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  • Dungeon land

    Dungeonland is Endlessly Entertaining in Infinite Dungeon Mode, title now on Mac 

    by
    MalinS
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    Published on 21-05-2013 14:17
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    1. Dungeon land

    Star System Added, New Trailer Released, Streaming event tonight!

    NEW YORK — May 21, 2013 — Paradox Interactive, a publisher of games and a divider by zero, today released a mind-blowing content update for Dungeonland, the mostly-co-op action title from Critical Studio, including a new achievement-style Star System, Infinite Dungeon mode—a never-ending level that challenges visitors to keep fighting and looting until they die. Dungeonland is also now available on Mac, and the system requirements can be found on our forum: http://pdxint.at/14swuo0

    Take a look at the new Dungeonland features featured in a not-feature-length trailer, featured here:


    Join Dungeonland developers Critical Studio as they partner up with Paradox Interactive and participate in a streaming event today May 21st at 7 p.m. GMT (8 p.m. BST/ 9 p.m. CEST/11 a.m. PDT) to showcase the new Infinite Dungeon. Admission to the stream is free, and there are no height requirements or liability waivers to sign, just head over to the official Paradox Interactive channel on TwitchTV at www.twitch.tv/paradoxinteractive.
    ...
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    Contest - Dungeonland needs a tagline! - win a Paradox Interactive game bundle 

    by
    BjornB
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    Published on 03-12-2012 10:25
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    1. Dungeon land
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    Ever since you were born, you feel you've been destined for greatness. Now, that time has come.
    ...
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    Dungeonland Developer Diary #2 - The Art of Dungeonland 

    by
    venturelli
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    Published on 09-05-2012 14:33  Number of Views: 2657 
    Categories:
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    Hi everybody!

    My name is Gabriel and I am one of the six artists here at Critical Studio. My job is to bring all characters and assets of the game to life: modelling, rigging and animation.

    I had to take a break from working on our Minocow (a minotaur cow, of course) to write this Development Diary, and I really need to get her walking around and kicking some heroic asses in Dungeonland! With that said, I’ll try to keep this fast and simple:

    Art in Dungeonland is all about having fun! The easy math:

    Theme park = FUN!
    Dungeons = DOUBLE FUN!
    Monsters = TRIPLE FUN!
    Everything else we think is fun = EVEN MORE FUN!

    Theme park + Dungeons + Monsters + Everything else we think is fun = Dungeonland! ...
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    Dungeonland Developer Diary #1 - Designing for Cooperation 

    by
    venturelli
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    Published on 24-04-2012 13:35  Number of Views: 3318 
    Categories:
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    Hello there! My name is Mark and I’m responsible for game design at Critical Studio. This is the first development diary for our game, so I wanted to take the opportunity to tell you a bit about our journey so far, our goals and the design pillars of Dungeonland (a.k.a. The Co-op Sheep Killing Simulator).

    When we sat down to think about what would be our first big game project, we had no bosses telling us what to do, no investors asking us questions about monetization and no marketing gurus instructing us about the latest trends. We wanted to do something we were passionate about. And we all love killing monsters with spells and medieval weaponry. We all had fond memories of taking our parties down to the Underdark, of that echoing guitar chord when we first stepped in Tristram, of not knowing what dangers would await us in the dark. So a dungeon crawler it was.

    ...
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