• Crusader Kings

    by Published on 15-08-2014 15:46
    Categories:
    1. Crusader Kings

    Learn the Art of War with the Father of Europe in “Art of War” and “Charlemagne” Content

    COLOGNE, GERMANY — 15 August 2014 — Paradox Interactive today revealed two new game expansions for their award-winning grand strategy titles Europa Universalis IV and Crusader Kings II. The expansions, entitled “Art of War” and “Charlemagne,” coming respectively to Europa Universalis IV and Crusader Kings II, will add new events, new mechanics, new in-game abilities, and plenty of new ways to change the course of history for strategy fans everywhere. Both expansions will be available for their respective games on Windows, Mac, and Linux PCs in the near future.
    ...
    by Published on 09-05-2014 16:30  Number of Views: 1847 
    Categories:
    1. Europa Universalis
    2. Hearts of Iron
    3. Crusader Kings
    4. Victoria
    5. Rome
    6. Dev diaries
    7. Sengoku
    8. Runemaster



    Highlighting the studio’s humble beginnings with its adaptation of Europa Universalis from the tabletop to the desktop, the short film goes on to examine the team responsible for such titles as the Hearts of Iron and Crusader Kings series.
    Video link: https://www.youtube.com/watch?v=vObN-7dfKOs
    ...
    by Published on 20-04-2014 10:20  Number of Views: 3733 
    Categories:
    1. Crusader Kings

    Strategy Gets Spicy in the Fiery New Expansion Released Today with a New Trailer!

    STOCKHOLM – March 25, 2014 – Karmic forces favour the faithful as the gurus of Grand Strategy at Paradox Interactive and Paradox Development Studio today release Crusader Kings II: Rajas of India. History is heating up in Hindustan and tactics get tantric as the spicy sixth expansion of the universally-acclaimed strategy/RPG sets sights on the Subcontinent and enlightens on the Eastern religions: Hinduism, Buddhism and Jainism. Vishnu is being virtuous!

    Crusader Kings II: Rajas of India is available now for $14.99 from digital download portals. For more info: www.crusaderkings.com/buy
    ...
    by Published on 02-04-2014 15:11
    Categories:
    1. Crusader Kings
    Article Preview

    The long-awaited moment has arrived! Rajas of India is now available on Steam - time to throw yourself into the South Asian power game!



    Crusader Kings II: Rajas of India lets you play as a Hindu, Buddhist or Jain ruler in India, taking part in the classic game of medieval politics and intrigue in an entirely new setting. Build an empire with your war elephants, speak to wise gurus, encounter strange yogis, worship Hindu gods, seek purity as a Jain or reap the rewards of Buddhist learning - South Asia is your playground and only history may judge you.



    We've also released the 2.1.1 patch for Crusader Kings II, including a huge number of free fixes and improvements for the game. You can view the patchnotes HERE.
    The checksum for 2.1.1 is CFYM.
    ...
    by Published on 19-03-2014 15:24  Number of Views: 6143 
    Categories:
    1. Crusader Kings
    Article Preview



    Enlightenment is Emminent, the Lastest Expansion for Crusader Kings II Gets Release Date, March 25th

    STOCKHOLM — March 19, 2014 — The all-conquering siddhas of strategy at Paradox Interactive and Paradox Development Studio today reveal the release date for Crusader Kings II: Rajas of India. Shining a spotlight on the Subcontinent, the sizzling sixth expansion for the universally-acclaimed strategy RPG Crusader Kings II will release through digital download portals on March 25th 2014.
    ...
    by Published on 19-03-2014 09:23  Number of Views: 6060 
    Categories:
    1. Crusader Kings
    2. Dev diaries

    So we are on our final sprint and soon our work is going to be released. So we thought as per usual it would be nice to wrap everything up with an Ask us anything about the expansion and our collected patch notes that come with this expansion for everyone and not only the adopters of Rajas of India. This is a huge one so click the show spoiler button to enjoy!

    MAJOR
    - Major map revisions and additions: East Africa, Armenia, Central Asia, Siberia and India
    - Added Steam matchmaking support
    - Added Steam workshop support
    - Added diplomatic range, blocking diplomacy and councillor actions vs too distant characters
    - Factions will now revolt as a single unified realm under a temporary title
    - Added attrition for units that have been "out-of-supply" for too long (can't live off the land in neutral counties, etc)
    - Added support to change window mode setting: fullscreen, borderless or windowed
    - New unit type system allowing for more flexible unit types, including War Elephants, Camel Warriors and Horse Archers
    - Blocked "North Korea Mode"; you now lose huge parts of all income and levies if your demesne is too big
    - Save games are now compressed by default (can be toggled on and off)
    - Major memory and performance optimizations

    MINOR
    - Added opinion malus for holding a character in prison.
    - Added opinion malus for former lovers.
    - Characters can now have up to five lovers at the same time.
    - Tweaks and improvements to many events and decisions.
    - Scripted civil wars in history files should now work properly. When scripting civil wars, defender must always be added before attacker for them to work properly.
    - Now possible to revoke honorary titles. Revoking an honorary title with a positive opinion modifier will anger the previous holder.
    - Added support for multiple lovers.
    - Impregnation of lovers is now handled in the code.
    - Updated all events to use the new scripting logic for friends, rivals and lovers.
    - Characters will no longer get 'Marriage Ties' opinion bonus towards their spouse.
    - Fixed a bug that was preventing vassals from being able to be called into war under certain CBs that were scripted to allow it.
    - CBs that call other vassals into a revolt will now automatically call all vassals when war is declared.
    - Sons asking for titles can now start an adventure for one of your titles if refused. Especially common among Muslims. (event 37000)
    - Timur and Seljuk now arrive in a more involved fashion and need to survive before they launch their great gambit
    - Children can no longer pick up the religion or culture of a guardian if the guardian does not share the religion or culture of his employer
    - The Nestorians are no longer a heresy, and have their own holy order (The Order of St Addai)
    - Added the Messalian heresy (Nestorian)
    - Made the Paulician heresy (Orthodox)
    - You can no longer usurp the sole primary title off of someone with a different religion if he has any holdings within it
    - You no longer get an opinion bonus from your vassals for defending against rebels, adventurers and the like
    - You can no longer call allies to help you defend against peasant, heretic and religious rebels
    - Added a decision to conscript merchant ships if playing a ruler with overseas holdings
    - Reduced piety gained from battles
    - Increased piety cost of Muslim Invasion CB
    - Whether a character is too insignificant for anyone to care if you execute them is now determined by whether they have any titles, claims, or titled close relatives
    - Children, incapable characters and prisoners can no longer join factions
    - The decision to acknowledge bastards as your own now works again
    - Becoming infirm will now abort self improval ambitions
    - Characters now lose the ambition to get married upon becoming eunuchs or homosexual
    - Cathar women can now have the same career ambitions as men
    - Can no longer reform the Orthodox religion, instead one has the Decision to restore the Ecumenical Patriarchate
    - Events can no longer make tech points negative
    - Fixed a rare crash related to loading savegames with events referring invalid characters
    - Cathar vassals no longer have negative opinions for liege or liege's heir being female
    - Expelling holy orders now blocks further Decisions towards them
    - Holy Orders can no longer ask for the right to build castles in the lands of vassals of someone who has expelled them
    - If a Holy Order is your vassal when you expel it, it will be set free
    - Added missing decision to expel the Bektashi Order
    - No longer possible to hire holy orders that you've expelled
    - Reduced the number of standing troops of the Knights of Calatrava and Santiago
    - After a successful decadence revolt, the new ruler only gets weak unpressed claims on vassals who choose independence
    - Increased chances that vassals will choose independence after successful decadence revolts
    - Doubled the Prestige that newborn characters get from their dynasty at birth
    - Doubled the Prestige you get from the dynasty of your spouse when marrying
    - Added missing de jure capitals to the Kingdom of Anatolia and the Duchies of Spoleto and Latium
    - Added a prisoner age check to event 50010
    - Added updated flags for titles within the Arabian, Mali and Byzantine de jure empires
    - Fixed a couple of location triggers in Christian monastery events.
    - Fixed bug in bookmarks reading of files
    - Fixed duchies names not showing properly in de-jure duchy map mode
    - Added Camel Warriors retinue type to Arabic culture
    - Fixed crash bug when units die of attrition
    - Tweaked max attrition just so slightly
    - Improved the Sons of Abraham version of the heresy appearance event (SoA.4000)
    - Strengthened adventurers in general
    - The king of Jerusalem is no longer allowed to vassalize the Knights Templar or the Knights of St John if they are too powerful already
    - Tweaked the cultural conversion events a bit, mainly to improve the special Mongol conversion factor
    - Corrected the terrain in many provinces
    - Fixed a bug where saves where primary title was dynamic didn't have CoA
    - Fixed a bug that if the primary title was dynamic the character was not auto selected after loading
    - Fixed a bug where kicking someone out of the lobby would make that character unselectable
    - Fixed a bug where selecting a player in the outliner would sometimes navigate to an incorrect province
    - Fixed a bug where map borders were not correctly loaded when going into multiplayer
    - Fixed a bug where map names were not correctly loaded when going into multiplayer
    - Cash, Prestige, and piety commands can now be used with values smaller than 1
    - Text field cursor position fixed in multiple cases
    - Fixed a bug where children would lose their guardian upon reload
    - Fixed a bug where only a single opposite trait would be removed
    - Famagusta is no longer an Abbasid vassal in 867
    - Loot bar regrows more slowly now
    - Fixed an issue where event flags would sometimes not clear properly after tournaments, feasts and similar events
    - Fixed the triggers for a number of minor events where people could get the event even if they didn't have the correct religion
    - Fixed broken trigger for the Decadent Warrior achievement
    - Cut "succession wars" and all (mostly obsolete) mechanics to do with vassal revolt risk
    - Jews can now also hire the Abyssinian and Nubian mercs
    - Fixed a nasty bug where whole Patrician families could be genocided on succession
    - Added events for the rise of the Ghaznavids
    - Added a negative opinion modifier for vassal kings vs their emperor liege
    - Improved or fixed religion triggers in many events
    - Improved localization for a number of older events
    - Minor tweaks to effects for many events
    - Added a special decision to form the HRE
    - Events are now saved and loaded from saves
    - Compressed saves are now saved with meta data to improve performance
    - Localisation of other languages now defaults to English
    - Flags now appear and disappear when you're the correct height above the ground
    - Saving the game with a dynamic title now saves the correct COA and automatically reselects the character you played upon loading
    - Some minor changes to the save games format to improve backward compatibility
    - Save games list now show if the save is unsupported
    - Added equal-opportunity tumbling of courtiers for women and homosexuals.

    INTERFACE
    - Family view now uses a larger siblings box if character's religion does not allow secondary spouses or concubines.
    - The "Threats" tab in the Intrigue View is now filled with appropriate characters
    - Added an "Adventurer Threat" alert (replacing the old "Angry Vassal" one)
    - When choosing educate character for a child, a suitable guardian will now be pre-picked (for the cases where you don't want to bother to pick one yourself).
    - Added a new tab to dynastic view that shows friends, rivals, in-laws and lovers.
    - Religion/Culture filter in character finder now actually filters by religion/culture instead of religon/culture group.
    - Pressing the skull icon will now navigate to the killer (if he is known)
    - Court tab now shows councillors as well
    - Improved a lot of title and culture colors
    - Added opinion modifiers to the trait tooltip
    - Fixed tooltips for trigger 'has_guardian' and 'has_regent'
    - Corrected the tooltip for the trigger 'any_claim'
    - Pressing on red character skulls now navigates to the murderer
    - Character view now shows the correct piety icon for the selected character
    - Expel Jormsvikings was missing localisation

    AI
    - Much less likely to plot against characters they have a high opinion of.
    - Much less likely to form factions against characters they have a high opinion of.
    - Improved guardian selection logic.
    - More prio on converting demesne provinces over vassal provinces.
    - Less willing to marry young male characters to older women.
    - Will now detach and move away if their parent stack is suffering severe attrition.
    - Will now keep attrition-free event troops mostly consolidated instead of spreading them out.
    - Now takes terrain and unit quality into account when determining whether to run away from enemies.
    - Smarter about when to assault if there are enemy troops nearby.
    - Better at determining who to attach to in war.
    - Better at coordinating with allies in war.
    - Will no longer declare suicidal faction independence wars that only have a fraction of their liege's power.
    - Now smarter about when to hire mercenaries in a war.
    - Less willing to fold to independence, pretender and antiking factions.
    - Will now never fold to a very weak faction.
    - Will stop more plots.
    - The Hordes will now be more prone to head in the "right" direction.
    - Will now execute dynasty decisions.
    - Smarter about title revocation.
    - Will not start claimant factions for old women, or a parent of the current ruler.
    - Muslim characters are more likely to pick up the 'Gain a Title' ambition.
    - Foreign rulers are now generally quite willing to take on wards as hostages

    MODDING
    - Added support for multiple lovers.
    - Can now block minor titles from being revokable.
    - The faction power level at which you get a warning alert is now scriptable.
    - Now possible to script vassal_opinion, liege_opinion and sex_appeal_opinion into modifiers.
    - Now possible to mod whether character interactions require a character to have their cost in prestige/piety on hand to use the interaction.
    - Now possible to mod out character interactions entirely through defines.
    - Added new define NOT_SPOUSE_FERTILITY_MULT that governs impregnation chance between non-married lovers.
    - Added new define MARRIED_LOVERS_FERTILITY_MULT that governs impregnation chance between married lovers.
    - Added triggers num_of_lovers, num_of_spouses, num_of_consorts, is_lover.
    - Added scopes random_consort, random_lover, any_lover.
    - Friends and rivals can now be added and removed with add_friend, add_rival, remove_friend and remove_rival.
    - is_friend and is_rival now check correctly against rival/friend rather than high/low opinion.
    - pacifist in religion groups is now called ai_peaceful.
    - pacifist=yes in religions now denotes religions with decreased aggression and stable realms. Only works on Jain religion if player does not own Rajas of India.
    - pacifist=yes in script now checks if character belongs to a pacifist religion.
    - Can now script AI conversion behaviour for religions & religion groups.
    - Added MAX_JOINED_FACTIONS to defines, sets how factions a character can be a part of (including led ones).
    - Added scriptable static modifiers for characters of different ages(0-15, 16-19, 20-29, 30-49, 50-69 and 70+).
    - Added allow_join to factions, this restricts whether characters can join factions.
    - Added peace_piety_gain for religions
    - Added designated heir functionality
    - Added flag 'feminist = yes' to religion scripts (defines that a religion is not prejudiced against female rulers).
    - Added trigger 'is_lowborn'
    - Added trigger 'num_of_dynasty_members'
    - Added the ability to change the name of piety for religions.
    - Added real_tier, lower_real_tier_than, higher_real_tier_than triggers. These work like a regular tier check except that they ignore temporary titles.
    - Added peace_piety_gain for religions
    - Added designated heir functionality
    - Mercenaries have now been moved to their own script file
    - Implemented scriptable troop types.
    - Fixed portage crash bug.
    - Support for ocean to ocean rivers.
    - Added a 'character_modifier' to religions
    - Added a 'character_modifier' to cultures
    - Fixed feminist flag that can be used in religions to make em not care if ruler/heir is female.
    - Added character_modifier for religions
    - Can now define ranges of sea zones to make life easier.
    - Can now define seperate oceans to help the pathfinding.
    - Added trigger 'has_overseas_holdings'
    - Added 'Player' text promotion
    - Added trigger 'is_within_diplo_range'
    - Added 'de_jure_counties' console command (shows a map mode)
    - Added a 'manifest_destiny_invasion' CB for various special cases
    - Fixed some issues with marriage texts, the 'on_marriage' action and modding
    - Added effect 'copy_random_personality_trait'
    - Added 'reincarnated' trigger
    - Added effect 'set_reincarnation'
    - Added event target 'reincarnation'
    - History action 'add_matrilineal_spouse' now has been fixed
    - Added error logs for incorrectly scripted birth and death dates
    - Added handling and error logs of incorrectly scripted mothers and fathers (fixes certain crashes)
    - Added 'secondary_event_pictures' to religions and culture
    - Added trigger 'can_copy_personality_trait_from'

    CONVERTER
    - Color table for converter is now in 0-255 range instead of 0-1
    - Color table for converter can now script per CK2 title tag as well
    - Key provinces of Europe is now scriptable
    - Border provinces of Europe is now scriptable


    And now you may ask your questions and we will do our very best to answer as many as possible!
    Feel free to ask about the expansion, the patch changes or just CK2 in general.

    ...
    by Published on 11-03-2014 14:25  Number of Views: 9858 
    Categories:
    1. Crusader Kings
    2. Dev diaries
    Article Preview

    Last week I talked about some of the free features we're putting into the upcoming patch 2.1 (i.e. the free parts of the Rajas of India expansion.) This time, I thought I'd round that off, and next week we will finish this cycle of dev diaries with a Q&A thread!

    Why not start off by talking about the promised revised decadence system that people have been clamoring for since, well, the release of Sword of Islam? Admittedly, there were many issues with Decadence; for example, the fact that all unlanded men of your dynasty generated decadence regardless of their virtue, which is strange and unrealistic. Gameplay where you automatically tend to imprison your relatives if you cannot give them land is also a repetitive and, again, not very realistic. So the system needed revision, and now was the time to do it. With the new system, only characters with the new Decadent trait actually give decadence to your dynasty. Landed characters are less likely to pick up the trait, as are Zealous, Diligent and Just characters, etc. The net effect is that decadent characters are rarer but have a greater effect than before. To make it more interesting, we've removed the free imprisoning of dynasty members for Muslims. Instead, you get a chance to convince Decadent characters to straighten up. The outcome depends on your own attributes and those of the target character. If you're diplomatic, for example, he might be easier to convince. If you're learned, you might get him to go on the Hajj, which will automatically remove the Decadent trait, and so on. If you fail, you do get a reason (i.e. no opinion penalty with vassals) to imprison the character, as a last resort.
    ...
    by Published on 10-03-2014 06:32  Number of Views: 12232 
    Categories:
    1. Crusader Kings
    2. Dev diaries
    Article Preview

    Once more Tuesday is upon us and it is time to unleash some more facts about Rajas of India upon your unsuspecting minds. This time, I thought I'd go through some of the major features we're adding in the free part of the expansion, i.e. patch 2.1.



    First up, I think you might be interested in the parts of the new map that are actually outside India; the regions of Afghanistan, Transoxiana and Siberia. Part of my reason for wanting to extend the map to the east was to get these areas into the game. If you consider the old edge of the map, you might have noticed that many counties are truncated, or in the wrong place. Places like Balkh and Samarkand were deemed important enough to be on the old map even though they are in reality located off the eastern edge. This is perhaps most obvious around the Urals, where we even have an "Omsk" province. With the new map, these provinces could finally be put in the right place. ...
    by Published on 08-03-2014 15:00  Number of Views: 2453 
    Categories:
    1. Europa Universalis
    2. Hearts of Iron
    3. Crusader Kings
    4. Victoria
    Article Preview

    On the theme of inspiring change, we want to celebrate the social, political and economic achievements of women!
    We want to bring forth how women have changed the world history, so you can find inspiration to change the world for the better both in our games and in the real world, enjoy!


    Europa Universalis IV – How we changed the world
    http://forum.paradoxplaza.com/forum/...nged-the-world

    Crusader Kings II – Women of the Medieval Era
    http://forum.paradoxplaza.com/forum/...e-Medieval-Era

    Hearts of Iron IV: How we changed the world
    http://forum.paradoxplaza.com/forum/...nged-the-world

    The Women of the Victorian era that changed history
    http://forum.paradoxplaza.com/forum/...nged-the-world

    Runemaster – The Stories of Women from Norse Mythology
    http://forum.paradoxplaza.com/forum/showthread.php?760915-Runemaster-%96-The-Stories-of-Women-from-Norse-Mythology



    ...
    by Published on 08-03-2014 14:18  Number of Views: 2079 
    Categories:
    1. Crusader Kings
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    Europe is in turmoil. The lands are fragmented into petty fiefs, the emperor struggles with the Pope, and the Holy Father declares that all those who go to liberate the Holy Land will be freed of their sins. This is the time for greatness, the time to create the most powerful dynasty of medieval Europe. In the dark ages of Medieval Europe in the universally acclaimed strategy/RPG you need to protect your dynasty at all costs from characters that each want to kill you in gruesome ways, where loyalties shift and alliances are broken in glorious medieval detail.

    We are proud to present a few of the women that changed the Medieval Era:
    http://forum.paradoxplaza.com/forum/...e-Medieval-Era

    Joan of Arc (1412-1431) - How I Changed the World:
    At France’s lowest hour in the Hundred Years’ War, I became a symbol of hope and national pride. Guided by visions and the hand of God, I inspired French troops to break the siege of Orleans and win a series of battles against the invaders. My importance to the French people was so great that our enemies specifically targeted me for capture and execution. I was only a teenage girl, but became a saint and one of my country’s greatest heroines.
    You May Not Know This: My troop deployment at Troyes was considered “expert’ by the celebrated General Dunois, and the city surrendered the next day. ...
    by Published on 03-03-2014 17:06  Number of Views: 2880 
    Categories:
    1. Europa Universalis
    2. Hearts of Iron
    3. Crusader Kings
    4. Victoria
    5. Rome

    Hey there!

    So, I gathered a list of Let´s Play channels that play Paradox Development Studio games!
    Did I miss any good ones? Let me know, we want to know what channels you like!

    cheers,
    regina

    LETS PLAY PDS GAMES - list of channels:
    http://forum.paradoxplaza.com/forum/...utube-channels!
    ...
    by Published on 03-03-2014 16:22  Number of Views: 3030 
    Categories:
    1. Crusader Kings
    Article Preview


    Elephants! (I'm easily amused)
    The Crusader Kings 2 team has been working hard the past months on our next expansion, Rajas of India. As before with The Old Gods and Sons of Abraham we'll be doing a showcase to show you the grandiose sub-continent of India.

    When?
    This Tuesday, at 20:00CET

    Where?
    On our official channel on Twitch; http://www.twitch.tv/paradoxinteractive

    I can't make that time :<
    No worries, we'll be posting the presentation as well as the highlights onto our YouTube channel; https://www.youtube.com/user/ParadoxExtra
    ...
    by Published on 28-02-2014 10:05  Number of Views: 12175 
    Categories:
    1. Crusader Kings
    2. Dev diaries
    Article Preview

    Hello everyone! So finally we address the Elephant in the room, specifically the War Elephant in the upcoming Crusader Kings II: Rajas of India expansion.

    When making an expansion based on India we simply couldn't ignore the elephantry that they fielded. These giants will help your Indian rulers to conquer and stampede over any opposition you face, being the heaviest cavalry you can field in Crusader Kings 2. These beasts of war will be mostly available from retinues but there will also be cultural buildings that will produce them for you. They will only exist in very limited numbers compared to other troop types but will have a devastating effect on the battlefield during the melee phase. The Indian general that makes sure to use his unique set of tactics available for these units will without a doubt be victorious.
    ...
    by Published on 28-02-2014 09:20  Number of Views: 2958 
    Categories:
    1. Europa Universalis
    2. Crusader Kings

    "From the design perspective, the open-ended grand strategy games Paradox Development Studio makes are specifically created to give the players freedom to explore the simulation for as long as they want. "I see the amount of hours players sink into our games as hard evidence that gamers want freedom," said Johan Andersson, studio manager. "We want you as a gamer to have freedom to set your own goals, decide what tools to use and make choices."
    Andersson takes the high average play times to heart. "That gamers get so engaged that they continue playing our games for hundreds of hours is of course the biggest compliment we as a game developer can ever get," he said."
    Read the full article here:
    http://www.escapistmagazine.com/news...s-of-190-Hours

    So, how many hours have you played our games?

    ...
    by Published on 26-02-2014 09:52  Number of Views: 2933 
    Categories:
    1. Crusader Kings
    Article Preview

    "I felt it was time to do something a bit more challenging and it's always been my hope that we could extend the map at some point. The old eastern edge of the map is fairly unnatural, cutting many important countries in half. I also think India is such a fascinating region both in terms of history, and of culture and religion; tolerant and pluralistic, where the native religions Buddhism, Jainism and the many forms of Hinduism coexisted relatively peacefully (compared to the violent suppression of heresies in the West and the Middle East) for thousands of years."

    Read the full interview here:
    http://news.softpedia.com/news/Exclusive-Crusader-Kings-II-Rajas-of-India-Interview-with-Project-Lead-Henrik-Fahraeus-429067.shtml
    ...
    by Published on 19-02-2014 10:24  Number of Views: 2382 
    Categories:
    1. Europa Universalis
    2. Crusader Kings
    Article Preview

    “In the dysfunctional family that is AWESOMEoutof10, I’m the curmudgeonly old grandfather, sitting out on the porch shouting at youths and trying to make people listen to stories about “the war”. The youngsters roll their eyes when I tell them about that bleak afternoon in Tenochtitlan when I faced down three tanks all on my lonesome, the year I spent pushing forward into Spain with a mercenary army or that time my best friend got his head blown off by a monstrous alien when we were attempting to rescue civilians."

    Read the full article here:
    http://www.awesomeoutof10.com/discus...-im-conquerin/
    ...
    by Published on 18-02-2014 15:08  Number of Views: 7927 
    Categories:
    1. Crusader Kings
    2. Dev diaries
    Article Preview

    Hi everyone!

    I'm Tobias Bodlund, also known as The Witch-King on the forums. I work as a scripter on the Crusader Kings II team and I will be giving you this weeks' dev diary!

    Today we're going to talk about events. You will find that not only do many interesting things happen in India - they are also often different to the things that happen in Europe and the Middle East. When expanding the game east into Asia, one of the things we wanted to do was to properly give that feeling of being on a new continent, in a different part of the world. New lands, new events - not in Kansas anymore (more close to Karnataka, in fact).
    ...
    by Published on 18-02-2014 12:29  Number of Views: 3132 
    Categories:
    1. Hearts of Iron
    2. Crusader Kings
    3. Dev diaries
    4. Runemaster
    Article Preview

    Dev Diary Decadence Demonstrates Dedication & Devotion
    DELVE into the world of game development!
    DARE to discover how games are truly made!
    DIVE into the world of Paradox Development Studio.

    Simply put, here you can find the developer diaries for PDS upcoming games & expansions, enjoy

    UPCOMING GAMES

    Runemaster
    http://forum.paradoxplaza.com/forum/...-Diary-Archive

    Hearts of Iron IV
    http://forum.paradoxplaza.com/forum/...-Diary-Archive

    Crusader Kings II: Rajas of India
    http://forum.paradoxplaza.com/forum/showthread.php?753712-Crusader-Kings-II-Rajas-of-India-Developer-Diary-Archive

    ...
    by Published on 18-02-2014 09:53  Number of Views: 2121 
    Categories:
    1. Crusader Kings
    Article Preview

    Hey there everyone!

    In case anyone plans to attend GDC 2014 in San Francisco, be sure not to miss the talk:
    Emergent narrative in Crusader Kings II by Henrik Fåhraeus, project lead at Paradox Development Studio


    "Cultivating emergent gameplay is a hot topic in the game industry at the moment, and designer Henrik Fahraeus is giving a talk at GDC about his experiences at Paradox designing and supporting Crusader Kings II to foster emergent narrative -- unwritten stories that play out within a game’s systems. In his talk, Emergent Stories in Crusader Kings II, Fahraeus intends to share some of the best emergent stories from Crusader Kings II, the quest for balance between narrative forms, and the vast untapped potential of this type of game. Attendees can expect to hear more about Fahraeus’ process for creating drama without a pre-defined narrative, and his belief that emergent stories can provide players with near-infinite replayability. Anyone with an interest in game design or the ways that games can tell unique stories is encouraged to attend."

    Read more at Gamasutra:
    http://www.gamasutra.com/view/news/210889/GDC_2014_Design_track_talks_feature_Gone_Home_Crus ader_Kings_II.php


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    by Published on 17-02-2014 10:35  Number of Views: 3100 
    Categories:
    1. Europa Universalis
    2. Hearts of Iron
    3. Crusader Kings
    4. Runemaster
    Article Preview

    Hey there everyone!

    Interview with Johan Andersson, studio manager at Paradox Development Studio at Pixelgate, enjoy!

    "I would say that the modding community is extremely vital for our games, however maybe even more so because they help others discover our games, we get inspiration from their work and it´s pretty marvelous to see all the creativity out there. Modders also help keep up interest in our games between versions or expansions by providing additional content and new scenarios for those that play our games a lot. We love our modding community and we have hired quite a few modders to PDS."
    Read the interview here: http://pixelgate.co.uk/paradox-development-studio-interview-the-importance-of-modding-dlc-the-future/
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