• Europa Universalis

    by Published on 09-12-2014 13:43
    Categories:
    1. Europa Universalis

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    # Free Features
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    - Trade fleets in the same node and on the same mission from the same country will now automatically merge. If either fleet is set to go home at war the merged fleet will also have this setting.
    - You can now play as released vassals in Ironman.
    - Implemented new system for Disasters, and moved the Peasants War, Internal Conflicts, Religious Turmoil, Counts Feud, War of the Roses, Liberalism & Revolution event chain to be disasters.
    - Added in 20 new achievements.
    - Added National Ideas for Sukhothai, Khmer, Shan States, Canada, Quebec, Mexico, Transylvania, Zaporozhye & Chinese States.
    - Added sets of dynamic historical events (DHEs) for Kilwa, Orissa & Kanem Bornu.
    - Expanded the dynamic historical events (DHEs) for Hungary, Ming, Austria, Poland, Venice & Netherlands.
    - Added a large set of flavor events for Steppe Nomads.
    - East Asian culture group renamed to Chinese, Han now divided into a number of smaller cultures.
    - Added Chinese Revolter nations based on new cultural division.
    - Added events for the creation of Sokoto.
    - Added Fulani Jihad Events.
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    by Published on 05-12-2014 13:47
    Categories:
    1. Europa Universalis
    2. Dev diaries
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    Hello Paradoxians! As promised, here is another mini-DD for Patch 1.9. Today we'll be briefly going over the new Disasters system and the idea groups added in the patch.

    1.9 is an entirely free patch that is planned to be released sometime next week. As has been said previously, it is mainly a bugfixing patch, but we also threw in some extra free content because it is the holidays and we just like you all *that* much.

    Disasters

    Disasters are a new system that reworks the old 'major revolt' event chains such as War of the Roses, Peasants' War and Civil War. Previously these would have a starting event with certain conditions, such as the Peasants' War being able to start if you have low manpower and high overextension. The problem with these starting events is that the player did not know what caused them, and thus could not know what they did wrong or work to prevent them in the future without reading the actual event files or looking them up on a wiki. Furthermore, the event system in itself made them rather random, so that you could get a Peasants' War even if you were below 25% manpower for just a single month.
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    by Published on 04-12-2014 12:04
    Categories:
    1. Europa Universalis
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    ''Still can't come with a clever Alpha Centauri reference''




    Good day,

    Today, at 15:15cet we'll be bringing inWiz into the studio for a short showcase of the 1.9 Patch, the new Disaster System, and some of the new National Ideas that will be added in the patch. (No Matt's ideas didn't make it in again, sad times.) We'll also be celebrating some early Yuletide joy with the Christmas Calender that we have running this month.

    So join us this afternoon for all the EUIV and Christmas details.
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    by Published on 28-11-2014 16:53
    Categories:
    1. Europa Universalis
    2. Dev diaries

    Hello EU4 fans, I hope you're all having a nice Friday. Here in Paradox Towers we're hard at work on the 1.9 patch. 1.9 is mostly a bug fixing patch, but we're also throwing in a couple free features, so I thought I'd make a few 'mini dev diaries' to tell you about what new things you're getting. First out is 20 new achievements that we're adding in 1.9, mostly focusing on countries that currently don't have much in the ways of unique achievements.

    So without further ado, here are the new 1.9 achievements:
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    by Published on 28-10-2014 18:10
    Categories:
    1. Europa Universalis
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    いいいいいいいいいいいいいいいいいいいいいいいいい いいいい
    Paid Features from Art of War
    いいいいいいいいいいいいいいいいいいいいいいいいい いいいい

    - It's now possible to declare a "support rebels"-war against a country that you're supporting rebels in.
    - It's now possible to set an allied in war to prioritise sieging a specific province.
    - It's now possible to set the military focus for your subjects to be Aggressive, Supportive or None, which changes what tactics they will use during war.
    - You can now mothball fleets, which means they will cost less maintainance, but slowly detoriate in the port.
    - You can now designate your vassal into a march They will no longer pay tax to you and you can't annex them, but they will get bonuses in warfare.
    - It's now possible to use your subjects CB/Wargoals when declaring a war.
    - Units with names edited by player are now tagged as custom-named, and will take priority when merging.
    - Added Client States mechanics, where you can now create new custom vassals, decide their name, flag & color, and assign them territory as soon as you reach a certain tech level.
    - You can now sell ships to other nations.
    - It is now possible to transfer control of a province to someone you are allied with in a war.
    - Added peace option "Give up claims" that forces the enemy to give up all their claims on you.
    - Added peace option "War Reparations" that forces the enemy to pay a fraction of their income to you each month for 10 years.
    - Added the possibility to upgrade fleets in one click if you can afford it.
    - Garrisons can now sortie from their fortress against a besieging force.
    - Added the option to abandon your foreign cores for a one-time prestige cost.
    - Added abandon idea group functionality, where you can change your countries setup for the future.
    - You can now toggle your fleets to let your allies & subjects load armies on them.
    - The Holy Roman Empire now have a mechanics for internal religious wars, including leagues for Catholics and Protestants that fight over the faith of the Empire.
    - Implemented a new Unit Builder, where you can build entire new armies or fleets in one click.
    - Over 25 flavor events for playing in West Africa.
    - 50 events related to the Thirty Years War.
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    by Published on 27-10-2014 17:16
    Categories:
    1. Europa Universalis
    2. Crusader Kings
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    Where ; http://www.twitch.tv/paradoxinteractive
    When ; 15:30cet
    What ; Crusader Kings II ; Dev's Play & Art of War features / Patch Notes & Live Q&A
    Who ; Martin, Project Lead / Jimmy, Code Monkey (his words, not mine) / Matt, Live Producer

    The wait is nearly over, the ''Art of War'' is almost here. To celebrate we'll have one more stream to show the final features that we haven't presented yet and ontop of that we'll be posting the full patch notes after we stop broadcasting. We're also bundling this with our weekly Dev's Play for Crusader Kings 2 making this a three hour extravaganza of Paradox Development Studio gaming.

    In addition to all of this we'll take the time to answer your questions regarding this expansion which we'll try to answer to the best of our abilities. So join us at 15:30cet at http://www.twitch.tv/paradoxinteractive
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    by Published on 24-10-2014 10:41
    Categories:
    1. Europa Universalis
    2. Dev diaries
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    Ten! Ten developer diaries for Europa Universalis IV: Art of War. And this is the final one before the release of what is shaping up to be one of the largest - if not the largest - expansions weve ever done for one of our games.

    Mostly some tidying up the details on smaller mechanics today, but we will end again with a look at how the map is changing.

    Automated Fleet Transport
    A new feature in the Art of War expansion is the ability to automatically transport your armies to overseas locations. As it now stands, transporting can be a lot of micromanagement as you would have to find a fleet, send it to the right port, load your army, move the fleet to its new destination and unload and do it all again if you didnt have enough transports for everyone.
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    by Published on 22-10-2014 12:04
    Categories:
    1. Europa Universalis
    2. Dev diaries
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    Greetings Conquerors, Emperors, Popes and others!

    Today Wiz presented us with even more new Idea groups to be introduced with Art of War, and we learned about the new Finland, Albania, Polotsk and Perm!

    To read about these, please visit the following links: Finland, Albania, Perm, Polotsk
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    by Published on 17-10-2014 13:40
    Categories:
    1. Europa Universalis
    2. Dev diaries
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    Only a couple of weeks until Europa Universalis IV: Art of War comes out, so were down to the last little bits of information to pass out in Developer Diaries.

    The Revolution Target

    The French Revolution and, to a lesser extent revolutions in other nations, have always been a feature of Europa Universalis IV, but Art of War features considerable improvements in these mechanics. Now, in the second half of the 18th century any country in Europe, not only France, that ends up in a rough condition may experience a revolution and become the revolutionary target. Beyond the Revolutionary name and flag, this nation will receive significant bonuses and a large score boost, which can make it dangerous to push a country too far in the era of revolutions.



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    by Published on 16-10-2014 11:19
    Categories:
    1. Europa Universalis
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    Where ; http://www.twitch.tv/paradoxinteractive
    When ; 18:00cest
    What ; Art of War features / Patch Notes & Live Q&A
    Who ; Martin, Project Lead / Jimmy, Code Monkey (his words, not mine) / Matt, Live Producer

    Three weeks ago we sat down with Martin to discuss the first half of the Art of War features. Now it's time to show the game in it's full glory and present the remaining ones. Join Martin as he pulls in Jimmy onto the stream couch for the first time for a 30 year war fueled extravaganza tomorrow at 18:00cest.

    If you want to get an idea of what we'll be doing, feel free to watch the summary of the last presentation


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    by Published on 10-10-2014 14:58
    Categories:
    1. Europa Universalis
    2. Dev diaries

    Bigger Map, More Options, More History in Ambitious Add-On

    STOCKHOLM October 10, 2014 "I reply that since war is not a job at which any man can make an honorable living, it should be left entirely in the hands of princes or governors." Machiavelli, Art of War, Book I.

    Paradox Interactive today announced that Art of War, the newest and largest expansion for the award-winning grand strategy game Europa Universalis IV, will be available worldwide on October 30, 2014. This, the fourth expansion to be released for Europa Universalis IV, adds a vast array of changes to the game at the fundamental level, including a dramatic overhaul to the game map itself.

    To mark this announcement, we have a new video dev diary, where Martin Anward who is Project Lead for Europa Universalis IV explains some of the new tools available to players as they march to war. Learn about new diplomatic options, the new powers of rebels and other notable changes.

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    by Published on 10-10-2014 12:26
    Categories:
    1. Europa Universalis
    2. Dev diaries
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    Were back with the end of week Europa Universalis IV: Art of War dev diary with a bit more information on how we are tweaking war fighting, some big changes to big ideas and a look at Africas Maghreb region and how redrawing that map remakes the politics of the region.

    Sorties
    A new feature in Art of War is the ability to sortie the garrison of a province that is under siege. If a small, isolated army is besieging one of your high level fortresses, you can now attempt to break that siege by clicking the Sortie button. This will create a new army out of the garrison of the fort, which will engage the enemy army besieging the province. At the end of the battle - win or lose - the sortieing army will return to their garrison duty, unless you misjudged badly and they were wiped out to the last man in which case the enemy gains control of the province as there is nobody left to defend it!
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    by Published on 03-10-2014 10:23
    Categories:
    1. Europa Universalis
    2. Dev diaries
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    This is the Art of War developer diary youve all been waiting for. OK, that Ive been waiting for.

    Historically, the Protestant Reformation and Catholic Counter-Reformation were major disruptions in the European system. But Europa Universalis has never really done justice to that history. We had some casus belli options, and incentives to change your state religion or convert heretical provinces. But the earth-shaking military and political consequences of the end of Catholic hegemony over Christendom still eluded our design.
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    by Published on 01-10-2014 13:47
    Categories:
    1. Europa Universalis
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    Your favorite part of the week is here! Another developer diary for Europa Universalis IV: Art of War - the next major expansion/DLC for, what I hope, is your favorite grand strategy game. Nothing against those other games, but we have so many great things happening in Art of War that EU4 has to be your favorite now, right?
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    by Published on 22-09-2014 09:54
    Categories:
    1. Europa Universalis
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    It's a busy week at the Paradox Tower, we'll be running four productions inhouse for you guys to enjoy. However, this Monday we'll kick if off a feature presentation for the Art of War, the next expansion for Europa Universalis.
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    by Published on 19-09-2014 16:18
    Categories:
    1. Europa Universalis
    2. Dev diaries
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    Were already at the fifth developers diary for Europa Universalis IV: Art of War! So many things to talk about, so many changes

    This week well talk about a few of the changes to diplomacy in Art of War, our revamping of the Catholic curia and Papal Influence and, as usual, a detailed look at changes we are making to the map; this time its Indochina and Indonesia. ...
    by Published on 18-09-2014 11:17
    Categories:
    1. Europa Universalis
    2. Hearts of Iron
    3. Crusader Kings
    4. Victoria
    5. Cities in Motion
    6. Magicka
    7. Darkest Hour
    8. Warlock Series
    9. Magicka: Wizard Wars
    10. Knights of Pen and Paper +1 Edition
    11. Runemaster
    12. Cities: Skylines
    13. Ancient Space
    14. Hollowpoint

    Or well, perhaps, if you fit the demographic we're looking for...

    Paradox Interactive's new YouTube project Paradox Extra (work in progress name) is looking to recruit fans and skilled content creators from our community. This is a new startup / pilot project spearheaded by yours truly, aiming to create more a fan-incorporating channel where we give you frequent (and repeated!) high quality content that is less market-y and more YouTube-y. Yes, very few of the things I said are real words, but hey, hopefully you still understood me!

    What kind of stuff am I talking about? Well, for example we're thinking about Let's Plays for yet-to-be-released PDX games, Paradox staff / fan spotlights, sketches and most importantly ideas and projects conjured by our community. The latter is why I am writing this message today.
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    by Published on 12-09-2014 13:59
    Categories:
    1. Europa Universalis
    2. Dev diaries
    Article Preview

    Hi everyone, and welcome back to the development diary series for Europa Universalis IV: Art of War. This week, we look at a few specific details with army management and a new threat posed by ungrateful rebels. We conclude as we do every week with a detailed look at how the map is changing in Art of War - this week, East Asia is on the docket.

    Army Builder
    One the most important features in Art of War is the ability to create a new army quickly As most of you have painfully discovered, getting a large stack of soldiers wiped out means a lot of clicking and waiting in order to recruit new regiments. This takes away a lot of the fun of the game, and makes it very difficult to recover from an unfortunate catastrophic defeat because a general got cornered.
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    by Published on 05-09-2014 15:33
    Categories:
    1. Europa Universalis
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    Transfer Occupation
    Transfer Occupation is a new feature in the province interface that allows you to change the controller of a province that you have occupied in a war. This allows allies to coordinate their war effort more effectively, so that the nation that intends to conquer the province no longer has to be the one to siege it down. The AI will of course also make use of this feature, transfering control of provinces they do not want for themselves to the war leader.
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    by Published on 29-08-2014 16:24  Number of Views: 16043 
    Categories:
    1. Europa Universalis
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    Welcome to the second dev diary for Europa Universalis 4: Art of War. Today, a look at a new way to handle vassals, how we're changing revolts and a sneak peek at how the Persian map is being transformed.

    Marches
    Marches are a new type of subject that can be created from existing vassals. By designating your vassal as a March, you are giving that vassal greatly expanded autonomy in exchange for greater military service. A March does not pay taxes to its Overlord and cannot be diplomatically annexed. However, they get a 25% bonus to manpower, a 30% bonus to force limits and have 20% better fort defense, making them useful as military buffers against enemy states, or when you simply need additional soldiers more than you need the income from those territories. March status can be retracted, but doing so results in a stability hit and a very large opinion penalty with the vassal whose autonomy you just revoked.
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