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Tonioz

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Aug 6, 2003
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Good morning

Well, i`m going to share my impressions when i tryed to conquer world for Chimu nation (they live near Incas Empire) in EU2 1.05. Like Freiherr vStein Orleans`s AAR this one will be far from being nice literature, i`ll just try to show what is possible for nation, that is one century out of world politic and has near 2x tech costs even after whiteman factor is off.

The game was done this winter (1419 - 1741) on russian version of EU2 (i`m quite sure saves are compatible for english version, though i never tryed). Screenshots and saves will be published.

Edited later: Statistic of this game: http://www.europa2.ru/cgi-bin/leagu...&league=ic&season=SP Games&lang=eng&choicet=1
Other view mode: http://www.europa2.ru/cgi-bin/leagu...e=ic&season=SP Games&lang=eng&countrymode=CHM

ciao
Anton
 
Last edited:
Desertfox, now that would be telling....:)

Good luck with the Chimu...I did them a little while ago on 1.07 23July beta...did okay with them...Pretty much all of north and south america but nothing else...just couldn't get anywhere else...explorers were darned difficult to get...
 
that won`t be told until the end
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This AAR describes strategy of world conquest in EU2 v1.05 for Chimu state, played by me this winter. Here is explanation of used mechanism and strategy.
Two remarks - Chimu has bonus to other americans - same culture as Inca - andean. That is very important for manpower in BB wars. Second remark - sure giving loans to AI is kind of cheating, but Chimu wanted to live
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01.01.1419
So, 1419 year. There are only two states in the world - Chimu and Inca. There are 5 gold provinces for both them in total. Chimu has only one - Kito. We make revolt by religious slidebar - capital and Kito are revolted. Extra rebels are removed, Kito is left for "forever revolt". Building upto 10k of infantry. All income to treasury. Domestic to Free Trade.
10 august - we attack Incas, they have fortress only in capital. We take whole country very fast, soon all Inca troops are removed... Then we send 5 merchant to local CoT, founding both available colonies, trying to make them cities. 3 jan 1423 we make piece with Incas, taking all provinces except four gold ones. Before we earned money on wartax, and gave Incas loan 778 ducats for 10 years on 10%. Trade agreement with Inca after that.

28.10.1432
Treasury - 2380 ducats. Inflation - 6.1%. Month income - 13.3, year - 65.0. Domestic to Free Trade. Save - http://www.sim-racing.ru/Chimu/1432.rar

1432.jpg


02.12.1437
Inca are beaten, they got new loan - 1958 ducats for 25 years. Immediatly after giving loan we demand all their money getting about 2200. Treasury 4229 ducats. Further i won`t be able to give Inca more than 2000 ducats. Inflation - 7,9% (some incomes went to treasury on wartax to get 2000 ducats for loan to Inca). Save - http://www.sim-racing.ru/Chimu/1437.rar

01.12.1443
Treasury - 5193. Inflation - 8,6%. Domestic - to Free Trade. Some luck - 2 random events for Free Trade. Later in 15th century i got even more that events, but didn`t have other positives ones (like manufactories for this time). Save - http://www.sim-racing.ru/Chimu/1443.rar

09.09.1450
Treasury - 6929 ducats. Inflation - 8,6%. Domestic - to Free Trade. Save - http://www.sim-racing.ru/Chimu/1450.rar

13.02.1459
Treasury - 9337. Inflation - 3,6% (lucky year). Domestic - to Free Trade. Save - http://www.sim-racing.ru/Chimu/1459.rar

02.12.1466
Inca are attacked by me. Giving them loan 1960 ducats until 1484 year. Robbery on the road surely. Treasury - 11850. Inflation - 5,0% (rised it up hoping for lucky year until main events, i don`t care about techspeed). Save - http://www.sim-racing.ru/Chimu/1466.rar

01.05.1482
Treasury - 16374 äóêàòîâ. Inflation - 5,7% (got some during Inca gold provinces occupation). Domestic - to Free Trade, yikes, we got 0, next move - increasing Quality. Save - http://www.sim-racing.ru/Chimu/1482.rar

01.05.1488
Inca are robbed again, new loan until 1509 - 1905 ducats. Treasury - 19747. Inflation - 1,4%. Save - http://www.sim-racing.ru/Chimu/1488.rar

12.01.1500
Treasury - 23328. Inflation - 1,4%. Quality is rised up. Save - http://www.sim-racing.ru/Chimu/1500.rar

So, for first age some start money were hardly earned (thnx Inca), two colonies are built to cities. We got full Free Trade and ready for Age of Colonization. Domestic settings:
Aristocracy - 10
Centralization - 0
Innovative - 0
Mercantilism - 0
Offensive - 10
Land - 10
Quality - 2
Serfdom - 10

Yearly: 6 merchants, 3 colonists, 2 diplomats, 2 missionaries.
 
pretty sneaky, but normal for WC.....annexing the Inca at the beginning isn't the most excellent move for Chimu....
 
I did it...get rid of a potential problem early on....good move...
 
well, fighting with Inca later will be not small problem. I used them for loan-take system, but got much BB instead :(

Well, the next period is most interesting of the game, i think i`ll post this part (1500-1554) at sunday.
 
Well, good luck!

Of all the native Americans, the south Americans have the best position indeed. They have lots of own-culture provinces.
Middle Americans have just as many provinces, but they are uncolonized, which means one needs to invest a lot of money to colonize them. The Middle american player will come out of the 1400`s with a similar amount of colonized provinces but a lot more inflation and less money. The North Americans also have a lot of empty provinces to colonize, but a low income due to lack of gold so they will have to colonize less or get a lot of inflation from excessive minting.

I noticed you stay full land. That`ll mean you have higher-morale armies for much less money, but you also have 2 less colonists and 1/4 less chance of getting a random explorer than if you`d have gone full naval.
 
Good old days those withour the 1.07 and betas... capture a pagan capital and have their maps! Good! And go for the Manhattan CoT, and mantain loads of no-city colonies!:D

Anyway, I like your work. But I doubt one could conquer the world as an isolated american pagan in the 1.07 with last beta.

More!

Desertfox: put one more colonist into your account... he must certainly have the frontier country bonus.
 
i tryed Sapotecs at first, could annex at 1545 Navarra, but found more and more mistakes for WC. Totally i played about 5-6 games for Sapotecs and Chimu to understand what target are primary. First i started new one after 1560, then after 1620 and finally even after 1715. Well, in fact Inca is better to play than Chimu because of less BB got by annexing. But for revolting 4 gold provinces in 1419 you should try much :) Besides i`m not sure i`ll get all taxes if my capital is revolted. As to North Americans - they have some geographical advantage, but i`m afraid you`ll get much BB there and less tricks with garanteed loans. I prepared for much time before crossing BB line and starting to annex everybody and conquer europe.

Well, next post contains most interesting and right decisions - i even didn`t need explorers.
 
14.01.1514
There are no any explorers, conquistadors. But about 1510 i noticed Cartagena yellow color at political map - yikes, Spanish are there ! My techs are 1/1/1/1 and developped for way to get 2nd level after whiteman=5 breakthrough. I immedialy send infantry to Cartagena, they show me province and it`s owner - so i got Madrid seen ! Hooray, we start diplomatic with Spain until they attack me.

I payed much for +200 (Nichaman is quite good monarch, that is other benefit for Chimu also) and joined Spanish alliance, luckily they were leaders. Unluck factor that Spain is powerful state with annexed Aragon. By this alliance joining i`m in war with Burgundy, England and Mainz, so their capitals are shown. Damn Spanish refuces alltime for map sharing. I pay to Mainz. With N attempt i`m lucky to exchange maps with them
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Now we see whole Europe without sea way to it. We send merchants to Tago. Each merchants, who could settle there, give us whiteman +1 (dunno if that is innovation here, but we didn`t know that in .ru before). After we get whiteman=5, tech costs becomes is normal (1.9x higher than for latin + small pagan religion lagging - about 2x totally), though coz of domestic setting my techspeed is 35% increased. But colonization means much more than techspeed. Besides we need minimal of max war exhaustion.

I got military access on Spain, then went to Cartagena, attacked natives and immediatly command escaping. Province was becoming free and i immedialty sent colonist there. Yes, first spanish province is mine. Natives are killed totally (later in all provinces also). Treasury - 26242 ducats. Inflation - 1%. I began to reduce offensive in domestic setting Quality is left at same level - we have luck of manpower. Save - http://www.sim-racing.ru/Chimu/1514.rar
1514.jpg


01.08.1518
Now Spain agreed to share maps. Jamaica is ours. Inca are beaten again, give them new loan 1990 ducats until 1536. Our gold province is released from rebels (we have enough income). Treasury - 23376. Inflation - 2%, manpower - 15, monthly income - 34.2 ducats (from trade - 7.6, from gold - 7.3), yearly income - 77.5. Save - http://www.sim-racing.ru/Chimu/1518.rar
1518a.jpg


1518b.jpg


15.03.1525
Land tech - 2, half of third is developed, all investments went there. Naval - almost 2, Trade/Infra - 2. 3 Fine of Arts are built. Active targets are colonization and trade. Free trade 0 and trade agreements with all known countries allows to have 5 merchants everywhere without problems (imo in v1.05 these two things allows great trade, doesn`t depend on trade effecienty.) Navy and cavalry is built. Still no explorers, there were appeared unusually late. But i lived without them good also.

Making colonization/taking spain lands via natives - 3 south provinces + 6 ones of region of Caribbean Sea + 1 on seashore.
Treasury - 22453. Inflation - 2%, manpower - 16, monthly income 44.7 (trade - 15.4, gold - 8.3), yearly - 78,75. Save - http://www.sim-racing.ru/Chimu/1525.rar
1525.jpg


06.11.1536
Third land tech is made. Builiding new troops alltime without stop. Map sharing with Portugal. From 1526 - first explorer, he spent his time mostly on seashore of South and North America - i try to keep european nation from most provinces. Also took one gold province from Inca, but couldn`t give them new loan (it seems they have some money remained)

Actively taking spanish provinces using war alliance and military access. There are only five spanish provinces remained in the region of Caribbean Sea, other four ones - Venice`s. Portugal took all their lands in South America according ToT. I colonized Cape Verde and Nouakchott - i prepare ports for forces transferring to Europe. Building warships. Main goal - trying to take anyway as most provinces as possible (surely i need a lot of colonists). They will be built until city status much later. Treasury - 23212. Inflation - 2%, manpower - 18, monthly income - 74.4 (trade - 26.4, gold - 16.8), yearly - 170 with wartax. Save - http://www.sim-racing.ru/Chimu/1536.rar
1536.jpg


27.05.1554
Quite big period. Almost achieved 5th land tech. England and Portugal has 12, Spain - 11, France - 16. Damn, France beats Burgundy more and more. Well, i have a game before where Spain, Aragon, France and Burgundy were near equal. This game presents me two powerful countries - France and Spain. I`ll have to have hard wars with them in future

Trying to biuld more colonies in North America, all allies are robbed via natives. Wars with England (they attacked). Tactic is clear and primitive - they have a lot of small armies, that easily killed by our cavalry. Besides i fastly take all their colonies, exploring new ones (i didn`t leave forces from their lands even after end of the war, that let me explore their new colonies). I take several colonies from them. My army is 40K infantry and 60K cavalry already... Usually i made separate piece with europeans, letting my allies and enemies kill each other.. From time to time i send money to allies to keep good relations.
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For quite much time i transports troops to Europe to Spain lands. Pratice showed that more than 8 warships are starving in big ocean, so i did about five trips before could gain good invasion army. Later two or three fleets regular sends troops to europe until i could build there enough. I made first outpost - Romagna and Marche are taken by me from Papal State (did he have anything against pagans ?

For this war i got closer to BB limit, should be careful with that. But past expirience shows Europe`s conquest should be started as soon as possible - later big fortresses annoyed a lot - more than 6 years wars produces a lot of rebels, and i have little manpower to fight with them... That is biggest problem for americans - you can`t have manpower via osean, so all european, asian and african provinces give 0.0 recruits for americans. So manpower can be gained in America only, and so i applause each random event, that increases manpower in America... Could give new loan (1810 ducats) to Inca until 1564. Treasury - 14967 (a couple of new Fine of Arts were built), Inflation - 0%, Manpower - 19. Offensive is reduced to 6. Monthly income - 81.7 ducats (trade - 33.5, gold - 18.1), yearly - 190 with wartax. Save - http://www.sim-racing.ru/Chimu/1554.rar
1554a.jpg


1554b.jpg


I decided to stay pagans beforehand (though i didn`t have this event in this game). It`s advantage - 6 religions. So i can have -4 to three main religions - pagan, catholic and muslim for much time. That is important when you can`t allow a lot of rebels. Besides event with becoming catholic can happen too late (after 1600), and spending money for a lot of built cities is total waste - i don`t have time to wait effect of that, while i can`t spent my manpower on wars with rebels.
 
excellent strategy...the spanish colony one is very interesting....will use it in the future for sure:D
 
1554-1625 years

30.07.1555
Treasury - 14790 ducats. Inflation - 0%, manpower - 19, Offensive - 5, monthly income - 85.4 (trade - 36.5, gold - 18.1), yearly census taxes - 83, total year - 1367. Save - http://www.sim-racing.ru/Chimu/1555.rar. We are preparing to attack France, 68 000 army is in Europe already, 112 000 - in world. Unfortunately France don`t attack me by itself (it likes to do that coz i`m on "it`s colonial lands"). So i had to attack France by myself and get 2 BB for each gained province.

1555.jpg


25.08.1566
Treasury - 15099. Inflation - 0%, manpower - 21, Offensive - 4, monthly income - 117.3 (trade - 41.9, gold - 18.8), census taxes - 232 with wartax, yearly income - 1563 ducats. Save - http://www.sim-racing.ru/Chimu/1566.rar.

I started war with France at 1564. My allies were Spain, Venice, Norway, Portugal and Burgundy. My land tech - 6, France - 16. But i quite easily beat french army by my cavalry on plains. Interesting that AI likes to use mostly infantry in 16th century, but uses often only cavalry without inflantry later. My army - 46 000 infantry + 95 000 cavalry. On the moment of savegame i`ve sieged already Lionnais and Auverne, other three provinces are sieged. French army is beaten, but AI actively built more and more... Several spanish colonies are taken via natives on west seashore of North America.

1566b.jpg


1566a.jpg


24.05.1567
10 months later. Treasury - 12842. Venice got loan from me - 1920. Save - http://www.sim-racing.ru/Chimu/1567.rar.

Army - 37 000 infantry + 98 cavaltry. Pressing more on France, mine are Lionnais, Langedoc, Auverne, Nivernais. 30 battels vs 0 are won by me, totally +58%... So i got Lionnais, Lengedoc and Guyenne in those war, taking 6 BB points.
1567.jpg

.
 
28.10.1595
Treasury - 13477, Venice received new loan (AI likes loans like drugs, if you are lucky to give it once, later they often can need money again). Inflation - 0%, manpower - 26, Offensive - 2, monthly income - 129.9 (trade - 50.8, gold - 26.5), census taxes - 160, totally - 1726. Save - http://www.sim-racing.ru/Chimu/1595.rar.

My main actions for this big period of time - building army, techs development, BB reducing and i wait for attack of France. Army - 70 + 83 thousands. Infantry is used for rebels in america, cavalry is placed in Europe. 73 000 are situated in Guyenne, 36 - in Romagna.. Unfortunately non-europeans countries never can hire mercenaries. Techs are 14 (be built in 1-2 months)/2/2/2. France has 17th land tech, Spain and England - 15, Portugal - 16. We almost reached french army in fire stage even. Stability costs 338 ducats... Several english colonies are taken in war, i try to block all paths for new colonies.. Several spanish colonies are taken via natives.
All these time i try to build a lot of 3-5 level colonies, so they will achieve city status to the time of BB wars, so Chimu will get maximum manpower. I let some colonies to grow by 200-300 colonists by it`s natural way to save colonists. Also 1st level fortress are build in new cities, higher - not. I don`t need to waste money on fortresses - i can beat europeans without them, while number of rebels depends on fortress size.

1595a.jpg


1595b.jpg


10.10.1600
Treasury - 13424, Inflation - 0%, manpower - 28, monthly income - 142.4 (trade - 53.2, gold - 26.5), census taxes - 206, totally - 2808. Save - http://www.sim-racing.ru/Chimu/1600.rar.

Fast war with France. I take Artois, Brabant, Limousin, Berri, preparing to cut France on pieces (this damn AI receives 50% peace on my condition only, when i have +99%). Almost achieved 16th land tech. Reputation - very bad. Army - 71 + 92 thousands. I don`t build artillery coz it`s maintenance is too much expensive in 1.05 due the bug... Taking almost all french arctic colonies. Sending colonists to Reunion and Jacarta. Also Quatar is taken from France, easilty killed by neighbors lately.

1600.jpg


03.08.1612
Treasury - 12224, Inflation - 0%, manpower - 36, Offensive - 1, monthly income - 187.7 with wartax (trade - 56.7, gold - 29.8), census tax - 540 with wartax, totally - 4530. Save - http://www.sim-racing.ru/Chimu/1612.rar.

Gascoigne is taken from England. Army - 130 + 112 thousands Army maintenance on 50% - 7.9 ducats per month. Tech investments are changed : 25% in land and trade, 50% - in infra. Stability costs 475. Alliance with Spain is over, we don`t create new one. Last preparation to first cycle of BB wars.
1612.jpg


09.10.1617
Treasury - 13619, Inflation - 0%, manpower - 37, Offensive - 0, monthly income 164.3 (trade - 58.6, gold - 31.3), census tax - 181, totally - 2573. Save - http://www.sim-racing.ru/Chimu/1617.rar.

First war with Spain. Closer to the end they offer 20-24 provinces (mostly colonies and TP :) ). Finally Spain is left in whole America with 2 cities in South America, 3 - Carribean region + CoT in Sierra-Madre. Roussillon, Gerona and Cantabria becomes mine also. Got much annoyed by taking good fortress at poor provinces with a lot of attrition. Artillery was used for sieging, some assaulting were succesful... Reputation - extremly bad. Holland appeared from Saxony - very bad news. Army 92 + 114 thousands. Maintenance on 100% - 13.0 ducats per month. Stability costs 607. We are preparing for destroying the France state - there is CC until august 1619. Navy - 13 warships + 10 galleys... Also the note i`ve never built bailiffs by myself for whole game.

1617d.jpg


1617a.jpg


1617b.jpg


1617c.jpg


01.07.1625
Treasury - 16353, Inflation - 0%, manpower - 38, monlthy income 183.6 ducats (trade - 55.5, gold - 31.3), census tax - 590 with wartax, total income per year - 2791. Save - http://www.sim-racing.ru/Chimu/1625.rar.

So, Chimu became completely bad guys and crossed BB limit line. We were so hated to get 18 wars at next month. Nobody calls for allies against other, each one wants to declare war by itself, huh.

The reason of such behavior was Chimu six years war with France, that was finished as total disaster for France (Chimu flag over Paris looked great). I couldn`t get 100% in war because of french africans cities, and they didn`t agree to give me more than 50% (their offers were total bullshit - a lot of bad provinces, colonies and TP). So i started stabhitting and could punish AI on Very hard level: Chimu made goverment failing for France, yikes ! French europeans provinces left: Paris and Cevennes.

Army 79 + 108 thousands. Maintenance on 50% - 5.5 ducats per month. Stability costs - 808 (due to domestic setting it is reduced 4x times to original ! ). Current manpower is hardly enough for current needs to rebuild army - so what i need land domestic setting for - extra income from trade and extra colonists won`t compensate me weak army and it`s losses.

1625.jpg


So, Chimu state turned to era of BB wars in 1625 year. Well, maybe it was too late, but i was not much sure i can survive first 20 years after crossing BB line without losing provinces... At the same time major mistake of whole campaign was made - i should invase China to use it`s rebels with minimum of BB.

Techs:
Land - almost 17
Navy - 2 (30% of next done)
Trade - 2 (30% of next done)
Infra - 3 (just done)
 
Still looking good. You've got quite a grip on what you have so far. Just try to fight defensively in the early part of the wars. Let them exhaust themselves and then move forward. Especially if you can make them cross a river to get to you. That will be very helpful.
 
Whoa you got gutz for going badboy in the middle of Europe with only 19 (not 38, look again at your last screenshot) manpower/year (which means you only got 1-2 K per month - hardly enough to cover losses from rebel fighting)

You wrote:

> - so what i need land domestic setting for - extra income from trade and extra colonists won`t compensate me weak army and it`s losses.

With any American native I recommend going hard naval directly in 1419. Colonies are a very necessary long-term investment for manpower.
For example, with my Maya WC attempt, I went to 7 colonists/year as fast as possible, built many colonies, and was already at 30 manpower/year in 1625.
I used the same strategy as you: build colonies half and let them grow to full colonial city status by themselves. Half a century later, I got to 79K manpower/year and only then started major invasions in Europe.
However, I`m still at land tech 2 in 1625 because I went all-infra to get rid of the inflation (132% at that moment). I did conquests in the Americas, Africa and the middle east for more income because they have lower land tech and are easier to fight.

Very well done on staying at 0% inflation so you can invest directly in land tech.

Once you reach land 41 you can build conscription centres in your cores. Although Chimu has fewer core provinces than Inca, you will still be able to get a lot of extra manpower from them. When I reached that land level around 1720, I went from 79 to 96 manpower/year, and Maya only have 4 core provinces.

Going after China before 1650 is an interesting idea - but it requires setting tolerance for the Confucian and Christian religions instead of Muslim and Christians. And I would not recommend fighting both in Europe and East Asia with your low manpower.

P.S. I like your writing style and many screenshots for clarity. I`m following this AAR with interest.
 
P.S. if you are serious about WC, what is your policy towards eliminating religious sliders? Pagans have great religion sliders, you can have max tolerance to three religions. However, sooner or later you have to eliminate a religion otherwise you will have huge RR for the other 3 religions. With low manpower, that is a huge problem. In my WC attempt I plan on almost eradicating Islam around 1750, so I can free up that slider.
 
> Whoa you got gutz for going badboy in the middle of Europe with only 19 (not 38, look again at your last screenshot) manpower/year (which means you only got 1-2 K per month - hardly enough to cover losses from rebel fighting)

I wrote manpower as maximum recruits available, not yearly basis. At this moment i should get in fact 38*0.4/12 (due the bug of Quality in 1.05, when it didn`t affect at recruits growing rate) = 1,27 recruits montly... And well, yes, sure that was not easy to struggle with so less number of troops, so i tryed to think before any step. Sure i had to use extensive reload (upto 6 times/year). As to rebels, i tryed never had the war more than for six years when i crossed BB limit. After getting big stability costs i stopped using wartax - it was used only when i annex someone, so i made wartax and annexation in the same day to keep stability on +3.

> With any American native I recommend going hard naval directly in 1419. Colonies are a very necessary long-term investment for manpower.
For example, with my Maya WC attempt, I went to 7 colonists/year as fast as possible, built many colonies, and was already at 30 manpower/year in 1625.

As far as i remember there is no random event in 1.05 for reducing army. And as far as i remember Maya has same domestic setting like Chimu, so you need 100 years for moving Army to Navy and 100 years from Mercantilism to Free Trade. So you can hope only for random events for Free Trade. So you can reach 0 Free Trade, 0 Navy at about 1550-1570, after that you start moving Offensive to 0, reaching it.. well, at 1640. But damn europeans build 3-4 level of fortress mostly to this time, so for good siege you have to build artillery, and that is damnly expensive to keep
puke.gif


But your game with Maya gives nice reply how much recruits per year can be received. Well, when i received such number of recruits (30-40) i could increase my army quantaty over 500K and it was growing all the time... Well, interesting to think about that once more and calculate losses :p

> I used the same strategy as you: build colonies half and let them grow to full colonial city status by themselves. Half a century later, I got to 79K manpower/year and only then started major invasions in Europe.

Aha, late 1600 really gives biggest income for manpower - most colonies are finished.

> However, I`m still at land tech 2 in 1625 because I went all-infra to get rid of the inflation (132% at that moment). I did conquests in the Americas, Africa and the middle east for more income because they have lower land tech and are easier to fight.

You are not allowed to touch gold to escape inflation. After first try for Aztecs i never tryed to take gold provinces :) And playing for Zapotecs i was tired of permanent attack of Aztec for first century. It was not easy to kill them back, and i leave them 4 provinces again due gold inflation. Quite annoying to leave near Aztecs.

> Once you reach land 41 you can build conscription centres in your cores. Although Chimu has fewer core provinces than Inca, you will still be able to get a lot of extra manpower from them. When I reached that land level around 1720, I went from 79 to 96 manpower/year, and Maya only have 4 core provinces.

Sounds great, i had less manpower, but from 1700 it stopped being biggest problem. Time losses on sieging/dealing peaces were most important
zha.gif
. And also there is always luck of diplomats, even having 2/3 of them
bam.gif


> Going after China before 1650 is an interesting idea - but it requires setting tolerance for the Confucian and Christian religions instead of Muslim and Christians. And I would not recommend fighting both in Europe and East Asia with your low manpower.

I touched muslim lands quite later, but i realized problems with China, when i tryed to attack them after revolts.. But yes, that is problem of vital strategy to be concentrated not only on Europe. I didn`t try to think in details how to realize that honestly.

> I like your writing style and many screenshots for clarity. I`m following this AAR with interest.

Thanks for that :)

> if you are serious about WC, what is your policy towards eliminating religious sliders? Pagans have great religion sliders, you can have max tolerance to three religions. However, sooner or later you have to eliminate a religion otherwise you will have huge RR for the other 3 religions. With low manpower, that is a huge problem. In my WC attempt I plan on almost eradicating Islam around 1750, so I can free up that slider.

After getting more religions is it time to equalize most ones, until all equal except pagans.

ciao
Anton
 
Hi Anton, you wrote:

>And as far as i remember Maya has same domestic setting like Chimu, so you need 100 years for moving Army to Navy and 100 years from Mercantilism to Free Trade.

They are almost the same, except that Maya has free trade already at 5. Which means that you can be full Naval in 1509. I also got 2 random events lowering mercantilism so I got full free trade somewhere near 1539.

>So you can hope only for random events for Free Trade. So you can reach 0 Free Trade, 0 Navy at about 1550-1570, after that you start moving Offensive to 0, reaching it.. well, at 1640. But damn europeans build 3-4 level of fortress mostly to this time, so for good siege you have to build.

I never go for offensive 0, I go for offensive 10 for the shock bonus. I figure that it is more important to be successful at killing the enemy troops, so I can cover all provinces, and then take all the time I need to siege the provinces because the enemy can build no more troops. Massed all-cavalry armies with a +2 bonus (plains/deserts and shock bonus) is deadly. There are more ways to speed up sieges. In-land provinces have a bonus, one that can also be gotten with naval blockade (galleys in large numbers are cheap and strong even if you are behind in naval tech). Artillery is good too, and once you are 2 or more CRTs better in land tech, assaulting with mass infantry is a very fast way to win sieges.
But if you prefer defensive, I believe that Navaho and several North-American pagans start with full defensive.

>You are not allowed to touch gold to escape inflation. After first try for Aztecs i never tryed to take gold provinces And playing for Zapotecs i was tired of permanent attack of Aztec for first century.

That`s why I killed all my neighbours within 4 years ;-) That also makes a lot of annoying random events like "nobles ally with foreign power" go away. Although keeping one small neighbour alive to abuse the loan system and raise war taxes (like you did) is probably better. I play with the "house rule" that I do not abuse the loan system.
My solution to inflation is to make my income go up faster than my inflation, until infra 5. And gold provinces give a lot of income.
Investing in infra has the side effect that it raises your income without having to conquer more provinces (which increases tech cost). They effect is most noticeable later in the game, when populations have grown. In 1725, at infra 10, 1/3 of my monthly income comes from production, even though I have many refineries and very few goods manufactories.