theokrat said:
My statement of 25% was for 3INF vs 3INF.
Ah. That's even farther off.
First Inf has no chance to cause a double shot.
Second Inf has a 1/3 chance to cause a double shot, and an 2/3 chance to cause a regular shot.
If the second Inf causes a regular shot, the third Inf has a 2/3 chance to cause a double shot, and a 1/3 chance to cause a regular shot.
If the second Inf causes a double shot, the third Inf has a 1/3 chance to cause a triple shot (effectively double at this point) and an 2/3 chance to cause a regular shot.
27 possible combinations of targets for the 3 inf (1-2-3, 2-2-3, etc.), but the first one is irrelevant (set to 1), leaving 9 useful combinations.
1-1 yields 2 double shots (all 3 inf fired at the same target).
1-2 yields 1 double shot (inf 1 and 2 fired at the same target).
1-3 yields 1 double shot (same).
2-1 yields 1 double shot (inf 1 and 3 fired at the same target).
2-2 yields 1 double shot (inf 2 and 3).
2-3 yields 0 double shots.
3-1 yields 1 double shot (inf 1 and 3 fired at the same target).
3-2 yields 0 double shots.
3-3 yields 1 double shot (inf 2 and 3).
2/9 chance of 0 double shots, 6/9 chance of 1 double shot, 1/9 chance of 2 double shots.
So actually there's a 78% chance that double shots will happen when 3 Inf attack 3 Inf.
Each single shot does 14 + (Max(0, 14 - 24) * 2) adjusted shots per inf, or 14.
Each double shot does (28 + (Max(0, 28 - 24)) / 2 adjusted shots per inf, or 16.
Each triple shot does (42 + (Max (0, 42 - 24)) / 3 adjusted shots per inf, or 20.
The adjusted shots number in aggregate, counting MTE, works out to be:
3 * ((2 * 14 [single shots] + 6 * 16 [double shots] + 1 * 20 [triple shots]) / 9) = 48.
The number ignoring MTE is 42 shots, so the MTE effects here adjust upward 14%. Militia suffer less from the MTE effects than the infantry do.
Edit: Which is expected. Militia have already had their defensiveness exceeded by 1/2 with the first shot, and have more units to diffuse incoming targets, reducing the odds of MTE.