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  • co_martsu

    Cities in Motion 2 –Big changes! – Developer diary #1 

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    co_martsu
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    Published on 22-11-2012 09:28
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    Greetings from Finland! It’s time to kick off our series of developer diaries for mass transit simulator Cities in Motion 2. CIM2 is the sequel to the popular Cities in Motion, which was released back in 2011. The development of the game didn’t stop there, though. Since we launched the original CIM, we’ve released many cities and features as both DLC and free updates, such as the newest expansion Cities in Motion: London, which was just released on November 20th.

    However, working with our in-house technology had its limitations, so we decided to change things up. To be able to take Cities in Motion to the next level, we started development in Unity 3 and we couldn’t be happier with the results! ...
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    Cities in Motion – Development Diary #9 – Post Mortem 

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    co_martsu
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    Published on 14-03-2011 10:05  Number of Views: 7110 
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    Cities in Motion is finally out. We at Colossal Order have been working on the project for over a year and a half, and we are ecstatic to see our game finally reach the players. Since Cities in Motion is our team’s first PC title, we are really thrilled with the warm welcome it has received. ...
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    Cities in Motion - Developer Diary #8 - Final Touches 

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    co_martsu
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    Published on 21-02-2011 10:38  Number of Views: 4277 
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    Hi everyone,

    About a month before the final release date, we released an open beta for Cities in Motion so as to offer players a sneak peek at the game and for our team to get valuable feedback. Players came up with a lot of issues and excellent suggestions; we fixed all indicated bugs and worked on improvements for the parts that didn't meet expectations.
    ...
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    Cities in Motion - Developer Diary #7 - News from Colossal 

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    Published on 14-02-2011 11:54  Number of Views: 3551 
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    Hi everyone,

    This time, the developer diary will be a little bit different. Earlier, you heard about the different aspects and features of Cities in Motion, but I thought I’d bring you some news on what we have been up to lately. We are very happy to announce that Cities in Motion will be released on Feb. 22, so we have been very busy at the office and there’s a lot that I want to share with you. ...
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    Cities in Motion – Developer Diary #6 – Testing - Invisible waterbuses, supernatural abilities & flaming obelisks 

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    Published on 31-01-2011 07:36  Number of Views: 5542 
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    Testing is one of the most demanding parts of game development. Not only is it quite boring, but it also takes a lot of time and repetition, and trained testers are generally few and far between. With Cities in Motion, we did most of the testing with our team, just checking that the designed features work as intended and playing if we had some extra time on our hands.
    Some of the bugs that came up were just general glitches but some were really funny, and those are the ones I’d like to share with you!

    ...
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    Cities in Motion - Developer Diary #4 - The Citizens 

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    Published on 03-01-2011 09:34  Number of Views: 3032 
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    Happy New Year! We had a nice and relaxing holiday and now it's time to get back to work. This time, the diary is about ...
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    Cities in Motion - Developer Diary #3 - Making Maps 

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    Published on 20-12-2010 08:46  Number of Views: 4812 
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    This time, I want to tell you about designing maps for Cities in Motion. Even good game mechanics would go to waste without ...
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    Cities in Motion – Developer Diary #2 – Lines 

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    Published on 06-12-2010 17:13  Number of Views: 7981 
    Categories:
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    Hi again!

    Thanks for reading and commenting on the first developer diary for Cities in Motion. It raised ...
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    Cities in Motion - Developer Diary #1 - A Prelude 

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    Published on 22-11-2010 12:07  Number of Views: 4450 
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    Hi to everyone from a cold place called Finland! I’m Karoliina, and I work as a game designer at Colossal Order, a game ...
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