Published on 14-02-2011 20:10
Number of Views: 6724
Game Development is a strange beast. It seems that with each title we spend a certain amount of time revisiting things we had completed before. The GUI (Graphical User Interface) is the prime example of this. With the feedback from a previous title, there is always a desire to address some of the concerns both from the community and from our own observations. Areas in Supreme Ruler Cold War such as "Production" contain much the same information as in the previous game but presented in what we hope to be a more concise format with key information prominently displayed and less important data relegated to tooltips and separate panels.