• Captain Gars

    by Published on 09-09-2011 12:48  Number of Views: 4093 
    Categories:
    1. Dev diaries
    Article Preview

    Welcome to another developer diary for Sengoku. Todays subject will be rebels. And not just any rebels but...


    Ikko-ikki


    "Ikko-ikki were mobs of peasant farmers, Buddhist monks, Shinto priests and local nobles, who rose up against samurai rule in 15th to 16th century Japan. 1488 brought the first major organized uprising, when they overthrew the samurai rulers of Kaga Province, and took control of it for themselves. This represented the first time in Japanese history that a group of commoners ruled a province.
    ...
    by Published on 26-08-2011 13:48  Number of Views: 4975 
    Categories:
    1. Dev diaries
    Article Preview

    For those who have played Europa Universalis III, combat will look familiar. The terrain of the battleground is picked from one of the terrain types available in the province. The more of the province a certain terrain type cover, the higher the chance of that terrain being picked. Each terrain type comes with a penalty towards the attacker, the worst being impassable mountains. Crossing a river when entering into battle gives an additional negative effect as well as the large negative effect you get when crossing a strait. Since there are no ships in Sengoku, this large penalty represents the difficulty of doing a naval landing and going straight into battle. This can be quite nasty to attack across, so holding and fortifying provinces at a strait can be a very effective strategy.
    ...
    by Published on 12-08-2011 11:32  Number of Views: 4271 
    Categories:
    1. Dev diaries
    Article Preview

    Hello and welcome back to another Sengoku developer diary. As you may have noticed there have been a shortage of these dev diaries for the last couple of weeks due to vacations and the internal team being busy putting the finishing touches to Sengoku as well as preparing several projects for the upcoming GamesCon. The topic this week will be civil war.

    Even though large parts of Japan are already embroiled in a civil war when the game starts, an individual clan may also find itself in an internal civil war - a power struggle for the title of clan leader.
    ...
    by Published on 08-07-2011 13:30  Number of Views: 3432 
    Categories:
    1. Dev diaries
    Article Preview

    Hello and welcome back to another Sengoku developer diary. This week has been very busy as the team is getting the last features into place, and because of it today's diary will be a short one. As said at the end of last week's developer diary, today's topic will be ninjas.
    ...
    by Published on 01-07-2011 12:03  Number of Views: 4821 
    Categories:
    1. Dev diaries
    Article Preview

    Hello and welcome back to another Sengoku developer diary. Last week never got one as Friday was a holiday but today we return and the topic is what was promised in the last dev diary: factions. Or more precisely, religious factions. At the start of the game there are two religious factions present in Japan: Shinto and Buddhism. Then sometime in the 16th century when westerners arrive, Christianity will be introduced and become the third and final one.
    ...
    by Published on 17-06-2011 12:01  Number of Views: 5045 
    Categories:
    1. Dev diaries
    Article Preview

    Hello and welcome back to the Sengoku development diaries. After a two-week break due to holidays and E3 we are back to talk about buildings and province improvments. As For the Motherland is in its final stretch and Sengoku has reached beta stage, both Johan and Besuchov are busy knocking out code today, so the task of writing this diary passed down the chain of command and ended up with me.
    ...