12) The Grallonsphere Experience Mod
So since aquiring CK I've modified a lot of things in the various game files and I thought some of you might be interested in playing the game... my way - so to speak. Most of the changes were intended for the purpose of greater 'realism'; some for purely aesthetic reasons; and still others for game balance.
The list of changes is exhaustive and goes from redrawing the borders of duchies & kingdoms to changing improvements' names; from renaming provinces to changing the movement costs on various terrain types.
So here goes:
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In CK\DB\province.csv
- numerous changes related to duchy & kingdom borders (for instance Egypt now includes the duchy of Cyrenaica)
- numerous changes related to the revenues & manpower of various provinces (mostly in England, France and Byzantium)
- numerous changes realted to province names (mostly in France where provinces were named after their chief towns rather their their true names - ex: Bourges is the capital of Berry)
In CK\DB\dynasties.txt
- added numerous new families - mostly in France, England, Byzantium and Russia
In CK\DB\Events.txt
- using the SOLMYR mod as well as the Education Beta Mod - this file is thus related to the various event files included as well as the text files in CK\Config - also included
In CK\DB\provinceeffects.txt
- changed the effects of various maluses - specifically: only the Bubonic plague is now 90% crippling - all the other epidemics are 50% crippling. I also changed the effects of revolts - theyr are 30% crippling since I reasoned that a province with roving bands of rebels isn't exactly propitious to launching building projects... ! Similarly, a looted province is no production powerhouse - so a 10% crippling factor was added.
In CK\DB\provinceiprovements.txt
- increased the price of virtually every improvement. This is an attempt to slow down the development of provinces and to establish a clear distinction between provinces (wealthy or not). Specifically:
- transformed the Royal Post (whose domain bonus has been transfered to the Medium Castle) into the Templar Keep
- transformed the Templar House into the Merchant Guild Hall
- transformed the War Academy (whose recruitment bonus has been transfered to the Huge Castle) into the Trade Fair
- eliminated the Domed Church - there is now the Church (using the large church graphic), the Large Church (using the domed church graphic) and the Cathedral as religious structures
- most of the other changes deal with the various effects of the buildings or the prerequisites for building them (much more advances are required for the high end buildings) - specifically the piety costs for looting religious buildings have been jacked up considerably
In CK\DB\characternames.csv
- added numerous names, mostly in frankish, norman, english, russian and greek ones
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In CK\Config\world_names.csv
- changed many duchy names (ex: Cumberland became Northumberland - Gloucester became Somerset - Poitou became Aquitaine - etc)
In CK\Config\provinceimprovement_names.csv
- those alterations made in provinceimprovements.txt are mirrored here
In CK\Config\provincenames.csv
- those alterations made in province.csv are mirrored here
In CK\Conofig\event_text.csv , modtext.csv and extra_text.csv
- the various events in CK\DB\Events are reported here
In CK\Config\text.csv
- changed certain titles (pagan counts & dukes are now karlars and jarls) and tier names (pagan counties & duchies are now 'tribes' - while the pagan kingdoms are 'nations'). Too bad the game contains so many inconsistencies (you can rename muslim counties & duchies but not the kingdoms... same with the pagan kings titles which cannot be changed... *rolleyes*)
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In CK\GFX\provinceimprovements.txt
- changed the graphics used for various buildings - in accordance to the changes made in CK\DB\provinceimprovements.txt
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In CK\Scenarios
- changed the initial 1066 scenario so that the Byzantine emperor is no longer an incapable Dukas but a Ikurei - just to give Byzantium a chance to survive; despite that it is recommended to load a new game first as Byzantium, make peace with the Seljuks immediatly, save and then reload as your country of choice - otherwise the byzantines disapear almost always very quickly.
- changed the initial province setups for certain key provinces in 1066_scenario_provinces.inc:
- Byzantium has a lot of advances & buildings right from the get go - the only cathedral (Hagha Sofia) in all Christendom as well as the only Grand Palace anywhere;
- Rome & Antioch are the only provinces with large churches (formally domed chuches);
- Antioch, Venice, Genoa, Hormuz, and Cadiz have harbours at the beginning - to reflect their importance as major transit points
- added certain characters in 1088_scenario_characters.inc - and their relationships in 1066_scenario_titles & relations.inc
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Since I also uses the Muslim nations Mod I've included the executable to patch the main executable - the 1066 scenario file you will find here already contains the necessary changes to play with this particular Mod.
I have also included an xls file detailing the improvements - for reference.
So backup your files, unrar, overwrite and enjoy.
EDIT: sorry there was a problem with 1066_scenarios_provinces.inc - I changed it.
EDIT2: Errr ... I had also forgotten to add the main INC file - it is now corrected.
G.