• Johan

    by Published on 25-02-2014 08:26  Number of Views: 3719 
    Categories:
    1. Dev diaries
    2. Runemaster
    Article Preview

    What is a story?
    RPGs or role-playing games rely heavily on stories to create a compelling and immersive world. Runemaster is no different but as we are making the game, we are focusing on creating quests and a world that changes with the player’s choices and actions. We take much inspiration from Crusader Kings II’s narrative and storytelling, in that it is the player, not the game, that should create and tell a story. We will make sure that the worlds we create are inhabited by interesting people who you can interact with, do quests for or maybe fight. There is a greater limitation in making a story for a RPG than a grand strategy game, and we need to rely more on the imagination of the game- and quest writers than we have previously done. Quests differ a lot from events and are both more complex to make and to write. Those of you who have played CKII and has come upon the event serie Gate of Hell, imagine that but several times longer, more complicated and perhaps even more interesting. Then you’ll get one of Runemaster’s quests.
    ...
    by Published on 17-02-2014 10:56
    Categories:
    1. Dev diaries
    2. Runemaster
    Article Preview

    Hello everyone, and welcome back.

    We’ll start our Runemaster dev diaries from an artistic point of view. This group of diaries will discuss things like scenery and character design, and and explain our thinking behind the races, worlds, heroes etc. in the game, as well as relevant lore for each of these. Our Lead Artist, Fredrik Toll, and Senior Lore Developer, Sara Wendel-Örtqvist, will be co-writing these dev diaries. Most of these will appear later, but for the moment I want to focus on the general artistic thoughts about the game, and some of the challenges we have faced in conceiving the project.

    From an artistic standpoint, Runemaster is a whole new level of challenge for Paradox Development Studio. We need to create much more content than we have for any other game we have ever made. The amount of and level of 3D-modeling and animation is breathtakingly large for us. With Runemaster we have no historical reference to rely on, and, therefore, we have had to create lots of concept art in order to create a world from our own imagination. The game writing is a challenge of its own, as a role-playing game demands a lot more writing and a much different kind of writing than our previous titles.
    ...
    by Published on 11-02-2014 10:21
    Categories:
    1. Runemaster
    Article Preview

    Welcome to our first development diary for our upcoming RPG Runemaster. My name is Johan Andersson, studio manager at Paradox Development Studio and I am very happy and proud to present this game and give you weekly information during our development!

    Why create an RPG?
    As a kid, I kept making my own games on the C64. I made lots of different types of games, games me and my friends had great fun playing together. My dream has always been that I wanted to create grand strategy games and a great RPG. Now, after twenty years of making games for a living, I think I can say that I’ve made a few decent strategy games
    However I still haven’t made an attempt at a good RPG, and I truly believe Runemaster will be that game!
    ...
    by Published on 04-11-2013 14:15  Number of Views: 3991 
    Categories:
    1. Europa Universalis

    #################################
    # New Features
    #################################

    - Three new countries can now be formed through decision. Hannover, Westfalia and Greece.
    - Minor enhancements to Africa done, with national ideas for Kongo & Mali, cavalry for sub-saharan techgroup, flavor events for Kongo, Ethiopia, Mali & Songhai, and a new revolter country Jolof.
    - The Knights have gained unique national ideas.
    - 5 new achievements, Just a Little Patience, Nobody wants to die, Double the Love, Turning the Tide, Liberty or Death.
    - New ledgerpage added, showing the location of all tradegoods in the world.


    #################################
    # Gamebalance
    #################################
    # Combat
    ...
    by Published on 05-08-2013 16:59  Number of Views: 7076 
    Categories:
    1. Europa Universalis
    2. Dev diaries

    The game will go live at 9AM EST, which is about 15.00 in the afternoon Swedish time. (on the 13th of August)

    ...
    by Published on 31-07-2013 11:00  Number of Views: 11579 
    Categories:
    1. Europa Universalis
    2. Crusader Kings
    3. Dev diaries
    Article Preview

    We're doing a development diary every day for the rest of the week now, with beta AAR's coming up next week.

    The converter will let you take any point in time in the Crusader Kings II game and convert that into a game in Europa Universalis IV. The converter does not need specifically save file of Crusader Kings II but only a point in time so you can convert even the early start date of The Old Gods DLC if you want to.

    Crusader Kings II features a lot of content with focus on europe, which gives us more nations, different religions, culture groups and so on. So let's say you managed to save zoroastrianism from extinction in your game, you want that to carry trough but vanilla Europa Universalis IV doesn't support it. So we went with the decision that the converter will dynamically create a mod that Europa Universalis IV loads.
    ...
    by Published on 29-07-2013 11:32  Number of Views: 10281 
    Categories:
    1. Europa Universalis
    2. Dev diaries
    Article Preview

    Welcome to the 41st developer diary of Europa Universalis IV, where we give some quick information about three different countries.
    Since we're very close to release, we're rather brief here..

    Poland
    Poland has the possibility to form a polish-led union with Lithuania, while they are still in a regency and Kazimierz rules Lithuania. If either Lithuania or Poland leads a union with the other, and have fully integrated Mazovia, then they can unite and form The Commonwealth. Poland has a large amount of interesting events, including 'The Jesuit King' and lots of events tieing into handling the Sejm.

    National Ideas
    ...
    by Published on 19-07-2013 10:34  Number of Views: 8592 
    Categories:
    1. Europa Universalis
    2. Dev diaries
    Article Preview

    Welcome to the 40th developer diary of Europa Universalis IV, and this week we’’ just talk about some more mechanics. Nothing super serious or important, since we’ve covered so much over the last 40 weeks. But, since you may want to know…

    Missions
    In Europa Universalis III missions tended to be used to get around game mechanics and often gave rewards that were too big to say no to. For the first century or so, you’d be a fool for not having an active mission.
    In Europa Universalis IV we have moved more towards missions being used as suggestions of actions that the player might want to pursue. They are nudges in the direction of history, and then just general pokes to keep things moving forward. Yes, there are still rewards, and some of them are quite nice. But they aren’t necessarily game changers all the time.

    Missions are no longer randomly assigned. You now have three missions to choose from, often with one connected to each monarch power.
    We have also added a target list of provinces to missions, so when choosing a historical conquer mission we can dynamically tag which province should be part of the mission instead of having to rely on pre-scripted victory conditions.

    Decisions

    We merged all decision lists to a single menu list in EU4. We also made a large overhaul of many of the decisions you might recall from EU3, rebalancing a lot of the common decisions, and pruning others entirely. Important decisions like Forming Spain (or Russia, or Hindustan, or Scandinavia) have been given another color so that they stand out from he list more clearly.
    ...
    by Published on 12-07-2013 15:51  Number of Views: 9223 
    Categories:
    1. Europa Universalis
    2. Dev diaries
    Article Preview

    Welcome to a new development diary on Europa Universalis. There are only 4 more left before release, so we are close. Not a lot to say this week, since everyone is crunching on making sure everything works perfectly smoothly in the weeks up to launch. Seriously. No one is panicking. All is smooth.

    This week, we’ll just fill you in on a few changes to game mechanics and then talk a bit about the Christian Theocracies.

    Fleet Basing Rights

    There are now two types of military access for your navies. Ordinary military access will let you use a neighbor’s ports, just like always. However we’ve added a separate option for more advanced naval matters called “fleet basing rights”. With basing rights, your trade fleets can operate out of their ports, giving you the option to control a trade node where you may have very few or no provinces, but still a large navy to steer trade wealth. Your ships will be able to repair only in ports where you have fleet basing rights as well. However, having fleet basing rights costs money, the precise cost depending on the number of ports the selling country has access to. So don’t go crazy making these kinds of arrangements; the money adds up rather quickly.
    ...
    by Published on 17-06-2013 12:52  Number of Views: 10203 
    Categories:
    1. Europa Universalis
    2. Dev diaries
    Article Preview

    Welcome to the 35th development diary for Europa Universalis IV. This time we look at the remaining powers in Scandinavia, and also take a deep look at the changes to siege.
    Our goal in Scandinavia has been to emphasize the differences between Denmark, Sweden and Norway, and you will have three countries that play rather differently.


    Denmark
    We have revised the map of Denmark rather heavily since EU3, giving them several new provinces, making them a formidable second rank power in Europe, and a fair amount of the time, becomes the winner in the north.

    Denmark has a fair amount of historical events, including an eventchain for the Counts Feud, where you can select to back the monarch or a pretender.
    ...
    by Published on 17-06-2013 11:17  Number of Views: 2167 
    Categories:
    1. Europa Universalis

    Hey everyone!

    Here are the newest hands-on previews from a multiplayer event for Europa Universalis IV in Stockholm,
    so you can see different reporters experience from playing different countries in a 20 person MP game!

    And Europa Universalis IV is now available for pre-order, just so you know
    http://www.europauniversalis4.com/buy

    Cheers,
    regina

    Europa Universalis IV Hands-on Previews from the Multiplayer Event in Stockholm


    NEW! The End Of Days: Europa Universalis IV Diary Part One - France
    "A few weeks ago, Paradox invited a group of journalists to Stockholm in order to see how much violence we could do to one another in a massive two-day multiplayer session of Europa Universalis IV. I packed my bags, steeled my nerves and prepared to present Rock, Paper, Shotgun the only way I know how – with fruitless acts of violence and a burning desire to reduce France to ashes. Inevitably, it transpired that I would be playing as France but I wasn’t going to let that petty detail shake my resolve. Europe was about to meet its maker."
    http://www.rockpapershotgun.com/2013...iary-part-one/

    New! The End Of Days: Europa Universalis IV Diary Part Two - France
    “Seriously, what are you doing?” He was looking at my screen now.
    I looked at the chat window sheepishly and the hundreds of English ships gathering in the channel, ready to invade.“What are they doing?”
    I sent the message.
    SOME NATIONS JUST WANT TO WATCH THE WORLD BURN."

    http://www.rockpapershotgun.com/2013/06/06/the-end-of-days-europa-universalis-iv-diary-part-two/

    Europa Universalis IV: Rule, Britannia!- Building the British Empire in two days
    NEW! "I had been given control over England, as lead developer Johan Andersson thought it would be hilarious to force a Scot to play as his hated enemies. Thus, I had one goal in mind when the game began: I would unite the British Isles and create Great Britain. But that was a dream that would take a long time to make a reality -- as England needed to conquer much of the Isles and have a high level of administrative power to pull such a thing off -- and I had much more pressing issues pushing their way to the front of my mind. England is in the unfortunate position where it starts at war with its traditional nemesis, France. "
    http://www.destructoid.com/europa-universalis-iv-rule-britannia--254841.phtml

    NEW!Not here to make friends - Europa Universalis IV with 20 people/PCGamesN
    “There is a lesson here. About the power of creation over destruction, about seeing the big picture, about holding yourself to your own standards and not measuring yourself against others. The rest of us clawed in the dirt to win a few patches of land while Joe won a continent. It makes me think.
    Someone should have killed him.”

    http://www.pcgamesn.com/not-here-mak...s-iv-20-people

    New! Not here to make friends - The dark side of historical strategy /PCGamesN
    "There’s a romanticism to this place, and it’s one that Europa Universalis and many games about history share. They tell stories of how nations rise to power, how they struggle with their neighbors and conquer new, unknown lands. It’s right there in the name: the Europa Universalis series is the story of how the West conquered the world and came to dominate the modern era.
    That story can be glorious, but it is just as often squalid and vicious, and sometimes I wonder at what our love of these games says about those of us who play them."
    http://www.pcgamesn.com/not-here-mak...rical-strategy

    New! Europa Universalis IV Preview / Strategy Informer
    “Europa Universalis isn’t due out until the autumn, but it’s already an incredibly polished game, even more so than perhaps Crusader Kings II was at a similar point in its development.”
    http://www.strategyinformer.com/pc/e...4/preview.html

    Quill18: Europa Universalis IV – Multiplayer Hands-on Preview Videos – Complete list
    http://www.youtube.com/playlist?list=PLs3acGYgI1-tHGlPhfp32gDYzyG2aMD8m
    ...
    by Published on 07-06-2013 15:10  Number of Views: 9170 
    Categories:
    1. Europa Universalis
    2. Dev diaries
    Article Preview

    Welcome to the 34th development diary. Today we'll talk about our changes to the unit interface, and also give you two small bonus snippets. This is a rather shot development diary, due to the fact of the holidays this week, and I got a lot off things to do today on Eu4.

    Changes to Unitview
    First of all, we've taken a hard look at how to make the interface more streamlined and userfriendly.

    The top part of the unitview, that is shown when you got multiple units selected, or while you are sieging or in combat, allows for instant interactability. You can easily see where your army is moving, its morale, leader and amount of troops. Here you can instantly split the unit in two, detach a force large enough to siege the current hostile fort, or load an army into a ship.
    ...
    by Published on 05-06-2013 08:45  Number of Views: 13462 
    Categories:
    1. Europa Universalis
    2. Dev diaries
    Article Preview

    Welcome to the 33rd Development Diary for Europa Universalis IV, where we go into details about Ming China, the great dynasty that ruled over as much as a fifth of the world’s population in 1444, and dominated East Asian politics and diplomacy until the arrival of Western traders.

    China is a country we tried to make interesting and unique in the Asian Dynasties expansion for Europa Universalis III, and we are keeping some elements of those changes. But we’ve refined them to, again, emphasize player choice and flexibility.

    China
    The Ming Dynasty ruled China for about 300 years, from 1368 till the Manchu conquest in 1644 (founding the Qing Dynasty). The Ming have traditionally been held as one of the high points of China’s long history, Chinese art and literature flourished, the government reinvigorated the ancient system of civil service examinations to seek new talent and great trading voyages that drew tribute from as far away as Africa.

    By the game’s start in 1444, however, these merchant adventures have stopped and China has turned inward. The scientific progress of the Song Dynasty has slowed, and the rise of an anti-trade faction of bureaucrats has weakened the power of the eunuchs that championed this expansion. As we will see later, managing these factions will be one of the great tests for you as a Chinese leader. ...
    by Published on 17-05-2013 11:27  Number of Views: 12685 
    Categories:
    1. Europa Universalis
    2. Dev diaries
    Article Preview

    Welcome to the 31st Development Diary for Europa Universalis IV, and this week we talk about the nation of Japan and introduce the Scoring System we will be using in the game so that it is clear who has bragging rights once the game is over.

    Japan
    Japan itself has been dramatically overhauled. We designed a new unique system for Japan in the Divine Wind expansion for EU3, but it never really worked well. We also learned quite a lot about designing for Japan while making Sengoku, and the development of Japan in EU4 has been based on that knowledge and many of the same alpha researches as we had for that game.

    Setup
    We have also redone the map completely, with greater attention to the historical divisions of Japan. Japan is now about 28 provinces in EU4, with the provinces of Hokkaido and Sakhhalin uncolonized in the 1444 start date. These 28 provinces are divided among about twenty different Daimyos in Japan, including the famous ones like the Date, Tokugawa & Uesugi. ...
    by Published on 03-05-2013 09:48  Number of Views: 11194 
    Categories:
    1. Europa Universalis
    2. Dev diaries
    Article Preview

    Welcome to the 29th Developer’s Diary for Europa Universalis IV, and this week we talk about the province interface and the changes we made to everybody’s favorite group of nations – the hordes.

    Province Interface
    One of the goals we set for ourselves in Europa Universalis IV was to make the interface more sensible and the information easier to find. The Provincial interface is a good example of what we are trying to do throughout the game to make the experience smoother for both veterans of the series and rookies.

    The main province tab has five different areas:
    ...
    by Published on 26-04-2013 10:42  Number of Views: 12124 
    Categories:
    1. Europa Universalis
    2. Dev diaries
    Article Preview

    Welcome to the 28th development diary for Europa Universalis IV and today we’ve got lots of variety for you - three different subjects. We look at two smaller European countries, each quite different from the other, and then we look into what’s changed with one of the most important events in the game - the Reformation.

    Scotland
    Scotland has an outsized importance in history considering its meager geography and wealth because of its location. After breaking free from English rule in the 14th century, Scotland was a constant thorn in the side of her larger southern neighbor, and, until the kingdoms were united again under the Stuart dynasty, the Scots were an essential ally for any continental power that wanted to threaten the English. Even after union, Scottish rebels and dissenters could be counted on to counter the throne in London.
    ...
    by Published on 19-04-2013 08:52  Number of Views: 9851 
    Categories:
    1. Europa Universalis
    2. Dev diaries
    Article Preview

    Welcome to the 27th development diary for Europa Universalis IV.* Today, we look into the shadier parts of diplomacy.*As we mentioned in one of earliest dev diaries, we’ve removed spies, but there are some actions that we still consider as “covert”, so we have spy actions, but no spies.
    Now, we have diplomats perform these tasks, giving another option for this precious resource.* *

    Spy Ideas
    If you are really committed to the idea of espionage as an arm of national power, we have an idea group oriented around the spy activities. This group falls into the Administrative Power track of ideas, even though it uses diplomats.
    The bonus for having all seven ideas is a +50% bonus to rebel support efficiency.

    The seven ideas in the spy group are:
    ...
    by Published on 12-04-2013 12:13  Number of Views: 9625 
    Categories:
    1. Europa Universalis
    2. Dev diaries
    Article Preview

    Welcome to the 26th development diary for Europa Universalis IV, and this time we turn our attention to the Low Countries, specifically the medieval great power of Burgundy and the Renaissance mercantile giant the Netherlands. Two very different histories, dominating some very flat and wet territory.

    Possibilities

    Though its historic power base is in eastern France, by the early 15th century the Valois family and Duchy of Burgundy had purchased or inherited vast stretches of Flemish, Belgian and Dutch lands – what we now call Belgium and the Netherlands. Under a series of outstanding rulers with great sobriquets like “the Bold”, “the Fearless” and “the Good”, Burgundy used its great wealth and strategic position between a weak Holy Roman Empire and a crumbling France to become a major player for a few generations.

    For you, the player, Burgundy starts with a ton of options. Do you intervene in the Hundred Year’s War to keep France down, at the risk of England and other powers claiming lands for themselves? Do you expand into the tiny German bishoprics and principalities that dot your northeastern border? ...
    by Published on 05-04-2013 11:55  Number of Views: 11738 
    Categories:
    1. Europa Universalis
    2. Dev diaries
    Article Preview

    Welcome to another developer diary for Europa Universalis IV - the 25th one, in which we discuss the intricacies of the works of Lev Nikolajevitj Tolstoy.

    Wargoals
    Two concepts that have worked well in our recent games have been setting war goals and the ticking war score. The combination of the two has created a system where what you have to do to win a war is clear and easy to understand.

    For newcomers, these systems work like this: war goals, introduced in Victoria II, are the targets you set for a war. These are tightly connected to the casus belli, so your war goal may be to take the core province that you are squabbling over. The “ticking war score”, which we introduced in Crusader Kings II, adds points to your war score as long as you have fulfilled the goals you have set. So if your goal is to take Berlin, your war score increases each day you occupy it.

    However one of things that makes Europa Universalis peace system stand out, and that really shines in multiplayer, is its free flowing nature. How much you try to take and claim at the peace table depends very much on how the war is going at this current time. We wanted to preserve this fluid conception of war while still using elements of the war goal/ticking war score systems.
    ...
    by Published on 22-03-2013 09:26  Number of Views: 18404 
    Categories:
    1. Europa Universalis
    2. Dev diaries
    Article Preview

    Welcome to the 24th development diary for our empire building game Europa Universalis IV and today we turn our eyes to one of the most interesting nations and a favorite because of its location and variety – The Ottoman Empire.

    Ottoman Possibilities

    When your story begins in the Grand Campaign, the Empire prospers under the rule of a line of committed and effective Sultans. In fact, we take our starting date from the dramatic Ottoman victory over an alliance of Christian monarchs at Vama in November, 1444. The Ottomans have flourished economically due to their control of the major overland trade routes between Europe and Asia. The Ottoman Empire is one of the most powerful states in the world – a multinational, multilingual empire.
    ...
    Page 1 of 8 1 2 3 ... LastLast