Author Commentary: 1942
January 1942, “The State of the Empire”: http://forum.paradoxplaza.com/forum/showpost.php?p=10564468&postcount=72
This is yet another update where there was no central action in any particular theater. Hong kong was taken and I wanted to talk about that. We have the invasion of Sardinia which was meant to sort of hold people over until more exciting stuff could happen.
Then we have the scuffle with the German navy in which more British ships were sunk than German ships. I made sure to play that up because to me it felt like the RN had been defeated somehow because they managed to sink more even though technically the RN won the engagement.
At the end of January Portugal declared war which totally shocked me. I then looked at the triangle and saw that Spain was about to join the axis. While I could have tried to influence them away in order to not fight them I decided that I would use this to invade Europe instead of Italy as it would likely be easier. I also became enamored with the idea of a vicious, brutal fight through the narrow corridor of southern France into greater Europe. This is where I started conceptualizing the whole “Corridor of Quicksand” stuff.
February 1942, “Seizing the Fortress Walls”: http://forum.paradoxplaza.com/forum/showpost.php?p=10570038&postcount=79
Here I get a nice foothold on the continent. Portugal gets crushed almost instantly which I expected but not before Italy idiotically sends a lone battleship out to fight. This update pretty much shows the complete stupidity of the AI. Why would Portugal declare war on me when they can't defend themselves at all? Why would Spain declare war when I have a big army in Portugal and a big army in Gibraltar? Also why would the US invade Germany with only 4 or so divisions? It all makes no sense!
Then we have my most confusing map ever. Looking back I should have probably made a seperate map for each phase of goldeneye but meh. The fans were probably getting tired of the maps anyway. IIRC the name “Goldeneye” was the name for a hypothetical invasion of spain.
March 1942, “The Britskrieg of Iberia”: http://forum.paradoxplaza.com/forum/showpost.php?p=10585923&postcount=89
I just wanted Spain done with as fast as possible. I landed my guys and told them to go to nearby victory points. The Spanish AI couldn't handle such a large and sprawling front and I conquered them in a month. Not much more to say really. I wanted to just reference the backwardness of the Spanish army to sort of justify conquering them so quickly. Also I felt it was necessary to have a whole somber part about how the US invasion failed. And yes I know the picture is from the failed Dieppe raid which was Canadian and not American. Deal with it lol.
April 1942, “The Fring of the Reich”: http://forum.paradoxplaza.com/forum/showpost.php?p=10597908&postcount=94
What I planned to be the pinnacle of the AAR, the battle for southern France, started in this update. I personally loved the idea of an epic battle that spanned for months but for some reason I felt the viewers didn't like it that much. Still that can't change the fact that it happened and that while writing it I thought it was cool. It provided for a lot of drama and for like one really big set piece that sort of I guess split the AAR in a way because after Bayonne everything pretty much went down hill for the Germans.
Also it was really the only massive epic battle in the whole AAR. I was yet to have a Stalingrad of the western front, Bayonne would be it I had decided.
The Asian front begins to emerge in this update. I actually wasn't happy about this as I hated having to babysit my guys in Asia while the fate of France was still up in the air. I think this might be the only update where the Home Front portion comes before the Asian part. Panama also joined the allies here in no doubt the most important event of the update.
May 1942: “ The Stalemate Continues”: http://forum.paradoxplaza.com/forum/showpost.php?p=10601128&postcount=98
This update shows more of Bayonne and how it has sort of devolved into trench warfare which leads to the eventual death of Field Marshal Adam. I had read All Quiet on the Western Front and Goodbye to All That, two books about WWI, and from reading these books I realized how truly horrific trench warfare was. Now imagine experiencing it first hand and then being partially responsible for its second incarnation less than 30 years later. Would you not be horrified? So Adam was kind of overwhelmed by the whole thing and having to send a new generation through such horrors and it gave him a heart attack.
I did this to sort of add some drama because obviously I couldn't kill Churchill and still have things be somewhat believable. I think the thing with Adam was believable enough and it added a good tone of sadness and desperation to the update. Then in Asia we have some minor skirmishes.
June 1942, Courage and Endurance: http://forum.paradoxplaza.com/forum/showpost.php?p=10603229&postcount=101
We have more of the epic stuggle for Bayonne here. Other than that not much happened in Europe. I was kind of glad the Germans got reinforced at the last second because it hightened the drama.
At the beginning of the month it looked as though Bayonne might have been taken! I probably would have never broken through if it wasn't for the US expeditionary force. Luckily the guys in St.Jean re-organized quickly and were able to help in Bayonne as well. Unfortunately they get attacked in the next update but by then the writing is on the wall.
In Asia I own the Guangxi Clique some more. I also deploy TONS of mountaineers because I had expected to be fighting in the Italian/Austrian alps by this time after having performed a successful Operation Visigoth, not southern France.
At first I had no idea what to name this update because so little had actually occurred. I arbitrarily named it courage and endurance because “Stuck in Bayonne for another month, sorry!” just didn't do it for me. This was probably one of the most boring and uneventful updates of the AAR.
July 1942, The Counter Attack: http://forum.paradoxplaza.com/forum/showpost.php?p=10611057&postcount=104
So right as we are owning the Germans they counter attack Orthez, where a lot of the fresh British units were. This was pretty much the theme of the update. Not much else happened in Europe other then the titular counter attack. I wanted to get Bayonne over with at this point because I felt the readers were getting bored. I got lazy with the screenshots in Asia here because the fight against the Guangxi clique was largely irrelevant in my opinion at the time. So I just did a sort of lazy before and after shot but honestly It would have been worse if I just posted tons of screenshots of division x moving to y province after destroying division z. Then the USA does something right and invades a sparsely defended Norway, incredible.
August 1942, Daybreak: http://forum.paradoxplaza.com/forum/showpost.php?p=10614844&postcount=107
This update was named for the final episode(s) of Battlestar Galactica, Daybreak (pt.1 and pt.2). I thought that the Germans were totally broken after this and expected to advance really quickly afterwards but I didn't.
In earlier updates I stated that I was slightly disappointed with the whole "decisive battle" angle but in retrospect I think its good. The reason there is a difference between my thoughts is that my commentary on July 1942 and before was actually done many months ago before I even finished the AAR. Everything after is actually being done live. So there is a little tidbit of commentary about the commentary.
Other than that there is some more stuff in Asia which I hated playing and writing about hence why it gets no attention. In retrospect I probably could have come up with a dozen more clever ways to present the Asian front but that is hindsight.
I think part of the reason was that I didn't pre-write the updates, I did them live. So it would take me a while to choose the screenshots, prep them and then actually write. By the time I was done with the European theater I wanted to just hurry and finish.
September 1942, No Rest for the Weary: http://forum.paradoxplaza.com/forum/showpost.php?p=10641688&postcount=120
Not a whole lot to say about this one. Nothing new in Europe.
I was upset the Guangxi clique surrendered because I kept getting popups that Japanese units were taking the land I had annexed that they had been walking on.
October 1942, Resurgence: http://forum.paradoxplaza.com/forum/showpost.php?p=10649784&postcount=126
More of the same in Europe. For some reason some pictures are not working now. I added the pictures just for eye candy because blocks of paragraphs are bad(too bad I forgot this rule during the epilogue and the summary:rofl: )
I was actually really glad that the Italians came back. It spiced up the game and the AAR. Unfortunately, the woefully incompetent AI could not capitalize. If it had sent the bulk of its forces to the Suez canal and left a defensive force at Beirut it would have been a big problem for me. I wanted to be sure to reference "Operation Jack-O-Lantern" from the early updates. I wanted to do this because I wanted a sense of continuity. I always liked it in TV shows when they referenced things from earlier in the show or visit locales from earlier in the show(or in movies when they visit places from a previous movie. Video games too!).
Believe it or not the whole continuity thing has its origins in a game called Banjo-Tooie, the sequel to Banjo-Kazooie. You can visit a place from the 1st game but you can only go to an extremely limited part of it. I wanted to be able to go look around at places from the old game so badly.
November 1942, Breakthrough: http://forum.paradoxplaza.com/forum/showpost.php?p=10666092&postcount=134
Not a whole lot to say here. When the Netherlands attempted their ill-fated invasion is when I came up with the whole idea of the "Historian's Summary". I wanted to be able to explain some things in the game and add some flavor but I just didn't feel it belonged within the context of the update. I wanted something afterwards that would go back to the events of the game and explain what was going on behind the curtains and all that good stuff.
The picture of the motorized division at the end is actually of an Australian division and not a British one IIRC.
December 1942, Miller, the Hero: http://forum.paradoxplaza.com/forum/showpost.php?p=10672025&postcount=139
Hahaha here we have an interface fail by Paradox and a comprehension fail by me. I THOUGHT that when you bomb guys it showed it by divisions, I was wrong! It showed them by brigade. Hence I overreacted to Miller's accomplishments and hailed him as a hero for destroying "70,000-90,000" enemy troops :rofl:
I was finally glad to get a bigger front in France though, it made playing a bit more fun.
Again the AI totally screws up in the middle east. I wonder if they would make the same mistake(s) in 2.03? I probably would have lost in 2.03 though since the subs all have cloaking devices and are impervious to ASW.
I delayed the whole eulogy to Field Marshal Adam here because when I did the Bayonne update(which was when I had originally planned to do Adam's eulogy) my Grandfather had just passed away a day or two earlier. I just couldn't write something like that at the time so I waited and tried to come up with an in-game excuse for it.
I wanted Bayonne to sort of be of "cosmic" significance and add a kind of supernatural element with Adam dying when the Battle ended. I wanted to elaborate more on a theme of the ghosts of WWI and of war in general and of the inanity of warfare but I did not have the skills or the time.
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Well guys thats all I have to say about 1942. Thank you all for reading and for the comments, everything is appreciated.