"...the grand strategy games produced by the internal team at Paradox Development Studio have remained the predictable and reliable cornerstone of their catalogue. Historical series such as Crusader Kings, Europa Universalis, Victoria and Hearts of Iron have all enjoyed sequels and expansions, fascinating hardcore strategists for well over a decade. They've established the studio as one focused on intricately detailed, carefully researched games that are firmly rooted in the real world, albeit ones that give players the chance to send history in new and unexpected directions.
This means that Runemaster is an announcement entirely out of left field. It has no precedent at Paradox Development Studio. A role-playing game of mythological world-hopping, featuring turn-based combat between dwarves and dark elves, sits side by side with more than a dozen real-time strategy titles set on humdrum planet earth. It doesn't so much look like the black sheep of the family as the black troll, too different to ever fit in. It would appear to be the cuckoo in the nest.
But its paternity can't be questioned. Runemaster is the "dream project" of studio manager Johan Andersson who, although he has been instrumental in the development of Paradox's ever-growing grand strategy collection, has always had hopes he'd one day make an RPG. After many years, his ambitions are finally being realised, and with a distinctly Nordic flavour."
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