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Have you considered liberating Wallonia and Flanders as puppets? Unless i'm wrong, the Belgium region has around 20% partisan activity usually, and tie up a few divisions better used in the east, especially now with the war in a critical phase.
 
BigBird said:
Have you considered liberating Wallonia and Flanders as puppets? Unless i'm wrong, the Belgium region has around 20% partisan activity usually, and tie up a few divisions better used in the east, especially now with the war in a critical phase.

In his report Belgium only has a partisan rate of 1%. No need to give them up. Also, I'll be keeping an eye on this (though I have since the start and can't wait for it to actually start).
 
Thanks for the continued interest guys!

The partisan / revolt risk in France, Benelux countries, Norway and the Balkans is very low, so I am not going to liberate any of those regions. The dissent hit would mean that the partisants in Russia would smash my TC entirely and while I have a good 5-6 months (hopefully) before the big Red Bear comes crashing down on me, I will need as good an ESE as I can possibly get, if I am going to salvage the mess in North Africa. That strategy, however, is particularly dependent on Italian ships and airplanes... :(

:) Jesper
 
BigBird said:
If Italy, your best ally is in that bad a state, I dread to find out what Hungary and the others are like. :)

Let's just say that Hungary is thinking long-term in their plans for world domination and their researchers have decided to investigate what this whole navy thing is all about :rofl:

:) Jesper
 
Only 69 base IC? :eek: I'm pretty sure that's the same amount as what they start with in 1936, that's not good. And don't count on their AI, it's pretty worthless--I remember it only investing in infantry and destroyers.
 
HKslan said:
Only 69 base IC? :eek: I'm pretty sure that's the same amount as what they start with in 1936, that's not good. And don't count on their AI, it's pretty worthless--I remember it only investing in infantry and destroyers.

Aye, I suspect that a lot of things in the scenario were not altered from the 1936 one - just look at Germany's policy sliders a few posts back. I am going to alter my own policy sliders and cabinet before I start, but I won't make changes to my Axis partners.

:) Jesper
 
Pwn*Star said:
It would be awesome to see the mighty Hungarian navy ruling the seas :D Do landlocked nations even have admirals?

Yes, but very few. AFAIK Luxemburg has two naval leaders.
 
trekaddict said:

You're welcome trekaddict.

Just edited my post to include a link with the entire thread describing the development of the Mod. If you try out the mod, let me know how you are doing.

:) Jesper

EDIT: Only to realise that the link to the thread by Duck1987 does not work :confused:
 
I've tested it and am proud to announce that it also works with Armageddon 1.1. :)
 
Axis partners: Slovakia


ScreenSave22.jpg


This tiny four-province puppet is really a poor ally.

Starting IC: 21/15, 200 energy, 200 metal, 200 rares, 200 oil, 500 supplies, 10$, 10 manpower, 35 TC, 0.0% dissent. From all previous experience, Slovakia has no way of getting sufficient resources for their own industry, so I will either have to fund it myself or simply accept that I will get nothing useful out of this state. Unfortunately, it is too late to give it to Hungary.

They are researching the Kampfgruppe Doctrine, which would be alright if I did not already have it!

Technologically speaking, they are more advanced than Hungary, and they have basic '39 infantry and basic motorised infantry and basic mountaineers. They also have basic medium tanks and basic artillery. Their air techs are also almost as advanced as Germany's! And they have quite nice air doctrines for CAS! Finally, something I can use and would be willing to trade for.

They are not producing anything at the start of the game. Their IC is probably all spent supporting their current forces.

Diplomatically, they are close to Germany, but their army is still far from professional and they are not interventionist enough for my taste.

Their army consists of two 1936 infantry divisions (both serving on the East Front) and they have no air force!

Their army leadership is inept, as is their air force leaders! (all skill 0!!)

Up next: Hungary!
 
Axis partners: Hungary


ScreenSave21.jpg


Starting IC: 40/31
5952 energy, 3000 metal, 1200 rares, 1512 oil, 5000 supplies, 150$, 190 manpower, 76 TC, 0.0% dissent.

For some reason the Hungarians are researching Great War Destroyer and Great War Light Cruiser!! :wacko: I can only hope that their choices will become less insane as the game progresses. But this reminds me to always give my allies blueprints to whatever they are already researching (to make them finish it quicker) and then to whatever I want them to start researching next.

Technically speaking, they are almost at Assembly Line techs and their Agriculture and Cryptography tech trees are not too shabby.
They have '39 infantry, Improved Light Tanks and Basic Artillery. Their air force techs are all Basic Interceptors, Basic Fighters and Basic Tactical Bombers without escorts!

Their air doctrines are still at 1936 level... :(

They have six infantry divisions, and an air force of two interceptors and one tac bomber, all three of which happens to be stationed in Bryansk on the Eastern Front... Thank you.

All their units are skill 15 however, which leads me to think that they might have some tiny potential after all. :D

At the start of the game Hungary is not producing anything.

Politically, their sliders could be worse, but they could also be a hell of a lot better. Their army is 50-50 standing-drafted and their economy is not centralised enough to benefit from it. I can only pray to the god of war that they will start impersonating Germany!

Their leaders:
Hungary’s so-called air leaders are a joke. All of them are skill 0-1 except one skill two - Lt.Gen. Justy.
Their army leaders are not all bad. They include a handful of skill 3 leaders such as Field Marshal
Szombathelyi, but most of their generals have the old guard trait.

Up next: Romania!
 
Commander-DK said:
Axis partners: Hungary


ScreenSave21.jpg


Starting IC: 40/31
5952 energy, 3000 metal, 1200 rares, 1512 oil, 5000 supplies, 150$, 190 manpower, 76 TC, 0.0% dissent.

For some reason the Hungarians are researching Great War Destroyer and Great War Light Cruiser!! :wacko: I can only hope that their choices will become less insane as the game progresses. But this reminds me to always give my allies blueprints to whatever they are already researching (to make them finish it quicker) and then to whatever I want them to start researching next.

Technically speaking, they are almost at Assembly Line techs and their Agriculture and Cryptography tech trees are not too shabby.
They have '39 infantry, Improved Light Tanks and Basic Artillery. Their air force techs are all Basic Interceptors, Basic Fighters and Basic Tactical Bombers without escorts!

Their air doctrines are still at 1936 level... :(

They have six infantry divisions, and an air force of two interceptors and one tac bomber, all three of which happens to be stationed in Bryansk on the Eastern Front... Thank you.

All their units are skill 15 however, which leads me to think that they might have some tiny potential after all. :D

At the start of the game Hungary is not producing anything.

Politically, their sliders could be worse, but they could also be a hell of a lot better. Their army is 50-50 standing-drafted and their economy is not centralised enough to benefit from it. I can only pray to the god of war that they will start impersonating Germany!

Their leaders:
Hungary’s so-called air leaders are a joke. All of them are skill 0-1 except one skill two - Lt.Gen. Justy.
Their army leaders are not all bad. They include a handful of skill 3 leaders such as Field Marshal
Szombathelyi, but most of their generals have the old guard trait.

Up next: Romania!

Well, they do have an Admiral as the Head of State of a land locked country. :p