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gigau

Imperare Orbis Universi
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May 4, 2005
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Gigau's Mod Discution Thread



Here is the discussion thread for the mod i'm preparing. You'll find it in this thread.

You'll find :
1/ Events
2/ Graphics
3/ Coats of Arms



By mail, I can also provide :
1/ Title backgrounds.
2/ A graphic to replace Lionheart slaying the infidels, during the game loading.
3/ Coats of arms with wood texture (instead of metal) to replace the two colour CoA. Available for the following kingdoms :
> Byzantium
> Mauretania
> North Africa
> Tunisia
> Egypt
> Jerusalem
(For preview, see the upload thread)
 
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I have modified the 'return conversion' events to only fire for provinces with an arab (and moorish/berber--edited version of veldmaarschalk's culture mod) population: this to me is more likely than a bunch of castillians or catalans suddenly becoming muslims :)

I have also increased the mtth for the disaster events.

Nice set of events overall. And the COAs for Africa and the Middle-east are perfect: hope you'll continue them!
They look much better than the boring two-colour ones.
 
jordarkelf said:
I have modified the 'return conversion' events to only fire for provinces with an arab (and moorish/berber--edited version of veldmaarschalk's culture mod) population: this to me is more likely than a bunch of castillians or catalans suddenly becoming muslims :)

I have also increased the mtth for the disaster events.

Nice set of events overall. And the COAs for Africa and the Middle-east are perfect: hope you'll continue them!
They look much better than the boring two-colour ones.


Was considering on doing the same modifications for my events, especially the disaster events' mtth.

As for the CoA, i'm planning on uploading those for the kingdoms of North Africa and of Tunisia quite soon (i guess during the week-end).
 
About the Spanish Melting pot event

Code:
#########################################
# The Spanish melting pot		#
#########################################

province_event = {
	id = 23510

	picture = "event_intrigue"

	trigger = {
		condition = { type = year value = 1250 }
		condition = { type = region value = Spain }
		condition = {
			type = or
			condition = { type = culture value = castillan }
			condition = { type = culture value = catalan }
			condition = { type = culture value = muslim }
			condition = { type = culture value = basque }
		}
	}

	mean_time_to_happen = {
		months = 400

		modifier = {
			condition = { type = ruler_culture value = basque }
			factor = 7.5
		}
		modifier = {
			condition = { type = ruler_culture value = castillan }
			factor = 0.8
		}
		modifier = {
			condition = { type = ruler_culture value = iberian }
			factor = 0.4
		}
		modifier = {
			condition = { type = culture value = basque }
			factor = 2.5
		}
	}

	action_a = {
		effect = { type = culture value = iberian }
	}

}

Basque is twice a modifier, I am guessing the last one should be Catalan ?

Also Muslim culture is not a modifier, correct ?

The Napolitan Melting pot event

Code:
#########################################
# The Napolitan melting pot		#
#########################################

province_event = {
	id = 23515

	picture = "event_intrigue"

	trigger = {
		condition = { type = year value = 1250 }
		condition = {
			type = or
			condition = { type = area value = 334 } # Appennino
			condition = { type = area value = 339 } # Sicilia
		}
		condition = {
			type = or
			condition = { type = culture value = italian }
			condition = { type = culture value = norman }
			condition = { type = culture value = greek }
			condition = { type = culture value = arab }
			condition = { type = culture value = frankish }
		}
	}

	mean_time_to_happen = {
		months = 400

		modifier = {
			condition = { type = ruler_culture value = italian }
			factor = 1.5
		}
		modifier = {
			condition = { type = ruler_culture value = norman }
			factor = 0.8
		}
		modifier = {
			condition = { type = ruler_culture value = byzantine }
			factor = 0.4
		}
	}

	action_a = {
		effect = { type = culture value = byzantine }
	}

}

You have as culture Arab, shouldn't that be Muslim ?
 
Veldmaarschalk said:
About the Spanish Melting pot event

Code:
#########################################
# The Spanish melting pot		#
#########################################

province_event = {
	id = 23510

	picture = "event_intrigue"

	trigger = {
		condition = { type = year value = 1250 }
		condition = { type = region value = Spain }
		condition = {
			type = or
			condition = { type = culture value = castillan }
			condition = { type = culture value = catalan }
			condition = { type = culture value = muslim }
			condition = { type = culture value = basque }
		}
	}

	mean_time_to_happen = {
		months = 400

		modifier = {
			[b]condition = { type = ruler_culture value = basque }[/b]
			factor = 7.5
		}
		modifier = {
			condition = { type = ruler_culture value = castillan }
			factor = 0.8
		}
		modifier = {
			condition = { type = ruler_culture value = iberian }
			factor = 0.4
		}
		modifier = {
			[b]condition = { type = culture value = basque }[/b]
			factor = 2.5
		}
	}

	action_a = {
		effect = { type = culture value = iberian }
	}

}

Basque is twice a modifier, I am guessing the last one should be Catalan ?
The first 'basque' modifier checks culture of the ruler, while the second checks culture of the province population.
I'm not sure that's what the author wanted, but modifiers are not the same.
 
Fat said:
The first 'basque' modifier checks culture of the ruler, while the second checks culture of the province population.
I'm not sure that's what the author wanted, but modifiers are not the same.

Thanks FAT !

Ah, now I see. So a Basque ruler will make it very unlikely that the culture will convert

But still I, why is Catalan not a modifier ? It doesn't have to be of course, just wondering
 
Veldmaarschalk said:
Thanks FAT !

Ah, now I see. So a Basque ruler will make it very unlikely that the culture will convert

But still I, why is Catalan not a modifier ? It doesn't have to be of course, just wondering



Yeah, a basque ruler or basque population are to make the event less likely to fire... and forgot catalan. Thanks for pointing this out.
 
Gigau, ever thought of releasing your coat of arms as an alternate pack with the wood texture finish?

*holds breath expectantly*

Ayeshteni
 
Ayeshteni said:
Gigau, ever thought of releasing your coat of arms as an alternate pack with the wood texture finish?

*holds breath expectantly*

Ayeshteni


Hehehe... well actually, haven't made it with wood texture. But i have the data to make them again with desired texture. Just need little time to work on it.

My biggest concern is that, with my mod, i don't have enough space to upload it. I'll need to find a way to upload it some where.

In the mean time, i can send it to anyone who asks for it by sending me a private message giving me email address... just give me time to work on it :p
I got the CoA for the kingdoms of
> Byzantium
> Mauretania
> North Africa
> Tunisia
> Egypt
 
Last edited:
Thanks Gigau, it is very much appreciated. :)

Ayeshteni
 
Hi!

Great work!
Only one small recommendation - you really should remove "Thumbs.db" files from posted archives. Not only it makes the archives more than 50% smaller, but also leaving this file in looks a bit... lame :)
(It is an invisible file made by Windows XP to store thumbs, just one on these annoyances WXP does to make you PC more dirty.)
 
What will your mod work with?

Greetings Gigau,

your mod looks very interesting, and as I am getting back into CK a bit, I was wondering what it will work with?
I am currently playing with the IP2 and the BOPACK+SMACK installed. Any idea if there would be a conflict with those?

Late,
Jester
 
Biges said:
Hi!

Great work!
Only one small recommendation - you really should remove "Thumbs.db" files from posted archives. Not only it makes the archives more than 50% smaller, but also leaving this file in looks a bit... lame :)
(It is an invisible file made by Windows XP to store thumbs, just one on these annoyances WXP does to make you PC more dirty.)


Didn't know that... thanks for the information :)
 
Jester said:
Greetings Gigau,

your mod looks very interesting, and as I am getting back into CK a bit, I was wondering what it will work with?
I am currently playing with the IP2 and the BOPACK+SMACK installed. Any idea if there would be a conflict with those?

Late,
Jester


Thanks... the events might create some conflict, at least with IP2, not sure. I have changed two traits. So if they have events using those two traits too, it'll give strange outcomes :p However, the event pack contains a modfied BOPACK to get along with my modified traits.
However, using the graphic and CoA parts won't give any conflicts :)
 
Last edited:
Hello, I have given your mod a try and it does look quite interesting, but I believe that one thing isn't supposed to go like this. Why does the heir under a regency almost always get an event with Catatonic schizophrenia?
Also when I try to quit the current game it always seems to get an error, without you mod I didn't had that problem.