explained in revolt.txt
    	religion = [religion] #explained in revolt.txt
    	literacy = [number] #explained in revolt.txt
    	slaves = [yes/no] #explained in revolt.txt
    
    	voting_rights = [none/landed/wealth/suffrage]
    	press_rights = [state_press/censorship/free_press]
    	political_parties = [none_allowed/right_to_ban/all_allowed]
    	trade_unions = [none/non_socialist/socialist/all]
    	public_meetings = [yes/no]
    	maximum_workhours = [8/10/12/14/24]
    	minimum_wages = [none/trinkets/low/acceptable/good]
    	safety_regulations = [none/trinkets/low/acceptable/good]
    	health_care = [none/trinkets/low/acceptable/good]
    	unemployment_subsidies = [none/trinkets/low/acceptable/good]
    	pension_funds = [none/trinkets/low/acceptable/good]
    
    	ruling_party = [number] #id of the ruling party
    	government = [democracy/constitutional_monarchy/monarchy/presidential_dictatorship/proletarian_dictatorship]
    	executive_designation = [parliamentarism/hms_government/laws_by_decree]
    	establishment = [naval_industrial/army_industrial/banker_science/industrialist_science/traditional_academic/radical_academic]
    	party_system = [multi_party/two_party/one_party]
    	national_value = [liberty/equality/order]
    	
    	cash = [$$$$$]
    
    	ownedprovinces = {
    		2038 2039 2040 2340 2341 2342
    	}
    #Make sure that these provinces don't overlap with any other country, as example here Spain
    
    	controlledprovinces = {
    		2038 2039 2040 2340 2341 2342
    	}
    #If at war, you can set more province or less provinces, depending of the front
    
    	nationalprovinces = {
       		2038 2039 2040 2340 2341 2342
    	}
    #Claims are added here
    
    diplomacy = {
    	relation = { tag = [tag] value = [value] } #Starting Diplomatic Values
    	}
    
    ############
    #TECHNOLOGY#
    ############
    techapps = { 1001 1101 1201 1401 2001 2401 3001 3101 3401 4001 4101 4301 5001 5101 } #Backward Western Knowledge 
    inventions = { }
    
    resources = {
    		###########
    		#Raw Mtrl #
    		###########
    		cement = 100
    		lumber = 100
    		steel =  50
    		coal = 10
    		################
    		#Consumer Goods#
    		################
    		wine = 	100
    		canned_food = 100
    		luxury_clothes = 20
    		#################
    		#Strategic Mtrl #
    		#################
    		small_arms = 80
    		explosives = 50
    		liquor = 45
    		artillery = 50
    	}
    #Here I used the Techs and Resources of a indenpendent country
    
    ### Philippines OOB 1836 by Pimparel ###
    leadership = 40
    
    landunit = { 
    	location = 2039
    	id = { type = 11340 id = 2006 }
    	name = "I Philippine Army"
    	division = { 
    		name = "1st Infantry Division" 
    		type =  infantry
    		id = { type = 11340 id = 2007}
    		quality = regular
    		location = 2039
    		culture = philippine
    		strength = 100
    		}
    	}
    ### Philippine Navy OOB 1836 by Pimparel ###
    navalunit = {
    	name = "Philippine Navy"
    	id = {type = 14115 id = 2000 }
    	location = 2039
    		division = {
    		name = "Big Boat"
    		id = { type = 14115 id = 2001 }
    		type = manowar
    		quality = regular
    		culture = philippine
    		location = 2039
    		strength = 100
    		}
    	}
    }

    That's it!!!
    Last edited by pimparel; 10-03-2004 at 07:11.
    "It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to..." - Bilbo Baggins

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  2. #2
    Major Wilhelm II.'s Avatar

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    Great work pimparel!
    Hey Grosshaus make it sticky please!
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  3. #3
    Captain Etienne Martel's Avatar

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    For the first thing, you want \Victoria\Config\worldnames_text, do you not?

  4. #4
    Wargamer Fanatic pimparel's Avatar
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    Quote Originally Posted by Etienne Martel
    For the first thing, you want \Victoria\Config\worldnames_text, do you not?
    Forgot that one. Thanks.
    "It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to..." - Bilbo Baggins

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  5. #5
    Minister of Peace for Europe Moderator Grosshaus's Avatar
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    You have lots of "add to" parts. Would it be clearer to have something like "edit line (insert original line) to (insert new line)"?

    Also #telling everything after this doesn't count isn't explained.

    What I really want is a hopeless fool's guide to making a new country, something easy enough that I would have figured it out with it before this moderating task and stuff
    Pity comes for free, but jealousy must be earned - Lauri Tähkä

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  6. #6
    Rough Writer aprof's Avatar
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    Looks good. You've made it simple to do. (Now we need to get it all to Generalisimo for VIP.)
    Last edited by aprof; 10-03-2004 at 02:19.
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  7. #7
    Wargamer Fanatic pimparel's Avatar
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    Quote Originally Posted by Grosshaus
    You have lots of "add to" parts. Would it be clearer to have something like "edit line (insert original line) to (insert new line)"?

    Also #telling everything after this doesn't count isn't explained.

    What I really want is a hopeless fool's guide to making a new country, something easy enough that I would have figured it out with it before this moderating task and stuff
    Please be more specific.

    Edit: OK Grosshaus, you won. I will try to compile a "Even Dumber's Guide to make your own country"
    Last edited by pimparel; 10-03-2004 at 05:51.
    "It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to..." - Bilbo Baggins

    Dumb's Guide: How to make your own country - Now at VickyWiki too.
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  8. #8
    Wargamer Fanatic pimparel's Avatar
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    Updated to Even More Dumber...
    "It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to..." - Bilbo Baggins

    Dumb's Guide: How to make your own country - Now at VickyWiki too.
    Victoria Improvement Project
    V.I.P. - South America

  9. #9
    Minister of Peace for Europe Moderator Grosshaus's Avatar
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    That's the spririt!
    Pity comes for free, but jealousy must be earned - Lauri Tähkä

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  10. #10
    Great work pimparel

    Now I'll finally get to establish the United States of Rafiki

    Rafiki

  11. #11
    Wargamer Fanatic pimparel's Avatar
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    Quote Originally Posted by rafiki
    Great work pimparel

    Now I'll finally get to establish the United States of Rafiki

    Rafiki
    Well, TAG U07 is reserved to the Dumber Federation and TAG U08 to Dumber Confederation. They start at war!
    "It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to..." - Bilbo Baggins

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  12. #12
    Banned sovietguard's Avatar

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    Hi,

    yours is a great job!

    but after I followed each step,

    and begin a new game, I can't choose the
    new country,

    I went to the .eug file and made it available,
    but the game CTD after finished loading,
    I chose another country to begin and find
    that the provinces of the new country
    turned to unclaimed terretory......

    what should I do to make is possible to
    begin with the new country?

    thanks!

  13. #13
    Wargamer Fanatic pimparel's Avatar
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    Quote Originally Posted by sovietguard
    Hi,

    yours is a great job!

    but after I followed each step,

    and begin a new game, I can't choose the
    new country,

    I went to the .eug file and made it available,
    but the game CTD after finished loading,
    I chose another country to begin and find
    that the provinces of the new country
    turned to unclaimed terretory......

    what should I do to make is possible to
    begin with the new country?

    thanks!
    PM me or send me a e-mail to check your files.

    But you followed every step? Did you get a CTD or there is a message first?
    "It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to..." - Bilbo Baggins

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  14. #14
    Marat, l'Ami du Peuple Nuclear Winter's Avatar
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    Hello guys, great guide! But I was trying to do a nation following its steps and I failed. I had this error when trying to open Victoria (upon trying to open the game exe file):
    Error in language file,token '"######NAMES OF COUNTRIES & AREAS######
    And I have no idea of what to do... funny thing is I can´t find that line in any file that I editted... any clues?
    Nuke
    Farewell to signatures!

  15. #15
    Wargamer Fanatic pimparel's Avatar
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    Quote Originally Posted by Nuclear Winter
    Hello guys, great guide! But I was trying to do a nation following its steps and I failed. I had this error when trying to open Victoria (upon trying to open the game exe file):
    Error in language file,token '"######NAMES OF COUNTRIES & AREAS######
    And I have no idea of what to do... funny thing is I can´t find that line in any file that I editted... any clues?
    Nuke
    Zip your changes and send it to me. So I can check it.

    Checked. Saved the *.csv files with the wrong program.
    Last edited by pimparel; 28-03-2004 at 00:11.
    "It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to..." - Bilbo Baggins

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  16. #16
    First Lieutenant develown3's Avatar
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    making new countrys

    ok im trying to make israel , ive edited the revolt.txt to make them

    ISR = {
    date = { day = 1 month = january year = 1948 }
    expirydate = { day = 31 month = december year = 3000 }
    minimum = { 1397 1398 1400 1401 1402 1403 1405 1406 }
    extra = { }
    capital = 1399
    culture = { type = sefardic}
    religion = jewish
    literacy = 80
    ai = "isr.ai"
    primitive = no
    }
    ive also made an ai for them, and took the israel flags from the goodies file and put it into the normal flag file, and when i go into the game and try to create the country it says unknown string wanted lists the provinces they will recive, but does not show their flag so some help plz note i have victoria .exe moded so i can play to year 3000
    You can have all the tanks planes and atom bombs in the world but you still need some one with a gun to go into the enemys fox hole and force the bastard to sign the peace treaty

  17. #17
    Wargamer Fanatic pimparel's Avatar
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    Quote Originally Posted by develown3
    ok im trying to make israel , ive edited the revolt.txt to make them

    ISR = {
    date = { day = 1 month = january year = 1948 }
    expirydate = { day = 31 month = december year = 3000 }
    minimum = { 1397 1398 1400 1401 1402 1403 1405 1406 }
    extra = { }
    capital = 1399
    culture = { type = sefardic}
    religion = jewish
    literacy = 80
    ai = "isr.ai"
    primitive = no
    }
    ive also made an ai for them, and took the israel flags from the goodies file and put it into the normal flag file, and when i go into the game and try to create the country it says unknown string wanted lists the provinces they will recive, but does not show their flag so some help plz note i have victoria .exe moded so i can play to year 3000
    There isn't the a TAG = ISR, you should use U00 to U19.

    Read the guide.
    "It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to..." - Bilbo Baggins

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  18. #18
    First Lieutenant develown3's Avatar
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    Ok my country practily done just got issues with the politcal partys

    ya i eventually figured out that problems by my self well i pritty much made my country mostly without help from guides, i used this guide for the color and the political problem still exist thoe, other wise my nation is playable except it has no political partys
    heres my party file for one of the countrys i made

    country;id;name;start;end;ideology;Economic;Trade; Religious;Minority;War;Culture;Religion;Status
    U00;56734;Israeli Leftist Parrt;1830;2000;liberal;laissez_faire;free_trade;p luralism;full_citizenship;anti_military;all;all;x
    U00;56735;Israeli Conservative Party;1830;2000;conservative;interventionism;prote ctionism;moralism;limited_citizenship;pro_military ;all;jewish;x
    U00;56736;Israeli Communist Part;1830;2000;communist;interventionism;protectio nism;moralism;residence;jingoism;all;jewish;third_ party

    note its named U00_party.civ

    oh and all the national value type things wont show up only the default will.
    heres my file for that plz help thx



    country = {
    tag = U00

    ai = "u00.ai"
    capital = 1399
    culture = { type = sefardic }
    religion = jewish
    literacy = 1
    primitive = no

    voting_rights = yes
    press_rights = free_press
    political_parties = free_parties
    trade_unions = all
    public_meetings = yes
    maximum_workhours = 0
    minimum_wages = none
    safety_regulations = none
    health_care = none
    unemployment_subsidies = none
    pension_funds = none

    ruling_party = 2501

    government = demoncracy
    executive_designation = parliamentarism
    establishment = traditional_academic
    party_system = two_party
    national_value = liberty

    cash = 250

    diplomacy = {
    relation = { tag = USA value = 150 }
    relation = { tag = TUN value = -50 }
    relation = { tag = TUR value = -50 }
    relation = { tag = OMA value = -50 }
    relation = { tag = TUR value = -50 }
    }

    ownedprovinces = {
    1397 1398 1400 1401
    1402 1403 1405 1406 1399
    }
    controlledprovinces = {
    1397 1398 1400 1401
    1402 1403 1405 1406 1399
    }
    nationalprovinces = {
    1397 1398 1400 1401
    1402 1403 1405 1406 1399
    }
    resources = {
    ###########
    #Raw Mtrl #
    ###########
    iron = 10
    ################
    #Consumer Goods#
    ################
    wool = 30



    }
    any help thx
    You can have all the tanks planes and atom bombs in the world but you still need some one with a gun to go into the enemys fox hole and force the bastard to sign the peace treaty

  19. #19
    Wargamer Fanatic pimparel's Avatar
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    Quote Originally Posted by develown3
    note its named U00_party.civ
    The name shoould be U00_party.CSV

    Also there is no:

    political_parties = free_parties

    it is:

    political_parties = all_allowed
    Last edited by pimparel; 02-04-2004 at 07:43.
    "It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to..." - Bilbo Baggins

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  20. #20
    I see a couple typos:

    - Your government is designated as a "demoncracy"
    - TUR is mentioned twice in the relations-section
    - Your ruling party is set to 2501; you should use one of "your" parties

    I don't know if there is a place your party-file needs to be added to includes; perhaps someone else knows?

    Rafiki

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