Two hat folks? They were obviously so crazy for the game they couldn't wait for the CE to show up, but had to have it later anyway, so I name them...
MAD HATTERS!
Mwahahahaha!
Madbadger
MAD HATTERS!
Mwahahahaha!
Madbadger
Johan said:feel free to copy whatever I say to public
Well, now hopefully they know that they know as much as we know. You know?L'Afrique said:Now that's just cruel.
Grosshaus said:Can you or can you not launch EU3? If you can, then it fulfils the purpose it was sold for. Being fun to play is just a nice bonus, making patches even years after release is completely extraordinary and exemplary.
Don E said:Not sure about the other posters, but I bought it to play and enjoy a great game. So far it has been better than expected.
Lightning Jack said:I just want to know if a version of 1.1 has been posted where you don't need an active internet account. I have tried to find it here but, no luck. My gaming computer is not my internet computer. I have been happy with all of my previous paradox games (EU, EUII, CK, Vicky, HOI, HOI2, HOI DD) but not being able to patch this one is very frustrating. Any help would be appreciated.
Veldmaarschalk said:Register your game under 'My games/Registriation' you then get acces to the technical support forum, where you can download the 1.1 patch on your internet-PC
Johan said:Some random snippets from the readme log.
Code:********************************** ******* Gameplay Balancing ******* ********************************** - If you start at war, you now also start with trade refusals with those targets. - Blockades now affect warscore. - Warsubsidies now only lasts while target country is at war. - Maximum Warexhaustion is now increased by 2 during war taxes, besides just increasing the actual value by 1 at the start. - There is no longer stability hits for being forced into a succession war. ***************************************** ******* Interface Enhancements ********** ***************************************** - Doubletapping group selection now centers the map - Added messages for unit arrived, broken RM and broken PU - There is now a tooltip for colonist placement and chance. - Maintenance costs are now shown in regiment tooltips. - You can now see a leaders stats in tooltips in a combat. - Added a 'g' shortcut to merging units. - Added a 0 before month if <10 in savegames. - Advisors are now sorted automatically by their skill when you open the advisorpool interface.
Rwn said:Update from Johan 5 minutes ago :
Kanth said:this new staff sounds cool, but the most important is MP
Johan said:MP should work fine in 1.2