• Crusader Kings

    by Published on 16-12-2014 16:11
    Categories:
    1. Crusader Kings

    New Expansion and Free Patch v2.3 Launches Today

    STOCKHOLM – December 16, 2014 – Come all ye lost and prodigal rulers! Hearken unto what I say! Whatever path you are on can be changed, and whatever failings you have can be remedied. Close study, wise decisions and good counsel can help you transform yourself. Choose a new Way of Life!

    Paradox Interactive and Paradox Development Studio today announced that Crusader Kings II: Way of Life can now be purchased on digital storefronts worldwide. Way of Life, the latest expansion for the critically acclaimed strategy franchise, is available for $7.99 and is compatible with Windows, Mac, and Linux platforms.

    Get a glimpse at the new Way of Life trailer here:


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    by Published on 10-12-2014 16:19
    Categories:
    1. Crusader Kings
    2. Dev diaries
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    Hi everyone!

    I’m Tobias Bodlund, Scripter on the Crusader Kings II team, and I’d like to wish you all welcome to the Way of Life dev diary.

    With this being a rather small expansion compared to most and release being less than one week away now, we will only have this one dev diary for Way of Life. So sit back and enjoy!

    The scope for this expansion is not about opening a new period in history or new areas to conquer - rather, it’s about going deeper into the characters’ personal pursuits and how they navigate (or manipulate) relationships with other characters.

    When designing this expansion, we also wanted to allow the players to choose to some degree what direction their characters will take on a personal level, without therefore locking them into a certain area of the game.

    The way we decided to do this is through a new concept called Focus. Focuses are the core concept of the Way of Life expansion. When you start your game, you will be able to choose a focus for your character, and this focus will affect the availability and frequency of certain types of events associated with that focus, as well as unlock certain decisions and actions that you can perform towards other characters.
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    by Published on 09-12-2014 19:31
    Categories:
    1. Crusader Kings
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    New Expansion Brings More Role-playing Options to Rulers Everywhere

    STOCKHOLM – December 9, 2014 – Paradox Interactive and Paradox Development Studio today announced that Crusader Kings II: Way of Life, the next expansion for the award winning strategy franchise, will be released on December 16th via digital storefronts worldwide. Way of Life will be available on PC, Mac, and Linux for $7.99.

    Way of Life delves into the role-playing aspects of Crusader Kings II, giving players the ability to fine-tune their methods of seduction and break ups, and also the ability to set a focus for your character that will influence the types of events that befall your character during their lifetime. Featuring hundreds of new events as well as over 20 new event pictures, Way of Life will give players control over their characters in ways never before available—for better, for worse, or for entertainment.
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    by Published on 08-12-2014 12:18
    Categories:
    1. Crusader Kings
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    ''Begin with a function of arbitrary complexity. Feed it values, "sense data". Then, take your result, square it, and feed it back into your original function, adding a new set of sense data. Continue to feed your results back into the original function ad infinitum. What do you have? The war score calculation for 1.9.'



    Tuesday, starting at 15:00CET at http://www.twitch.tv/paradoxinteractive


    Hello fellow map starers,

    Tuesday the 9th of December, we'll be showing off both the upcoming 1.9 patch for Europa Universalis IV & the feature presentation for ''Way of Life'', the upcoming expansion for Crusader Kings 2 that focuses on improving the role play elements of the game, deepening the social life of your rulers. The first segment should take around two hours followed the CK2 presentation.

    So join us Tuesday the 9th at 15:00cet for a three hour extravaganza.
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    by Published on 27-10-2014 17:16
    Categories:
    1. Europa Universalis
    2. Crusader Kings
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    Where ; http://www.twitch.tv/paradoxinteractive
    When ; 15:30cet
    What ; Crusader Kings II ; Dev's Play & Art of War features / Patch Notes & Live Q&A
    Who ; Martin, Project Lead / Jimmy, Code Monkey (his words, not mine) / Matt, Live Producer

    The wait is nearly over, the ''Art of War'' is almost here. To celebrate we'll have one more stream to show the final features that we haven't presented yet and ontop of that we'll be posting the full patch notes after we stop broadcasting. We're also bundling this with our weekly Dev's Play for Crusader Kings 2 making this a three hour extravaganza of Paradox Development Studio gaming.

    In addition to all of this we'll take the time to answer your questions regarding this expansion which we'll try to answer to the best of our abilities. So join us at 15:30cet at http://www.twitch.tv/paradoxinteractive
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    by Published on 13-10-2014 12:25
    Categories:
    1. Crusader Kings
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    Where ; http://www.twitch.tv/paradoxinteractive
    When ; 18:00cest
    What ; Charlemagne features and patch notes.
    Who ; Johan Lerström (Project Lead), Tobias Bodlund (History Guy / Scripter), Matt Hoving (Live Producer)

    With Charlemagne coming out tomorrow, we'd thought that we would sit down with the team, and talk about what exactly is in the patch and what is in the expansion. So join us tonight at 18:00cest on our Twitch channel. ...
    by Published on 08-10-2014 16:54
    Categories:
    1. Crusader Kings
    2. Dev diaries
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    Hello and Welcome to the last Dev Diary before the launch of Crusader Kings 2: Charlemagne, my name is Johan Lerström and I am the project lead on the team.

    Launch is fast approaching and we are very busy making the last changes and bugfixes before the release, but Im going to take a couple minutes to tell you a story of how half the map is now very different to play.

    We've always felt that large parts of the map, even in later start dates is poorly represented by our feudal system, while some parts of the map like the Muslims and Byzantium have gotten some extra features to represent how they differ from feudal Europe, the pagan areas have not gotten quite as much attention.
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    by Published on 02-10-2014 11:11
    Categories:
    1. Crusader Kings
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    Fellow Emperors, Kings, and other lordlings and nobles!
    With short notice we’ve received word that this weekend our beloved Crusader Kings II will be free to play all weekend on Steam!

    As some of you may know. Crusader Kings II might not be the easiest of games to quickly jump in to. I’m sure that the questions will be plentiful. In our own forums, Steam, Reddit, you name it! Therefore I call for you, fellow Crusader Kings, to be extra vigilant this weekend! Help these lost souls find their way into our loving midst! Help answer their questions! Help them find the plethora of Let’s Plays on Youtube! Player guides, Mods, The wiki’s! Everything to help them enjoy Crusader Kings II to it’s full extent!
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    by Published on 01-10-2014 18:00
    Categories:
    1. Crusader Kings
    2. Dev diaries
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    Hello everyone!

    I'm Tobias Bodlund, Scripter on the Crusader Kings II team, and I bid you all welcome to this week's dev diary for Crusader kings II: Charlemagne.
    Autumn is coming in Sweden but the birds are still singing, though sometimes out of tune.
    Today we'll be discussing some new changes that affect how you rule your realm. Some of these things are obviously patch content, while some are locked to having the Charlemagne expansion.
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    by Published on 24-09-2014 16:05
    Categories:
    1. Crusader Kings
    2. Dev diaries
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    Hello everyone and welcome to the second dev diary for Crusader Kings II: Charlemagne!

    I'm Tobias Bodlund, ...
    by Published on 18-09-2014 11:17
    Categories:
    1. Europa Universalis
    2. Hearts of Iron
    3. Crusader Kings
    4. Victoria
    5. Cities in Motion
    6. Magicka
    7. Darkest Hour
    8. Warlock Series
    9. Magicka: Wizard Wars
    10. Knights of Pen and Paper +1 Edition
    11. Runemaster
    12. Cities: Skylines
    13. Ancient Space
    14. Hollowpoint

    Or well, perhaps, if you fit the demographic we're looking for...

    Paradox Interactive's new YouTube project Paradox Extra (work in progress name) is looking to recruit fans and skilled content creators from our community. This is a new startup / pilot project spearheaded by yours truly, aiming to create more a fan-incorporating channel where we give you frequent (and repeated!) high quality content that is less market-y and more YouTube-y. Yes, very few of the things I said are real words, but hey, hopefully you still understood me!

    What kind of stuff am I talking about? Well, for example we're thinking about Let's Plays for yet-to-be-released PDX games, Paradox staff / fan spotlights, sketches and most importantly ideas and projects conjured by our community. The latter is why I am writing this message today.
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    by Published on 17-09-2014 16:01  Number of Views: 18200 
    Categories:
    1. Crusader Kings
    2. Dev diaries
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    * CKII: Charlemagne Developer Diaries will be released weekly on Wednesdays from now on up to release! *


    Welcome to the Charlemagne dev diaries - and above all, welcome to the 8th century!

    I'm Tobias Bodlund, scripter on the Crusader Kings II team, and in this first installment of the dev diaries for CKII: Charlemagne I will be talking about the new 769 start date and how we've chosen to represent that historical period in the game.

    We've added a bunch of new cultures to the game. A few of these could arguably have been present in The Old Gods already, but going back to 769 we felt we really needed to shake up the map to properly represent the changing cultural landscape of the Early Middle Ages.
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    by Published on 09-09-2014 12:37
    Categories:
    1. Crusader Kings
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    This is going to make the ''Red Wedding'' look like a casual stroll in the park

    Every Tuesday at 15:30 CEST at http://www.twitch.tv/paradoxinteractive

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    by Published on 15-08-2014 16:46
    Categories:
    1. Crusader Kings

    Learn the Art of War with the Father of Europe in “Art of War” and “Charlemagne” Content

    COLOGNE, GERMANY — 15 August 2014 — Paradox Interactive today revealed two new game expansions for their award-winning grand strategy titles Europa Universalis IV and Crusader Kings II. The expansions, entitled “Art of War” and “Charlemagne,” coming respectively to Europa Universalis IV and Crusader Kings II, will add new events, new mechanics, new in-game abilities, and plenty of new ways to change the course of history for strategy fans everywhere. Both expansions will be available for their respective games on Windows, Mac, and Linux PCs in the near future.
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    by Published on 09-05-2014 17:30  Number of Views: 2723 
    Categories:
    1. Europa Universalis
    2. Hearts of Iron
    3. Crusader Kings
    4. Victoria
    5. Rome
    6. Dev diaries
    7. Sengoku
    8. Runemaster



    Highlighting the studio’s humble beginnings with its adaptation of Europa Universalis from the tabletop to the desktop, the short film goes on to examine the team responsible for such titles as the Hearts of Iron and Crusader Kings series.
    Video link: https://www.youtube.com/watch?v=vObN-7dfKOs
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    by Published on 20-04-2014 11:20  Number of Views: 4206 
    Categories:
    1. Crusader Kings

    Strategy Gets Spicy in the Fiery New Expansion Released Today with a New Trailer!

    STOCKHOLM – March 25, 2014 – Karmic forces favour the faithful as the gurus of Grand Strategy at Paradox Interactive and Paradox Development Studio today release Crusader Kings II: Rajas of India. History is heating up in Hindustan and tactics get tantric as the spicy sixth expansion of the universally-acclaimed strategy/RPG sets sights on the Subcontinent and enlightens on the Eastern religions: Hinduism, Buddhism and Jainism. Vishnu is being virtuous!

    Crusader Kings II: Rajas of India is available now for $14.99 from digital download portals. For more info: www.crusaderkings.com/buy
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    by Published on 02-04-2014 16:11
    Categories:
    1. Crusader Kings
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    The long-awaited moment has arrived! Rajas of India is now available on Steam - time to throw yourself into the South Asian power game!



    Crusader Kings II: Rajas of India lets you play as a Hindu, Buddhist or Jain ruler in India, taking part in the classic game of medieval politics and intrigue in an entirely new setting. Build an empire with your war elephants, speak to wise gurus, encounter strange yogis, worship Hindu gods, seek purity as a Jain or reap the rewards of Buddhist learning - South Asia is your playground and only history may judge you.



    We've also released the 2.1.1 patch for Crusader Kings II, including a huge number of free fixes and improvements for the game. You can view the patchnotes HERE.
    The checksum for 2.1.1 is CFYM.
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    by Published on 19-03-2014 16:24  Number of Views: 6658 
    Categories:
    1. Crusader Kings
    Article Preview



    Enlightenment is Emminent, the Lastest Expansion for Crusader Kings II Gets Release Date, March 25th

    STOCKHOLM — March 19, 2014 — The all-conquering siddhas of strategy at Paradox Interactive and Paradox Development Studio today reveal the release date for Crusader Kings II: Rajas of India. Shining a spotlight on the Subcontinent, the sizzling sixth expansion for the universally-acclaimed strategy RPG Crusader Kings II will release through digital download portals on March 25th 2014.
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    by Published on 19-03-2014 10:23  Number of Views: 6666 
    Categories:
    1. Crusader Kings
    2. Dev diaries

    So we are on our final sprint and soon our work is going to be released. So we thought as per usual it would be nice to wrap everything up with an Ask us anything about the expansion and our collected patch notes that come with this expansion for everyone and not only the adopters of Rajas of India. This is a huge one so click the show spoiler button to enjoy!

    MAJOR
    - Major map revisions and additions: East Africa, Armenia, Central Asia, Siberia and India
    - Added Steam matchmaking support
    - Added Steam workshop support
    - Added diplomatic range, blocking diplomacy and councillor actions vs too distant characters
    - Factions will now revolt as a single unified realm under a temporary title
    - Added attrition for units that have been "out-of-supply" for too long (can't live off the land in neutral counties, etc)
    - Added support to change window mode setting: fullscreen, borderless or windowed
    - New unit type system allowing for more flexible unit types, including War Elephants, Camel Warriors and Horse Archers
    - Blocked "North Korea Mode"; you now lose huge parts of all income and levies if your demesne is too big
    - Save games are now compressed by default (can be toggled on and off)
    - Major memory and performance optimizations

    MINOR
    - Added opinion malus for holding a character in prison.
    - Added opinion malus for former lovers.
    - Characters can now have up to five lovers at the same time.
    - Tweaks and improvements to many events and decisions.
    - Scripted civil wars in history files should now work properly. When scripting civil wars, defender must always be added before attacker for them to work properly.
    - Now possible to revoke honorary titles. Revoking an honorary title with a positive opinion modifier will anger the previous holder.
    - Added support for multiple lovers.
    - Impregnation of lovers is now handled in the code.
    - Updated all events to use the new scripting logic for friends, rivals and lovers.
    - Characters will no longer get 'Marriage Ties' opinion bonus towards their spouse.
    - Fixed a bug that was preventing vassals from being able to be called into war under certain CBs that were scripted to allow it.
    - CBs that call other vassals into a revolt will now automatically call all vassals when war is declared.
    - Sons asking for titles can now start an adventure for one of your titles if refused. Especially common among Muslims. (event 37000)
    - Timur and Seljuk now arrive in a more involved fashion and need to survive before they launch their great gambit
    - Children can no longer pick up the religion or culture of a guardian if the guardian does not share the religion or culture of his employer
    - The Nestorians are no longer a heresy, and have their own holy order (The Order of St Addai)
    - Added the Messalian heresy (Nestorian)
    - Made the Paulician heresy (Orthodox)
    - You can no longer usurp the sole primary title off of someone with a different religion if he has any holdings within it
    - You no longer get an opinion bonus from your vassals for defending against rebels, adventurers and the like
    - You can no longer call allies to help you defend against peasant, heretic and religious rebels
    - Added a decision to conscript merchant ships if playing a ruler with overseas holdings
    - Reduced piety gained from battles
    - Increased piety cost of Muslim Invasion CB
    - Whether a character is too insignificant for anyone to care if you execute them is now determined by whether they have any titles, claims, or titled close relatives
    - Children, incapable characters and prisoners can no longer join factions
    - The decision to acknowledge bastards as your own now works again
    - Becoming infirm will now abort self improval ambitions
    - Characters now lose the ambition to get married upon becoming eunuchs or homosexual
    - Cathar women can now have the same career ambitions as men
    - Can no longer reform the Orthodox religion, instead one has the Decision to restore the Ecumenical Patriarchate
    - Events can no longer make tech points negative
    - Fixed a rare crash related to loading savegames with events referring invalid characters
    - Cathar vassals no longer have negative opinions for liege or liege's heir being female
    - Expelling holy orders now blocks further Decisions towards them
    - Holy Orders can no longer ask for the right to build castles in the lands of vassals of someone who has expelled them
    - If a Holy Order is your vassal when you expel it, it will be set free
    - Added missing decision to expel the Bektashi Order
    - No longer possible to hire holy orders that you've expelled
    - Reduced the number of standing troops of the Knights of Calatrava and Santiago
    - After a successful decadence revolt, the new ruler only gets weak unpressed claims on vassals who choose independence
    - Increased chances that vassals will choose independence after successful decadence revolts
    - Doubled the Prestige that newborn characters get from their dynasty at birth
    - Doubled the Prestige you get from the dynasty of your spouse when marrying
    - Added missing de jure capitals to the Kingdom of Anatolia and the Duchies of Spoleto and Latium
    - Added a prisoner age check to event 50010
    - Added updated flags for titles within the Arabian, Mali and Byzantine de jure empires
    - Fixed a couple of location triggers in Christian monastery events.
    - Fixed bug in bookmarks reading of files
    - Fixed duchies names not showing properly in de-jure duchy map mode
    - Added Camel Warriors retinue type to Arabic culture
    - Fixed crash bug when units die of attrition
    - Tweaked max attrition just so slightly
    - Improved the Sons of Abraham version of the heresy appearance event (SoA.4000)
    - Strengthened adventurers in general
    - The king of Jerusalem is no longer allowed to vassalize the Knights Templar or the Knights of St John if they are too powerful already
    - Tweaked the cultural conversion events a bit, mainly to improve the special Mongol conversion factor
    - Corrected the terrain in many provinces
    - Fixed a bug where saves where primary title was dynamic didn't have CoA
    - Fixed a bug that if the primary title was dynamic the character was not auto selected after loading
    - Fixed a bug where kicking someone out of the lobby would make that character unselectable
    - Fixed a bug where selecting a player in the outliner would sometimes navigate to an incorrect province
    - Fixed a bug where map borders were not correctly loaded when going into multiplayer
    - Fixed a bug where map names were not correctly loaded when going into multiplayer
    - Cash, Prestige, and piety commands can now be used with values smaller than 1
    - Text field cursor position fixed in multiple cases
    - Fixed a bug where children would lose their guardian upon reload
    - Fixed a bug where only a single opposite trait would be removed
    - Famagusta is no longer an Abbasid vassal in 867
    - Loot bar regrows more slowly now
    - Fixed an issue where event flags would sometimes not clear properly after tournaments, feasts and similar events
    - Fixed the triggers for a number of minor events where people could get the event even if they didn't have the correct religion
    - Fixed broken trigger for the Decadent Warrior achievement
    - Cut "succession wars" and all (mostly obsolete) mechanics to do with vassal revolt risk
    - Jews can now also hire the Abyssinian and Nubian mercs
    - Fixed a nasty bug where whole Patrician families could be genocided on succession
    - Added events for the rise of the Ghaznavids
    - Added a negative opinion modifier for vassal kings vs their emperor liege
    - Improved or fixed religion triggers in many events
    - Improved localization for a number of older events
    - Minor tweaks to effects for many events
    - Added a special decision to form the HRE
    - Events are now saved and loaded from saves
    - Compressed saves are now saved with meta data to improve performance
    - Localisation of other languages now defaults to English
    - Flags now appear and disappear when you're the correct height above the ground
    - Saving the game with a dynamic title now saves the correct COA and automatically reselects the character you played upon loading
    - Some minor changes to the save games format to improve backward compatibility
    - Save games list now show if the save is unsupported
    - Added equal-opportunity tumbling of courtiers for women and homosexuals.

    INTERFACE
    - Family view now uses a larger siblings box if character's religion does not allow secondary spouses or concubines.
    - The "Threats" tab in the Intrigue View is now filled with appropriate characters
    - Added an "Adventurer Threat" alert (replacing the old "Angry Vassal" one)
    - When choosing educate character for a child, a suitable guardian will now be pre-picked (for the cases where you don't want to bother to pick one yourself).
    - Added a new tab to dynastic view that shows friends, rivals, in-laws and lovers.
    - Religion/Culture filter in character finder now actually filters by religion/culture instead of religon/culture group.
    - Pressing the skull icon will now navigate to the killer (if he is known)
    - Court tab now shows councillors as well
    - Improved a lot of title and culture colors
    - Added opinion modifiers to the trait tooltip
    - Fixed tooltips for trigger 'has_guardian' and 'has_regent'
    - Corrected the tooltip for the trigger 'any_claim'
    - Pressing on red character skulls now navigates to the murderer
    - Character view now shows the correct piety icon for the selected character
    - Expel Jormsvikings was missing localisation

    AI
    - Much less likely to plot against characters they have a high opinion of.
    - Much less likely to form factions against characters they have a high opinion of.
    - Improved guardian selection logic.
    - More prio on converting demesne provinces over vassal provinces.
    - Less willing to marry young male characters to older women.
    - Will now detach and move away if their parent stack is suffering severe attrition.
    - Will now keep attrition-free event troops mostly consolidated instead of spreading them out.
    - Now takes terrain and unit quality into account when determining whether to run away from enemies.
    - Smarter about when to assault if there are enemy troops nearby.
    - Better at determining who to attach to in war.
    - Better at coordinating with allies in war.
    - Will no longer declare suicidal faction independence wars that only have a fraction of their liege's power.
    - Now smarter about when to hire mercenaries in a war.
    - Less willing to fold to independence, pretender and antiking factions.
    - Will now never fold to a very weak faction.
    - Will stop more plots.
    - The Hordes will now be more prone to head in the "right" direction.
    - Will now execute dynasty decisions.
    - Smarter about title revocation.
    - Will not start claimant factions for old women, or a parent of the current ruler.
    - Muslim characters are more likely to pick up the 'Gain a Title' ambition.
    - Foreign rulers are now generally quite willing to take on wards as hostages

    MODDING
    - Added support for multiple lovers.
    - Can now block minor titles from being revokable.
    - The faction power level at which you get a warning alert is now scriptable.
    - Now possible to script vassal_opinion, liege_opinion and sex_appeal_opinion into modifiers.
    - Now possible to mod whether character interactions require a character to have their cost in prestige/piety on hand to use the interaction.
    - Now possible to mod out character interactions entirely through defines.
    - Added new define NOT_SPOUSE_FERTILITY_MULT that governs impregnation chance between non-married lovers.
    - Added new define MARRIED_LOVERS_FERTILITY_MULT that governs impregnation chance between married lovers.
    - Added triggers num_of_lovers, num_of_spouses, num_of_consorts, is_lover.
    - Added scopes random_consort, random_lover, any_lover.
    - Friends and rivals can now be added and removed with add_friend, add_rival, remove_friend and remove_rival.
    - is_friend and is_rival now check correctly against rival/friend rather than high/low opinion.
    - pacifist in religion groups is now called ai_peaceful.
    - pacifist=yes in religions now denotes religions with decreased aggression and stable realms. Only works on Jain religion if player does not own Rajas of India.
    - pacifist=yes in script now checks if character belongs to a pacifist religion.
    - Can now script AI conversion behaviour for religions & religion groups.
    - Added MAX_JOINED_FACTIONS to defines, sets how factions a character can be a part of (including led ones).
    - Added scriptable static modifiers for characters of different ages(0-15, 16-19, 20-29, 30-49, 50-69 and 70+).
    - Added allow_join to factions, this restricts whether characters can join factions.
    - Added peace_piety_gain for religions
    - Added designated heir functionality
    - Added flag 'feminist = yes' to religion scripts (defines that a religion is not prejudiced against female rulers).
    - Added trigger 'is_lowborn'
    - Added trigger 'num_of_dynasty_members'
    - Added the ability to change the name of piety for religions.
    - Added real_tier, lower_real_tier_than, higher_real_tier_than triggers. These work like a regular tier check except that they ignore temporary titles.
    - Added peace_piety_gain for religions
    - Added designated heir functionality
    - Mercenaries have now been moved to their own script file
    - Implemented scriptable troop types.
    - Fixed portage crash bug.
    - Support for ocean to ocean rivers.
    - Added a 'character_modifier' to religions
    - Added a 'character_modifier' to cultures
    - Fixed feminist flag that can be used in religions to make em not care if ruler/heir is female.
    - Added character_modifier for religions
    - Can now define ranges of sea zones to make life easier.
    - Can now define seperate oceans to help the pathfinding.
    - Added trigger 'has_overseas_holdings'
    - Added 'Player' text promotion
    - Added trigger 'is_within_diplo_range'
    - Added 'de_jure_counties' console command (shows a map mode)
    - Added a 'manifest_destiny_invasion' CB for various special cases
    - Fixed some issues with marriage texts, the 'on_marriage' action and modding
    - Added effect 'copy_random_personality_trait'
    - Added 'reincarnated' trigger
    - Added effect 'set_reincarnation'
    - Added event target 'reincarnation'
    - History action 'add_matrilineal_spouse' now has been fixed
    - Added error logs for incorrectly scripted birth and death dates
    - Added handling and error logs of incorrectly scripted mothers and fathers (fixes certain crashes)
    - Added 'secondary_event_pictures' to religions and culture
    - Added trigger 'can_copy_personality_trait_from'

    CONVERTER
    - Color table for converter is now in 0-255 range instead of 0-1
    - Color table for converter can now script per CK2 title tag as well
    - Key provinces of Europe is now scriptable
    - Border provinces of Europe is now scriptable


    And now you may ask your questions and we will do our very best to answer as many as possible!
    Feel free to ask about the expansion, the patch changes or just CK2 in general.

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