Originally posted by laurent
Yes..you're right..at least concerning the editor. Don't really know about AI scripts, but it sounds interesting...
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K, I don't exactly know how to advaced it's to write good AI script's (programing the function) but I have used editor's for it in Age of King's and other games (so It's a long way from impossible to make that kind of function) and all I can say is that most of the custom made AI script's works much better then the original's.
The only thing in EU u can change is that u see in the AI files and that is for sure not much (if they are used, don't know havent seen so much differen's when I have changed the warmonger value).
An good AI script is there u can have setting's for evrything u want that the AI should do and how high priority it shall have for it with an random factor included.
Ex.
1. how the mix of troop's the AI should use for each contry.
2. how big army it should build comparing to the size of the country.
3. how many percent of the totally army it should keep back for defen's in a war and wich provinces who have the higest priority.
4. how many percent of the totally army it should have in colonies and in the "main" land.
5. how the AI should use calculation's before "he" takes part of an alliance war or start's to move troop's form one side of Europe to the other side (easy calculation with one answer = worth it or not ? before "he" does it).
6. how it should invest in tech's depending on wich country it is.
7. how it should invest in upgrade's (ex. fortifications) and infra (ex. manufactories).
8. always use calculation's before it build something , whatever it is ( an computer can do this much better then we can do it in ouer's heads I think)with an question : Is it worth it ?, Can I afford it ? Do I need it ? with an random factor included offcourse.
a.s.o
With other word's, an script with setting's for evrything the AI has to do and handle. And this shell NEVER be hardcoded , only an idiot or an incompetent "game engine or AI script constructor" makes this as hardcoded stuff and all "he" get's for it is trouble in a game like EU.
How ever u make an AI in a game like this u must have all thoose setting's somewhere otherwise the AI will not do a "shit".
Offcourse It's not easy to make an good working AI, but u can at least as a company try to do it in an correct way as many other companies have done it their's games (familiar to EU) and in many case's with an very good result.
Give the player's the Tool's and open up the script's for editing and let them do the "hardwork", then after a while u will as a companie have very good working AI's if u have supported the AI script's with an good working game engine.
I personnaly can't see any advantage on to have "copyright" on an pretty usless and in many part's not working AI who are hardcoded in many cases.
It's just the same as to have copyright on stupidity, not so much to be proude of..or am I wrong Paradox ?
just my 2 cent's (or Swedish öre, perhaps)....